mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-15 16:16:14 +00:00
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
This commit is contained in:
@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
|
||||
|
||||
void CSceneNode::DrawRotationArrow() const
|
||||
{
|
||||
static TResPtr<CModel> spArrowModel = gpResourceStore->LoadResource("../resources/RotationArrow.cmdl");
|
||||
static TResPtr<CModel> spArrowModel = gpEditorStore->LoadResource("RotationArrow.cmdl");
|
||||
spArrowModel->Draw(eNoRenderOptions, 0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user