Committing a couple things that should've been in the last commit
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@ -201,7 +201,7 @@ void CScene::ClearScene()
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void CScene::AddSceneToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
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{
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// Override show flags in game mode
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FShowFlags ShowFlags = (ViewInfo.GameMode ? gGameModeShowFlags : ViewInfo.ShowFlags);
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FShowFlags ShowFlags = (ViewInfo.GameMode ? gkGameModeShowFlags : ViewInfo.ShowFlags);
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for (auto it = mNodes.begin(); it != mNodes.end(); it++)
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{
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@ -218,7 +218,7 @@ void CScene::AddSceneToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
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SRayIntersection CScene::SceneRayCast(const CRay& Ray, const SViewInfo& ViewInfo)
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{
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FShowFlags ShowFlags = (ViewInfo.GameMode ? gGameModeShowFlags : ViewInfo.ShowFlags);
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FShowFlags ShowFlags = (ViewInfo.GameMode ? gkGameModeShowFlags : ViewInfo.ShowFlags);
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CRayCollisionTester Tester(Ray);
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for (auto it = mNodes.begin(); it != mNodes.end(); it++)
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@ -31,11 +31,7 @@ public:
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CSceneViewport(QWidget *pParent = 0);
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~CSceneViewport();
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void SetScene(INodeEditor *pEditor, CScene *pScene);
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<<<<<<< Updated upstream
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void SetSkyEnabled(bool b);
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=======
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void SetShowFlag(EShowFlag Flag, bool Visible);
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>>>>>>> Stashed changes
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CRenderer* Renderer();
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CSceneNode* HoverNode();
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CVector3f HoverPoint();
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