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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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@@ -20,12 +20,9 @@ public:
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CEditorApplication(int& rArgc, char **ppArgv);
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public slots:
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void AddEditor(IEditor *pEditor);
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void TickEditors();
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// Accessors
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public:
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inline void AddEditor(IEditor *pEditor) { mEditorWindows << pEditor; }
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inline void RemoveEditor(IEditor *pEditor) { mEditorWindows.removeOne(pEditor); }
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void OnEditorClose();
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};
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#define gpEdApp static_cast<CEditorApplication*>(qApp)
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