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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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@@ -247,6 +247,9 @@ void CScriptNode::DrawSelection()
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CGraphics::sMVPBlock.ModelMatrix = Transform.ToMatrix4f();
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CGraphics::UpdateMVPBlock();
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CGraphics::sPixelBlock.TintColor = CColor::skWhite;
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CGraphics::UpdatePixelBlock();
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DrawRotationArrow();
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}
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