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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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@@ -191,6 +191,8 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
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{
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glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ZERO);
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glDepthMask(GL_TRUE);
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CGraphics::UpdateVertexBlock();
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CGraphics::UpdatePixelBlock();
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CDrawUtil::DrawShadedCube(CColor::skTransparentPurple * TintColor(ViewInfo));
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}
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}
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