CWorldTreeModel: Tidy up warnings

This commit is contained in:
Lioncash 2020-07-03 06:43:16 -04:00
parent 32041a843d
commit 9c8749d5b0
1 changed files with 71 additions and 80 deletions

View File

@ -6,6 +6,8 @@
#include <Core/GameProject/CResourceIterator.h>
#include <QIcon>
#include <memory>
CWorldTreeModel::CWorldTreeModel(CWorldEditor *pEditor)
{
connect(gpEdApp, &CEditorApplication::ActiveProjectChanged, this, &CWorldTreeModel::OnProjectChanged);
@ -14,9 +16,13 @@ CWorldTreeModel::CWorldTreeModel(CWorldEditor *pEditor)
int CWorldTreeModel::rowCount(const QModelIndex& rkParent) const
{
if (!rkParent.isValid()) return mWorldList.size();
else if (IndexIsWorld(rkParent)) return mWorldList[rkParent.row()].Areas.size();
else return 0;
if (!rkParent.isValid())
return mWorldList.size();
if (IndexIsWorld(rkParent))
return mWorldList[rkParent.row()].Areas.size();
return 0;
}
int CWorldTreeModel::columnCount(const QModelIndex&) const
@ -34,7 +40,6 @@ QModelIndex CWorldTreeModel::index(int Row, int Column, const QModelIndex& rkPar
return createIndex(Row, Column, quint64((Row << 16) | 0xFFFF));
// Area
else
return createIndex(Row, Column, quint64((rkParent.row() << 16) | (Row & 0xFFFF)) );
}
@ -42,7 +47,7 @@ QModelIndex CWorldTreeModel::parent(const QModelIndex& rkChild) const
{
if (IndexIsWorld(rkChild))
return QModelIndex();
else
return createIndex((rkChild.internalId() >> 16) & 0xFFFF, 0, rkChild.internalId() | 0xFFFF);
}
@ -59,31 +64,26 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
// are often missing, confusing, or just straight-up inaccurate, which makes the internal name a better
// means of telling worlds apart.
// For DKCR worlds, we only display the world name in the first column.
uint32 InternalNameCol = (gpEdApp->ActiveProject()->Game() >= EGame::Corruption ? 0 : 1);
const int InternalNameCol = (gpEdApp->ActiveProject()->Game() >= EGame::Corruption ? 0 : 1);
// Internal name
if (rkIndex.column() == InternalNameCol)
return rkInfo.WorldName;
// In-Game name
else
{
if (rkInfo.pWorld)
return TO_QSTRING( rkInfo.pWorld->InGameName() );
else
return "";
}
}
if (rkInfo.pWorld != nullptr)
return TO_QSTRING(rkInfo.pWorld->InGameName());
// Area
else
return QString{};
}
else // Area
{
CWorld *pWorld = WorldForIndex(rkIndex);
int AreaIndex = AreaIndexForIndex(rkIndex);
const CWorld *pWorld = WorldForIndex(rkIndex);
const int AreaIndex = AreaIndexForIndex(rkIndex);
ASSERT(pWorld);
TString AreaInternalName = pWorld->AreaInternalName(AreaIndex);
TString AreaInGameName = (gpEdApp->ActiveProject()->Game() == EGame::DKCReturns ? pWorld->InGameName() : pWorld->AreaInGameName( AreaIndexForIndex(rkIndex) ));
const TString AreaInternalName = pWorld->AreaInternalName(AreaIndex);
const TString AreaInGameName = (gpEdApp->ActiveProject()->Game() == EGame::DKCReturns ? pWorld->InGameName() : pWorld->AreaInGameName(AreaIndexForIndex(rkIndex)));
// Return name
if (rkIndex.column() == 1)
@ -93,7 +93,7 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
}
}
else if (Role == Qt::DecorationRole)
if (Role == Qt::DecorationRole)
{
static const QIcon sWorldIcon = QIcon(QStringLiteral(":/icons/World_16px.svg"));
static const QIcon sAreaIcon = QIcon(QStringLiteral(":/icons/New_16px.svg"));
@ -106,7 +106,7 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
return sAreaIcon;
}
else if (Role == Qt::FontRole)
if (Role == Qt::FontRole)
{
QFont Font;
int PointSize = Font.pointSize() + 2;
@ -116,13 +116,11 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
PointSize += 1;
const SWorldInfo& rkInfo = WorldInfoForIndex(rkIndex);
CWorld *pActiveWorld = gpEdApp->WorldEditor()->ActiveWorld();
if (pActiveWorld)
if (CWorld* pActiveWorld = gpEdApp->WorldEditor()->ActiveWorld())
{
EGame Game = gpEdApp->ActiveProject()->Game();
bool IsActiveWorld = (Game <= EGame::Corruption && rkInfo.pWorld == pActiveWorld) ||
const EGame Game = gpEdApp->ActiveProject()->Game();
const bool IsActiveWorld = (Game <= EGame::Corruption && rkInfo.pWorld == pActiveWorld) ||
(Game == EGame::DKCReturns && rkInfo.Areas.contains(pActiveWorld->Entry()));
if (IsActiveWorld)
@ -131,9 +129,9 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
}
else
{
CResourceEntry *pEntry = AreaEntryForIndex(rkIndex);
const CResourceEntry *pEntry = AreaEntryForIndex(rkIndex);
if (pEntry && pEntry->IsLoaded())
if (pEntry != nullptr && pEntry->IsLoaded())
{
if (gpEdApp->WorldEditor()->ActiveArea() == pEntry->Resource())
Font.setBold(true);
@ -163,8 +161,8 @@ QVariant CWorldTreeModel::headerData(int Section, Qt::Orientation Orientation, i
bool CWorldTreeModel::IndexIsWorld(const QModelIndex& rkIndex) const
{
int AreaIndex = (int) rkIndex.internalId() & 0xFFFF;
return (AreaIndex == 0xFFFF);
const auto AreaIndex = static_cast<int>(rkIndex.internalId()) & 0xFFFF;
return AreaIndex == 0xFFFF;
}
int CWorldTreeModel::AreaIndexForIndex(const QModelIndex& rkIndex) const
@ -172,11 +170,8 @@ int CWorldTreeModel::AreaIndexForIndex(const QModelIndex& rkIndex) const
if (gpEdApp->ActiveProject()->Game() == EGame::DKCReturns)
return 0;
else
{
int InternalID = (int) rkIndex.internalId();
return (InternalID & 0xFFFF);
}
const auto InternalID = static_cast<int>(rkIndex.internalId());
return InternalID & 0xFFFF;
}
CWorld* CWorldTreeModel::WorldForIndex(const QModelIndex& rkIndex) const
@ -186,28 +181,31 @@ CWorld* CWorldTreeModel::WorldForIndex(const QModelIndex& rkIndex) const
if (gpEdApp->ActiveProject()->Game() == EGame::DKCReturns && !IndexIsWorld(rkIndex))
{
int AreaIndex = (int) rkIndex.internalId() & 0xFFFF;
const auto AreaIndex = static_cast<int>(rkIndex.internalId() & 0xFFFF);
CResourceEntry *pEntry = rkInfo.Areas[AreaIndex];
return pEntry ? (CWorld*) pEntry->Load() : nullptr;
return pEntry != nullptr ? static_cast<CWorld*>(pEntry->Load()) : nullptr;
}
else
return rkInfo.pWorld;
}
CResourceEntry* CWorldTreeModel::AreaEntryForIndex(const QModelIndex& rkIndex) const
{
ASSERT(rkIndex.isValid() && !IndexIsWorld(rkIndex));
CWorld *pWorld = WorldForIndex(rkIndex);
int AreaIndex = AreaIndexForIndex(rkIndex);
CAssetID AreaID;
if (pWorld) AreaID = pWorld->AreaResourceID(AreaIndex);
if (const CWorld* pWorld = WorldForIndex(rkIndex))
{
const int AreaIndex = AreaIndexForIndex(rkIndex);
AreaID = pWorld->AreaResourceID(AreaIndex);
}
return gpResourceStore->FindEntry(AreaID);
}
const CWorldTreeModel::SWorldInfo& CWorldTreeModel::WorldInfoForIndex(const QModelIndex& rkIndex) const
{
int WorldIndex = ((int) rkIndex.internalId() >> 16) & 0xFFFF;
const int WorldIndex = (static_cast<int>(rkIndex.internalId()) >> 16) & 0xFFFF;
return mWorldList[WorldIndex];
}
@ -217,7 +215,7 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
beginResetModel();
mWorldList.clear();
if (pProj)
if (pProj != nullptr)
{
if (pProj->Game() != EGame::DKCReturns)
{
@ -228,13 +226,11 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
for (const CAssetID& rkID : QWorldIDs)
{
CResourceEntry *pEntry = pProj->ResourceStore()->FindEntry(rkID);
if (pEntry)
if (CResourceEntry* pEntry = pProj->ResourceStore()->FindEntry(rkID))
{
TResPtr<CWorld> pWorld = pEntry->Load();
if (pWorld)
if (pWorld != nullptr)
{
SWorldInfo Info;
Info.WorldName = TO_QSTRING( pWorld->Name() );
@ -262,23 +258,21 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
});
}
}
// DKCR - Get worlds from areas.lst
else
else // DKCR - Get worlds from areas.lst
{
TString AreaListPath = pProj->DiscFilesystemRoot(false) + "areas.lst";
// I really need a good text stream class at some point
FILE* pAreaList = fopen(*AreaListPath, "r");
using FILEPtr = std::unique_ptr<FILE, decltype(&std::fclose)>;
FILEPtr pAreaList{std::fopen(*AreaListPath, "r"), std::fclose};
SWorldInfo *pInfo = nullptr;
std::set<CAssetID> UsedWorlds;
while (!feof(pAreaList))
while (!std::feof(pAreaList.get()))
{
char LineBuffer[256];
memset(LineBuffer, 0, 256);
fgets(LineBuffer, 256, pAreaList);
TString Line(LineBuffer);
char LineBuffer[256] = {};
std::fgets(LineBuffer, sizeof(LineBuffer), pAreaList.get());
const TString Line(LineBuffer);
CAssetID WorldID;
TString WorldName;
@ -287,13 +281,13 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
if (IDSplit != -1)
{
// Get world ID
TString IDString = (IDSplit == -1 ? "" : Line.SubString(2, IDSplit - 2));
const TString IDString = (IDSplit == -1 ? "" : Line.SubString(2, IDSplit - 2));
WorldID = CAssetID::FromString(IDString);
// Get world name
TString WorldPath = (IDSplit == -1 ? "" : Line.SubString(IDSplit + 1, Line.Size() - IDSplit - 1));
uint32 UnderscoreIdx = WorldPath.IndexOf('_');
uint32 WorldDirEnd = WorldPath.IndexOf("\\/", UnderscoreIdx);
const TString WorldPath = (IDSplit == -1 ? "" : Line.SubString(IDSplit + 1, Line.Size() - IDSplit - 1));
const uint32 UnderscoreIdx = WorldPath.IndexOf('_');
const uint32 WorldDirEnd = WorldPath.IndexOf("\\/", UnderscoreIdx);
if (UnderscoreIdx != -1 && WorldDirEnd != -1)
WorldName = WorldPath.SubString(UnderscoreIdx + 1, WorldDirEnd - UnderscoreIdx - 1);
@ -301,9 +295,7 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
if (WorldID.IsValid() && !WorldName.IsEmpty())
{
CResourceEntry *pEntry = gpResourceStore->FindEntry(WorldID);
if (pEntry)
if (CResourceEntry* pEntry = gpResourceStore->FindEntry(WorldID))
{
QString WorldNameQ = TO_QSTRING(WorldName);
@ -319,10 +311,10 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
}
}
}
fclose(pAreaList);
pAreaList.reset();
// Add remaining worlds to FrontEnd world
mWorldList.prepend( SWorldInfo() );
mWorldList.prepend(SWorldInfo());
pInfo = &mWorldList.front();
pInfo->WorldName = "FrontEnd";
@ -333,11 +325,10 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
}
// Sort FrontEnd world
std::sort( pInfo->Areas.begin(), pInfo->Areas.end(), [](CResourceEntry *pA, CResourceEntry *pB) -> bool {
std::sort( pInfo->Areas.begin(), pInfo->Areas.end(), [](const CResourceEntry *pA, const CResourceEntry *pB) {
return pA->UppercaseName() < pB->UppercaseName();
});
}
}
endResetModel();
@ -347,24 +338,24 @@ void CWorldTreeModel::OnMapChanged()
{
// Flag all data as changed to ensure the font updates correctly based on which areas are loaded
// note we don't know which areas used to be loaded, so flagging those specific indices isn't an option
int MaxRow = rowCount(QModelIndex()) - 1;
int MaxCol = columnCount(QModelIndex()) - 1;
const int MaxRow = rowCount(QModelIndex()) - 1;
const int MaxCol = columnCount(QModelIndex()) - 1;
emit dataChanged(index(0, 0, QModelIndex()), index(MaxRow, MaxCol, QModelIndex()));
}
// ************ PROXY MODEL ************
bool CWorldTreeProxyModel::lessThan(const QModelIndex& rkSourceLeft, const QModelIndex& rkSourceRight) const
{
CWorldTreeModel *pModel = qobject_cast<CWorldTreeModel*>(sourceModel());
const CWorldTreeModel *pModel = qobject_cast<CWorldTreeModel*>(sourceModel());
ASSERT(pModel != nullptr);
if (pModel->IndexIsWorld(rkSourceLeft))
{
ASSERT(pModel->IndexIsWorld(rkSourceRight));
bool IsLessThan = (rkSourceLeft.row() < rkSourceRight.row());
const bool IsLessThan = (rkSourceLeft.row() < rkSourceRight.row());
return (sortOrder() == Qt::AscendingOrder ? IsLessThan : !IsLessThan);
}
else
return pModel->data(rkSourceLeft, Qt::DisplayRole).toString().toUpper() < pModel->data(rkSourceRight, Qt::DisplayRole).toString().toUpper();
}
@ -374,12 +365,12 @@ bool CWorldTreeProxyModel::filterAcceptsRow(int SourceRow, const QModelIndex& rk
if (!rkSourceParent.isValid() || mFilterString.isEmpty())
return true;
CWorldTreeModel *pModel = qobject_cast<CWorldTreeModel*>(sourceModel());
const CWorldTreeModel *pModel = qobject_cast<CWorldTreeModel*>(sourceModel());
ASSERT(pModel != nullptr);
for (int iCol = 0; iCol < pModel->columnCount(rkSourceParent); iCol++)
{
QModelIndex Index = pModel->index(SourceRow, iCol, rkSourceParent);
const QModelIndex Index = pModel->index(SourceRow, iCol, rkSourceParent);
if (pModel->data(Index, Qt::DisplayRole).toString().contains(mFilterString, Qt::CaseInsensitive))
return true;
}