Added support for model skinning

This commit is contained in:
parax0
2016-04-27 04:27:57 -06:00
parent c5ff634cd1
commit 98059cedaa
81 changed files with 802 additions and 245 deletions

View File

@@ -224,7 +224,7 @@ void CSceneNode::DrawRotationArrow() const
spArrowModel->Draw(eNoRenderOptions, 0);
}
void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32 MatSet, const SViewInfo& rkViewInfo)
void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32 MatSet, const SViewInfo& rkViewInfo, bool DoFrustumTest /*= true*/)
{
u32 SurfaceCount = pModel->GetSurfaceCount();
@@ -232,7 +232,7 @@ void CSceneNode::AddSurfacesToRenderer(CRenderer *pRenderer, CModel *pModel, u32
{
CAABox TransformedBox = pModel->GetSurfaceAABox(iSurf).Transformed(Transform());
if (rkViewInfo.ViewFrustum.BoxInFrustum(TransformedBox))
if (!DoFrustumTest || rkViewInfo.ViewFrustum.BoxInFrustum(TransformedBox))
{
if (!pModel->IsSurfaceTransparent(iSurf, MatSet))
pRenderer->AddOpaqueMesh(this, (int) iSurf, TransformedBox, eDrawMesh);