Added CDamageableTriggerExtra
This commit is contained in:
parent
1e00c60516
commit
9f7e304e41
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@ -10,12 +10,12 @@ CRayCollisionTester::~CRayCollisionTester()
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{
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}
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void CRayCollisionTester::AddNode(CSceneNode *pNode, u32 AssetIndex, float Distance)
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void CRayCollisionTester::AddNode(CSceneNode *pNode, u32 ComponentIndex, float Distance)
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{
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mBoxIntersectList.emplace_back(SRayIntersection());
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SRayIntersection& Intersection = mBoxIntersectList.back();
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Intersection.pNode = pNode;
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Intersection.AssetIndex = AssetIndex;
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Intersection.ComponentIndex = ComponentIndex;
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Intersection.Distance = Distance;
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}
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@ -55,7 +55,7 @@ SRayIntersection CRayCollisionTester::TestNodes(const SViewInfo& ViewInfo)
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// Otherwise, more intersection tests...
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CSceneNode *pNode = Intersection.pNode;
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SRayIntersection MidResult = pNode->RayNodeIntersectTest(mRay, Intersection.AssetIndex, ViewInfo);
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SRayIntersection MidResult = pNode->RayNodeIntersectTest(mRay, Intersection.ComponentIndex, ViewInfo);
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if (MidResult.Hit)
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{
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@ -9,11 +9,11 @@ struct SRayIntersection
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bool Hit;
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float Distance;
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CSceneNode *pNode;
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u32 AssetIndex;
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u32 ComponentIndex;
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SRayIntersection() {}
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SRayIntersection(bool _Hit, float _Distance, CSceneNode *_pNode, u32 _AssetIndex)
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: Hit(_Hit), Distance(_Distance), pNode(_pNode), AssetIndex(_AssetIndex) {}
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SRayIntersection(bool _Hit, float _Distance, CSceneNode *_pNode, u32 _ComponentIndex)
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: Hit(_Hit), Distance(_Distance), pNode(_pNode), ComponentIndex(_ComponentIndex) {}
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};
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#endif // SRAYINTERSECTION
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@ -292,7 +292,7 @@ SRayIntersection CSceneManager::SceneRayCast(const CRay& Ray, const SViewInfo& V
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for (u32 iNode = 0; iNode < vec.size(); iNode++)
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if (vec[iNode]->IsVisible())
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vec[iNode]->RayAABoxIntersectTest(Tester);
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vec[iNode]->RayAABoxIntersectTest(Tester, ViewInfo);
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}
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return Tester.TestNodes(ViewInfo);
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@ -157,7 +157,8 @@ SOURCES += \
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Scene/script/CScriptExtra.cpp \
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Scene/script/CSpacePirateExtra.cpp \
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Scene/script/CWaypointExtra.cpp \
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Scene/script/CDoorExtra.cpp
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Scene/script/CDoorExtra.cpp \
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Scene/script/CDamageableTriggerExtra.cpp
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HEADERS += \
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Common/AnimUtil.h \
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@ -330,7 +331,8 @@ HEADERS += \
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Scene/script/CPointOfInterestExtra.h \
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Scene/script/CSpacePirateExtra.h \
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Scene/script/CWaypointExtra.h \
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Scene/script/CDoorExtra.h
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Scene/script/CDoorExtra.h \
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Scene/script/CDamageableTriggerExtra.h
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FORMS += \
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UI/CStartWindow.ui \
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@ -324,6 +324,26 @@ void CMaterial::SetLightingEnabled(bool Enabled)
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mRecalcHash = true;
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}
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void CMaterial::SetNumPasses(u32 NumPasses)
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{
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if (NumPasses < mPasses.size())
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{
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for (u32 iPass = NumPasses; iPass < mPasses.size(); iPass++)
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delete mPasses[iPass];
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}
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u32 OldCount = mPasses.size();
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mPasses.resize(NumPasses);
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if (NumPasses > OldCount)
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{
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for (u32 iPass = OldCount; iPass < NumPasses; iPass++)
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mPasses[iPass] = new CMaterialPass(this);
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}
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mRecalcHash = true;
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}
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// ************ STATIC ************
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void CMaterial::KillCachedMaterial()
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{
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@ -104,6 +104,7 @@ public:
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void SetKonst(CColor& Konst, u32 KIndex);
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void SetIndTexture(CTexture *pTex);
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void SetLightingEnabled(bool Enabled);
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void SetNumPasses(u32 NumPasses);
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// Static
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static void KillCachedMaterial();
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@ -6,6 +6,7 @@
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CMaterialPass::CMaterialPass(CMaterial *pParent)
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{
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mPassType = "CUST";
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mSettings = eNoPassSettings;
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mpTexture = nullptr;
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mEnabled = true;
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mpParentMat = pParent;
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@ -18,6 +18,7 @@ class CMaterialPass
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public:
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enum EPassSettings
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{
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eNoPassSettings = 0x0,
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eEmissiveBloom = 0x4,
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eInvertOpacityMap = 0x10
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};
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@ -43,7 +43,7 @@ void CLightNode::Draw(ERenderOptions /*Options*/, int /*ComponentIndex*/, const
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pRenderer->DrawBoundingBox(mLight->GetColor(), AABB);*/
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}
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void CLightNode::RayAABoxIntersectTest(CRayCollisionTester &Tester)
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void CLightNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& /*ViewInfo*/)
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{
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CVector2f BillScale = BillboardScale();
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float ScaleXY = (BillScale.x > BillScale.y ? BillScale.x : BillScale.y);
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@ -60,7 +60,7 @@ SRayIntersection CLightNode::RayNodeIntersectTest(const CRay& Ray, u32 AssetID,
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// todo: come up with a better way to share this code between CScriptNode and CLightNode
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SRayIntersection out;
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out.pNode = this;
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out.AssetIndex = AssetID;
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out.ComponentIndex = AssetID;
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CTexture *pBillboard = CDrawUtil::GetLightTexture(mpLight->GetType());
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@ -12,7 +12,7 @@ public:
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ENodeType NodeType();
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
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void RayAABoxIntersectTest(CRayCollisionTester& Tester);
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void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
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SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
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CLight* Light();
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CVector2f BillboardScale();
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@ -66,7 +66,7 @@ void CModelNode::DrawSelection()
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mpModel->DrawWireframe(eNoRenderOptions, WireframeColor());
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}
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void CModelNode::RayAABoxIntersectTest(CRayCollisionTester &Tester)
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void CModelNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& /*ViewInfo*/)
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{
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if (!mpModel) return;
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@ -81,7 +81,7 @@ SRayIntersection CModelNode::RayNodeIntersectTest(const CRay &Ray, u32 AssetID,
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{
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SRayIntersection out;
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out.pNode = this;
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out.AssetIndex = AssetID;
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out.ComponentIndex = AssetID;
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CRay TransformedRay = Ray.Transformed(Transform().Inverse());
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ERenderOptions options = ViewInfo.pRenderer->RenderOptions();
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@ -19,7 +19,7 @@ public:
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virtual void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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virtual void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
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virtual void DrawSelection();
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virtual void RayAABoxIntersectTest(CRayCollisionTester &Tester);
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virtual void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
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virtual SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
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void SetModel(CModel *pModel);
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@ -15,7 +15,7 @@ public:
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return eRootNode;
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}
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inline void RayAABoxIntersectTest(CRayCollisionTester &) {}
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inline void RayAABoxIntersectTest(CRayCollisionTester&, const SViewInfo&) {}
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inline SRayIntersection RayNodeIntersectTest(const CRay &, u32, const SViewInfo&) {
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return SRayIntersection(false, 0.f, nullptr, 0);
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@ -57,7 +57,7 @@ void CSceneNode::DrawSelection()
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CDrawUtil::DrawWireCube(AABox(), CColor::skWhite);
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}
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void CSceneNode::RayAABoxIntersectTest(CRayCollisionTester& Tester)
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void CSceneNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& /*ViewInfo*/)
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{
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// Default implementation for virtual function
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std::pair<bool,float> result = AABox().IntersectsRay(Tester.Ray());
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@ -56,7 +56,7 @@ public:
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virtual TString PrefixedName() const;
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virtual void AddToRenderer(CRenderer* /*pRenderer*/, const SViewInfo& /*ViewInfo*/) {}
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virtual void DrawSelection();
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virtual void RayAABoxIntersectTest(CRayCollisionTester& Tester);
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virtual void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
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virtual SRayIntersection RayNodeIntersectTest(const CRay& Ray, u32 AssetID, const SViewInfo& ViewInfo) = 0;
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virtual bool IsVisible() const;
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virtual CColor TintColor(const SViewInfo& ViewInfo) const;
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@ -235,7 +235,7 @@ void CScriptNode::DrawSelection()
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}
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}
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void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester &Tester)
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void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo)
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{
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if (!mpInstance)
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return;
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@ -243,10 +243,18 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester &Tester)
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// Let script extra do ray check first
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if (mpExtra)
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{
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mpExtra->RayAABoxIntersectTest(Tester);
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mpExtra->RayAABoxIntersectTest(Tester, ViewInfo);
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// If the extra doesn't want us rendering, then don't do the ray test either
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if (!mpExtra->ShouldDrawNormalAssets()) return;
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if (!mpExtra->ShouldDrawNormalAssets())
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return;
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}
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// If we're in game mode, then check whether we're visible before proceeding with the ray test.
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if (ViewInfo.GameMode)
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{
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if (!mpInstance->IsActive() || !mpInstance->HasInGameModel())
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return;
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}
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// Otherwise, proceed with the ray test as normal...
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@ -283,17 +291,7 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& Ray, u32 AssetID,
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SRayIntersection out;
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out.pNode = this;
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out.AssetIndex = AssetID;
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// If we're in game mode, then check whether we're visible before proceeding with the ray test.
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if (ViewInfo.GameMode)
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{
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if (!mpInstance->IsActive() || !mpInstance->HasInGameModel())
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{
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out.Hit = false;
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return out;
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}
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}
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out.ComponentIndex = AssetID;
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if (options & eDrawObjects || ViewInfo.GameMode)
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{
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@ -31,7 +31,7 @@ public:
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
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void DrawSelection();
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void RayAABoxIntersectTest(CRayCollisionTester &Tester);
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void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
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SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
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bool IsVisible() const;
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CColor TintColor(const SViewInfo &ViewInfo) const;
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@ -69,7 +69,7 @@ void CStaticNode::DrawSelection()
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mpModel->DrawWireframe(eNoRenderOptions, WireframeColor());
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}
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void CStaticNode::RayAABoxIntersectTest(CRayCollisionTester &Tester)
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void CStaticNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& /*ViewInfo*/)
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{
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if ((!mpModel) || (mpModel->IsOccluder()))
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return;
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@ -93,7 +93,7 @@ SRayIntersection CStaticNode::RayNodeIntersectTest(const CRay &Ray, u32 AssetID,
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{
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SRayIntersection out;
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out.pNode = this;
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out.AssetIndex = AssetID;
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out.ComponentIndex = AssetID;
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CRay TransformedRay = Ray.Transformed(Transform().Inverse());
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ERenderOptions options = ViewInfo.pRenderer->RenderOptions();
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@ -14,7 +14,7 @@ public:
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
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void DrawSelection();
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void RayAABoxIntersectTest(CRayCollisionTester &Tester);
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void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
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SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
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};
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@ -0,0 +1,259 @@
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#include "CDamageableTriggerExtra.h"
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#include <Core/CDrawUtil.h>
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#include <Core/CRenderer.h>
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CDamageableTriggerExtra::CDamageableTriggerExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent)
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: CScriptExtra(pInstance, pScene, pParent)
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, mpRenderSideProp(nullptr)
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, mpMat(nullptr)
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{
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for (u32 iTex = 0; iTex < 3; iTex++)
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mpTextures[iTex] = nullptr;
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SetInheritance(true, false, false);
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CreateMaterial();
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CPropertyStruct *pBaseStruct = pInstance->Properties();
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// Fetch render side
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mpRenderSideProp = (CEnumProperty*) pBaseStruct->PropertyByIndex(0x5);
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if (mpRenderSideProp && mpRenderSideProp->Type() != eEnumProperty)
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mpRenderSideProp = nullptr;
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if (mpRenderSideProp) PropertyModified(mpRenderSideProp);
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// Fetch scale
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mpSizeProp = (CVector3Property*) pBaseStruct->PropertyByIndex(0x2);
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if (mpSizeProp && mpSizeProp->Type() != eVector3Property)
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mpSizeProp = nullptr;
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if (mpSizeProp) PropertyModified (mpSizeProp);
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// Fetch textures
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for (u32 iTex = 0; iTex < 3; iTex++)
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{
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mpTextureProps[iTex] = (CFileProperty*) pBaseStruct->PropertyByIndex(0x6 + iTex);
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if (mpTextureProps[iTex])
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{
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if (mpTextureProps[iTex]->Type() == eFileProperty)
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PropertyModified(mpTextureProps[iTex]);
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else
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mpTextureProps[iTex] = nullptr;
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}
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else
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mpTextures[iTex] = nullptr;
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}
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}
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CDamageableTriggerExtra::~CDamageableTriggerExtra()
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{
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delete mpMat;
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}
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void CDamageableTriggerExtra::CreateMaterial()
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{
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if (mpMat) delete mpMat;
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mpMat = new CMaterial(mGame, ePosition | eNormal | eTex0);
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// Most values/TEV setup were found from the executable + from graphics debuggers
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// Animation parameters are estimates from eyeballing the values ingame
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mpMat->SetBlendMode(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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mpMat->SetLightingEnabled(true);
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mpMat->SetOptions(CMaterial::eTransparent);
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mpMat->SetKonst(CColor((float) 1.f, 1.f, 1.f, 51.f / 255), 0);
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mpMat->SetNumPasses(3);
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CMaterialPass *pPassA = mpMat->Pass(0);
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pPassA->SetKColorSel(eKonst0_RGB);
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pPassA->SetTexCoordSource(4);
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pPassA->SetTexture(mpTextures[0]);
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pPassA->SetColorInputs(eZeroRGB, eTextureRGB, eKonstRGB, eZeroRGB);
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pPassA->SetAnimMode(eUVScroll);
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pPassA->SetAnimParam(3, -0.48f);
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CMaterialPass *pPassB = mpMat->Pass(1);
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pPassB->SetTexCoordSource(4);
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pPassB->SetTexture(mpTextures[1]);
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pPassB->SetColorInputs(eZeroRGB, eTextureRGB, ePrevRGB, eZeroRGB);
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pPassB->SetAnimMode(eUVScroll);
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pPassB->SetAnimParam(2, 0.25f);
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pPassB->SetAnimParam(3, -0.3f);
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CMaterialPass *pPassC = mpMat->Pass(2);
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pPassC->SetTexCoordSource(4);
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pPassC->SetTexture(mpTextures[2]);
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pPassC->SetRasSel(eRasColor0A0);
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pPassC->SetKAlphaSel(eKonst0_A);
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pPassC->SetColorInputs(eZeroRGB, eTextureRGB, eOneRGB, ePrevRGB);
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pPassC->SetAlphaInputs(eZeroAlpha, eZeroAlpha, eZeroAlpha, eKonstAlpha);
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pPassC->SetAnimMode(eUVScroll);
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pPassC->SetAnimParam(3, -0.16f);
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}
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void CDamageableTriggerExtra::UpdatePlaneTransform()
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{
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CVector3f Extent = mPlaneSize / 2.f;
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switch (mRenderSide)
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{
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case eNorth:
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case eSouth:
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{
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float Scalar = (mRenderSide == eNorth ? 1.f : -1.f);
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mPosition = CVector3f(0.f, Extent.y * Scalar, 0.f);
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mRotation = CQuaternion::FromEuler(CVector3f(90.f * Scalar, 0.f, 0.f));
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mScale = CVector3f(Extent.x, Extent.z, 0.f);
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mCoordScale = mPlaneSize.xz();
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break;
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}
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case eWest:
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case eEast:
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{
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float Scalar = (mRenderSide == eWest ? 1.f : -1.f);
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mPosition = CVector3f(-Extent.x * Scalar, 0.f, 0.f);
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mRotation = CQuaternion::FromEuler(CVector3f(0.f, 90.f * Scalar, 0.f));
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mScale = CVector3f(Extent.z, Extent.y, 0.f);
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mCoordScale = -mPlaneSize.yz();
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break;
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}
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case eUp:
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case eDown:
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{
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float Scalar = (mRenderSide == eUp ? 1.f : -1.f);
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float RotAngle = (mRenderSide == eUp ? 180.f : 0.f);
|
||||
|
||||
mPosition = CVector3f(0.f, 0.f, Extent.z * Scalar);
|
||||
mRotation = CQuaternion::FromEuler(CVector3f(0.f, RotAngle, 0.f));
|
||||
mScale = CVector3f(Extent.x, Extent.y, 0.f);
|
||||
mCoordScale = -mPlaneSize.xy();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (mRenderSide == eNoRender)
|
||||
mLocalAABox = CAABox::skZero;
|
||||
else
|
||||
mLocalAABox = CAABox(CVector3f(-1.f, -1.f, 0.f), CVector3f(1.f, 1.f, 0.f));
|
||||
|
||||
MarkTransformChanged();
|
||||
}
|
||||
|
||||
void CDamageableTriggerExtra::PropertyModified(CPropertyBase *pProperty)
|
||||
{
|
||||
if (pProperty == mpRenderSideProp)
|
||||
{
|
||||
mRenderSide = (ERenderSide) mpRenderSideProp->Get();
|
||||
UpdatePlaneTransform();
|
||||
}
|
||||
|
||||
else if (pProperty == mpSizeProp)
|
||||
{
|
||||
mPlaneSize = mpSizeProp->Get();
|
||||
UpdatePlaneTransform();
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
for (u32 iTex = 0; iTex < 3; iTex++)
|
||||
{
|
||||
if (pProperty == mpTextureProps[iTex])
|
||||
{
|
||||
mpTextures[iTex] = (CTexture*) mpTextureProps[iTex]->Get();
|
||||
|
||||
if (mpTextures[iTex] && mpTextures[iTex]->Type() != eTexture)
|
||||
mpTextures[iTex] = nullptr;
|
||||
|
||||
mpMat->Pass(iTex)->SetTexture(mpTextures[iTex]);
|
||||
mTextureTokens[iTex] = CToken(mpTextures[iTex]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CDamageableTriggerExtra::ShouldDrawNormalAssets()
|
||||
{
|
||||
return (mRenderSide == eNoRender);
|
||||
}
|
||||
|
||||
void CDamageableTriggerExtra::AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
|
||||
{
|
||||
if (ViewInfo.GameMode && !mpInstance->IsActive())
|
||||
return;
|
||||
|
||||
if (mRenderSide != eNoRender)
|
||||
{
|
||||
if (ViewInfo.ViewFrustum.BoxInFrustum(AABox()))
|
||||
pRenderer->AddTransparentMesh(this, -1, AABox(), eDrawMesh);
|
||||
if (mpParent->IsSelected())
|
||||
pRenderer->AddOpaqueMesh(this, -1, AABox(), eDrawSelection);
|
||||
}
|
||||
}
|
||||
|
||||
void CDamageableTriggerExtra::Draw(ERenderOptions Options, int /*ComponentIndex*/, const SViewInfo& ViewInfo)
|
||||
{
|
||||
LoadModelMatrix();
|
||||
CGraphics::sPixelBlock.TintColor = mpParent->TintColor(ViewInfo).ToVector4f();
|
||||
mpMat->SetCurrent(Options);
|
||||
|
||||
CVector2f TexUL(0.f, mCoordScale.y / 4.5f);
|
||||
CVector2f TexUR(mCoordScale.x / 5.f, mCoordScale.y / 4.5f);
|
||||
CVector2f TexBR(mCoordScale.x / 5.f, 0.f);
|
||||
CVector2f TexBL(0.f, 0.f);
|
||||
CDrawUtil::DrawSquare(TexUL, TexUR, TexBR, TexBL);
|
||||
}
|
||||
|
||||
void CDamageableTriggerExtra::DrawSelection()
|
||||
{
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
LoadModelMatrix();
|
||||
CDrawUtil::UseColorShader(WireframeColor());
|
||||
CDrawUtil::DrawSquare();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
void CDamageableTriggerExtra::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo)
|
||||
{
|
||||
if (mRenderSide == eNoRender) return;
|
||||
if (ViewInfo.GameMode && !mpInstance->IsActive()) return;
|
||||
|
||||
const CRay& Ray = Tester.Ray();
|
||||
|
||||
if (ViewInfo.pRenderer->RenderOptions() & eEnableBackfaceCull)
|
||||
{
|
||||
// We're guaranteed to be axis-aligned, so we can take advantage of that
|
||||
// to perform a very simple backface check.
|
||||
switch (mRenderSide)
|
||||
{
|
||||
case eNorth: if (Ray.Origin().y > AbsolutePosition().y) return; break;
|
||||
case eSouth: if (Ray.Origin().y < AbsolutePosition().y) return; break;
|
||||
case eWest: if (Ray.Origin().x < AbsolutePosition().x) return; break;
|
||||
case eEast: if (Ray.Origin().x > AbsolutePosition().x) return; break;
|
||||
case eUp: if (Ray.Origin().z > AbsolutePosition().z) return; break;
|
||||
case eDown: if (Ray.Origin().z < AbsolutePosition().z) return; break;
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<bool,float> Result = AABox().IntersectsRay(Ray);
|
||||
|
||||
if (Result.first)
|
||||
Tester.AddNode(this, -1, Result.second);
|
||||
}
|
||||
|
||||
SRayIntersection CDamageableTriggerExtra::RayNodeIntersectTest(const CRay& Ray, u32 /*ComponentIndex*/, const SViewInfo& /*ViewInfo*/)
|
||||
{
|
||||
// The bounding box and all other tests already passed in RayAABoxIntersectTest, so we
|
||||
// already know that we have a positive. We just need the distance again.
|
||||
std::pair<bool,float> Result = AABox().IntersectsRay(Ray);
|
||||
return SRayIntersection(true, Result.second, mpParent, -1);
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
#ifndef CDAMAGEABLETRIGGEREXTRA_H
|
||||
#define CDAMAGEABLETRIGGEREXTRA_H
|
||||
|
||||
#include "CScriptExtra.h"
|
||||
|
||||
class CDamageableTriggerExtra : public CScriptExtra
|
||||
{
|
||||
// Render fluid planes for doors in MP1
|
||||
enum ERenderSide
|
||||
{
|
||||
eNoRender = 0,
|
||||
eNorth = 1,
|
||||
eSouth = 2,
|
||||
eWest = 3,
|
||||
eEast = 4,
|
||||
eUp = 5,
|
||||
eDown = 6
|
||||
};
|
||||
|
||||
CVector3Property *mpSizeProp;
|
||||
CEnumProperty *mpRenderSideProp;
|
||||
CFileProperty *mpTextureProps[3];
|
||||
|
||||
CVector3f mPlaneSize;
|
||||
ERenderSide mRenderSide;
|
||||
CTexture *mpTextures[3];
|
||||
CToken mTextureTokens[3];
|
||||
|
||||
CMaterial *mpMat;
|
||||
CVector2f mCoordScale;
|
||||
|
||||
public:
|
||||
explicit CDamageableTriggerExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0);
|
||||
~CDamageableTriggerExtra();
|
||||
void CreateMaterial();
|
||||
void UpdatePlaneTransform();
|
||||
void PropertyModified(CPropertyBase *pProperty);
|
||||
bool ShouldDrawNormalAssets();
|
||||
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
|
||||
void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
|
||||
void DrawSelection();
|
||||
void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
|
||||
SRayIntersection RayNodeIntersectTest(const CRay& Ray, u32 ComponentIndex, const SViewInfo& ViewInfo);
|
||||
};
|
||||
|
||||
#endif // CDAMAGEABLETRIGGEREXTRA_H
|
|
@ -47,6 +47,7 @@ void CDoorExtra::PropertyModified(CPropertyBase *pProperty)
|
|||
void CDoorExtra::AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
|
||||
{
|
||||
if (!mpShieldModel) return;
|
||||
if (ViewInfo.GameMode && !mpInstance->IsActive()) return;
|
||||
|
||||
if (mpParent->IsVisible() && ViewInfo.ViewFrustum.BoxInFrustum(AABox()))
|
||||
{
|
||||
|
@ -90,9 +91,10 @@ void CDoorExtra::DrawSelection()
|
|||
mpShieldModel->DrawWireframe(eNoRenderOptions, mpParent->WireframeColor());
|
||||
}
|
||||
|
||||
void CDoorExtra::RayAABoxIntersectTest(CRayCollisionTester& Tester)
|
||||
void CDoorExtra::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo)
|
||||
{
|
||||
if (!mpShieldModel) return;
|
||||
if (ViewInfo.GameMode && !mpInstance->IsActive()) return;
|
||||
|
||||
const CRay& Ray = Tester.Ray();
|
||||
std::pair<bool,float> BoxResult = AABox().IntersectsRay(Ray);
|
||||
|
@ -107,7 +109,7 @@ SRayIntersection CDoorExtra::RayNodeIntersectTest(const CRay &Ray, u32 AssetID,
|
|||
|
||||
SRayIntersection out;
|
||||
out.pNode = mpParent;
|
||||
out.AssetIndex = AssetID;
|
||||
out.ComponentIndex = AssetID;
|
||||
|
||||
CRay TransformedRay = Ray.Transformed(Transform().Inverse());
|
||||
std::pair<bool,float> Result = mpShieldModel->GetSurface(AssetID)->IntersectsRay(TransformedRay, ((Options & eEnableBackfaceCull) == 0));
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
|
||||
void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
|
||||
void DrawSelection();
|
||||
void RayAABoxIntersectTest(CRayCollisionTester &Tester);
|
||||
void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
|
||||
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
|
||||
};
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "CScriptExtra.h"
|
||||
|
||||
#include "CWaypointExtra.h"
|
||||
#include "CDamageableTriggerExtra.h"
|
||||
#include "CSpacePirateExtra.h"
|
||||
#include "CPointOfInterestExtra.h"
|
||||
#include "CDoorExtra.h"
|
||||
|
@ -25,6 +26,10 @@ CScriptExtra* CScriptExtra::CreateExtra(CScriptNode *pNode)
|
|||
pExtra = new CWaypointExtra(pObj, pNode->Scene(), pNode);
|
||||
break;
|
||||
|
||||
case 0x1A: // DamageableTrigger (MP1)
|
||||
pExtra = new CDamageableTriggerExtra(pObj, pNode->Scene(), pNode);
|
||||
break;
|
||||
|
||||
case 0x24: // SpacePirate (MP1)
|
||||
pExtra = new CSpacePirateExtra(pObj, pNode->Scene(), pNode);
|
||||
break;
|
||||
|
|
|
@ -36,6 +36,7 @@ public:
|
|||
out.Hit = false;
|
||||
return out;
|
||||
}
|
||||
virtual CColor WireframeColor() const { return mpParent->WireframeColor(); }
|
||||
|
||||
// Virtual CScriptExtra functions
|
||||
virtual void InstanceTransformed() {}
|
||||
|
|
Loading…
Reference in New Issue