Add *.nfs extract support
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@ -157,7 +157,7 @@ void CProjectSettingsDialog::BuildISO()
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if (NeedsDiscMerge)
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if (NeedsDiscMerge)
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{
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{
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FilterString += ";*.wbfs";
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FilterString += ";*.wbfs;*.nfs";
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QString SourceIsoPath = UICommon::OpenFileDialog(this, "Select the original ISO", FilterString, DefaultPath);
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QString SourceIsoPath = UICommon::OpenFileDialog(this, "Select the original ISO", FilterString, DefaultPath);
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if (SourceIsoPath.isEmpty())
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if (SourceIsoPath.isEmpty())
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@ -458,7 +458,7 @@ void CWorldEditor::OpenRecentProject()
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void CWorldEditor::ExportGame()
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void CWorldEditor::ExportGame()
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{
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{
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QString IsoPath = UICommon::OpenFileDialog(this, "Select ISO", "*.iso *.gcm *.tgc *.wbfs");
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QString IsoPath = UICommon::OpenFileDialog(this, "Select ISO", "*.iso *.gcm *.tgc *.wbfs *.nfs");
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if (IsoPath.isEmpty()) return;
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if (IsoPath.isEmpty()) return;
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QString ExportDir = UICommon::OpenDirDialog(this, "Select output export directory");
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QString ExportDir = UICommon::OpenDirDialog(this, "Select output export directory");
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