Initial work towards making the World Editor the main application window

This commit is contained in:
Aruki
2017-02-11 18:35:33 -07:00
parent 568cd67994
commit 9928a599be
25 changed files with 323 additions and 136 deletions

View File

@@ -67,7 +67,7 @@ void CAnimEventLoader::LoadEvents(IInputStream& rEVNT, bool IsEchoes)
if (SoundID != 0xFFFF)
{
SSoundInfo SoundInfo = CGameProject::ActiveProject()->AudioManager()->GetSoundInfo(SoundID);
SSoundInfo SoundInfo = mpEventData->Entry()->Project()->AudioManager()->GetSoundInfo(SoundID);
if (SoundInfo.pAudioGroup)
mpEventData->AddEvent(CharIndex, SoundInfo.pAudioGroup->ID());

View File

@@ -1298,7 +1298,7 @@ void CUnsupportedParticleLoader::ParseSoundFunction(IInputStream& rFile)
if (SoundID != 0xFFFF)
{
SSoundInfo SoundInfo = CGameProject::ActiveProject()->AudioManager()->GetSoundInfo(SoundID);
SSoundInfo SoundInfo = mpGroup->Entry()->Project()->AudioManager()->GetSoundInfo(SoundID);
mpGroup->AddDependency(SoundInfo.pAudioGroup);
}