Support for loading MP2/MP3/DKCR tweaks
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6e3a07a967
commit
992c76720d
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@ -562,7 +562,7 @@ void CTextureDecoder::ReadPixelC8(IInputStream& rSrc, IOutputStream& rDst)
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((Index >> 2) & 0x1) ? G = 0xFF : G = 0x0;
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((Index >> 1) & 0x1) ? B = 0xFF : B = 0x0;
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((Index >> 0) & 0x1) ? A = 0xFF : A = 0x0;
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u32 RGBA = (R << 24) | (G << 16) | (B << 8) | (A);
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uint32 RGBA = (R << 24) | (G << 16) | (B << 8) | (A);
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dst.WriteLong(RGBA);*/
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mPaletteInput.Seek(Index * 2, SEEK_SET);
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@ -26,6 +26,19 @@ public:
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pProperties->Construct(mTweakData.data());
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}
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TString TweakName()
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{
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if (Entry() != nullptr)
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{
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return Entry()->Name();
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}
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else
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{
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IProperty* pNameProperty = mpTemplate->Properties()->ChildByID(0x7FDA1466);
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return CStringRef(mTweakData.data(), pNameProperty);
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}
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}
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inline CScriptTemplate* TweakTemplate() const
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{
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return mpTemplate;
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@ -50,7 +50,81 @@ CTweakData* CTweakLoader::LoadCTWK(IInputStream& CTWK, CResourceEntry* pEntry)
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return pTweakData;
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}
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void CTweakLoader::LoadNTWK(IInputStream& NTWK, std::vector<CTweakData*>& OutTweaks)
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void CTweakLoader::LoadNTWK(IInputStream& NTWK, EGame Game, std::vector<CTweakData*>& OutTweaks)
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{
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// Unimplemented
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// Validate file. NTWK basically embeds a bunch of tweak objects using the script layers
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// format, so it has the same version byte that script layers have.
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uint Magic = NTWK.ReadLong();
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uint8 LayerVersion = NTWK.ReadByte();
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if (Magic != FOURCC('NTWK'))
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{
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errorf("Unrecognized NTWK magic: 0x%08X", Magic);
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return;
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}
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else if (LayerVersion != 1)
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{
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errorf("Unrecognized layer version in NTWK: %d", LayerVersion);
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return;
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}
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CGameTemplate* pGameTemplate = NGameList::GetGameTemplate( Game );
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ASSERT( pGameTemplate != nullptr );
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// Start reading tweaks
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uint NumTweaks = NTWK.ReadLong();
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for (uint TweakIdx = 0; TweakIdx < NumTweaks; TweakIdx++)
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{
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// Find the correct template based on the tweak ID.
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static const std::unordered_map<uint, const char*> skIdToTemplateName =
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{
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{ FOURCC('TWAC'), "TweakAdvancedControls" },
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{ FOURCC('TWAM'), "TweakAutoMapper" },
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{ FOURCC('TWBL'), "TweakBall" },
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{ FOURCC('TWC2'), "TweakPlayerControls" },
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{ FOURCC('TWCB'), "TweakCameraBob" },
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{ FOURCC('TWCC'), "TweakGamecubeControls" },
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{ FOURCC('TWCT'), "TweakControls" },
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{ FOURCC('TWEC'), "TweakExpertControls" },
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{ FOURCC('TWGM'), "TweakGame" },
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{ FOURCC('TWGT'), "TweakGraphicalTransitions" },
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{ FOURCC('TWGU'), "TweakGui" },
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{ FOURCC('TWGC'), "TweakGuiColors" },
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{ FOURCC('TWP2'), "TweakPlayer" },
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{ FOURCC('TWPC'), "TweakPlayerControls" },
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{ FOURCC('TWPG'), "TweakPlayerGun" },
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{ FOURCC('TWPL'), "TweakPlayer" },
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{ FOURCC('TWPM'), "TweakPlayerGun" },
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{ FOURCC('TWPA'), "TweakParticle" },
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{ FOURCC('TWPR'), "TweakPlayerRes" },
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{ FOURCC('TWRC'), "TweakRevolutionControls" },
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{ FOURCC('TWSS'), "TweakSlideShow" },
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{ FOURCC('TWTG'), "TweakTargeting" },
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};
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uint TweakID = NTWK.ReadLong();
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uint16 TweakSize = NTWK.ReadShort();
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uint NextTweak = NTWK.Tell() + TweakSize;
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auto Find = skIdToTemplateName.find(TweakID);
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if (Find == skIdToTemplateName.end())
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{
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errorf("Unrecognized tweak ID: %s (0x%08X)", *CFourCC(TweakID).ToString(), TweakID);
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NTWK.GoTo(NextTweak);
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continue;
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}
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CScriptTemplate* pTweakTemplate = pGameTemplate->FindMiscTemplate( Find->second );
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ASSERT( pTweakTemplate != nullptr );
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// Load tweak data
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NTWK.Skip(0xC);
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CTweakData* pTweakData = new CTweakData(pTweakTemplate);
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CScriptLoader::LoadStructData( NTWK, pTweakData->TweakData() );
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OutTweaks.push_back(pTweakData);
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NTWK.GoTo(NextTweak);
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}
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}
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@ -12,7 +12,7 @@ class CTweakLoader
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public:
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/** Loader entry point */
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static CTweakData* LoadCTWK(IInputStream& CTWK, CResourceEntry* pEntry);
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static void LoadNTWK(IInputStream& NTWK, std::vector<CTweakData*>& OutTweaks);
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static void LoadNTWK(IInputStream& NTWK, EGame Game, std::vector<CTweakData*>& OutTweaks);
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};
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#endif // CTWEAKLOADER_H
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@ -1,6 +1,7 @@
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#include "CTweakManager.h"
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#include "Core/GameProject/CGameProject.h"
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#include "Core/GameProject/CResourceIterator.h"
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#include "Core/Tweaks/CTweakLoader.h"
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CTweakManager::CTweakManager(CGameProject* pInProject)
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: mpProject(pInProject)
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@ -9,19 +10,40 @@ CTweakManager::CTweakManager(CGameProject* pInProject)
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void CTweakManager::LoadTweaks()
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{
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ASSERT( mTweakObjects.empty() );
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// MP1 - Load all tweak assets into memory
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if (mpProject->Game() <= EGame::Prime)
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{
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for (TResourceIterator<EResourceType::Tweaks> It(mpProject->ResourceStore()); It; ++It)
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{
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CTweakData* pTweaks = (CTweakData*) It->Load();
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pTweaks->Lock();
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mTweakObjects.push_back(pTweaks);
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}
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}
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// MP2+ - Not supported, but tweaks are stored in Standard.ntwk
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// MP2+ - Load tweaks from Standard.ntwk
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else
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{
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TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk";
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CFileInStream StandardNTWK(FilePath, EEndian::BigEndian);
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CTweakLoader::LoadNTWK(StandardNTWK, mpProject->Game(), mTweakObjects);
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}
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}
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CTweakManager::~CTweakManager()
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{
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for (CTweakData* pTweakData : mTweakObjects)
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{
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if (pTweakData->Entry() != nullptr)
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{
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pTweakData->Release();
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}
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else
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{
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delete pTweakData;
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}
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}
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}
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@ -10,15 +10,16 @@ class CTweakManager
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CGameProject* mpProject;
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/** All tweak resources in the current game */
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std::vector< TResPtr<CTweakData> > mTweakObjects;
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std::vector< CTweakData* > mTweakObjects;
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public:
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CTweakManager(CGameProject* pInProject);
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~CTweakManager();
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void LoadTweaks();
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void SaveTweaks();
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// Accessors
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inline const std::vector< TResPtr<CTweakData> >& TweakObjects() const
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inline const std::vector<CTweakData*>& TweakObjects() const
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{
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return mTweakObjects;
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}
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@ -144,9 +144,9 @@ void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
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// Create tweak list
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if (pNewProject != nullptr)
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{
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for (TResPtr<CTweakData> pTweakData : pNewProject->TweakManager()->TweakObjects())
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for (CTweakData* pTweakData : pNewProject->TweakManager()->TweakObjects())
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{
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mTweakAssets << pTweakData.RawPointer();
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mTweakAssets << pTweakData;
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}
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}
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@ -154,12 +154,12 @@ void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
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if (!mTweakAssets.isEmpty())
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{
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qSort(mTweakAssets.begin(), mTweakAssets.end(), [](CTweakData* pLeft, CTweakData* pRight) -> bool {
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return pLeft->Entry()->Name().ToUpper() < pRight->Entry()->Name().ToUpper();
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return pLeft->TweakName().ToUpper() < pRight->TweakName().ToUpper();
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});
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foreach (CTweakData* pTweakData, mTweakAssets)
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{
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QString TweakName = TO_QSTRING( pTweakData->Entry()->Name() );
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QString TweakName = TO_QSTRING( pTweakData->TweakName() );
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mpUI->TweakTabs->addTab(TweakName);
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}
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@ -11,7 +11,7 @@
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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<string>Tweaks Editor</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -93,10 +93,10 @@
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<normaloff>:/icons/SaveAndRepack_32px.png</normaloff>:/icons/SaveAndRepack_32px.png</iconset>
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</property>
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<property name="text">
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<string>Save and Repack</string>
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<string>Save and Cook</string>
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</property>
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<property name="toolTip">
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<string>Save and Repack</string>
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<string>Save and Cook</string>
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</property>
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</action>
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</widget>
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@ -183,8 +183,7 @@ void CPropertyView::SetPersistentEditors(const QModelIndex& rkParent)
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if (pProp->Type() == EPropertyType::AnimationSet)
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{
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EGame Game = mpObject->Area()->Game();
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Type = mpDelegate->DetermineCharacterPropType(Game, ChildIndex);
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Type = mpDelegate->DetermineCharacterPropType(pProp->Game(), ChildIndex);
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IsAnimSet = true;
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}
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