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CWorld: Eliminate sign conversion warnings
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@ -43,7 +43,9 @@ void CWorld::SetAreaLayerInfo(CGameArea *pArea)
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for (uint32 iLyr = 0; iLyr < pArea->NumScriptLayers(); iLyr++)
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{
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if (AreaInfo.Layers.size() <= iLyr) break;
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if (AreaInfo.Layers.size() <= iLyr)
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break;
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CScriptLayer *pLayer = pArea->ScriptLayer(iLyr);
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SArea::SLayer& rLayerInfo = AreaInfo.Layers[iLyr];
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@ -78,7 +80,7 @@ uint32 CWorld::AreaIndex(CAssetID AreaID) const
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return AreaIdx;
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}
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return -1;
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return UINT32_MAX;
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}
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// ************ SERIALIZATION ************
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