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https://github.com/AxioDL/PrimeWorldEditor.git
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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@@ -535,15 +535,15 @@ void CScriptNode::UpdatePreviewVolume()
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{
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case eAxisAlignedBoxShape:
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case eBoxShape:
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pVolumeModel = gpResourceStore->LoadResource("../resources/VolumeBox.cmdl");
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pVolumeModel = gpEditorStore->LoadResource("VolumeBox.cmdl");
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break;
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case eEllipsoidShape:
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pVolumeModel = gpResourceStore->LoadResource("../resources/VolumeSphere.cmdl");
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pVolumeModel = gpEditorStore->LoadResource("VolumeSphere.cmdl");
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break;
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case eCylinderShape:
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pVolumeModel = gpResourceStore->LoadResource("../resources/VolumeCylinder.cmdl");
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pVolumeModel = gpEditorStore->LoadResource("VolumeCylinder.cmdl");
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break;
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}
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