NPropertyMap: Make use of ranged for where applicable
While we're at it, we can tidy up a few other things like linkage
This commit is contained in:
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6799e40ef5
commit
a54bd900c0
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@ -6,7 +6,8 @@
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/** NPropertyMap: Namespace for property ID -> name mappings */
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namespace NPropertyMap
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{
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namespace
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{
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/** Path to the property map file */
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const char* gpkLegacyMapPath = "templates/PropertyMapLegacy.xml";
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const char* gpkMapPath = "templates/PropertyMap.xml";
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@ -27,10 +28,10 @@ bool gMapIsLoaded = false;
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std::unordered_map<uint32, TString> gHashToTypeName;
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/** Register a hash -> name mapping */
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inline void RegisterTypeName(uint32 TypeHash, TString TypeName)
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void RegisterTypeName(uint32 TypeHash, TString TypeName)
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{
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ASSERT( !TypeName.IsEmpty() );
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ASSERT( TypeName != "Unknown" );
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ASSERT(!TypeName.IsEmpty());
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ASSERT(TypeName != "Unknown");
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gHashToTypeName.emplace( std::make_pair<uint32, TString>(std::move(TypeHash), std::move(TypeName)) );
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}
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@ -90,7 +91,7 @@ struct SNameKey
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/** Hasher for name keys for use in std::unordered_map */
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struct KeyHash
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{
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inline size_t operator()(const SNameKey& kKey) const
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size_t operator()(const SNameKey& kKey) const noexcept
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{
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return std::hash<uint64>()(kKey.Key);
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}
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@ -133,22 +134,23 @@ SNameKey CreateKey(IProperty* pProperty)
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{
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SNameKey Key;
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Key.ID = pProperty->ID();
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Key.TypeHash = CCRC32::StaticHashString( pProperty->HashableTypeName() );
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Key.TypeHash = CCRC32::StaticHashString(pProperty->HashableTypeName());
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return Key;
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}
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SNameKey CreateKey(uint32 ID, const char* pkTypeName)
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{
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return SNameKey( CCRC32::StaticHashString(pkTypeName), ID );
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return SNameKey(CCRC32::StaticHashString(pkTypeName), ID);
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}
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} // Anonymous namespace
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/** Loads property names into memory */
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void LoadMap()
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{
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ASSERT( !gMapIsLoaded );
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ASSERT(!gMapIsLoaded);
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debugf("Loading property map");
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if ( gkUseLegacyMapForNameLookups )
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if (gkUseLegacyMapForNameLookups)
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{
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CXMLReader Reader(gDataDir + gpkLegacyMapPath);
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ASSERT(Reader.IsValid());
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@ -161,42 +163,43 @@ void LoadMap()
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Reader << SerialParameter("PropertyMap", gNameMap, SH_HexDisplay);
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// Iterate over the map and set up the valid flags
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for (auto Iter = gNameMap.begin(); Iter != gNameMap.end(); Iter++)
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for (auto& [key, value] : gNameMap)
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{
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const SNameKey& kKey = Iter->first;
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SNameValue& Value = Iter->second;
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Value.IsValid = (CalculatePropertyID(*Value.Name, *gHashToTypeName[kKey.TypeHash]) == kKey.ID);
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value.IsValid = CalculatePropertyID(*value.Name, *gHashToTypeName[key.TypeHash]) == key.ID;
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}
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}
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gMapIsLoaded = true;
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}
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inline void ConditionalLoadMap()
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static void ConditionalLoadMap()
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{
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if( !gMapIsLoaded )
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if (!gMapIsLoaded)
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{
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LoadMap();
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}
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}
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/** Saves property names back out to the template file */
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void SaveMap(bool Force /*= false*/)
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void SaveMap(bool Force)
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{
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if( !gMapIsLoaded )
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if (!gMapIsLoaded)
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{
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if (Force)
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{
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LoadMap();
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}
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else return;
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else
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{
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return;
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}
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}
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debugf("Saving property map");
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if( gMapIsDirty || Force )
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if (gMapIsDirty || Force)
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{
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if( gkUseLegacyMapForUpdates )
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if (gkUseLegacyMapForUpdates)
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{
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CXMLWriter Writer(gDataDir + gpkLegacyMapPath, "PropertyMap");
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ASSERT(Writer.IsValid());
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@ -208,7 +211,7 @@ void SaveMap(bool Force /*= false*/)
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// This mostly occurs when type names are changed - unneeded pairings with the old type can be left in the map
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NGameList::LoadAllGameTemplates();
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for (auto Iter = gNameMap.begin(); Iter != gNameMap.end(); Iter++)
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for (auto Iter = gNameMap.begin(); Iter != gNameMap.end(); ++Iter)
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{
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SNameValue& Value = Iter->second;
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@ -234,14 +237,14 @@ const char* GetPropertyName(IProperty* pInProperty)
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if (gkUseLegacyMapForNameLookups)
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{
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auto MapFind = gLegacyNameMap.find( pInProperty->ID() );
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return (MapFind == gLegacyNameMap.end() ? "Unknown" : *MapFind->second);
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const auto MapFind = gLegacyNameMap.find(pInProperty->ID());
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return MapFind == gLegacyNameMap.cend() ? "Unknown" : *MapFind->second;
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}
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else
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{
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SNameKey Key = CreateKey(pInProperty);
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auto MapFind = gNameMap.find(Key);
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return (MapFind == gNameMap.end() ? "Unknown" : *MapFind->second.Name);
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const SNameKey Key = CreateKey(pInProperty);
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const auto MapFind = gNameMap.find(Key);
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return MapFind == gNameMap.end() ? "Unknown" : *MapFind->second.Name;
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}
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}
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@ -253,9 +256,9 @@ const char* GetPropertyName(uint32 ID, const char* pkTypeName)
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// Does not support legacy map
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ConditionalLoadMap();
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SNameKey Key = CreateKey(ID, pkTypeName);
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auto MapFind = gNameMap.find(Key);
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return MapFind == gNameMap.end() ? "Unknown" : *MapFind->second.Name;
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const SNameKey Key = CreateKey(ID, pkTypeName);
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const auto MapFind = gNameMap.find(Key);
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return MapFind == gNameMap.cend() ? "Unknown" : *MapFind->second.Name;
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}
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/** Calculate the property ID of a given name/type. */
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@ -270,10 +273,10 @@ uint32 CalculatePropertyID(const char* pkName, const char* pkTypeName)
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/** Returns whether the specified ID is in the map. */
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bool IsValidPropertyID(uint32 ID, const char* pkTypeName, bool* pOutIsValid /*= nullptr*/)
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{
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SNameKey Key = CreateKey(ID, pkTypeName);
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auto MapFind = gNameMap.find(Key);
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const SNameKey Key = CreateKey(ID, pkTypeName);
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const auto MapFind = gNameMap.find(Key);
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if (MapFind != gNameMap.end())
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if (MapFind != gNameMap.cend())
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{
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if (pOutIsValid != nullptr)
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{
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@ -282,49 +285,49 @@ bool IsValidPropertyID(uint32 ID, const char* pkTypeName, bool* pOutIsValid /*=
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}
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return true;
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}
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else return false;
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return false;
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}
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/** Retrieves a list of all properties that match the requested property ID. */
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void RetrievePropertiesWithID(uint32 ID, const char* pkTypeName, std::vector<IProperty*>& OutList)
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{
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SNameKey Key = CreateKey(ID, pkTypeName);
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auto MapFind = gNameMap.find(Key);
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const SNameKey Key = CreateKey(ID, pkTypeName);
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const auto MapFind = gNameMap.find(Key);
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if (MapFind != gNameMap.end())
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if (MapFind == gNameMap.cend())
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return;
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SNameValue& Value = MapFind->second;
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OutList.reserve(Value.PropertyList.size());
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for (auto* property : Value.PropertyList)
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{
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SNameValue& Value = MapFind->second;
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OutList.reserve(Value.PropertyList.size());
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for (auto Iter = Value.PropertyList.begin(); Iter != Value.PropertyList.end(); Iter++)
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{
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OutList.push_back(*Iter);
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}
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OutList.push_back(property);
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}
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}
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/** Retrieves a list of all XML templates that contain a given property ID. */
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void RetrieveXMLsWithProperty(uint32 ID, const char* pkTypeName, std::set<TString>& OutSet)
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{
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SNameKey Key = CreateKey(ID, pkTypeName);
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auto MapFind = gNameMap.find(Key);
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const SNameKey Key = CreateKey(ID, pkTypeName);
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const auto MapFind = gNameMap.find(Key);
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if (MapFind != gNameMap.end())
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if (MapFind == gNameMap.cend())
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return;
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SNameValue& NameValue = MapFind->second;
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for (auto* pProperty : NameValue.PropertyList)
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{
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SNameValue& NameValue = MapFind->second;
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for (auto ListIter = NameValue.PropertyList.begin(); ListIter != NameValue.PropertyList.end(); ListIter++)
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{
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IProperty* pProperty = *ListIter;
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OutSet.insert( pProperty->GetTemplateFileName() );
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}
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OutSet.insert(pProperty->GetTemplateFileName());
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}
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}
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/** Updates the name of a given property in the map */
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void SetPropertyName(uint32 ID, const char* pkTypeName, const char* pkNewName)
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{
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if( gkUseLegacyMapForUpdates )
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if (gkUseLegacyMapForUpdates)
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{
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auto Iter = gLegacyNameMap.find(ID);
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@ -336,30 +339,28 @@ void SetPropertyName(uint32 ID, const char* pkTypeName, const char* pkNewName)
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}
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else
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{
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SNameKey Key = CreateKey(ID, pkTypeName);
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const SNameKey Key = CreateKey(ID, pkTypeName);
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auto MapFind = gNameMap.find(Key);
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if (MapFind != gNameMap.end())
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if (MapFind == gNameMap.cend())
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return;
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SNameValue& Value = MapFind->second;
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if (Value.Name == pkNewName)
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return;
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const TString OldName = std::move(Value.Name);
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Value.Name = pkNewName;
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gMapIsDirty = true;
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// Update all properties with this ID with the new name
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for (IProperty* pIterProperty : Value.PropertyList)
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{
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SNameValue& Value = MapFind->second;
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if (Value.Name != pkNewName)
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// If the property overrides the name, then don't change it.
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if (pIterProperty->Name() == OldName)
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{
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TString OldName = Value.Name;
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Value.Name = pkNewName;
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gMapIsDirty = true;
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// Update all properties with this ID with the new name
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for (auto Iter = Value.PropertyList.begin(); Iter != Value.PropertyList.end(); Iter++)
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{
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// If the property overrides the name, then don't change it.
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IProperty* pIterProperty = *Iter;
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if (pIterProperty->Name() == OldName)
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{
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pIterProperty->SetName(Value.Name);
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}
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}
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pIterProperty->SetName(Value.Name);
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}
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}
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}
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@ -368,8 +369,8 @@ void SetPropertyName(uint32 ID, const char* pkTypeName, const char* pkNewName)
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/** Change a type name of a property. */
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void ChangeTypeName(IProperty* pProperty, const char* pkOldTypeName, const char* pkNewTypeName)
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{
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uint32 OldTypeHash = CCRC32::StaticHashString(pkOldTypeName);
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uint32 NewTypeHash = CCRC32::StaticHashString(pkNewTypeName);
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const uint32 OldTypeHash = CCRC32::StaticHashString(pkOldTypeName);
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const uint32 NewTypeHash = CCRC32::StaticHashString(pkNewTypeName);
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if (OldTypeHash == NewTypeHash)
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{
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@ -381,37 +382,36 @@ void ChangeTypeName(IProperty* pProperty, const char* pkOldTypeName, const char*
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IProperty* pArchetype = pProperty->RootArchetype();
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pArchetype->GatherAllSubInstances(Properties, true);
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for (auto Iter = Properties.begin(); Iter != Properties.end(); Iter++)
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for (auto Iter = Properties.begin(); Iter != Properties.end(); ++Iter)
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{
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pProperty = *Iter;
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if (pProperty->UsesNameMap())
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{
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SNameKey OldKey(OldTypeHash, pProperty->ID());
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SNameKey NewKey(NewTypeHash, pProperty->ID());
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const SNameKey OldKey(OldTypeHash, pProperty->ID());
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const SNameKey NewKey(NewTypeHash, pProperty->ID());
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// Disassociate this property from the old mapping.
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bool WasRegistered = false;
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auto Find = gNameMap.find(OldKey);
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if (Find != gNameMap.end())
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if (Find != gNameMap.cend())
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{
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SNameValue& Value = Find->second;
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WasRegistered = (Value.PropertyList.find(pProperty) != Value.PropertyList.end());
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WasRegistered = Value.PropertyList.find(pProperty) != Value.PropertyList.cend();
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}
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// Create a key for the new property and add it to the list.
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Find = gNameMap.find(NewKey);
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if (Find == gNameMap.end())
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if (Find == gNameMap.cend())
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{
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SNameValue Value;
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Value.Name = pProperty->Name();
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Value.IsValid = ( CalculatePropertyID(*Value.Name, pkNewTypeName) == pProperty->ID() );
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gNameMap[NewKey] = Value;
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Find = gNameMap.find(NewKey);
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Value.IsValid = CalculatePropertyID(*Value.Name, pkNewTypeName) == pProperty->ID();
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Find = gNameMap.insert_or_assign(NewKey, std::move(Value)).first;
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}
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ASSERT(Find != gNameMap.end());
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ASSERT(Find != gNameMap.cend());
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if (WasRegistered)
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{
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/** Change a type name. */
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void ChangeTypeNameGlobally(const char* pkOldTypeName, const char* pkNewTypeName)
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{
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uint32 OldTypeHash = CCRC32::StaticHashString(pkOldTypeName);
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uint32 NewTypeHash = CCRC32::StaticHashString(pkNewTypeName);
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const uint32 OldTypeHash = CCRC32::StaticHashString(pkOldTypeName);
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const uint32 NewTypeHash = CCRC32::StaticHashString(pkNewTypeName);
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if (OldTypeHash == NewTypeHash)
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{
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@ -441,19 +441,19 @@ void ChangeTypeNameGlobally(const char* pkOldTypeName, const char* pkNewTypeName
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// way to go about doing it. From what I understand, insert() does not invalidate
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// iterators, and extract() only invalidates the iterator being extracted. So this
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// implementation should work correctly.
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for (auto MapIter = gNameMap.begin(); MapIter != gNameMap.end(); MapIter++)
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for (auto MapIter = gNameMap.begin(); MapIter != gNameMap.end(); ++MapIter)
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{
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if (MapIter->first.TypeHash == OldTypeHash)
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{
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auto PrevIter = MapIter;
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PrevIter--;
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--PrevIter;
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auto MapNode = gNameMap.extract(MapIter);
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MapIter = PrevIter;
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SNameKey& Key = MapNode.key();
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Key.TypeHash = NewTypeHash;
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gNameMap.insert( std::move(MapNode) );
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gNameMap.insert(std::move(MapNode));
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gMapIsDirty = true;
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}
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}
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@ -468,14 +468,14 @@ void RegisterProperty(IProperty* pProperty)
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ConditionalLoadMap();
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// Sanity checks to make sure we don't accidentally add non-hash property IDs to the map.
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ASSERT( pProperty->UsesNameMap() );
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ASSERT( pProperty->ID() > 0xFF && pProperty->ID() != 0xFFFFFFFF );
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ASSERT(pProperty->UsesNameMap());
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ASSERT(pProperty->ID() > 0xFF && pProperty->ID() != 0xFFFFFFFF);
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// Just need to register the property in the list.
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SNameKey Key = CreateKey(pProperty);
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auto MapFind = gNameMap.find(Key);
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if( gkUseLegacyMapForNameLookups )
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if (gkUseLegacyMapForNameLookups)
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{
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// If we are using the legacy map, gNameMap may be empty. We need to retrieve the name
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// from the legacy map, and create an entry in gNameMap with it.
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@ -483,17 +483,16 @@ void RegisterProperty(IProperty* pProperty)
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//@todo this prob isn't the most efficient way to do this
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if (MapFind == gNameMap.end())
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{
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auto LegacyMapFind = gLegacyNameMap.find( pProperty->ID() );
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ASSERT( LegacyMapFind != gLegacyNameMap.end() );
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const auto LegacyMapFind = gLegacyNameMap.find(pProperty->ID());
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ASSERT(LegacyMapFind != gLegacyNameMap.cend());
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SNameValue Value;
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Value.Name = LegacyMapFind->second;
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Value.IsValid = ( CalculatePropertyID(*Value.Name, pProperty->HashableTypeName()) == pProperty->ID() );
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Value.IsValid = (CalculatePropertyID(*Value.Name, pProperty->HashableTypeName()) == pProperty->ID());
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pProperty->SetName(Value.Name);
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gNameMap[Key] = Value;
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MapFind = gNameMap.find(Key);
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ASSERT(MapFind != gNameMap.end());
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MapFind = gNameMap.insert_or_assign(Key, Value).first;
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ASSERT(MapFind != gNameMap.cend());
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RegisterTypeName(Key.TypeHash, pProperty->HashableTypeName());
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}
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@ -501,56 +500,53 @@ void RegisterProperty(IProperty* pProperty)
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else
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{
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// If we didn't find the property name, check for int<->choice conversions
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if (MapFind == gNameMap.end())
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if (MapFind == gNameMap.cend())
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{
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if (pProperty->Type() == EPropertyType::Int)
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{
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uint32 ChoiceHash = CCRC32::StaticHashString("choice");
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SNameKey ChoiceKey(ChoiceHash, pProperty->ID());
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const uint32 ChoiceHash = CCRC32::StaticHashString("choice");
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const SNameKey ChoiceKey(ChoiceHash, pProperty->ID());
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MapFind = gNameMap.find(ChoiceKey);
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}
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else if (pProperty->Type() == EPropertyType::Choice)
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{
|
||||
uint32 IntHash = CCRC32::StaticHashString("int");
|
||||
SNameKey IntKey(IntHash, pProperty->ID());
|
||||
const uint32 IntHash = CCRC32::StaticHashString("int");
|
||||
const SNameKey IntKey(IntHash, pProperty->ID());
|
||||
MapFind = gNameMap.find(IntKey);
|
||||
}
|
||||
}
|
||||
|
||||
// If we still didn't find it, register the property name in the map
|
||||
if (MapFind == gNameMap.end())
|
||||
if (MapFind == gNameMap.cend())
|
||||
{
|
||||
SNameValue Value;
|
||||
Value.Name = "Unknown";
|
||||
Value.IsValid = false;
|
||||
gNameMap[Key] = Value;
|
||||
MapFind = gNameMap.find(Key);
|
||||
SNameValue Value{"Unknown", false, {}};
|
||||
MapFind = gNameMap.insert_or_assign(Key, std::move(Value)).first;
|
||||
RegisterTypeName(Key.TypeHash, pProperty->HashableTypeName());
|
||||
}
|
||||
|
||||
// We should have a valid iterator at this point no matter what.
|
||||
ASSERT(MapFind != gNameMap.end());
|
||||
pProperty->SetName( MapFind->second.Name );
|
||||
ASSERT(MapFind != gNameMap.cend());
|
||||
pProperty->SetName(MapFind->second.Name);
|
||||
}
|
||||
|
||||
MapFind->second.PropertyList.insert(pProperty);
|
||||
|
||||
// Update the property's Name field to match the mapped name.
|
||||
pProperty->SetName( MapFind->second.Name );
|
||||
pProperty->SetName(MapFind->second.Name);
|
||||
}
|
||||
|
||||
/** Unregisters a property from the name map. Should be called on all properties that use the map on destruction. */
|
||||
void UnregisterProperty(IProperty* pProperty)
|
||||
{
|
||||
SNameKey Key = CreateKey(pProperty);
|
||||
auto Iter = gNameMap.find(Key);
|
||||
const SNameKey Key = CreateKey(pProperty);
|
||||
const auto Iter = gNameMap.find(Key);
|
||||
|
||||
if (Iter != gNameMap.end())
|
||||
{
|
||||
// Found the value, now remove the element from the list.
|
||||
SNameValue& Value = Iter->second;
|
||||
Value.PropertyList.erase(pProperty);
|
||||
}
|
||||
if (Iter == gNameMap.cend())
|
||||
return;
|
||||
|
||||
// Found the value, now remove the element from the list.
|
||||
SNameValue& Value = Iter->second;
|
||||
Value.PropertyList.erase(pProperty);
|
||||
}
|
||||
|
||||
/** Class for iterating through the map */
|
||||
|
|
Loading…
Reference in New Issue