mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-15 16:16:14 +00:00
Added support for model skinning
This commit is contained in:
@@ -224,7 +224,7 @@ void CSceneNode::DrawRotationArrow() const
|
||||
spArrowModel->Draw(eNoRenderOptions, 0);
|
||||
}
|
||||
|
||||
void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32 MatSet, const SViewInfo& rkViewInfo)
|
||||
void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32 MatSet, const SViewInfo& rkViewInfo, bool DoFrustumTest /*= true*/)
|
||||
{
|
||||
u32 SurfaceCount = pModel->GetSurfaceCount();
|
||||
|
||||
@@ -232,7 +232,7 @@ void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32
|
||||
{
|
||||
CAABox TransformedBox = pModel->GetSurfaceAABox(iSurf).Transformed(Transform());
|
||||
|
||||
if (rkViewInfo.ViewFrustum.BoxInFrustum(TransformedBox))
|
||||
if (!DoFrustumTest || rkViewInfo.ViewFrustum.BoxInFrustum(TransformedBox))
|
||||
{
|
||||
if (!pModel->IsSurfaceTransparent(iSurf, MatSet))
|
||||
pRenderer->AddOpaqueMesh(this, (int) iSurf, TransformedBox, eDrawMesh);
|
||||
|
||||
Reference in New Issue
Block a user