Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
This commit is contained in:
parent
3fc35b7c09
commit
9d6798b7ae
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@ -39,7 +39,7 @@ bool IsAbsolute(const TWideString& rkDirPath)
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bool IsRelative(const TWideString& rkDirPath)
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{
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return !boost::filesystem::path(*rkDirPath).is_relative();
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return boost::filesystem::path(*rkDirPath).is_relative();
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}
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bool IsEmpty(const TWideString& rkDirPath)
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@ -116,7 +116,7 @@ bool MoveDirectory(const TWideString& rkOldPath, const TWideString& rkNewPath)
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}
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if (CopyDirectory(rkOldPath, rkNewPath))
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return DeleteDirectory(rkOldPath);
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return DeleteDirectory(rkOldPath, false);
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else
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return false;
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}
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@ -127,7 +127,7 @@ bool DeleteFile(const TWideString& rkFilePath)
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return remove(*rkFilePath) == 1;
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}
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bool DeleteDirectory(const TWideString& rkDirPath)
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bool DeleteDirectory(const TWideString& rkDirPath, bool FailIfNotEmpty)
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{
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// This is an extremely destructive function, be careful using it!
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if (!IsDirectory(rkDirPath)) return false;
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@ -142,6 +142,11 @@ bool DeleteDirectory(const TWideString& rkDirPath)
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return false;
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}
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// Check if directory is empty
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if (FailIfNotEmpty && !IsEmpty(rkDirPath))
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return false;
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// Delete directory
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boost::system::error_code Error;
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remove_all(*rkDirPath, Error);
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return (Error == boost::system::errc::success);
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@ -173,7 +178,7 @@ bool ClearDirectory(const TWideString& rkDirPath)
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if (IsFile(*It))
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Success = DeleteFile(*It);
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else if (IsDirectory(*It))
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Success = DeleteDirectory(*It);
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Success = DeleteDirectory(*It, false);
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if (!Success)
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Log::Error("Failed to delete filesystem object: " + TWideString(*It).ToUTF8());
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@ -259,6 +264,32 @@ TWideString MakeRelative(const TWideString& rkPath, const TWideString& rkRelativ
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return Out;
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}
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TWideString SimplifyRelativePath(const TWideString& rkPath)
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{
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TWideStringList PathComponents = rkPath.Split(L"/\\");
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TWideStringList::iterator Iter = PathComponents.begin();
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TWideStringList::iterator PrevIter = Iter;
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for (auto Iter = PathComponents.begin(); Iter != PathComponents.end(); PrevIter = Iter, Iter++)
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{
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if (*Iter == L".." && *PrevIter != L"..")
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{
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PrevIter = PathComponents.erase(PrevIter);
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PrevIter = PathComponents.erase(PrevIter);
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Iter = PrevIter;
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Iter--;
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}
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}
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TWideString Out;
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for (auto Iter = PathComponents.begin(); Iter != PathComponents.end(); Iter++)
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Out += *Iter + L'\\';
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return Out;
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}
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static const wchar_t gskIllegalNameChars[] = {
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L'<', L'>', L'\"', L'/', L'\\', L'|', L'?', L'*'
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};
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@ -355,7 +386,8 @@ TWideString SanitizePath(TWideString Path, bool Directory)
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bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir /*= false*/)
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{
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// Windows only atm
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// Only accounting for Windows limitations right now. However, this function should
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// ideally return the same output on all platforms to ensure projects are cross compatible.
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if (rkName.IsEmpty())
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return false;
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@ -391,7 +423,8 @@ bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir /*= fal
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bool IsValidPath(const TWideString& rkPath, bool Directory)
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{
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// Windows only atm
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// Only accounting for Windows limitations right now. However, this function should
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// ideally return the same output on all platforms to ensure projects are cross compatible.
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TWideStringList Components = rkPath.Split(L"\\/");
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// Validate other components
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@ -20,13 +20,14 @@ bool CopyDirectory(const TWideString& rkOrigPath, const TWideString& rkNewPath);
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bool MoveFile(const TWideString& rkOldPath, const TWideString& rkNewPath);
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bool MoveDirectory(const TWideString& rkOldPath, const TWideString& rkNewPath);
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bool DeleteFile(const TWideString& rkFilePath);
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bool DeleteDirectory(const TWideString& rkDirPath); // This is an extremely destructive function, be careful using it!
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bool DeleteDirectory(const TWideString& rkDirPath, bool FailIfNotEmpty); // This is an extremely destructive function, be careful using it!
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bool ClearDirectory(const TWideString& rkDirPath); // This is an extremely destructive function, be careful using it!
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u64 FileSize(const TWideString& rkFilePath);
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u64 LastModifiedTime(const TWideString& rkFilePath);
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TWideString WorkingDirectory();
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TWideString MakeAbsolute(TWideString Path);
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TWideString MakeRelative(const TWideString& rkPath, const TWideString& rkRelativeTo = WorkingDirectory());
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TWideString SimplifyRelativePath(const TWideString& rkPath);
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TWideString SanitizeName(TWideString Name, bool Directory, bool RootDir = false);
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TWideString SanitizePath(TWideString Path, bool Directory);
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bool IsValidName(const TWideString& rkName, bool Directory, bool RootDir = false);
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@ -459,7 +459,7 @@ public:
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return mInternalString;
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}
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_TStringList Split(const CharType* pkTokens) const
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_TStringList Split(const CharType* pkTokens, bool KeepEmptyParts = false) const
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{
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_TStringList Out;
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u32 LastSplit = 0;
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@ -475,7 +475,7 @@ public:
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if (mInternalString[iChr] == pkTokens[iTok])
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{
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// Token found - split string
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if (iChr > LastSplit)
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if (iChr > LastSplit || KeepEmptyParts)
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Out.push_back(SubString(LastSplit, iChr - LastSplit));
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LastSplit = iChr + 1;
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@ -485,7 +485,7 @@ public:
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}
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// Add final string
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if (LastSplit != Length())
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if (LastSplit != Length() || KeepEmptyParts)
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Out.push_back(SubString(LastSplit, Length() - LastSplit));
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return Out;
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@ -509,6 +509,14 @@ public:
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return (Size() == 0);
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}
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bool StartsWith(CharType Chr, bool CaseSensitive = true) const
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{
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if (IsEmpty())
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return false;
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return CaseSensitive ? Front() == Chr : CharToUpper(Front()) == CharToUpper(Chr);
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}
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bool StartsWith(const _TString& rkStr, bool CaseSensitive = true) const
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{
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if (Size() < rkStr.Size())
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@ -518,6 +526,14 @@ public:
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return CaseSensitive ? SubStr == rkStr : SubStr.CaseInsensitiveCompare(rkStr);
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}
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bool EndsWith(CharType Chr, bool CaseSensitive = true) const
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{
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if (IsEmpty())
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return false;
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return CaseSensitive ? Back() == Chr : CharToUpper(Back()) == CharToUpper(Chr);
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}
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bool EndsWith(const _TString& rkStr, bool CaseSensitive = true) const
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{
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if (Size() < rkStr.Size())
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@ -596,7 +612,7 @@ public:
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_TString GetFileDirectory() const
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{
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size_t EndPath = mInternalString.find_last_of(LITERAL("\\/"));
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return SubString(0, EndPath + 1);
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return EndPath == _TStdString::npos ? LITERAL("") : SubString(0, EndPath + 1);
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}
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_TString GetFileName(bool WithExtension = true) const
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@ -618,13 +634,13 @@ public:
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_TString GetFileExtension() const
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{
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size_t EndName = mInternalString.find_last_of(LITERAL("."));
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return SubString(EndName + 1, Size() - EndName);
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return EndName == _TStdString::npos ? LITERAL("") : SubString(EndName + 1, Size() - EndName);
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}
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_TString GetFilePathWithoutExtension() const
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{
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size_t EndName = mInternalString.find_last_of(LITERAL("."));
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return SubString(0, EndName);
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return EndName == _TStdString::npos ? *this : SubString(0, EndName);
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}
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_TString GetParentDirectoryPath(const _TString& rkParentDirName, bool CaseSensitive = true)
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@ -183,20 +183,43 @@ void GenerateAssetNames(CGameProject *pProj)
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for (u32 iMat = 0; iMat < pMaterials->NumMaterials(); iMat++)
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{
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CMaterial *pMat = pMaterials->MaterialByIndex(iMat);
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bool FoundLightmap = false;
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if (pMat->Options().HasFlag(CMaterial::eLightmap))
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for (u32 iPass = 0; iPass < pMat->PassCount(); iPass++)
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{
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CTexture *pLightmapTex = pMat->Pass(0)->Texture();
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CMaterialPass *pPass = pMat->Pass(iPass);
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bool IsLightmap = ( (pArea->Game() <= eEchoes && pMat->Options().HasFlag(CMaterial::eLightmap) && iPass == 0) ||
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(pArea->Game() >= eCorruptionProto && pPass->Type() == "DIFF") );
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bool IsBloomLightmap = (pArea->Game() >= eCorruptionProto && pPass->Type() == "BLOL");
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TWideString TexName;
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if (IsLightmap)
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{
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TexName = TWideString::Format(L"%s_lit_lightmap%d", *AreaName, LightmapNum);
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}
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else if (IsBloomLightmap)
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{
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TexName = TWideString::Format(L"%s_lit_lightmap_bloom%d", *AreaName, LightmapNum);
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}
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if (!TexName.IsEmpty())
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{
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CTexture *pLightmapTex = pPass->Texture();
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CResourceEntry *pTexEntry = pLightmapTex->Entry();
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if (pTexEntry->IsCategorized()) continue;
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TWideString TexName = TWideString::Format(L"%s_lit_lightmap%d", *AreaName, LightmapNum);
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ApplyGeneratedName(pTexEntry, AreaCookedDir, TexName);
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pTexEntry->SetHidden(true);
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LightmapNum++;
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FoundLightmap = true;
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}
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}
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if (FoundLightmap)
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LightmapNum++;
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}
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// Generate names from script instance names
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for (u32 iLyr = 0; iLyr < pArea->NumScriptLayers(); iLyr++)
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{
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@ -329,9 +352,16 @@ void GenerateAssetNames(CGameProject *pProj)
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{
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CMaterial *pMat = pSet->MaterialByIndex(iMat);
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if (pMat->Options().HasFlag(CMaterial::eLightmap))
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for (u32 iPass = 0; iPass < pMat->PassCount(); iPass++)
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{
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CTexture *pLightmapTex = pMat->Pass(0)->Texture();
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CMaterialPass *pPass = pMat->Pass(iPass);
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bool IsLightmap = ( (pMat->Version() <= eEchoes && pMat->Options().HasFlag(CMaterial::eLightmap) && iPass == 0) ||
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(pMat->Version() >= eCorruptionProto && pPass->Type() == "DIFF") );
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if (IsLightmap)
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{
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CTexture *pLightmapTex = pPass->Texture();
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CResourceEntry *pTexEntry = pLightmapTex->Entry();
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if (pTexEntry->IsNamed() || pTexEntry->IsCategorized()) continue;
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@ -342,6 +372,7 @@ void GenerateAssetNames(CGameProject *pProj)
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}
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}
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}
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}
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pStore->DestroyUnreferencedResources();
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}
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@ -375,14 +406,27 @@ void GenerateAssetNames(CGameProject *pProj)
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CResourceEntry *pSample = pStore->FindEntry(SampleID);
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if (pSample && !pSample->IsNamed())
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ApplyGeneratedName(pSample, kSfxDir, TWideString::Format(L"%s_sample%d", *MacroName, iSamp));
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{
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TWideString SampleName;
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if (pMacro->NumSamples() == 1)
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SampleName = MacroName;
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else
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SampleName = TWideString::Format(L"%s_%d", *MacroName, iSamp);
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ApplyGeneratedName(pSample, kSfxDir, SampleName);
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}
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}
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}
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#endif
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#if PROCESS_ANIM_CHAR_SETS
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// Generate animation format names
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for (TResourceIterator<eAnimSet> It(pStore); It; ++It)
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// Hacky syntax because animsets are under eAnimSet in MP1/2 and eCharacter in MP3/DKCR
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CResourceIterator *pIter = (pProj->Game() <= eEchoes ? (CResourceIterator*) new TResourceIterator<eAnimSet> : (CResourceIterator*) new TResourceIterator<eCharacter>);
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CResourceIterator& It = *pIter;
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for (; It; ++It)
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{
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TWideString SetDir = It->DirectoryPath();
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TWideString NewSetName;
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@ -462,6 +506,7 @@ void GenerateAssetNames(CGameProject *pProj)
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}
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}
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}
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delete pIter;
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#endif
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#if PROCESS_STRINGS
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@ -54,7 +54,6 @@ bool CGameExporter::Export(nod::DiscBase *pDisc, const TString& rkOutputDir, CAs
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// Create project
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mpProject = CGameProject::CreateProjectForExport(
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this,
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mExportDir,
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mGame,
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mRegion,
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@ -445,7 +444,6 @@ void CGameExporter::LoadResource(const SResourceInstance& rkResource, std::vecto
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}
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void CGameExporter::ExportCookedResources()
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{
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{
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SCOPED_TIMER(ExportCookedResources);
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FileUtil::MakeDirectory(mCookedDir);
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@ -456,15 +454,6 @@ void CGameExporter::ExportCookedResources()
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ExportResource(rRes);
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}
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}
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{
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SCOPED_TIMER(SaveResourceDatabase);
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#if EXPORT_COOKED
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mpStore->SaveResourceDatabase();
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#endif
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bool SaveSuccess = mpProject->Save();
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ASSERT(SaveSuccess);
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}
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}
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void CGameExporter::ExportResourceEditorData()
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{
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@ -512,8 +501,13 @@ void CGameExporter::ExportResourceEditorData()
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}
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}
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{
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// All resources should have dependencies generated, so save the cache file
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SCOPED_TIMER(SaveResourceCacheData);
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// All resources should have dependencies generated, so save the project files
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SCOPED_TIMER(SaveResourceDatabase);
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#if EXPORT_COOKED
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mpStore->SaveResourceDatabase();
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#endif
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bool SaveSuccess = mpProject->Save();
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ASSERT(SaveSuccess);
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mpStore->SaveCacheFile();
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}
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}
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@ -144,7 +144,6 @@ CAssetID CGameProject::FindNamedResource(const TString& rkName) const
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}
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CGameProject* CGameProject::CreateProjectForExport(
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CGameExporter *pExporter,
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const TWideString& rkProjRootDir,
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EGame Game,
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ERegion Region,
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@ -168,7 +167,7 @@ CGameProject* CGameProject::CreateProjectForExport(
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pProj->mProjectRoot = rkProjRootDir;
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pProj->mProjectRoot.Replace(L"/", L"\\");
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pProj->mpResourceStore = new CResourceStore(pProj, pExporter, L"Content\\", L"Cooked\\", Game);
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pProj->mpResourceStore = new CResourceStore(pProj, L"Content\\", L"Cooked\\", Game);
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pProj->mpGameInfo->LoadGameInfo(Game);
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pProj->mLoadSuccess = true;
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return pProj;
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@ -70,7 +70,6 @@ public:
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// Static
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static CGameProject* CreateProjectForExport(
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CGameExporter *pExporter,
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const TWideString& rkProjRootDir,
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EGame Game,
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ERegion Region,
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@ -356,8 +356,8 @@ bool CResourceEntry::CanMoveTo(const TWideString& rkDir, const TWideString& rkNa
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// Transient resources can't be moved
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if (IsTransient()) return false;
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// Validate that the path/name are valid file paths
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if (!FileUtil::IsValidPath(rkDir, true) || !FileUtil::IsValidName(rkName, false)) return false;
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// Validate that the path/name are valid
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if (!mpStore->IsValidResourcePath(rkDir, rkName)) return false;
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// We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name
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CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false, false);
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@ -18,7 +18,6 @@ CResourceStore *gpEditorStore = nullptr;
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CResourceStore::CResourceStore(const TWideString& rkDatabasePath)
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: mpProj(nullptr)
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, mGame(eUnknownGame)
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, mpExporter(nullptr)
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, mDatabaseDirty(false)
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, mCacheFileDirty(false)
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{
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@ -28,12 +27,11 @@ CResourceStore::CResourceStore(const TWideString& rkDatabasePath)
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}
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// Constructor for game exporter
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CResourceStore::CResourceStore(CGameProject *pProject, CGameExporter *pExporter, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game)
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CResourceStore::CResourceStore(CGameProject *pProject, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game)
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: mpProj(nullptr)
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, mGame(Game)
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, mRawDir(rkRawDir)
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, mCookedDir(rkCookedDir)
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, mpExporter(pExporter)
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, mDatabaseDirty(false)
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, mCacheFileDirty(false)
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{
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@ -45,7 +43,6 @@ CResourceStore::CResourceStore(CGameProject *pProject)
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: mpProj(nullptr)
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, mGame(eUnknownGame)
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, mpDatabaseRoot(nullptr)
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, mpExporter(nullptr)
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, mDatabaseDirty(false)
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, mCacheFileDirty(false)
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{
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@ -352,8 +349,8 @@ void CResourceStore::ConditionalDeleteDirectory(CVirtualDirectory *pDir)
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// If this directory is part of the project, then we should delete the corresponding filesystem directories
|
||||
if (pDir->GetRoot() == mpDatabaseRoot)
|
||||
{
|
||||
FileUtil::DeleteDirectory(RawDir(false) + pDir->FullPath());
|
||||
FileUtil::DeleteDirectory(CookedDir(false) + pDir->FullPath());
|
||||
FileUtil::DeleteDirectory(RawDir(false) + pDir->FullPath(), true);
|
||||
FileUtil::DeleteDirectory(CookedDir(false) + pDir->FullPath(), true);
|
||||
}
|
||||
|
||||
CVirtualDirectory *pParent = pDir->Parent();
|
||||
|
@ -397,11 +394,18 @@ CResourceEntry* CResourceStore::RegisterResource(const CAssetID& rkID, EResType
|
|||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Validate directory
|
||||
if (IsValidResourcePath(rkDir, rkName))
|
||||
{
|
||||
pEntry = new CResourceEntry(this, rkID, rkDir, rkName, Type);
|
||||
mResourceEntries[rkID] = pEntry;
|
||||
}
|
||||
|
||||
else
|
||||
Log::Error("Invalid resource path, failed to register: " + rkDir.ToUTF8() + rkName.ToUTF8());
|
||||
}
|
||||
|
||||
return pEntry;
|
||||
}
|
||||
|
||||
|
@ -434,23 +438,6 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
|
|||
if (Find != mLoadedResources.end())
|
||||
return Find->second->Resource();
|
||||
|
||||
// With Game Exporter - Get data buffer from exporter
|
||||
if (mpExporter)
|
||||
{
|
||||
std::vector<u8> DataBuffer;
|
||||
mpExporter->LoadResource(rkID, DataBuffer);
|
||||
if (DataBuffer.empty()) return nullptr;
|
||||
|
||||
CMemoryInStream MemStream(DataBuffer.data(), DataBuffer.size(), IOUtil::eBigEndian);
|
||||
EResType Type = CResTypeInfo::TypeForCookedExtension(mGame, rkType)->Type();
|
||||
CResourceEntry *pEntry = RegisterTransientResource(Type, rkID);
|
||||
CResource *pRes = pEntry->LoadCooked(MemStream);
|
||||
return pRes;
|
||||
}
|
||||
|
||||
// Without Game Exporter - Check store resource entries and transient load directory.
|
||||
else
|
||||
{
|
||||
// Check for resource in store
|
||||
CResourceEntry *pEntry = FindEntry(rkID);
|
||||
if (pEntry) return pEntry->Load();
|
||||
|
@ -479,7 +466,6 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CResource* CResourceStore::LoadResource(const TWideString& rkPath)
|
||||
{
|
||||
|
@ -662,7 +648,7 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
|
|||
|
||||
u32 IDEnd = Line.IndexOf(" \t", IDStart);
|
||||
u32 PathStart = IDEnd + 1;
|
||||
u32 PathEnd = Line.Size() - 4;
|
||||
u32 PathEnd = Line.Size() - 5;
|
||||
|
||||
TString IDStr = Line.SubString(IDStart, IDEnd - IDStart);
|
||||
TString Path = Line.SubString(PathStart, PathEnd - PathStart);
|
||||
|
@ -679,8 +665,9 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
|
|||
if (RepStart != -1)
|
||||
Path = Path.ChopFront(RepStart + 5);
|
||||
|
||||
// If the "x_rep" folder doesn't exist in this path for some reason, then just chop off the drive letter
|
||||
else
|
||||
// If the "x_rep" folder doesn't exist in this path for some reason, but this is still a path, then just chop off the drive letter.
|
||||
// Otherwise, this is most likely just a standalone name, so use the full name as-is.
|
||||
else if (Path[1] == ':')
|
||||
Path = Path.ChopFront(3);
|
||||
|
||||
PathMap[pEntry] = Path;
|
||||
|
@ -696,9 +683,23 @@ void CResourceStore::ImportNamesFromPakContentsTxt(const TString& rkTxtPath, boo
|
|||
if (UnnamedOnly && pEntry->IsNamed()) continue;
|
||||
|
||||
TWideString Path = Iter->second.ToUTF16();
|
||||
pEntry->Move(Path.GetFileDirectory(), Path.GetFileName(false));
|
||||
TWideString Dir = Path.GetFileDirectory();
|
||||
TWideString Name = Path.GetFileName(false);
|
||||
if (Dir.IsEmpty()) Dir = pEntry->DirectoryPath();
|
||||
|
||||
pEntry->Move(Dir, Name);
|
||||
}
|
||||
|
||||
// Save
|
||||
ConditionalSaveStore();
|
||||
}
|
||||
|
||||
bool CResourceStore::IsValidResourcePath(const TWideString& rkPath, const TWideString& rkName)
|
||||
{
|
||||
// Path must not be an absolute path and must not go outside the project structure.
|
||||
// Name must not be a path.
|
||||
return ( CVirtualDirectory::IsValidDirectoryPath(rkPath) &&
|
||||
FileUtil::IsValidName(rkName, false) &&
|
||||
!rkName.Contains(L'/') &&
|
||||
!rkName.Contains(L'\\') );
|
||||
}
|
||||
|
|
|
@ -35,9 +35,6 @@ class CResourceStore
|
|||
TWideString mCookedDir;
|
||||
TWideString mTransientLoadDir;
|
||||
|
||||
// Game exporter currently in use - lets us load from paks being exported
|
||||
CGameExporter *mpExporter;
|
||||
|
||||
enum EDatabaseVersion
|
||||
{
|
||||
eVer_Initial,
|
||||
|
@ -48,7 +45,7 @@ class CResourceStore
|
|||
|
||||
public:
|
||||
CResourceStore(const TWideString& rkDatabasePath);
|
||||
CResourceStore(CGameProject *pProject, CGameExporter *pExporter, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game);
|
||||
CResourceStore(CGameProject *pProject, const TWideString& rkRawDir, const TWideString& rkCookedDir, EGame Game);
|
||||
CResourceStore(CGameProject *pProject);
|
||||
~CResourceStore();
|
||||
void SerializeResourceDatabase(IArchive& rArc);
|
||||
|
@ -78,6 +75,8 @@ public:
|
|||
|
||||
void ImportNamesFromPakContentsTxt(const TString& rkTxtPath, bool UnnamedOnly);
|
||||
|
||||
static bool IsValidResourcePath(const TWideString& rkPath, const TWideString& rkName);
|
||||
|
||||
// Accessors
|
||||
inline CGameProject* Project() const { return mpProj; }
|
||||
inline EGame Game() const { return mGame; }
|
||||
|
|
|
@ -10,11 +10,15 @@ CVirtualDirectory::CVirtualDirectory(CResourceStore *pStore)
|
|||
|
||||
CVirtualDirectory::CVirtualDirectory(const TWideString& rkName, CResourceStore *pStore)
|
||||
: mpParent(nullptr), mName(rkName), mpStore(pStore)
|
||||
{}
|
||||
{
|
||||
ASSERT(!mName.IsEmpty() && FileUtil::IsValidName(mName, true));
|
||||
}
|
||||
|
||||
CVirtualDirectory::CVirtualDirectory(CVirtualDirectory *pParent, const TWideString& rkName, CResourceStore *pStore)
|
||||
: mpParent(pParent), mName(rkName), mpStore(pStore)
|
||||
{}
|
||||
{
|
||||
ASSERT(!mName.IsEmpty() && FileUtil::IsValidName(mName, true));
|
||||
}
|
||||
|
||||
CVirtualDirectory::~CVirtualDirectory()
|
||||
{
|
||||
|
@ -34,6 +38,9 @@ bool CVirtualDirectory::IsEmpty() const
|
|||
|
||||
TWideString CVirtualDirectory::FullPath() const
|
||||
{
|
||||
if (IsRoot())
|
||||
return L"";
|
||||
else
|
||||
return (mpParent && !mpParent->IsRoot() ? mpParent->FullPath() + mName + L'\\' : mName + L'\\');
|
||||
}
|
||||
|
||||
|
@ -70,11 +77,13 @@ CVirtualDirectory* CVirtualDirectory::FindChildDirectory(const TWideString& rkNa
|
|||
|
||||
if (AllowCreate)
|
||||
{
|
||||
AddChild(rkName, nullptr);
|
||||
if ( AddChild(rkName, nullptr) )
|
||||
{
|
||||
CVirtualDirectory *pOut = FindChildDirectory(rkName, false);
|
||||
ASSERT(pOut != nullptr);
|
||||
return pOut;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -111,21 +120,28 @@ CResourceEntry* CVirtualDirectory::FindChildResource(const TWideString& rkName,
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
void CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEntry)
|
||||
bool CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEntry)
|
||||
{
|
||||
if (rkPath.IsEmpty())
|
||||
{
|
||||
if (pEntry)
|
||||
{
|
||||
mResources.push_back(pEntry);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
else
|
||||
else if (IsValidDirectoryPath(rkPath))
|
||||
{
|
||||
u32 SlashIdx = rkPath.IndexOf(L"\\/");
|
||||
TWideString DirName = (SlashIdx == -1 ? rkPath : rkPath.SubString(0, SlashIdx));
|
||||
CVirtualDirectory *pSubdir = nullptr;
|
||||
TWideString Remaining = (SlashIdx == -1 ? L"" : rkPath.SubString(SlashIdx + 1, rkPath.Size() - SlashIdx));
|
||||
|
||||
// Check if this subdirectory already exists
|
||||
CVirtualDirectory *pSubdir = nullptr;
|
||||
|
||||
for (u32 iSub = 0; iSub < mSubdirectories.size(); iSub++)
|
||||
{
|
||||
if (mSubdirectories[iSub]->Name() == DirName)
|
||||
|
@ -137,17 +153,41 @@ void CVirtualDirectory::AddChild(const TWideString &rkPath, CResourceEntry *pEnt
|
|||
|
||||
if (!pSubdir)
|
||||
{
|
||||
// Create new subdirectory
|
||||
pSubdir = new CVirtualDirectory(this, DirName, mpStore);
|
||||
mSubdirectories.push_back(pSubdir);
|
||||
|
||||
std::sort(mSubdirectories.begin(), mSubdirectories.end(), [](CVirtualDirectory *pLeft, CVirtualDirectory *pRight) -> bool {
|
||||
return (pLeft->Name().ToUpper() < pRight->Name().ToUpper());
|
||||
});
|
||||
|
||||
// As an optimization, don't recurse here. We've already verified the full path is valid, so we don't need to do it again.
|
||||
// We also know none of the remaining directories already exist because this is a new, empty directory.
|
||||
TWideStringList Components = Remaining.Split(L"/\\");
|
||||
|
||||
for (auto Iter = Components.begin(); Iter != Components.end(); Iter++)
|
||||
{
|
||||
pSubdir = new CVirtualDirectory(pSubdir, *Iter, mpStore);
|
||||
pSubdir->Parent()->mSubdirectories.push_back(pSubdir);
|
||||
}
|
||||
|
||||
TWideString Remaining = (SlashIdx == -1 ? L"" : rkPath.SubString(SlashIdx + 1, rkPath.Size() - SlashIdx));
|
||||
pSubdir->AddChild(Remaining, pEntry);
|
||||
if (pEntry)
|
||||
pSubdir->mResources.push_back(pEntry);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we have another valid child to add, return whether that operation completed successfully
|
||||
else if (!Remaining.IsEmpty() || pEntry)
|
||||
return pSubdir->AddChild(Remaining, pEntry);
|
||||
|
||||
// Otherwise, we're done, so just return true
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CVirtualDirectory::RemoveChildDirectory(CVirtualDirectory *pSubdir)
|
||||
|
@ -180,3 +220,32 @@ bool CVirtualDirectory::RemoveChildResource(CResourceEntry *pEntry)
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ************ STATIC ************
|
||||
bool CVirtualDirectory::IsValidDirectoryName(const TWideString& rkName)
|
||||
{
|
||||
return ( rkName != L"." &&
|
||||
rkName != L".." &&
|
||||
FileUtil::IsValidName(rkName, true) );
|
||||
}
|
||||
|
||||
bool CVirtualDirectory::IsValidDirectoryPath(TWideString Path)
|
||||
{
|
||||
// Entirely empty path is valid - this refers to root
|
||||
if (Path.IsEmpty())
|
||||
return true;
|
||||
|
||||
// One trailing slash is allowed, but will cause IsValidName to fail, so we remove it here
|
||||
if (Path.EndsWith(L'/') || Path.EndsWith(L'\\'))
|
||||
Path = Path.ChopBack(1);
|
||||
|
||||
TWideStringList Parts = Path.Split(L"/\\", true);
|
||||
|
||||
for (auto Iter = Parts.begin(); Iter != Parts.end(); Iter++)
|
||||
{
|
||||
if (!IsValidDirectoryName(*Iter))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -30,10 +30,13 @@ public:
|
|||
CVirtualDirectory* FindChildDirectory(const TWideString& rkName, bool AllowCreate);
|
||||
CResourceEntry* FindChildResource(const TWideString& rkPath);
|
||||
CResourceEntry* FindChildResource(const TWideString& rkName, EResType Type);
|
||||
void AddChild(const TWideString& rkPath, CResourceEntry *pEntry);
|
||||
bool AddChild(const TWideString& rkPath, CResourceEntry *pEntry);
|
||||
bool RemoveChildDirectory(CVirtualDirectory *pSubdir);
|
||||
bool RemoveChildResource(CResourceEntry *pEntry);
|
||||
|
||||
static bool IsValidDirectoryName(const TWideString& rkName);
|
||||
static bool IsValidDirectoryPath(TWideString Path);
|
||||
|
||||
// Accessors
|
||||
inline CVirtualDirectory* Parent() const { return mpParent; }
|
||||
inline bool IsRoot() const { return !mpParent; }
|
||||
|
|
|
@ -52,6 +52,18 @@ public:
|
|||
return new CDependencyTree();
|
||||
}
|
||||
|
||||
void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
|
||||
{
|
||||
for (u32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
|
||||
mTransitions[TransIdx].pTransition->GetUniquePrimitives(rPrimSet);
|
||||
|
||||
for (u32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
|
||||
mHalfTransitions[HalfIdx].pTransition->GetUniquePrimitives(rPrimSet);
|
||||
|
||||
if (mpDefaultTransition)
|
||||
mpDefaultTransition->GetUniquePrimitives(rPrimSet);
|
||||
}
|
||||
|
||||
void AddTransitionDependencies(CDependencyTree *pTree)
|
||||
{
|
||||
// Note: All CHAR animations must have been added to the tree before this function is run
|
||||
|
|
|
@ -174,6 +174,10 @@ void CResTypeInfo::CResTypeInfoFactory::InitTypes()
|
|||
CResTypeInfo *pType = new CResTypeInfo(eArea, "Area");
|
||||
AddExtension(pType, "MREA", ePrimeDemo, eReturns);
|
||||
}
|
||||
{
|
||||
CResTypeInfo *pType = new CResTypeInfo(eAudioAmplitudeData, "Audio Amplitude Data");
|
||||
AddExtension(pType, "CAAD", eCorruption, eCorruption);
|
||||
}
|
||||
{
|
||||
CResTypeInfo *pType = new CResTypeInfo(eAudioGroup, "Audio Group");
|
||||
AddExtension(pType, "AGSC", ePrimeDemo, eEchoes);
|
||||
|
@ -401,10 +405,6 @@ void CResTypeInfo::CResTypeInfoFactory::InitTypes()
|
|||
AddExtension(pType, "CTWK", ePrimeDemo, ePrime);
|
||||
pType->mCanHaveDependencies = false;
|
||||
}
|
||||
{
|
||||
CResTypeInfo *pType = new CResTypeInfo(eUnknown_CAAD, "CAAD");
|
||||
AddExtension(pType, "CAAD", eCorruption, eCorruption);
|
||||
}
|
||||
{
|
||||
CResTypeInfo *pType = new CResTypeInfo(eUserEvaluatorData, "User Evaluator Data");
|
||||
AddExtension(pType, "USRC", eCorruptionProto, eCorruption);
|
||||
|
|
|
@ -18,6 +18,7 @@ enum EResType
|
|||
eAreaSurfaceBounds,
|
||||
eAreaOctree,
|
||||
eAreaVisibilityTree,
|
||||
eAudioAmplitudeData,
|
||||
eAudioGroup,
|
||||
eAudioMacro,
|
||||
eAudioSample,
|
||||
|
@ -66,7 +67,6 @@ enum EResType
|
|||
eStringTable,
|
||||
eTexture,
|
||||
eTweak,
|
||||
eUnknown_CAAD,
|
||||
eUserEvaluatorData,
|
||||
eVideo,
|
||||
eWorld,
|
||||
|
|
|
@ -92,6 +92,7 @@ CAnimSet* CAnimSetLoader::LoadCorruptionCHAR(IInputStream& rCHAR)
|
|||
rChar.SoundEffects.push_back(SoundID);
|
||||
}
|
||||
|
||||
ProcessPrimitives();
|
||||
return pSet;
|
||||
}
|
||||
|
||||
|
@ -282,6 +283,14 @@ void CAnimSetLoader::ProcessPrimitives()
|
|||
for (u32 iTrans = 0; iTrans < pSet->mHalfTransitions.size(); iTrans++)
|
||||
pSet->mHalfTransitions[iTrans].pMetaTrans->GetUniquePrimitives(UniquePrimitives);
|
||||
|
||||
if (mGame == eCorruptionProto || mGame == eCorruption)
|
||||
{
|
||||
CSourceAnimData *pAnimData = (CSourceAnimData*) gpResourceStore->LoadResource( pSet->mCharacters[0].AnimDataID, "SAND" );
|
||||
|
||||
if (pAnimData)
|
||||
pAnimData->GetUniquePrimitives(UniquePrimitives);
|
||||
}
|
||||
|
||||
// Copy anim primitives into the animset
|
||||
for (auto Iter = UniquePrimitives.begin(); Iter != UniquePrimitives.end(); Iter++)
|
||||
{
|
||||
|
@ -292,9 +301,11 @@ void CAnimSetLoader::ProcessPrimitives()
|
|||
pSet->mAnimPrimitives.resize(ID + 1);
|
||||
|
||||
pSet->mAnimPrimitives[ID] = rkPrim;
|
||||
ASSERT(pSet->Animation(ID)->pMetaAnim->Type() == eMAT_Play);
|
||||
}
|
||||
|
||||
// Add used animation indices from the animset to the character's list
|
||||
if (mGame <= eEchoes)
|
||||
{
|
||||
// Add animations referenced by default transition
|
||||
if (pSet->mpDefaultTransition)
|
||||
{
|
||||
|
@ -372,6 +383,7 @@ void CAnimSetLoader::ProcessPrimitives()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ************ STATIC ************
|
||||
CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& rANCS, CResourceEntry *pEntry)
|
||||
|
|
Loading…
Reference in New Issue