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https://github.com/AxioDL/PrimeWorldEditor.git
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Initial work towards making the World Editor the main application window
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@@ -67,7 +67,7 @@ void CAnimEventLoader::LoadEvents(IInputStream& rEVNT, bool IsEchoes)
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if (SoundID != 0xFFFF)
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{
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SSoundInfo SoundInfo = CGameProject::ActiveProject()->AudioManager()->GetSoundInfo(SoundID);
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SSoundInfo SoundInfo = mpEventData->Entry()->Project()->AudioManager()->GetSoundInfo(SoundID);
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if (SoundInfo.pAudioGroup)
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mpEventData->AddEvent(CharIndex, SoundInfo.pAudioGroup->ID());
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@@ -1298,7 +1298,7 @@ void CUnsupportedParticleLoader::ParseSoundFunction(IInputStream& rFile)
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if (SoundID != 0xFFFF)
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{
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SSoundInfo SoundInfo = CGameProject::ActiveProject()->AudioManager()->GetSoundInfo(SoundID);
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SSoundInfo SoundInfo = mpGroup->Entry()->Project()->AudioManager()->GetSoundInfo(SoundID);
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mpGroup->AddDependency(SoundInfo.pAudioGroup);
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}
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