Added support for tracking event character indices in the dependency tree

This commit is contained in:
parax0
2016-10-21 18:16:57 -06:00
parent 10c87779b3
commit a18655da00
16 changed files with 279 additions and 99 deletions

View File

@@ -42,6 +42,14 @@ void CDependencyTree::AddDependency(CResource *pRes, bool AvoidDuplicates /*= tr
AddDependency(pRes->ID(), AvoidDuplicates);
}
void CDependencyTree::AddEventDependency(const CAssetID& rkID, u32 CharIndex)
{
// Note: No duplicate check because there might be multiple events using the same asset ID with different character indices
if (!rkID.IsValid()) return;
CAnimEventDependency *pDepend = new CAnimEventDependency(rkID, CharIndex);
mChildren.push_back(pDepend);
}
void CDependencyTree::AddDependency(const CAssetID& rkID, bool AvoidDuplicates /*= true*/)
{
if (!rkID.IsValid() || (AvoidDuplicates && HasDependency(rkID))) return;
@@ -172,6 +180,18 @@ void CScriptInstanceDependency::ParseStructDependencies(CScriptInstanceDependenc
}
}
// ************ CAnimEventDependency ************
EDependencyNodeType CAnimEventDependency::Type() const
{
return eDNT_AnimEvent;
}
void CAnimEventDependency::Serialize(IArchive& rArc)
{
CResourceDependency::Serialize(rArc);
rArc << SERIAL("CharacterIndex", mCharIndex);
}
// ************ CAnimSetDependencyTree ************
EDependencyNodeType CAnimSetDependencyTree::Type() const
{

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@@ -19,6 +19,7 @@ enum EDependencyNodeType
eDNT_ScriptInstance = FOURCC_CONSTEXPR('S', 'C', 'I', 'N'),
eDNT_ScriptProperty = FOURCC_CONSTEXPR('S', 'C', 'P', 'R'),
eDNT_CharacterProperty = FOURCC_CONSTEXPR('C', 'R', 'P', 'R'),
eDNT_AnimEvent = FOURCC_CONSTEXPR('E', 'V', 'N', 'T'),
eDNT_AnimSet = FOURCC_CONSTEXPR('A', 'N', 'C', 'S'),
eDNT_Area = FOURCC_CONSTEXPR('A', 'R', 'E', 'A'),
};
@@ -55,6 +56,7 @@ public:
void AddDependency(const CAssetID& rkID, bool AvoidDuplicates = true);
void AddDependency(CResource *pRes, bool AvoidDuplicates = true);
void AddEventDependency(const CAssetID& rkID, u32 CharIndex);
// Accessors
inline void SetID(const CAssetID& rkID) { mRootID = rkID; }
@@ -145,6 +147,24 @@ protected:
static void ParseStructDependencies(CScriptInstanceDependency *pTree, CPropertyStruct *pStruct);
};
// Node representing an animation event.
class CAnimEventDependency : public CResourceDependency
{
protected:
u32 mCharIndex;
public:
CAnimEventDependency() : CResourceDependency() {}
CAnimEventDependency(const CAssetID& rkID, u32 CharIndex)
: CResourceDependency(rkID), mCharIndex(CharIndex) {}
virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc);
// Accessors
inline u32 CharIndex() const { return mCharIndex; }
};
// Node representing an animset resource; allows for lookup of dependencies of a particular character in the set.
class CAnimSetDependencyTree : public CDependencyTree
{
@@ -200,9 +220,10 @@ public:
case eDNT_ScriptInstance: return new CScriptInstanceDependency;
case eDNT_ScriptProperty: return new CPropertyDependency;
case eDNT_CharacterProperty: return new CCharPropertyDependency;
case eDNT_AnimEvent: return new CAnimEventDependency;
case eDNT_AnimSet: return new CAnimSetDependencyTree;
case eDNT_Area: return new CAreaDependencyTree;
default: return nullptr;
default: ASSERT(false); return nullptr;
}
}
};

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@@ -108,7 +108,11 @@ void CResourceStore::LoadResourceDatabase()
mpDatabaseRoot = new CVirtualDirectory();
CXMLReader Reader(Path);
if (!mpProj) mGame = Reader.Game();
if (mpProj)
ASSERT(mpProj->Game() == Reader.Game());
mGame = Reader.Game();
SerializeResourceDatabase(Reader);
LoadCacheFile();
}

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@@ -200,10 +200,7 @@ void CPackageDependencyListBuilder::AddDependency(CResourceEntry *pCurEntry, con
mAreaUsedAssets.clear();
mCurrentAreaHasDuplicates = false;
if (!mEnableDuplicates)
mCurrentAreaHasDuplicates = false;
else
if (mEnableDuplicates)
{
for (u32 iArea = 0; iArea < mpWorld->NumAreas(); iArea++)
{
@@ -216,10 +213,18 @@ void CPackageDependencyListBuilder::AddDependency(CResourceEntry *pCurEntry, con
}
}
// Animset - keep track of the current animset ID
else if (ResType == eAnimSet)
mCurrentAnimSetID = rkID;
// Evaluate dependencies of this entry
CDependencyTree *pTree = pEntry->Dependencies();
EvaluateDependencyNode(pEntry, pTree, rOut);
rOut.push_back(rkID);
// Revert current animset ID
if (ResType == eAnimSet)
mCurrentAnimSetID = CAssetID::InvalidID(mGame);
}
void CPackageDependencyListBuilder::EvaluateDependencyNode(CResourceEntry *pCurEntry, IDependencyNode *pNode, std::list<CAssetID>& rOut)
@@ -262,6 +267,15 @@ void CPackageDependencyListBuilder::EvaluateDependencyNode(CResourceEntry *pCurE
AddDependency(pCurEntry, pDep->ID(), rOut);
}
else if (Type == eDNT_AnimEvent)
{
CAnimEventDependency *pDep = static_cast<CAnimEventDependency*>(pNode);
u32 CharIndex = pDep->CharIndex();
if (CharIndex == -1 || mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, CharIndex))
AddDependency(pCurEntry, pDep->ID(), rOut);
}
else
{
if (Type == eDNT_ScriptInstance)
@@ -372,6 +386,8 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
// For animsets, only add used character indices
if (ResType == eAnimSet && mGame <= eEchoes)
{
mCurrentAnimSetID = rkID;
// Add base dependencies first, then character-specific ones
CAnimSetDependencyTree *pTree = static_cast<CAnimSetDependencyTree*>(pEntry->Dependencies());
u32 BaseEndIdx = (pTree->NumCharacters() > 0 ? pTree->CharacterOffset(0) : pTree->NumChildren());
@@ -379,8 +395,20 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
for (u32 iDep = 0; iDep < BaseEndIdx; iDep++)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_ResourceDependency);
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
EDependencyNodeType Type = pDep->Type();
ASSERT(Type == eDNT_ResourceDependency || Type == eDNT_AnimEvent);
if (Type == eDNT_ResourceDependency)
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
else
{
CAnimEventDependency *pEvent = static_cast<CAnimEventDependency*>(pDep);
u32 CharIdx = pEvent->CharIndex();
if (CharIdx == -1 || mCharacterUsageMap.IsCharacterUsed(rkID, CharIdx))
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
}
for (u32 iChar = 0; iChar < pTree->NumCharacters(); iChar++)
@@ -400,6 +428,24 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
}
mCurrentAnimSetID = CAssetID::InvalidID(mGame);
}
// For EVNT, only add events for used character indices
else if (ResType == eAnimEventData)
{
CDependencyTree *pTree = pEntry->Dependencies();
for (u32 iDep = 0; iDep < pTree->NumChildren(); iDep++)
{
CAnimEventDependency *pDep = static_cast<CAnimEventDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_AnimEvent);
u32 CharIdx = pDep->CharIndex();
if (CharIdx == -1 || mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, CharIdx))
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
}
// For other resource types (except SCAN and DGRP), evaluate all sub-dependencies

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@@ -34,6 +34,7 @@ class CPackageDependencyListBuilder
CPackage *mpPackage;
EGame mGame;
TResPtr<CWorld> mpWorld;
CAssetID mCurrentAnimSetID;
CCharacterUsageMap mCharacterUsageMap;
std::set<CAssetID> mPackageUsedAssets;
std::set<CAssetID> mAreaUsedAssets;
@@ -59,6 +60,7 @@ class CAreaDependencyListBuilder
{
CResourceEntry *mpAreaEntry;
EGame mGame;
CAssetID mCurrentAnimSetID;
CCharacterUsageMap mCharacterUsageMap;
std::set<CAssetID> mBaseUsedAssets;
std::set<CAssetID> mLayerUsedAssets;