Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid

This commit is contained in:
Aruki 2017-05-03 03:07:34 -06:00
parent 3fc35b7c09
commit 9d6798b7ae
16 changed files with 358 additions and 175 deletions

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@ -39,7 +39,7 @@ bool IsAbsolute(const TWideString& rkDirPath)
bool IsRelative(const TWideString& rkDirPath) bool IsRelative(const TWideString& rkDirPath)
{ {
return !boost::filesystem::path(*rkDirPath).is_relative(); return boost::filesystem::path(*rkDirPath).is_relative();
} }
bool IsEmpty(const TWideString& rkDirPath) bool IsEmpty(const TWideString& rkDirPath)
@ -116,7 +116,7 @@ bool MoveDirectory(const TWideString& rkOldPath, const TWideString& rkNewPath)
} }
if (CopyDirectory(rkOldPath, rkNewPath)) if (CopyDirectory(rkOldPath, rkNewPath))
return DeleteDirectory(rkOldPath); return DeleteDirectory(rkOldPath, false);
else else
return false; return false;
} }
@ -127,7 +127,7 @@ bool DeleteFile(const TWideString& rkFilePath)
return remove(*rkFilePath) == 1; return remove(*rkFilePath) == 1;
} }
bool DeleteDirectory(const TWideString& rkDirPath) bool DeleteDirectory(const TWideString& rkDirPath, bool FailIfNotEmpty)
{ {
// This is an extremely destructive function, be careful using it! // This is an extremely destructive function, be careful using it!
if (!IsDirectory(rkDirPath)) return false; if (!IsDirectory(rkDirPath)) return false;
@ -142,6 +142,11 @@ bool DeleteDirectory(const TWideString& rkDirPath)
return false; return false;
} }
// Check if directory is empty
if (FailIfNotEmpty && !IsEmpty(rkDirPath))
return false;
// Delete directory
boost::system::error_code Error; boost::system::error_code Error;
remove_all(*rkDirPath, Error); remove_all(*rkDirPath, Error);
return (Error == boost::system::errc::success); return (Error == boost::system::errc::success);
@ -173,7 +178,7 @@ bool ClearDirectory(const TWideString& rkDirPath)
if (IsFile(*It)) if (IsFile(*It))
Success = DeleteFile(*It); Success = DeleteFile(*It);
else if (IsDirectory(*It)) else if (IsDirectory(*It))
Success = DeleteDirectory(*It); Success = DeleteDirectory(*It, false);
if (!Success) if (!Success)
Log::Error("Failed to delete filesystem object: " + TWideString(*It).ToUTF8()); Log::Error("Failed to delete filesystem object: " + TWideString(*It).ToUTF8());
@ -259,6 +264,32 @@ TWideString MakeRelative(const TWideString& rkPath, const TWideString& rkRelativ
return Out; return Out;
} }
TWideString SimplifyRelativePath(const TWideString& rkPath)
{
TWideStringList PathComponents = rkPath.Split(L"/\\");
TWideStringList::iterator Iter = PathComponents.begin();
TWideStringList::iterator PrevIter = Iter;
for (auto Iter = PathComponents.begin(); Iter != PathComponents.end(); PrevIter = Iter, Iter++)
{
if (*Iter == L".." && *PrevIter != L"..")
{
PrevIter = PathComponents.erase(PrevIter);
PrevIter = PathComponents.erase(PrevIter);
Iter = PrevIter;
Iter--;
}
}
TWideString Out;
for (auto Iter = PathComponents.begin(); Iter != PathComponents.end(); Iter++)
Out += *Iter + L'\\';
return Out;
}
static const wchar_t gskIllegalNameChars[] = { static const wchar_t gskIllegalNameChars[] = {
L'<', L'>', L'\"', L'/', L'\\', L'|', L'?', L'*' L'<', L'>', L'\"', L'/', L'\\', L'|', L'?', L'*'
}; };
@ -355,7 +386,8 @@ TWideString SanitizePath(TWideString Path, bool Directory)
bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir /*= false*/) bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir /*= false*/)
{ {
// Windows only atm // Only accounting for Windows limitations right now. However, this function should
// ideally return the same output on all platforms to ensure projects are cross compatible.
if (rkName.IsEmpty()) if (rkName.IsEmpty())
return false; return false;
@ -391,7 +423,8 @@ bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir /*= fal
bool IsValidPath(const TWideString& rkPath, bool Directory) bool IsValidPath(const TWideString& rkPath, bool Directory)
{ {
// Windows only atm // Only accounting for Windows limitations right now. However, this function should
// ideally return the same output on all platforms to ensure projects are cross compatible.
TWideStringList Components = rkPath.Split(L"\\/"); TWideStringList Components = rkPath.Split(L"\\/");
// Validate other components // Validate other components

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@ -20,13 +20,14 @@ bool CopyDirectory(const TWideString& rkOrigPath, const TWideString& rkNewPath);
bool MoveFile(const TWideString& rkOldPath, const TWideString& rkNewPath); bool MoveFile(const TWideString& rkOldPath, const TWideString& rkNewPath);
bool MoveDirectory(const TWideString& rkOldPath, const TWideString& rkNewPath); bool MoveDirectory(const TWideString& rkOldPath, const TWideString& rkNewPath);
bool DeleteFile(const TWideString& rkFilePath); bool DeleteFile(const TWideString& rkFilePath);
bool DeleteDirectory(const TWideString& rkDirPath); // This is an extremely destructive function, be careful using it! bool DeleteDirectory(const TWideString& rkDirPath, bool FailIfNotEmpty); // This is an extremely destructive function, be careful using it!
bool ClearDirectory(const TWideString& rkDirPath); // This is an extremely destructive function, be careful using it! bool ClearDirectory(const TWideString& rkDirPath); // This is an extremely destructive function, be careful using it!
u64 FileSize(const TWideString& rkFilePath); u64 FileSize(const TWideString& rkFilePath);
u64 LastModifiedTime(const TWideString& rkFilePath); u64 LastModifiedTime(const TWideString& rkFilePath);
TWideString WorkingDirectory(); TWideString WorkingDirectory();
TWideString MakeAbsolute(TWideString Path); TWideString MakeAbsolute(TWideString Path);
TWideString MakeRelative(const TWideString& rkPath, const TWideString& rkRelativeTo = WorkingDirectory()); TWideString MakeRelative(const TWideString& rkPath, const TWideString& rkRelativeTo = WorkingDirectory());
TWideString SimplifyRelativePath(const TWideString& rkPath);
TWideString SanitizeName(TWideString Name, bool Directory, bool RootDir = false); TWideString SanitizeName(TWideString Name, bool Directory, bool RootDir = false);
TWideString SanitizePath(TWideString Path, bool Directory); TWideString SanitizePath(TWideString Path, bool Directory);
bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir = false); bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir = false);

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@ -459,7 +459,7 @@ public:
return mInternalString; return mInternalString;
} }
_TStringList Split(const CharType* pkTokens) const _TStringList Split(const CharType* pkTokens, bool KeepEmptyParts = false) const
{ {
_TStringList Out; _TStringList Out;
u32 LastSplit = 0; u32 LastSplit = 0;
@ -475,7 +475,7 @@ public:
if (mInternalString[iChr] == pkTokens[iTok]) if (mInternalString[iChr] == pkTokens[iTok])
{ {
// Token found - split string // Token found - split string
if (iChr > LastSplit) if (iChr > LastSplit || KeepEmptyParts)
Out.push_back(SubString(LastSplit, iChr - LastSplit)); Out.push_back(SubString(LastSplit, iChr - LastSplit));
LastSplit = iChr + 1; LastSplit = iChr + 1;
@ -485,7 +485,7 @@ public:
} }
// Add final string // Add final string
if (LastSplit != Length()) if (LastSplit != Length() || KeepEmptyParts)
Out.push_back(SubString(LastSplit, Length() - LastSplit)); Out.push_back(SubString(LastSplit, Length() - LastSplit));
return Out; return Out;
@ -509,6 +509,14 @@ public:
return (Size() == 0); return (Size() == 0);
} }
bool StartsWith(CharType Chr, bool CaseSensitive = true) const
{
if (IsEmpty())
return false;
return CaseSensitive ? Front() == Chr : CharToUpper(Front()) == CharToUpper(Chr);
}
bool StartsWith(const _TString& rkStr, bool CaseSensitive = true) const bool StartsWith(const _TString& rkStr, bool CaseSensitive = true) const
{ {
if (Size() < rkStr.Size()) if (Size() < rkStr.Size())
@ -518,6 +526,14 @@ public:
return CaseSensitive ? SubStr == rkStr : SubStr.CaseInsensitiveCompare(rkStr); return CaseSensitive ? SubStr == rkStr : SubStr.CaseInsensitiveCompare(rkStr);
} }
bool EndsWith(CharType Chr, bool CaseSensitive = true) const
{
if (IsEmpty())
return false;
return CaseSensitive ? Back() == Chr : CharToUpper(Back()) == CharToUpper(Chr);
}
bool EndsWith(const _TString& rkStr, bool CaseSensitive = true) const bool EndsWith(const _TString& rkStr, bool CaseSensitive = true) const
{ {
if (Size() < rkStr.Size()) if (Size() < rkStr.Size())
@ -596,7 +612,7 @@ public:
_TString GetFileDirectory() const _TString GetFileDirectory() const
{ {
size_t EndPath = mInternalString.find_last_of(LITERAL("\\/")); size_t EndPath = mInternalString.find_last_of(LITERAL("\\/"));
return SubString(0, EndPath + 1); return EndPath == _TStdString::npos ? LITERAL("") : SubString(0, EndPath + 1);
} }
_TString GetFileName(bool WithExtension = true) const _TString GetFileName(bool WithExtension = true) const
@ -618,13 +634,13 @@ public:
_TString GetFileExtension() const _TString GetFileExtension() const
{ {
size_t EndName = mInternalString.find_last_of(LITERAL(".")); size_t EndName = mInternalString.find_last_of(LITERAL("."));
return SubString(EndName + 1, Size() - EndName); return EndName == _TStdString::npos ? LITERAL("") : SubString(EndName + 1, Size() - EndName);
} }
_TString GetFilePathWithoutExtension() const _TString GetFilePathWithoutExtension() const
{ {
size_t EndName = mInternalString.find_last_of(LITERAL(".")); size_t EndName = mInternalString.find_last_of(LITERAL("."));
return SubString(0, EndName); return EndName == _TStdString::npos ? *this : SubString(0, EndName);
} }
_TString GetParentDirectoryPath(const _TString& rkParentDirName, bool CaseSensitive = true) _TString GetParentDirectoryPath(const _TString& rkParentDirName, bool CaseSensitive = true)

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@ -183,18 +183,41 @@ void GenerateAssetNames(CGameProject *pProj)
for (u32 iMat = 0; iMat < pMaterials->NumMaterials(); iMat++) for (u32 iMat = 0; iMat < pMaterials->NumMaterials(); iMat++)
{ {
CMaterial *pMat = pMaterials->MaterialByIndex(iMat); CMaterial *pMat = pMaterials->MaterialByIndex(iMat);
bool FoundLightmap = false;
if (pMat->Options().HasFlag(CMaterial::eLightmap)) for (u32 iPass = 0; iPass < pMat->PassCount(); iPass++)
{ {
CTexture *pLightmapTex = pMat->Pass(0)->Texture(); CMaterialPass *pPass = pMat->Pass(iPass);
CResourceEntry *pTexEntry = pLightmapTex->Entry();
if (pTexEntry->IsCategorized()) continue;
TWideString TexName = TWideString::Format(L"%s_lit_lightmap%d", *AreaName, LightmapNum); bool IsLightmap = ( (pArea->Game() <= eEchoes && pMat->Options().HasFlag(CMaterial::eLightmap) && iPass == 0) ||
ApplyGeneratedName(pTexEntry, AreaCookedDir, TexName); (pArea->Game() >= eCorruptionProto && pPass->Type() == "DIFF") );
pTexEntry->SetHidden(true); bool IsBloomLightmap = (pArea->Game() >= eCorruptionProto && pPass->Type() == "BLOL");
LightmapNum++;
TWideString TexName;
if (IsLightmap)
{
TexName = TWideString::Format(L"%s_lit_lightmap%d", *AreaName, LightmapNum);
}
else if (IsBloomLightmap)
{
TexName = TWideString::Format(L"%s_lit_lightmap_bloom%d", *AreaName, LightmapNum);
}
if (!TexName.IsEmpty())
{
CTexture *pLightmapTex = pPass->Texture();
CResourceEntry *pTexEntry = pLightmapTex->Entry();
if (pTexEntry->IsCategorized()) continue;
ApplyGeneratedName(pTexEntry, AreaCookedDir, TexName);
pTexEntry->SetHidden(true);
FoundLightmap = true;
}
} }
if (FoundLightmap)
LightmapNum++;
} }
// Generate names from script instance names // Generate names from script instance names
@ -329,16 +352,24 @@ void GenerateAssetNames(CGameProject *pProj)
{ {
CMaterial *pMat = pSet->MaterialByIndex(iMat); CMaterial *pMat = pSet->MaterialByIndex(iMat);
if (pMat->Options().HasFlag(CMaterial::eLightmap)) for (u32 iPass = 0; iPass < pMat->PassCount(); iPass++)
{ {
CTexture *pLightmapTex = pMat->Pass(0)->Texture(); CMaterialPass *pPass = pMat->Pass(iPass);
CResourceEntry *pTexEntry = pLightmapTex->Entry();
if (pTexEntry->IsNamed() || pTexEntry->IsCategorized()) continue;
TWideString TexName = TWideString::Format(L"%s_lightmap%d", *It->Name(), LightmapNum); bool IsLightmap = ( (pMat->Version() <= eEchoes && pMat->Options().HasFlag(CMaterial::eLightmap) && iPass == 0) ||
ApplyGeneratedName(pTexEntry, pModel->Entry()->DirectoryPath(), TexName); (pMat->Version() >= eCorruptionProto && pPass->Type() == "DIFF") );
pTexEntry->SetHidden(true);
LightmapNum++; if (IsLightmap)
{
CTexture *pLightmapTex = pPass->Texture();
CResourceEntry *pTexEntry = pLightmapTex->Entry();
if (pTexEntry->IsNamed() || pTexEntry->IsCategorized()) continue;
TWideString TexName = TWideString::Format(L"%s_lightmap%d", *It->Name(), LightmapNum);
ApplyGeneratedName(pTexEntry, pModel->Entry()->DirectoryPath(), TexName);
pTexEntry->SetHidden(true);
LightmapNum++;
}
} }
} }
} }
@ -375,14 +406,27 @@ void GenerateAssetNames(CGameProject *pProj)
CResourceEntry *pSample = pStore->FindEntry(SampleID); CResourceEntry *pSample = pStore->FindEntry(SampleID);
if (pSample && !pSample->IsNamed()) if (pSample && !pSample->IsNamed())
ApplyGeneratedName(pSample, kSfxDir, TWideString::Format(L"%s_sample%d", *MacroName, iSamp)); {
TWideString SampleName;
if (pMacro->NumSamples() == 1)
SampleName = MacroName;
else
SampleName = TWideString::Format(L"%s_%d", *MacroName, iSamp);
ApplyGeneratedName(pSample, kSfxDir, SampleName);
}
} }
} }
#endif #endif
#if PROCESS_ANIM_CHAR_SETS #if PROCESS_ANIM_CHAR_SETS
// Generate animation format names // Generate animation format names
for (TResourceIterator<eAnimSet> It(pStore); It; ++It) // Hacky syntax because animsets are under eAnimSet in MP1/2 and eCharacter in MP3/DKCR
CResourceIterator *pIter = (pProj->Game() <= eEchoes ? (CResourceIterator*) new TResourceIterator<eAnimSet> : (CResourceIterator*) new TResourceIterator<eCharacter>);
CResourceIterator& It = *pIter;
for (; It; ++It)
{ {
TWideString SetDir = It->DirectoryPath(); TWideString SetDir = It->DirectoryPath();
TWideString NewSetName; TWideString NewSetName;
@ -462,6 +506,7 @@ void GenerateAssetNames(CGameProject *pProj)
} }
} }
} }
delete pIter;
#endif #endif
#if PROCESS_STRINGS #if PROCESS_STRINGS

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@ -54,7 +54,6 @@ bool CGameExporter::Export(nod::DiscBase *pDisc, const TString& rkOutputDir, CAs
// Create project // Create project
mpProject = CGameProject::CreateProjectForExport( mpProject = CGameProject::CreateProjectForExport(
this,
mExportDir, mExportDir,
mGame, mGame,
mRegion, mRegion,
@ -446,23 +445,13 @@ void CGameExporter::LoadResource(const SResourceInstance& rkResource, std::vecto
void CGameExporter::ExportCookedResources() void CGameExporter::ExportCookedResources()
{ {
{ SCOPED_TIMER(ExportCookedResources);
SCOPED_TIMER(ExportCookedResources); FileUtil::MakeDirectory(mCookedDir);
FileUtil::MakeDirectory(mCookedDir);
for (auto It = mResourceMap.begin(); It != mResourceMap.end(); It++) for (auto It = mResourceMap.begin(); It != mResourceMap.end(); It++)
{
SResourceInstance& rRes = It->second;
ExportResource(rRes);
}
}
{ {
SCOPED_TIMER(SaveResourceDatabase); SResourceInstance& rRes = It->second;
#if EXPORT_COOKED ExportResource(rRes);
mpStore->SaveResourceDatabase();
#endif
bool SaveSuccess = mpProject->Save();
ASSERT(SaveSuccess);
} }
} }
@ -512,8 +501,13 @@ void CGameExporter::ExportResourceEditorData()
} }
} }
{ {
// All resources should have dependencies generated, so save the cache file // All resources should have dependencies generated, so save the project files
SCOPED_TIMER(SaveResourceCacheData); SCOPED_TIMER(SaveResourceDatabase);
#if EXPORT_COOKED
mpStore->SaveResourceDatabase();
#endif
bool SaveSuccess = mpProject->Save();
ASSERT(SaveSuccess);
mpStore->SaveCacheFile(); mpStore->SaveCacheFile();
} }
} }

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@ -144,7 +144,6 @@ CAssetID CGameProject::FindNamedResource(const TString& rkName) const
} }
CGameProject* CGameProject::CreateProjectForExport( CGameProject* CGameProject::CreateProjectForExport(
CGameExporter *pExporter,
const TWideString& rkProjRootDir, const TWideString& rkProjRootDir,
EGame Game, EGame Game,
ERegion Region, ERegion Region,
@ -168,7 +167,7 @@ CGameProject* CGameProject::CreateProjectForExport(
pProj->mProjectRoot = rkProjRootDir; pProj->mProjectRoot = rkProjRootDir;
pProj->mProjectRoot.Replace(L"/", L"\\"); pProj->mProjectRoot.Replace(L"/", L"\\");
pProj->mpResourceStore = new CResourceStore(pProj, pExporter, L"Content\\", L"Cooked\\", Game); pProj->mpResourceStore = new CResourceStore(pProj, L"Content\\", L"Cooked\\", Game);
pProj->mpGameInfo->LoadGameInfo(Game); pProj->mpGameInfo->LoadGameInfo(Game);
pProj->mLoadSuccess = true; pProj->mLoadSuccess = true;
return pProj; return pProj;

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@ -70,7 +70,6 @@ public:
// Static // Static
static CGameProject* CreateProjectForExport( static CGameProject* CreateProjectForExport(
CGameExporter *pExporter,
const TWideString& rkProjRootDir, const TWideString& rkProjRootDir,
EGame Game, EGame Game,
ERegion Region, ERegion Region,

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@ -356,8 +356,8 @@ bool CResourceEntry::CanMoveTo(const TWideString& rkDir, const TWideString& rkNa
// Transient resources can't be moved // Transient resources can't be moved
if (IsTransient()) return false; if (IsTransient()) return false;
// Validate that the path/name are valid file paths // Validate that the path/name are valid
if (!FileUtil::IsValidPath(rkDir, true) || !FileUtil::IsValidName(rkName, false)) return false; if (!mpStore->IsValidResourcePath(rkDir, rkName)) return false;
// We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name // We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name
CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false, false); CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false, false);

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@ -18,7 +18,6 @@ CResourceStore *gpEditorStore = nullptr;
CResourceStore::CResourceStore(const TWideString& rkDatabasePath) CResourceStore::CResourceStore(const TWideString& rkDatabasePath)
: mpProj(nullptr) : mpProj(nullptr)
, mGame(eUnknownGame) , mGame(eUnknownGame)
, mpExporter(nullptr)
, mDatabaseDirty(false) , mDatabaseDirty(false)
, mCacheFileDirty(false) , mCacheFileDirty(false)
{ {
@ -28,12 +27,11 @@ CResourceStore::CResourceStore(const TWideString& rkDatabasePath)
} }
// Constructor for game exporter // Constructor for game exporter
CResourceStore::CResourceStore(CGameProject *pProject, CGameExporter *pExporter, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game) CResourceStore::CResourceStore(CGameProject *pProject, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game)
: mpProj(nullptr) : mpProj(nullptr)
, mGame(Game) , mGame(Game)
, mRawDir(rkRawDir) , mRawDir(rkRawDir)
, mCookedDir(rkCookedDir) , mCookedDir(rkCookedDir)
, mpExporter(pExporter)
, mDatabaseDirty(false) , mDatabaseDirty(false)
, mCacheFileDirty(false) , mCacheFileDirty(false)
{ {
@ -45,7 +43,6 @@ CResourceStore::CResourceStore(CGameProject *pProject)
: mpProj(nullptr) : mpProj(nullptr)
, mGame(eUnknownGame) , mGame(eUnknownGame)
, mpDatabaseRoot(nullptr) , mpDatabaseRoot(nullptr)
, mpExporter(nullptr)
, mDatabaseDirty(false) , mDatabaseDirty(false)
, mCacheFileDirty(false) , mCacheFileDirty(false)
{ {
@ -352,8 +349,8 @@ void CResourceStore::ConditionalDeleteDirectory(CVirtualDirectory *pDir)
// If this directory is part of the project, then we should delete the corresponding filesystem directories // If this directory is part of the project, then we should delete the corresponding filesystem directories
if (pDir->GetRoot() == mpDatabaseRoot) if (pDir->GetRoot() == mpDatabaseRoot)
{ {
FileUtil::DeleteDirectory(RawDir(false) + pDir->FullPath()); FileUtil::DeleteDirectory(RawDir(false) + pDir->FullPath(), true);
FileUtil::DeleteDirectory(CookedDir(false) + pDir->FullPath()); FileUtil::DeleteDirectory(CookedDir(false) + pDir->FullPath(), true);
} }
CVirtualDirectory *pParent = pDir->Parent(); CVirtualDirectory *pParent = pDir->Parent();
@ -398,8 +395,15 @@ CResourceEntry* CResourceStore::RegisterResource(const CAssetID& rkID, EResType
else else
{ {
pEntry = new CResourceEntry(this, rkID, rkDir, rkName, Type); // Validate directory
mResourceEntries[rkID] = pEntry; if (IsValidResourcePath(rkDir, rkName))
{
pEntry = new CResourceEntry(this, rkID, rkDir, rkName, Type);
mResourceEntries[rkID] = pEntry;
}
else
Log::Error("Invalid resource path, failed to register: " + rkDir.ToUTF8() + rkName.ToUTF8());
} }
return pEntry; return pEntry;
@ -434,50 +438,32 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
if (Find != mLoadedResources.end()) if (Find != mLoadedResources.end())
return Find->second->Resource(); return Find->second->Resource();
// With Game Exporter - Get data buffer from exporter // Check for resource in store
if (mpExporter) CResourceEntry *pEntry = FindEntry(rkID);
{ if (pEntry) return pEntry->Load();
std::vector<u8> DataBuffer;
mpExporter->LoadResource(rkID, DataBuffer);
if (DataBuffer.empty()) return nullptr;
CMemoryInStream MemStream(DataBuffer.data(), DataBuffer.size(), IOUtil::eBigEndian); // Check in transient load directory - this only works for cooked
EResType Type = CResTypeInfo::TypeForCookedExtension(mGame, rkType)->Type(); EResType Type = CResTypeInfo::TypeForCookedExtension(mGame, rkType)->Type();
CResourceEntry *pEntry = RegisterTransientResource(Type, rkID);
CResource *pRes = pEntry->LoadCooked(MemStream); if (Type != eInvalidResType)
{
// Note the entry may not be able to find the resource on its own (due to not knowing what game
// it is) so we will attempt to open the file stream ourselves and pass it to the entry instead.
TString Name = rkID.ToString();
CResourceEntry *pEntry = RegisterTransientResource(Type, mTransientLoadDir, Name.ToUTF16());
TString Path = mTransientLoadDir.ToUTF8() + Name + "." + rkType.ToString();
CFileInStream File(Path.ToStdString(), IOUtil::eBigEndian);
CResource *pRes = pEntry->LoadCooked(File);
if (!pRes) DeleteResourceEntry(pEntry);
return pRes; return pRes;
} }
// Without Game Exporter - Check store resource entries and transient load directory.
else else
{ {
// Check for resource in store Log::Error("Can't load requested resource with ID \"" + rkID.ToString() + "\"; can't locate resource. Note: Loading raw assets from an arbitrary directory is unsupported.");;
CResourceEntry *pEntry = FindEntry(rkID); return nullptr;
if (pEntry) return pEntry->Load();
// Check in transient load directory - this only works for cooked
EResType Type = CResTypeInfo::TypeForCookedExtension(mGame, rkType)->Type();
if (Type != eInvalidResType)
{
// Note the entry may not be able to find the resource on its own (due to not knowing what game
// it is) so we will attempt to open the file stream ourselves and pass it to the entry instead.
TString Name = rkID.ToString();
CResourceEntry *pEntry = RegisterTransientResource(Type, mTransientLoadDir, Name.ToUTF16());
TString Path = mTransientLoadDir.ToUTF8() + Name + "." + rkType.ToString();
CFileInStream File(Path.ToStdString(), IOUtil::eBigEndian);
CResource *pRes = pEntry->LoadCooked(File);
if (!pRes) DeleteResourceEntry(pEntry);
return pRes;
}
else
{
Log::Error("Can't load requested resource with ID \"" + rkID.ToString() + "\"; can't locate resource. Note: Loading raw assets from an arbitrary directory is unsupported.");;
return nullptr;
}
} }
} }
@ -662,7 +648,7 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
u32 IDEnd = Line.IndexOf(" \t", IDStart); u32 IDEnd = Line.IndexOf(" \t", IDStart);
u32 PathStart = IDEnd + 1; u32 PathStart = IDEnd + 1;
u32 PathEnd = Line.Size() - 4; u32 PathEnd = Line.Size() - 5;
TString IDStr = Line.SubString(IDStart, IDEnd - IDStart); TString IDStr = Line.SubString(IDStart, IDEnd - IDStart);
TString Path = Line.SubString(PathStart, PathEnd - PathStart); TString Path = Line.SubString(PathStart, PathEnd - PathStart);
@ -679,8 +665,9 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
if (RepStart != -1) if (RepStart != -1)
Path = Path.ChopFront(RepStart + 5); Path = Path.ChopFront(RepStart + 5);
// If the "x_rep" folder doesn't exist in this path for some reason, then just chop off the drive letter // If the "x_rep" folder doesn't exist in this path for some reason, but this is still a path, then just chop off the drive letter.
else // Otherwise, this is most likely just a standalone name, so use the full name as-is.
else if (Path[1] == ':')
Path = Path.ChopFront(3); Path = Path.ChopFront(3);
PathMap[pEntry] = Path; PathMap[pEntry] = Path;
@ -696,9 +683,23 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
if (UnnamedOnly && pEntry->IsNamed()) continue; if (UnnamedOnly && pEntry->IsNamed()) continue;
TWideString Path = Iter->second.ToUTF16(); TWideString Path = Iter->second.ToUTF16();
pEntry->Move(Path.GetFileDirectory(), Path.GetFileName(false)); TWideString Dir = Path.GetFileDirectory();
TWideString Name = Path.GetFileName(false);
if (Dir.IsEmpty()) Dir = pEntry->DirectoryPath();
pEntry->Move(Dir, Name);
} }
// Save // Save
ConditionalSaveStore(); ConditionalSaveStore();
} }
bool CResourceStore::IsValidResourcePath(const TWideString& rkPath, const TWideString& rkName)
{
// Path must not be an absolute path and must not go outside the project structure.
// Name must not be a path.
return ( CVirtualDirectory::IsValidDirectoryPath(rkPath) &&
FileUtil::IsValidName(rkName, false) &&
!rkName.Contains(L'/') &&
!rkName.Contains(L'\\') );
}

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@ -35,9 +35,6 @@ class CResourceStore
TWideString mCookedDir; TWideString mCookedDir;
TWideString mTransientLoadDir; TWideString mTransientLoadDir;
// Game exporter currently in use - lets us load from paks being exported
CGameExporter *mpExporter;
enum EDatabaseVersion enum EDatabaseVersion
{ {
eVer_Initial, eVer_Initial,
@ -48,7 +45,7 @@ class CResourceStore
public: public:
CResourceStore(const TWideString& rkDatabasePath); CResourceStore(const TWideString& rkDatabasePath);
CResourceStore(CGameProject *pProject, CGameExporter *pExporter, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game); CResourceStore(CGameProject *pProject, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game);
CResourceStore(CGameProject *pProject); CResourceStore(CGameProject *pProject);
~CResourceStore(); ~CResourceStore();
void SerializeResourceDatabase(IArchive& rArc); void SerializeResourceDatabase(IArchive& rArc);
@ -78,6 +75,8 @@ public:
void ImportNamesFromPakContentsTxt(const TString& rkTxtPath, bool UnnamedOnly); void ImportNamesFromPakContentsTxt(const TString& rkTxtPath, bool UnnamedOnly);
static bool IsValidResourcePath(const TWideString& rkPath, const TWideString& rkName);
// Accessors // Accessors
inline CGameProject* Project() const { return mpProj; } inline CGameProject* Project() const { return mpProj; }
inline EGame Game() const { return mGame; } inline EGame Game() const { return mGame; }

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@ -10,11 +10,15 @@ CVirtualDirectory::CVirtualDirectory(CResourceStore *pStore)
CVirtualDirectory::CVirtualDirectory(const TWideString& rkName, CResourceStore *pStore) CVirtualDirectory::CVirtualDirectory(const TWideString& rkName, CResourceStore *pStore)
: mpParent(nullptr), mName(rkName), mpStore(pStore) : mpParent(nullptr), mName(rkName), mpStore(pStore)
{} {
ASSERT(!mName.IsEmpty() && FileUtil::IsValidName(mName, true));
}
CVirtualDirectory::CVirtualDirectory(CVirtualDirectory *pParent, const TWideString& rkName, CResourceStore *pStore) CVirtualDirectory::CVirtualDirectory(CVirtualDirectory *pParent, const TWideString& rkName, CResourceStore *pStore)
: mpParent(pParent), mName(rkName), mpStore(pStore) : mpParent(pParent), mName(rkName), mpStore(pStore)
{} {
ASSERT(!mName.IsEmpty() && FileUtil::IsValidName(mName, true));
}
CVirtualDirectory::~CVirtualDirectory() CVirtualDirectory::~CVirtualDirectory()
{ {
@ -34,7 +38,10 @@ bool CVirtualDirectory::IsEmpty() const
TWideString CVirtualDirectory::FullPath() const TWideString CVirtualDirectory::FullPath() const
{ {
return (mpParent && !mpParent->IsRoot() ? mpParent->FullPath() + mName + L'\\' : mName + L'\\'); if (IsRoot())
return L"";
else
return (mpParent && !mpParent->IsRoot() ? mpParent->FullPath() + mName + L'\\' : mName + L'\\');
} }
CVirtualDirectory* CVirtualDirectory::GetRoot() CVirtualDirectory* CVirtualDirectory::GetRoot()
@ -70,10 +77,12 @@ CVirtualDirectory* CVirtualDirectory::FindChildDirectory(const TWideString& rkNa
if (AllowCreate) if (AllowCreate)
{ {
AddChild(rkName, nullptr); if ( AddChild(rkName, nullptr) )
CVirtualDirectory *pOut = FindChildDirectory(rkName, false); {
ASSERT(pOut != nullptr); CVirtualDirectory *pOut = FindChildDirectory(rkName, false);
return pOut; ASSERT(pOut != nullptr);
return pOut;
}
} }
return nullptr; return nullptr;
@ -111,21 +120,28 @@ CResourceEntry* CVirtualDirectory::FindChildResource(const TWideString& rkName,
return nullptr; return nullptr;
} }
void CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEntry) bool CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEntry)
{ {
if (rkPath.IsEmpty()) if (rkPath.IsEmpty())
{ {
if (pEntry) if (pEntry)
{
mResources.push_back(pEntry); mResources.push_back(pEntry);
return true;
}
else
return false;
} }
else else if (IsValidDirectoryPath(rkPath))
{ {
u32 SlashIdx = rkPath.IndexOf(L"\\/"); u32 SlashIdx = rkPath.IndexOf(L"\\/");
TWideString DirName = (SlashIdx == -1 ? rkPath : rkPath.SubString(0, SlashIdx)); TWideString DirName = (SlashIdx == -1 ? rkPath : rkPath.SubString(0, SlashIdx));
CVirtualDirectory *pSubdir = nullptr; TWideString Remaining = (SlashIdx == -1 ? L"" : rkPath.SubString(SlashIdx + 1, rkPath.Size() - SlashIdx));
// Check if this subdirectory already exists // Check if this subdirectory already exists
CVirtualDirectory *pSubdir = nullptr;
for (u32 iSub = 0; iSub < mSubdirectories.size(); iSub++) for (u32 iSub = 0; iSub < mSubdirectories.size(); iSub++)
{ {
if (mSubdirectories[iSub]->Name() == DirName) if (mSubdirectories[iSub]->Name() == DirName)
@ -137,17 +153,41 @@ void CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEnt
if (!pSubdir) if (!pSubdir)
{ {
// Create new subdirectory
pSubdir = new CVirtualDirectory(this, DirName, mpStore); pSubdir = new CVirtualDirectory(this, DirName, mpStore);
mSubdirectories.push_back(pSubdir); mSubdirectories.push_back(pSubdir);
std::sort(mSubdirectories.begin(), mSubdirectories.end(), [](CVirtualDirectory *pLeft, CVirtualDirectory *pRight) -> bool { std::sort(mSubdirectories.begin(), mSubdirectories.end(), [](CVirtualDirectory *pLeft, CVirtualDirectory *pRight) -> bool {
return (pLeft->Name().ToUpper() < pRight->Name().ToUpper()); return (pLeft->Name().ToUpper() < pRight->Name().ToUpper());
}); });
// As an optimization, don't recurse here. We've already verified the full path is valid, so we don't need to do it again.
// We also know none of the remaining directories already exist because this is a new, empty directory.
TWideStringList Components = Remaining.Split(L"/\\");
for (auto Iter = Components.begin(); Iter != Components.end(); Iter++)
{
pSubdir = new CVirtualDirectory(pSubdir, *Iter, mpStore);
pSubdir->Parent()->mSubdirectories.push_back(pSubdir);
}
if (pEntry)
pSubdir->mResources.push_back(pEntry);
return true;
} }
TWideString Remaining = (SlashIdx == -1 ? L"" : rkPath.SubString(SlashIdx + 1, rkPath.Size() - SlashIdx)); // If we have another valid child to add, return whether that operation completed successfully
pSubdir->AddChild(Remaining, pEntry); else if (!Remaining.IsEmpty() || pEntry)
return pSubdir->AddChild(Remaining, pEntry);
// Otherwise, we're done, so just return true
else
return true;
} }
else
return false;
} }
bool CVirtualDirectory::RemoveChildDirectory(CVirtualDirectory *pSubdir) bool CVirtualDirectory::RemoveChildDirectory(CVirtualDirectory *pSubdir)
@ -180,3 +220,32 @@ bool CVirtualDirectory::RemoveChildResource(CResourceEntry *pEntry)
return false; return false;
} }
// ************ STATIC ************
bool CVirtualDirectory::IsValidDirectoryName(const TWideString& rkName)
{
return ( rkName != L"." &&
rkName != L".." &&
FileUtil::IsValidName(rkName, true) );
}
bool CVirtualDirectory::IsValidDirectoryPath(TWideString Path)
{
// Entirely empty path is valid - this refers to root
if (Path.IsEmpty())
return true;
// One trailing slash is allowed, but will cause IsValidName to fail, so we remove it here
if (Path.EndsWith(L'/') || Path.EndsWith(L'\\'))
Path = Path.ChopBack(1);
TWideStringList Parts = Path.Split(L"/\\", true);
for (auto Iter = Parts.begin(); Iter != Parts.end(); Iter++)
{
if (!IsValidDirectoryName(*Iter))
return false;
}
return true;
}

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@ -30,10 +30,13 @@ public:
CVirtualDirectory* FindChildDirectory(const TWideString& rkName, bool AllowCreate); CVirtualDirectory* FindChildDirectory(const TWideString& rkName, bool AllowCreate);
CResourceEntry* FindChildResource(const TWideString& rkPath); CResourceEntry* FindChildResource(const TWideString& rkPath);
CResourceEntry* FindChildResource(const TWideString& rkName, EResType Type); CResourceEntry* FindChildResource(const TWideString& rkName, EResType Type);
void AddChild(const TWideString& rkPath, CResourceEntry *pEntry); bool AddChild(const TWideString& rkPath, CResourceEntry *pEntry);
bool RemoveChildDirectory(CVirtualDirectory *pSubdir); bool RemoveChildDirectory(CVirtualDirectory *pSubdir);
bool RemoveChildResource(CResourceEntry *pEntry); bool RemoveChildResource(CResourceEntry *pEntry);
static bool IsValidDirectoryName(const TWideString& rkName);
static bool IsValidDirectoryPath(TWideString Path);
// Accessors // Accessors
inline CVirtualDirectory* Parent() const { return mpParent; } inline CVirtualDirectory* Parent() const { return mpParent; }
inline bool IsRoot() const { return !mpParent; } inline bool IsRoot() const { return !mpParent; }

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@ -52,6 +52,18 @@ public:
return new CDependencyTree(); return new CDependencyTree();
} }
void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{
for (u32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
mTransitions[TransIdx].pTransition->GetUniquePrimitives(rPrimSet);
for (u32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
mHalfTransitions[HalfIdx].pTransition->GetUniquePrimitives(rPrimSet);
if (mpDefaultTransition)
mpDefaultTransition->GetUniquePrimitives(rPrimSet);
}
void AddTransitionDependencies(CDependencyTree *pTree) void AddTransitionDependencies(CDependencyTree *pTree)
{ {
// Note: All CHAR animations must have been added to the tree before this function is run // Note: All CHAR animations must have been added to the tree before this function is run

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@ -174,6 +174,10 @@ void CResTypeInfo::CResTypeInfoFactory::InitTypes()
CResTypeInfo *pType = new CResTypeInfo(eArea, "Area"); CResTypeInfo *pType = new CResTypeInfo(eArea, "Area");
AddExtension(pType, "MREA", ePrimeDemo, eReturns); AddExtension(pType, "MREA", ePrimeDemo, eReturns);
} }
{
CResTypeInfo *pType = new CResTypeInfo(eAudioAmplitudeData, "Audio Amplitude Data");
AddExtension(pType, "CAAD", eCorruption, eCorruption);
}
{ {
CResTypeInfo *pType = new CResTypeInfo(eAudioGroup, "Audio Group"); CResTypeInfo *pType = new CResTypeInfo(eAudioGroup, "Audio Group");
AddExtension(pType, "AGSC", ePrimeDemo, eEchoes); AddExtension(pType, "AGSC", ePrimeDemo, eEchoes);
@ -401,10 +405,6 @@ void CResTypeInfo::CResTypeInfoFactory::InitTypes()
AddExtension(pType, "CTWK", ePrimeDemo, ePrime); AddExtension(pType, "CTWK", ePrimeDemo, ePrime);
pType->mCanHaveDependencies = false; pType->mCanHaveDependencies = false;
} }
{
CResTypeInfo *pType = new CResTypeInfo(eUnknown_CAAD, "CAAD");
AddExtension(pType, "CAAD", eCorruption, eCorruption);
}
{ {
CResTypeInfo *pType = new CResTypeInfo(eUserEvaluatorData, "User Evaluator Data"); CResTypeInfo *pType = new CResTypeInfo(eUserEvaluatorData, "User Evaluator Data");
AddExtension(pType, "USRC", eCorruptionProto, eCorruption); AddExtension(pType, "USRC", eCorruptionProto, eCorruption);

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@ -18,6 +18,7 @@ enum EResType
eAreaSurfaceBounds, eAreaSurfaceBounds,
eAreaOctree, eAreaOctree,
eAreaVisibilityTree, eAreaVisibilityTree,
eAudioAmplitudeData,
eAudioGroup, eAudioGroup,
eAudioMacro, eAudioMacro,
eAudioSample, eAudioSample,
@ -66,7 +67,6 @@ enum EResType
eStringTable, eStringTable,
eTexture, eTexture,
eTweak, eTweak,
eUnknown_CAAD,
eUserEvaluatorData, eUserEvaluatorData,
eVideo, eVideo,
eWorld, eWorld,

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@ -92,6 +92,7 @@ CAnimSet* CAnimSetLoader::LoadCorruptionCHAR(IInputStream& rCHAR)
rChar.SoundEffects.push_back(SoundID); rChar.SoundEffects.push_back(SoundID);
} }
ProcessPrimitives();
return pSet; return pSet;
} }
@ -282,6 +283,14 @@ void CAnimSetLoader::ProcessPrimitives()
for (u32 iTrans = 0; iTrans < pSet->mHalfTransitions.size(); iTrans++) for (u32 iTrans = 0; iTrans < pSet->mHalfTransitions.size(); iTrans++)
pSet->mHalfTransitions[iTrans].pMetaTrans->GetUniquePrimitives(UniquePrimitives); pSet->mHalfTransitions[iTrans].pMetaTrans->GetUniquePrimitives(UniquePrimitives);
if (mGame == eCorruptionProto || mGame == eCorruption)
{
CSourceAnimData *pAnimData = (CSourceAnimData*) gpResourceStore->LoadResource( pSet->mCharacters[0].AnimDataID, "SAND" );
if (pAnimData)
pAnimData->GetUniquePrimitives(UniquePrimitives);
}
// Copy anim primitives into the animset // Copy anim primitives into the animset
for (auto Iter = UniquePrimitives.begin(); Iter != UniquePrimitives.end(); Iter++) for (auto Iter = UniquePrimitives.begin(); Iter != UniquePrimitives.end(); Iter++)
{ {
@ -292,79 +301,82 @@ void CAnimSetLoader::ProcessPrimitives()
pSet->mAnimPrimitives.resize(ID + 1); pSet->mAnimPrimitives.resize(ID + 1);
pSet->mAnimPrimitives[ID] = rkPrim; pSet->mAnimPrimitives[ID] = rkPrim;
ASSERT(pSet->Animation(ID)->pMetaAnim->Type() == eMAT_Play);
} }
// Add animations referenced by default transition // Add used animation indices from the animset to the character's list
if (pSet->mpDefaultTransition) if (mGame <= eEchoes)
{ {
std::set<CAnimPrimitive> DefaultTransPrimitives; // Add animations referenced by default transition
pSet->mpDefaultTransition->GetUniquePrimitives(DefaultTransPrimitives); if (pSet->mpDefaultTransition)
{
std::set<CAnimPrimitive> DefaultTransPrimitives;
pSet->mpDefaultTransition->GetUniquePrimitives(DefaultTransPrimitives);
for (u32 iChar = 0; iChar < pSet->mCharacters.size(); iChar++)
{
SSetCharacter& rChar = pSet->mCharacters[iChar];
for (auto Iter = DefaultTransPrimitives.begin(); Iter != DefaultTransPrimitives.end(); Iter++)
{
const CAnimPrimitive& rkPrim = *Iter;
rChar.UsedAnimationIndices.insert(rkPrim.ID());
}
}
}
// Add animations referenced by used transitions
for (u32 iChar = 0; iChar < pSet->mCharacters.size(); iChar++) for (u32 iChar = 0; iChar < pSet->mCharacters.size(); iChar++)
{ {
SSetCharacter& rChar = pSet->mCharacters[iChar]; SSetCharacter& rChar = pSet->mCharacters[iChar];
bool AddedNewAnims = true;
for (auto Iter = DefaultTransPrimitives.begin(); Iter != DefaultTransPrimitives.end(); Iter++) // Loop this until we run out of new animations. This is in case any animations
// referenced by any transitions are also referenced by earlier transitions.
while (AddedNewAnims)
{ {
const CAnimPrimitive& rkPrim = *Iter; AddedNewAnims = false;
rChar.UsedAnimationIndices.insert(rkPrim.ID());
}
}
}
// Add animations referenced by used transitions for (u32 iTrans = 0; iTrans < pSet->mTransitions.size(); iTrans++)
for (u32 iChar = 0; iChar < pSet->mCharacters.size(); iChar++)
{
SSetCharacter& rChar = pSet->mCharacters[iChar];
bool AddedNewAnims = true;
// Loop this until we run out of new animations. This is in case any animations
// referenced by any transitions are also referenced by earlier transitions.
while (AddedNewAnims)
{
AddedNewAnims = false;
for (u32 iTrans = 0; iTrans < pSet->mTransitions.size(); iTrans++)
{
STransition& rTrans = pSet->mTransitions[iTrans];
if ( rChar.UsedAnimationIndices.find(rTrans.AnimIdA) != rChar.UsedAnimationIndices.end() &&
rChar.UsedAnimationIndices.find(rTrans.AnimIdB) != rChar.UsedAnimationIndices.end() )
{ {
std::set<CAnimPrimitive> Primitives; STransition& rTrans = pSet->mTransitions[iTrans];
rTrans.pMetaTrans->GetUniquePrimitives(Primitives);
for (auto Iter = Primitives.begin(); Iter != Primitives.end(); Iter++) if ( rChar.UsedAnimationIndices.find(rTrans.AnimIdA) != rChar.UsedAnimationIndices.end() &&
rChar.UsedAnimationIndices.find(rTrans.AnimIdB) != rChar.UsedAnimationIndices.end() )
{ {
const CAnimPrimitive& rkPrim = *Iter; std::set<CAnimPrimitive> Primitives;
rTrans.pMetaTrans->GetUniquePrimitives(Primitives);
if (rChar.UsedAnimationIndices.find(rkPrim.ID()) == rChar.UsedAnimationIndices.end()) for (auto Iter = Primitives.begin(); Iter != Primitives.end(); Iter++)
{ {
rChar.UsedAnimationIndices.insert(rkPrim.ID()); const CAnimPrimitive& rkPrim = *Iter;
AddedNewAnims = true;
if (rChar.UsedAnimationIndices.find(rkPrim.ID()) == rChar.UsedAnimationIndices.end())
{
rChar.UsedAnimationIndices.insert(rkPrim.ID());
AddedNewAnims = true;
}
} }
} }
} }
}
for (u32 iHalf = 0; iHalf < pSet->mHalfTransitions.size(); iHalf++) for (u32 iHalf = 0; iHalf < pSet->mHalfTransitions.size(); iHalf++)
{
SHalfTransition& rTrans = pSet->mHalfTransitions[iHalf];
if (rChar.UsedAnimationIndices.find(rTrans.AnimID) != rChar.UsedAnimationIndices.end())
{ {
std::set<CAnimPrimitive> Primitives; SHalfTransition& rTrans = pSet->mHalfTransitions[iHalf];
rTrans.pMetaTrans->GetUniquePrimitives(Primitives);
for (auto Iter = Primitives.begin(); Iter != Primitives.end(); Iter++) if (rChar.UsedAnimationIndices.find(rTrans.AnimID) != rChar.UsedAnimationIndices.end())
{ {
const CAnimPrimitive& rkPrim = *Iter; std::set<CAnimPrimitive> Primitives;
rTrans.pMetaTrans->GetUniquePrimitives(Primitives);
if (rChar.UsedAnimationIndices.find(rkPrim.ID()) == rChar.UsedAnimationIndices.end()) for (auto Iter = Primitives.begin(); Iter != Primitives.end(); Iter++)
{ {
rChar.UsedAnimationIndices.insert(rkPrim.ID()); const CAnimPrimitive& rkPrim = *Iter;
AddedNewAnims = true;
if (rChar.UsedAnimationIndices.find(rkPrim.ID()) == rChar.UsedAnimationIndices.end())
{
rChar.UsedAnimationIndices.insert(rkPrim.ID());
AddedNewAnims = true;
}
} }
} }
} }