General: Make use of override where applicable
This commit is contained in:
parent
5f9c58170c
commit
9bc2723498
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@ -33,7 +33,8 @@ class CEditorApplication : public QApplication
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public:
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CEditorApplication(int& rArgc, char **ppArgv);
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~CEditorApplication();
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~CEditorApplication() override;
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void InitEditor();
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bool CloseAllEditors();
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bool CloseProject();
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@ -5,16 +5,13 @@
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CErrorLogDialog::CErrorLogDialog(QWidget *pParent)
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: QDialog(pParent)
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, ui(new Ui::CErrorLogDialog)
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, ui(std::make_unique<Ui::CErrorLogDialog>())
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{
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ui->setupUi(this);
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connect(ui->CloseButton, SIGNAL(clicked()), this, SLOT(close()));
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}
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CErrorLogDialog::~CErrorLogDialog()
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{
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delete ui;
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}
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CErrorLogDialog::~CErrorLogDialog() = default;
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bool CErrorLogDialog::GatherErrors()
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{
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@ -3,6 +3,8 @@
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#include <QDialog>
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#include <memory>
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namespace Ui {
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class CErrorLogDialog;
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}
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@ -12,12 +14,13 @@ class CErrorLogDialog : public QDialog
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Q_OBJECT
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public:
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explicit CErrorLogDialog(QWidget *pParent = 0);
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~CErrorLogDialog();
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explicit CErrorLogDialog(QWidget *pParent = nullptr);
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~CErrorLogDialog() override;
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bool GatherErrors();
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private:
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Ui::CErrorLogDialog *ui;
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std::unique_ptr<Ui::CErrorLogDialog> ui;
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};
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#endif // CERRORLOGDIALOG_H
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@ -36,7 +36,7 @@ class CExportGameDialog : public QDialog
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public:
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explicit CExportGameDialog(const QString& rkIsoPath, const QString& rkExportDir, QWidget *pParent = nullptr);
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~CExportGameDialog();
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~CExportGameDialog() override;
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void InitUI(QString ExportDir);
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bool ValidateGame();
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@ -11,12 +11,12 @@ class CFileNameValidator : public QValidator
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bool mIsDirectory;
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public:
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CFileNameValidator(bool IsDirectory, QObject *pParent = 0)
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CFileNameValidator(bool IsDirectory, QObject *pParent = nullptr)
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: QValidator(pParent)
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, mIsDirectory(IsDirectory)
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{}
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QValidator::State validate(QString& rInput, int&) const
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QValidator::State validate(QString& rInput, int&) const override
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{
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QValidator::State Out = QValidator::Acceptable;
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@ -41,9 +41,9 @@ public:
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return Out;
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}
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void fixup(QString& rInput) const
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void fixup(QString& rInput) const override
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{
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TString Sanitized = FileUtil::SanitizeName( TO_TSTRING(rInput), mIsDirectory );
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const TString Sanitized = FileUtil::SanitizeName(TO_TSTRING(rInput), mIsDirectory);
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rInput = TO_QSTRING(Sanitized);
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}
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};
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@ -59,7 +59,7 @@ class CGeneratePropertyNamesDialog : public QDialog
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public:
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explicit CGeneratePropertyNamesDialog(QWidget *pParent = nullptr);
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~CGeneratePropertyNamesDialog();
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~CGeneratePropertyNamesDialog() override;
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/** Add a property to the ID pool */
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void AddToIDPool(IProperty* pProperty);
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@ -7,27 +7,24 @@
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// Tiny helper to make sure the grid draws at the correct depth.
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class CGridRenderable : public IRenderable
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{
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CColor mLineColor;
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CColor mBoldLineColor;
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CColor mLineColor{0.6f, 0.6f, 0.6f, 0.f};
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CColor mBoldLineColor{0.f, 0.f, 0.f, 0.f};
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public:
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CGridRenderable()
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: mLineColor(0.6f, 0.6f, 0.6f, 0.f)
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, mBoldLineColor(0.f, 0.f, 0.f, 0.f)
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{}
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CGridRenderable() = default;
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inline void SetColor(const CColor& rkLineColor, const CColor& rkBoldColor)
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void SetColor(const CColor& rkLineColor, const CColor& rkBoldColor)
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{
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mLineColor = rkLineColor;
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mBoldLineColor = rkBoldColor;
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}
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo&)
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo&) override
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{
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pRenderer->AddMesh(this, 0, CAABox::One(), false, ERenderCommand::DrawMesh);
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}
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void Draw(FRenderOptions, int, ERenderCommand, const SViewInfo&)
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void Draw(FRenderOptions, int, ERenderCommand, const SViewInfo&) override
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{
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CDrawUtil::DrawGrid(mLineColor, mBoldLineColor);
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}
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@ -7,31 +7,33 @@
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#include <Core/Render/CRenderer.h>
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#include <Core/Render/IRenderable.h>
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#include <array>
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class CLineRenderable : public IRenderable
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{
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CVector3f mPoints[2];
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std::array<CVector3f, 2> mPoints;
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CColor mColor;
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public:
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CLineRenderable() : IRenderable() {}
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inline void SetPoints(const CVector3f& rkPointA, const CVector3f& rkPointB)
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void SetPoints(const CVector3f& rkPointA, const CVector3f& rkPointB)
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{
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mPoints[0] = rkPointA;
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mPoints[1] = rkPointB;
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}
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inline void SetColor(const CColor& rkColor)
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void SetColor(const CColor& rkColor)
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{
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mColor = rkColor;
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}
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& /*rkViewInfo*/)
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& /*rkViewInfo*/) override
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{
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pRenderer->AddMesh(this, -1, CAABox::Infinite(), false, ERenderCommand::DrawMesh);
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}
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void Draw(FRenderOptions, int, ERenderCommand, const SViewInfo&)
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void Draw(FRenderOptions, int, ERenderCommand, const SViewInfo&) override
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{
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CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity;
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CGraphics::UpdateMVPBlock();
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@ -11,18 +11,16 @@ class CNodeSelection : public QObject
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{
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Q_OBJECT
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FNodeFlags mAllowedNodes;
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FNodeFlags mAllowedNodes{ENodeType::All};
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QList<CSceneNode*> mSelectedNodes;
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mutable CAABox mCachedBounds;
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mutable bool mBoundsDirty;
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mutable bool mBoundsDirty = true;
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public:
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CNodeSelection()
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: mAllowedNodes(ENodeType::All)
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, mBoundsDirty(true) {}
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CNodeSelection() = default;
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~CNodeSelection()
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~CNodeSelection() override
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{
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foreach (CSceneNode *pNode, mSelectedNodes)
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pNode->SetSelected(false);
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@ -107,17 +105,17 @@ public:
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return mCachedBounds;
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}
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inline uint32 Size() const { return mSelectedNodes.size(); }
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inline bool IsEmpty() const { return Size() == 0; }
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inline CSceneNode* At(uint32 Index) const { return mSelectedNodes[Index]; }
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inline CSceneNode* Front() const { return mSelectedNodes.front(); }
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inline CSceneNode* Back() const { return mSelectedNodes.back(); }
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inline CSceneNode* operator[](uint32 Index) const { return mSelectedNodes[Index]; }
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inline void UpdateBounds() { mBoundsDirty = true; }
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inline void SetAllowedNodeTypes(FNodeFlags Types) { mAllowedNodes = Types; }
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inline bool IsAllowedType(ENodeType Type) const { return (mAllowedNodes & Type) != 0; }
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inline bool IsAllowedType(CSceneNode *pNode) const { return (mAllowedNodes & pNode->NodeType()) != 0; }
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inline QList<CSceneNode*> SelectedNodeList() const { return mSelectedNodes; }
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uint32 Size() const { return mSelectedNodes.size(); }
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bool IsEmpty() const { return Size() == 0; }
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CSceneNode* At(uint32 Index) const { return mSelectedNodes[Index]; }
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CSceneNode* Front() const { return mSelectedNodes.front(); }
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CSceneNode* Back() const { return mSelectedNodes.back(); }
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CSceneNode* operator[](uint32 Index) const { return mSelectedNodes[Index]; }
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void UpdateBounds() { mBoundsDirty = true; }
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void SetAllowedNodeTypes(FNodeFlags Types) { mAllowedNodes = Types; }
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bool IsAllowedType(ENodeType Type) const { return (mAllowedNodes & Type) != 0; }
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bool IsAllowedType(CSceneNode *pNode) const { return (mAllowedNodes & pNode->NodeType()) != 0; }
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QList<CSceneNode*> SelectedNodeList() const { return mSelectedNodes; }
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signals:
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void Modified();
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@ -9,36 +9,32 @@
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class CProgressBarNotifier : public IProgressNotifier
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{
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/** The progress bar we are relaying updates to */
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QProgressBar* mpProgressBar;
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QProgressBar* mpProgressBar = nullptr;
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/** Whether the user has requested to cancel */
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bool mCancel;
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bool mCancel = false;
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public:
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CProgressBarNotifier()
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: IProgressNotifier()
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, mpProgressBar(nullptr)
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, mCancel(false)
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{}
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CProgressBarNotifier() = default;
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inline void SetProgressBar(QProgressBar* pProgressBar)
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void SetProgressBar(QProgressBar* pProgressBar)
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{
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mpProgressBar = pProgressBar;
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}
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inline void SetCanceled(bool ShouldCancel)
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void SetCanceled(bool ShouldCancel)
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{
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mCancel = ShouldCancel;
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}
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/** IProgressNotifier interface */
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virtual bool ShouldCancel() const
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bool ShouldCancel() const override
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{
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return mCancel;
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}
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protected:
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virtual void UpdateProgress(const TString &, const TString &, float ProgressPercent)
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void UpdateProgress(const TString &, const TString &, float ProgressPercent) override
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{
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if (mpProgressBar)
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{
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@ -36,7 +36,7 @@ class CProgressDialog : public IProgressNotifierUI
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public:
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explicit CProgressDialog(QString OperationName, bool UseBusyIndicator, bool AlertOnFinish, QWidget *pParent = nullptr);
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~CProgressDialog();
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~CProgressDialog() override;
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void DisallowCanceling();
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@ -16,10 +16,10 @@ class CPropertyNameValidator : public QValidator
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QString mTypeNameOverride;
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public:
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CPropertyNameValidator(QObject* pParent = 0);
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explicit CPropertyNameValidator(QObject* pParent = nullptr);
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/** Perform validation */
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QValidator::State validate(QString& rInput, int& rPos) const;
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QValidator::State validate(QString& rInput, int& rPos) const override;
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public slots:
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/** Set the property to validate against */
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@ -12,34 +12,34 @@ class CUIRelay : public QObject, public IUIRelay
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{
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Q_OBJECT
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Qt::ConnectionType GetConnectionType()
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Qt::ConnectionType GetConnectionType() const
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{
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bool IsUIThread = (QThread::currentThread() == gpEdApp->thread());
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const bool IsUIThread = (QThread::currentThread() == gpEdApp->thread());
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return IsUIThread ? Qt::DirectConnection : Qt::BlockingQueuedConnection;
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}
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public:
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explicit CUIRelay(QObject *pParent = 0)
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explicit CUIRelay(QObject *pParent = nullptr)
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: QObject(pParent)
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{}
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// Note: All function calls should be deferred with QMetaObject::invokeMethod to ensure
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// that they run on the UI thread instead of whatever thread we happen to be on.
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virtual void ShowMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage)
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void ShowMessageBox(const TString& rkInfoBoxTitle, const TString& rkMessage) override
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{
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QMetaObject::invokeMethod(this, "MessageBoxSlot", GetConnectionType(),
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Q_ARG(QString, TO_QSTRING(rkInfoBoxTitle)),
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Q_ARG(QString, TO_QSTRING(rkMessage)) );
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}
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virtual void ShowMessageBoxAsync(const TString& rkInfoBoxTitle, const TString& rkMessage)
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void ShowMessageBoxAsync(const TString& rkInfoBoxTitle, const TString& rkMessage) override
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{
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QMetaObject::invokeMethod(this, "MessageBoxSlot", Qt::QueuedConnection,
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Q_ARG(QString, TO_QSTRING(rkInfoBoxTitle)),
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Q_ARG(QString, TO_QSTRING(rkMessage)) );
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}
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virtual bool AskYesNoQuestion(const TString& rkInfoBoxTitle, const TString& rkQuestion)
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bool AskYesNoQuestion(const TString& rkInfoBoxTitle, const TString& rkQuestion) override
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{
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bool RetVal;
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QMetaObject::invokeMethod(this, "AskYesNoQuestionSlot", GetConnectionType(),
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return RetVal;
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}
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virtual bool OpenProject(const TString& kPath = "")
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bool OpenProject(const TString& kPath = "") override
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{
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bool RetVal;
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QMetaObject::invokeMethod(this, "OpenProjectSlot", GetConnectionType(),
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@ -43,15 +43,16 @@ class CCharacterEditor : public IEditor
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public:
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explicit CCharacterEditor(CAnimSet *pSet, QWidget *parent = nullptr);
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~CCharacterEditor();
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void EditorTick(float DeltaTime);
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~CCharacterEditor() override;
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void EditorTick(float DeltaTime) override;
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void UpdateAnimTime(float DeltaTime);
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void UpdateCameraOrbit();
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CSkeleton* CurrentSkeleton() const;
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CAnimation* CurrentAnimation() const;
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void SetActiveAnimSet(CAnimSet *pSet);
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void SetSelectedBone(CBone *pBone);
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CCharacterEditorViewport* Viewport() const;
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CCharacterEditorViewport* Viewport() const override;
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public slots:
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void ToggleGrid(bool Enable);
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@ -18,7 +18,8 @@ class CCharacterEditorViewport : public CBasicViewport
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public:
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explicit CCharacterEditorViewport(QWidget* pParent = nullptr);
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~CCharacterEditorViewport();
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~CCharacterEditorViewport() override;
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void SetNode(CCharacterNode *pNode);
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void CheckUserInput() override;
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void Paint() override;
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class IProgressNotifierUI : public QDialog, public IProgressNotifier
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{
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public:
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explicit IProgressNotifierUI(QWidget *pParent = 0)
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explicit IProgressNotifierUI(QWidget *pParent = nullptr)
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: QDialog(pParent)
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{}
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virtual void UpdateUI(const QString& rkTaskDesc, const QString& rkStepDesc, float ProgressPercent) = 0;
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private:
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virtual void UpdateProgress(const TString& rkTaskDesc, const TString& rkStepDesc, float ProgressPercent) final
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void UpdateProgress(const TString& rkTaskDesc, const TString& rkStepDesc, float ProgressPercent) final
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{
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// Defer the function call to make sure UI updates are done on the main thread
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QMetaObject::invokeMethod(this, "UpdateUI", Qt::AutoConnection,
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@ -5,7 +5,7 @@
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TestDialog::TestDialog(QWidget *pParent)
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: QDialog(pParent)
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, ui(new Ui::TestDialog)
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, ui(std::make_unique<Ui::TestDialog>())
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{
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ui->setupUi(this);
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connect(ui->spinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSpinBoxChanged(int)));
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connect(ui->pushButton, SIGNAL(clicked()), this, SLOT(OnFind()));
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}
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TestDialog::~TestDialog()
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{
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delete ui;
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}
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TestDialog::~TestDialog() = default;
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void TestDialog::OnSpinBoxChanged(int NewValue)
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{
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@ -3,6 +3,8 @@
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#include <QDialog>
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#include <memory>
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namespace Ui {
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class TestDialog;
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}
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@ -12,15 +14,15 @@ class TestDialog : public QDialog
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Q_OBJECT
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public:
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explicit TestDialog(QWidget *pParent = 0);
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~TestDialog();
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explicit TestDialog(QWidget *pParent = nullptr);
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~TestDialog() override;
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public slots:
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void OnSpinBoxChanged(int NewValue);
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void OnFind();
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private:
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Ui::TestDialog *ui;
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std::unique_ptr<Ui::TestDialog> ui;
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};
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#endif // TESTDIALOG_H
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@ -21,10 +21,10 @@ public:
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private:
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struct SEntry
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{
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uint32 ID;
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uint32 ID = 0;
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QString Name;
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SEntry() {}
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SEntry() = default;
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SEntry(uint32 _ID, const QString& rkName)
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: ID(_ID), Name(rkName) {}
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|
@ -35,31 +35,29 @@ private:
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};
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QList<SEntry> mEntries;
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CGameTemplate *mpGame;
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CScriptTemplate *mpScript;
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CGameTemplate *mpGame = nullptr;
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CScriptTemplate *mpScript = nullptr;
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EType mType;
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public:
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explicit CStateMessageModel(EType Type, QObject *pParent = 0)
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explicit CStateMessageModel(EType Type, QObject *pParent = nullptr)
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: QAbstractListModel(pParent)
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, mType(Type)
|
||||
, mpGame(nullptr)
|
||||
, mpScript(nullptr)
|
||||
{}
|
||||
|
||||
int rowCount(const QModelIndex& /*rkParent*/) const
|
||||
int rowCount(const QModelIndex& /*rkParent*/) const override
|
||||
{
|
||||
return mEntries.size();
|
||||
}
|
||||
|
||||
QVariant data(const QModelIndex& rkIndex, int Role) const
|
||||
QVariant data(const QModelIndex& rkIndex, int Role) const override
|
||||
{
|
||||
if (Role == Qt::DisplayRole)
|
||||
{
|
||||
return mEntries[rkIndex.row()].Name;
|
||||
}
|
||||
|
||||
else return QVariant::Invalid;
|
||||
return QVariant::Invalid;
|
||||
}
|
||||
|
||||
void SetGameTemplate(CGameTemplate *pGame)
|
||||
|
@ -101,7 +99,7 @@ public:
|
|||
return iState;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
uint32 MessageIndex(uint32 MessageID) const
|
||||
|
@ -114,20 +112,20 @@ public:
|
|||
return iMsg;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
inline void SetScriptTemplate(CScriptTemplate *pScript)
|
||||
void SetScriptTemplate(CScriptTemplate *pScript)
|
||||
{
|
||||
mpScript = pScript;
|
||||
}
|
||||
|
||||
inline uint32 State(uint32 Index) const
|
||||
uint32 State(uint32 Index) const
|
||||
{
|
||||
return (mType == EType::States ? mEntries[Index].ID : 0);
|
||||
}
|
||||
|
||||
inline uint32 Message(uint32 Index) const
|
||||
uint32 Message(uint32 Index) const
|
||||
{
|
||||
return (mType == EType::Messages ? mEntries[Index].ID : 0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue