mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 18:59:12 +00:00
Rewrote SCAN asset handling + loading
This commit is contained in:
@@ -3,8 +3,8 @@
|
||||
#include "CWorldEditor.h"
|
||||
#include "Editor/UICommon.h"
|
||||
|
||||
#include <Core/Resource/CScan.h>
|
||||
#include <Core/Resource/Cooker/CPoiToWorldCooker.h>
|
||||
#include <Core/Resource/Scan/CScan.h>
|
||||
#include <Core/Resource/Script/CGameTemplate.h>
|
||||
#include <Core/Resource/Script/NGameList.h>
|
||||
#include <Core/ScriptExtra/CPointOfInterestExtra.h>
|
||||
@@ -171,7 +171,7 @@ bool CPoiMapSidebar::IsImportant(const QModelIndex& rkIndex)
|
||||
TResPtr<CScan> pScan = static_cast<CPointOfInterestExtra*>(pPOI->Extra())->GetScan();
|
||||
|
||||
if (pScan)
|
||||
Important = pScan->IsImportant();
|
||||
Important = pScan->IsCriticalPropertyRef();
|
||||
|
||||
return Important;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user