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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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@@ -188,7 +188,7 @@ void GenerateAssetNames(CGameProject *pProj)
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{
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CMaterialPass *pPass = pMat->Pass(iPass);
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if (pPass->Texture() && !pPass->Texture()->Entry()->IsCategorized())
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if (pPass->Texture())
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ApplyGeneratedName(pPass->Texture()->Entry(), WorldDir + L"sky\\sourceimages\\", pPass->Texture()->Entry()->Name());
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}
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}
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