Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets

This commit is contained in:
parax0
2016-08-31 02:09:13 -06:00
parent 1de2691f33
commit a7b381f301
35 changed files with 848 additions and 178 deletions

View File

@@ -164,10 +164,7 @@ CResource* CScriptTemplate::FindDisplayAsset(CPropertyStruct *pProperties, u32&
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString Path = "../resources/" + it->AssetLocation;
pRes = gpResourceStore->LoadResource(Path);
}
pRes = gpEditorStore->LoadResource(it->AssetLocation);
// Property
else
@@ -214,10 +211,7 @@ CCollisionMeshGroup* CScriptTemplate::FindCollision(CPropertyStruct *pProperties
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString path = "../resources/" + it->AssetLocation;
pRes = gpResourceStore->LoadResource(path);
}
pRes = gpResourceStore->LoadResource(it->AssetLocation);
// Property
else