Rewrote SCAN asset handling + loading

This commit is contained in:
Aruki
2019-01-12 21:28:04 -08:00
parent a174548750
commit a1d94cc58f
37 changed files with 342 additions and 1296 deletions

View File

@@ -3,8 +3,8 @@
#include "CWorldEditor.h"
#include "Editor/UICommon.h"
#include <Core/Resource/CScan.h>
#include <Core/Resource/Cooker/CPoiToWorldCooker.h>
#include <Core/Resource/Scan/CScan.h>
#include <Core/Resource/Script/CGameTemplate.h>
#include <Core/Resource/Script/NGameList.h>
#include <Core/ScriptExtra/CPointOfInterestExtra.h>
@@ -171,7 +171,7 @@ bool CPoiMapSidebar::IsImportant(const QModelIndex& rkIndex)
TResPtr<CScan> pScan = static_cast<CPointOfInterestExtra*>(pPOI->Extra())->GetScan();
if (pScan)
Important = pScan->IsImportant();
Important = pScan->IsCriticalPropertyRef();
return Important;
}