Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text

This commit is contained in:
parax0 2016-12-29 00:36:47 -07:00
parent 712e545c7b
commit 9706ae4a94
17 changed files with 29 additions and 29 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<MasterTemplate version="4"> <MasterTemplate version="4">
<objects> <objects>
<object ID="AAGM" template="Script/AnimGridModifier.xml"/> <object ID="AAGM" template="Script/ActorAnimGridModifier.xml"/>
<object ID="ACKF" template="Script/ActorKeyframe.xml"/> <object ID="ACKF" template="Script/ActorKeyframe.xml"/>
<object ID="ACOU" template="Script/Acoustics.xml"/> <object ID="ACOU" template="Script/Acoustics.xml"/>
<object ID="ACTR" template="Script/Actor.xml"/> <object ID="ACTR" template="Script/Actor.xml"/>
@ -13,7 +13,7 @@
<object ID="AOCL" template="Script/AudioOccluder.xml"/> <object ID="AOCL" template="Script/AudioOccluder.xml"/>
<object ID="ARNO" template="Script/AreaNode.xml"/> <object ID="ARNO" template="Script/AreaNode.xml"/>
<object ID="ARPA" template="Script/AreaPath.xml"/> <object ID="ARPA" template="Script/AreaPath.xml"/>
<object ID="ASAS" template="Script/AssignedAudioStream.xml"/> <object ID="ASAS" template="Script/AreaStreamedAudioState.xml"/>
<object ID="ATRN" template="Script/ActorTransform.xml"/> <object ID="ATRN" template="Script/ActorTransform.xml"/>
<object ID="AVIS" template="Script/AVIS.xml"/> <object ID="AVIS" template="Script/AVIS.xml"/>
<object ID="BABL" template="Script/BarrelBalloon.xml"/> <object ID="BABL" template="Script/BarrelBalloon.xml"/>
@ -22,7 +22,7 @@
<object ID="BLME" template="Script/BloomEffect.xml"/> <object ID="BLME" template="Script/BloomEffect.xml"/>
<object ID="BLMV" template="Script/BloomVolume.xml"/> <object ID="BLMV" template="Script/BloomVolume.xml"/>
<object ID="BLUR" template="Script/CameraBlurKeyframe.xml"/> <object ID="BLUR" template="Script/CameraBlurKeyframe.xml"/>
<object ID="BONU" template="Script/Bonus.xml"/> <object ID="BONU" template="Script/BonusRoom.xml"/>
<object ID="BTYR" template="Script/BouncyTire.xml"/> <object ID="BTYR" template="Script/BouncyTire.xml"/>
<object ID="BUHA" template="Script/BeatUpHandler.xml"/> <object ID="BUHA" template="Script/BeatUpHandler.xml"/>
<object ID="CABL" template="Script/Cable.xml"/> <object ID="CABL" template="Script/Cable.xml"/>
@ -39,10 +39,10 @@
<object ID="CNTA" template="Script/ControllerAction.xml"/> <object ID="CNTA" template="Script/ControllerAction.xml"/>
<object ID="CNTR" template="Script/Counter.xml"/> <object ID="CNTR" template="Script/Counter.xml"/>
<object ID="CRAB" template="Script/PirateCrab.xml"/> <object ID="CRAB" template="Script/PirateCrab.xml"/>
<object ID="CRED" template="Script/Credits.xml"/> <object ID="CRED" template="Script/CreditsScreen.xml"/>
<object ID="CRLY" template="Script/ConditionalRelay.xml"/> <object ID="CRLY" template="Script/ConditionalRelay.xml"/>
<object ID="CSGO" template="Script/GameOver.xml"/> <object ID="CSGO" template="Script/GameOverDisplay.xml"/>
<object ID="CSTI" template="Script/CSTI.xml"/> <object ID="CSTI" template="Script/CustomInterpolation.xml"/>
<object ID="DEBR" template="Script/Debris.xml"/> <object ID="DEBR" template="Script/Debris.xml"/>
<object ID="DFOG" template="Script/DistanceFog.xml"/> <object ID="DFOG" template="Script/DistanceFog.xml"/>
<object ID="DLHT" template="Script/DynamicLight.xml"/> <object ID="DLHT" template="Script/DynamicLight.xml"/>
@ -71,7 +71,7 @@
<object ID="GSLD" template="Script/GuiSlider.xml"/> <object ID="GSLD" template="Script/GuiSlider.xml"/>
<object ID="GUCH" template="Script/GuiCharacter.xml"/> <object ID="GUCH" template="Script/GuiCharacter.xml"/>
<object ID="GWIG" template="Script/GuiWidget.xml"/> <object ID="GWIG" template="Script/GuiWidget.xml"/>
<object ID="HINT" template="Script/PlayerHint.xml"/> <object ID="HINT" template="Script/PlayerActionHint.xml"/>
<object ID="HUDD" template="Script/HUD.xml"/> <object ID="HUDD" template="Script/HUD.xml"/>
<object ID="HUDP" template="Script/HUDProxy.xml"/> <object ID="HUDP" template="Script/HUDProxy.xml"/>
<object ID="IHUD" template="Script/IslandHUD.xml"/> <object ID="IHUD" template="Script/IslandHUD.xml"/>
@ -113,15 +113,15 @@
<object ID="RCKF" template="Script/RobotChickenFlyer.xml"/> <object ID="RCKF" template="Script/RobotChickenFlyer.xml"/>
<object ID="RCTL" template="Script/ReviewControl.xml"/> <object ID="RCTL" template="Script/ReviewControl.xml"/>
<object ID="REAA" template="Script/AreaAttributes.xml"/> <object ID="REAA" template="Script/AreaAttributes.xml"/>
<object ID="REAC" template="Script/ReactiveObject.xml"/> <object ID="REAC" template="Script/ReactiveActor.xml"/>
<object ID="RMBI" template="Script/Rambi.xml"/> <object ID="RMBI" template="Script/Rambi.xml"/>
<object ID="ROPE" template="Script/SwingRope.xml"/> <object ID="ROPE" template="Script/SwingRope.xml"/>
<object ID="RRLY" template="Script/RandomRelay.xml"/> <object ID="RRLY" template="Script/RelayRandom.xml"/>
<object ID="RSBL" template="Script/RespawnBalloon.xml"/> <object ID="RSBL" template="Script/RespawnBalloon.xml"/>
<object ID="RSCL" template="Script/RSCL.xml"/> <object ID="RSCL" template="Script/ReactiveScale.xml"/>
<object ID="RTNM" template="Script/Retronome.xml"/> <object ID="RTNM" template="Script/Retronome.xml"/>
<object ID="RUMB" template="Script/RumbleEffect.xml"/> <object ID="RUMB" template="Script/RumbleEffect.xml"/>
<object ID="SAMD" template="Script/StreamedAudioModifier.xml"/> <object ID="SAMD" template="Script/MusicModifier.xml"/>
<object ID="SBMI" template="Script/SkyboxModInca.xml"/> <object ID="SBMI" template="Script/SkyboxModInca.xml"/>
<object ID="SCTL" template="Script/SurfaceControl.xml"/> <object ID="SCTL" template="Script/SurfaceControl.xml"/>
<object ID="SHDW" template="Script/ShadowProjector.xml"/> <object ID="SHDW" template="Script/ShadowProjector.xml"/>
@ -141,7 +141,7 @@
<object ID="SUBT" template="Script/Subtitles.xml"/> <object ID="SUBT" template="Script/Subtitles.xml"/>
<object ID="SUSP" template="Script/SuspensionBridge.xml"/> <object ID="SUSP" template="Script/SuspensionBridge.xml"/>
<object ID="SVOL" template="Script/SplineModifierVolume.xml"/> <object ID="SVOL" template="Script/SplineModifierVolume.xml"/>
<object ID="SWKP" template="Script/SquawkPuzzleAlert.xml"/> <object ID="SWKP" template="Script/SquawkProxy.xml"/>
<object ID="SWTC" template="Script/Switch.xml"/> <object ID="SWTC" template="Script/Switch.xml"/>
<object ID="TARP" template="Script/TarPit.xml"/> <object ID="TARP" template="Script/TarPit.xml"/>
<object ID="TEOL" template="Script/TimeAttackEOLDisplay.xml"/> <object ID="TEOL" template="Script/TimeAttackEOLDisplay.xml"/>
@ -157,7 +157,7 @@
<object ID="TUTR" template="Script/Tutorial.xml"/> <object ID="TUTR" template="Script/Tutorial.xml"/>
<object ID="TXPN" template="Script/TextPane.xml"/> <object ID="TXPN" template="Script/TextPane.xml"/>
<object ID="VBPT" template="Script/VolcanoBossBodyPart.xml"/> <object ID="VBPT" template="Script/VolcanoBossBodyPart.xml"/>
<object ID="VOLG" template="Script/VolGroup.xml"/> <object ID="VOLG" template="Script/VolumeGroup.xml"/>
<object ID="VRBR" template="Script/VerticalRocketBarrel.xml"/> <object ID="VRBR" template="Script/VerticalRocketBarrel.xml"/>
<object ID="WAVE" template="Script/OceanWave.xml"/> <object ID="WAVE" template="Script/OceanWave.xml"/>
<object ID="WAYP" template="Script/Waypoint.xml"/> <object ID="WAYP" template="Script/Waypoint.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>AnimGridModifier</name> <name>ActorAnimGridModifier</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x68FD49AE" template="Structs/AnimGridModifierData.xml"/> <struct ID="0x68FD49AE" template="Structs/AnimGridModifierData.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>AssignedAudioStream</name> <name>AreaStreamedAudioState</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<enum ID="0xE7D8D823" template="Enums/MusicEnumB.xml"> <enum ID="0xE7D8D823" template="Enums/MusicEnumB.xml">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>Bonus</name> <name>BonusRoom</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0xD569AD4D" type="bool"> <property ID="0xD569AD4D" type="bool">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>Credits</name> <name>CreditsScreen</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x6B9F6B7C" type="multi"> <struct ID="0x6B9F6B7C" type="multi">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>CSTI</name> <name>CustomInterpolation</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x67A984CB" type="long"> <property ID="0x67A984CB" type="long">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>GameOver</name> <name>GameOverDisplay</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
</properties> </properties>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>StreamedAudioModifier</name> <name>MusicModifier</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x0D21D348" type="float"> <property ID="0x0D21D348" type="float">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>PlayerHint</name> <name>PlayerActionHint</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0xBBFADE55" type="multi"> <struct ID="0xBBFADE55" type="multi">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>PickupRelay</name> <name>ProbabilityRelay</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x18E3B4E9" template="Structs/PickupRelayStruct.xml"/> <struct ID="0x18E3B4E9" template="Structs/PickupRelayStruct.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>ReactiveObject</name> <name>ReactiveActor</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x6C447FF0" type="vector3f"> <property ID="0x6C447FF0" type="vector3f">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>RSCL</name> <name>ReactiveScale</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x366A5224" type="multi"> <struct ID="0x366A5224" type="multi">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>RandomRelay</name> <name>RelayRandom</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x3836C403" type="multi"> <struct ID="0x3836C403" type="multi">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>SquawkPuzzleAlert</name> <name>SquawkProxy</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"> <struct ID="0x255A4580" template="Structs/EditorProperties.xml">
<properties> <properties>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>VolGroup</name> <name>VolumeGroup</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x6FE8333D" type="string"/> <property ID="0x6FE8333D" type="string"/>

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@ -14,7 +14,7 @@
<object ID="AMIA" template="Script/AmbientAI.xml"/> <object ID="AMIA" template="Script/AmbientAI.xml"/>
<object ID="AMOR" template="Script/ActorMorph.xml"/> <object ID="AMOR" template="Script/ActorMorph.xml"/>
<object ID="AOCL" template="Script/AudioOccluder.xml"/> <object ID="AOCL" template="Script/AudioOccluder.xml"/>
<object ID="ASAS" template="Script/AssignedAudioStream.xml"/> <object ID="ASAS" template="Script/AreaStreamedAudioState.xml"/>
<object ID="ATMA" template="Script/AtomicAlpha.xml"/> <object ID="ATMA" template="Script/AtomicAlpha.xml"/>
<object ID="ATRN" template="Script/ActorTransform.xml"/> <object ID="ATRN" template="Script/ActorTransform.xml"/>
<object ID="AUR1" template="Script/AuroraUnit1.xml"/> <object ID="AUR1" template="Script/AuroraUnit1.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>AssignedAudioStream</name> <name>AreaStreamedAudioState</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<enum ID="0xE7D8D823"> <enum ID="0xE7D8D823">