Fixed table view updating to properly show changes after moving resources/directories
This commit is contained in:
parent
dbe8b7922c
commit
a813c4c61c
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@ -159,7 +159,7 @@ bool CResourceStore::SaveDatabaseCache()
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void CResourceStore::ConditionalSaveStore()
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{
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if (mDatabaseCacheDirty) SaveDatabaseCache();
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if (mDatabaseCacheDirty) SaveDatabaseCache();
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}
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void CResourceStore::SetProject(CGameProject *pProj)
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@ -43,7 +43,7 @@ bool CVirtualDirectory::IsEmpty(bool CheckFilesystem) const
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bool CVirtualDirectory::IsDescendantOf(CVirtualDirectory *pDir) const
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{
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return mpParent && (mpParent == pDir || mpParent->IsDescendantOf(pDir));
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return (this == pDir) || (mpParent && pDir && (mpParent == pDir || mpParent->IsDescendantOf(pDir)));
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}
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TString CVirtualDirectory::FullPath() const
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@ -240,13 +240,9 @@ void CEditorApplication::TickEditors()
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mLastUpdate = CTimer::GlobalTime();
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double DeltaTime = mLastUpdate - LastUpdate;
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// The resource store should NOT be dirty at the beginning of a tick - this indicates we forgot to save it after updating somewhere
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if (gpResourceStore && gpResourceStore->IsCacheDirty())
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{
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Log::Error("Resource store is dirty at the beginning of a tick! Call ConditionalSaveStore() after making any significant changes to assets!");
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DEBUG_BREAK;
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// Make sure the resource store cache is up-to-date
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if (gpResourceStore)
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gpResourceStore->ConditionalSaveStore();
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}
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// Tick each editor window and redraw their viewports
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foreach(IEditor *pEditor, mEditorWindows)
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@ -64,8 +64,6 @@ signals:
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void ActiveProjectChanged(CGameProject *pNewProj);
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void AssetsModified();
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void PackagesCooked();
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void ResourceRenamed(CResourceEntry *pEntry);
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void DirectoryRenamed(CVirtualDirectory *pDir);
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};
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#define gpEdApp static_cast<CEditorApplication*>(qApp)
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@ -50,7 +50,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
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pModeGroup->setExclusive(true);
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// Set up table models
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mpModel = new CResourceTableModel(this);
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mpModel = new CResourceTableModel(this, this);
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mpProxyModel = new CResourceProxyModel(this);
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mpProxyModel->setSourceModel(mpModel);
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mpUI->ResourceTableView->setModel(mpProxyModel);
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@ -138,6 +138,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
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connect(mpUI->DirectoryTreeView->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(OnDirectorySelectionChanged(QModelIndex,QModelIndex)));
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connect(mpUI->ResourceTableView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnDoubleClickTable(QModelIndex)));
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connect(mpUI->ResourceTableView->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(OnResourceSelectionChanged(QModelIndex, QModelIndex)));
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connect(mpProxyModel, SIGNAL(rowsInserted(QModelIndex,int,int)), mpUI->ResourceTableView, SLOT(resizeRowsToContents()));
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connect(mpProxyModel, SIGNAL(layoutChanged(QList<QPersistentModelIndex>,QAbstractItemModel::LayoutChangeHint)), mpUI->ResourceTableView, SLOT(resizeRowsToContents()));
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connect(mpFilterAllBox, SIGNAL(toggled(bool)), this, SLOT(OnFilterTypeBoxTicked(bool)));
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connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(UpdateStore()));
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@ -98,6 +98,8 @@ public slots:
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signals:
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void SelectedResourceChanged(CResourceEntry *pNewRes);
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void ResourceMoved(CResourceEntry *pRes, CVirtualDirectory *pOldDir, TString OldName);
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void DirectoryMoved(CVirtualDirectory *pDir, CVirtualDirectory *pOldDir, TString OldName);
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};
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#endif // CRESOURCEBROWSER_H
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@ -2,12 +2,12 @@
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#include "CResourceBrowser.h"
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#include "CResourceMimeData.h"
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CResourceTableModel::CResourceTableModel(QObject *pParent /*= 0*/)
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CResourceTableModel::CResourceTableModel(CResourceBrowser *pBrowser, QObject *pParent /*= 0*/)
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: QAbstractTableModel(pParent)
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, mpCurrentDir(nullptr)
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{
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connect(gpEdApp, SIGNAL(ResourceRenamed(CResourceEntry*)), this, SLOT(OnResourceRenamed(CResourceEntry*)));
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connect(gpEdApp, SIGNAL(DirectoryRenamed(CVirtualDirectory*)), this, SLOT(OnDirectoryRenamed(CVirtualDirectory*)));
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connect(pBrowser, SIGNAL(ResourceMoved(CResourceEntry*,CVirtualDirectory*,TString)), this, SLOT(OnResourceMoved(CResourceEntry*,CVirtualDirectory*,TString)));
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connect(pBrowser, SIGNAL(DirectoryMoved(CVirtualDirectory*,CVirtualDirectory*,TString)), this, SLOT(OnDirectoryMoved(CVirtualDirectory*,CVirtualDirectory*,TString)));
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}
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// ************ INTERFACE ************
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@ -32,7 +32,8 @@ QVariant CResourceTableModel::data(const QModelIndex& rkIndex, int Role) const
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CVirtualDirectory *pDir = IndexDirectory(rkIndex);
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if (Role == Qt::DisplayRole || Role == Qt::ToolTipRole)
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return (mHasParent && rkIndex.row() == 0 ? ".." : TO_QSTRING(pDir->Name()));
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return ( (mpCurrentDir && !mpCurrentDir->IsRoot() && rkIndex.row() == 0)
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? ".." : TO_QSTRING(pDir->Name()));
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else if (Role == Qt::DecorationRole)
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return QIcon(":/icons/Open_24px.png");
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@ -143,10 +144,27 @@ Qt::DropActions CResourceTableModel::supportedDropActions() const
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// ************ FUNCTIONALITY ************
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QModelIndex CResourceTableModel::GetIndexForEntry(CResourceEntry *pEntry) const
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{
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if (mEntryIndexMap.contains(pEntry))
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return index(mEntryIndexMap[pEntry] + mDirectories.size(), 0, QModelIndex());
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else
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auto Iter = qBinaryFind(mEntries, pEntry);
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if (Iter == mEntries.end())
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return QModelIndex();
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else
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{
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int Index = Iter - mEntries.begin();
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return index(mDirectories.size() + Index, 0, QModelIndex());
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}
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}
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QModelIndex CResourceTableModel::GetIndexForDirectory(CVirtualDirectory *pDir) const
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{
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for (int DirIdx = 0; DirIdx < mDirectories.size(); DirIdx++)
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{
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if (mDirectories[DirIdx] == pDir)
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return index(DirIdx, 0, QModelIndex());
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}
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return QModelIndex();
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}
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CResourceEntry* CResourceTableModel::IndexEntry(const QModelIndex& rkIndex) const
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@ -169,21 +187,18 @@ void CResourceTableModel::FillEntryList(CVirtualDirectory *pDir, bool AssetListM
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{
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beginResetModel();
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mpCurrentDir = pDir;
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mEntries.clear();
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mDirectories.clear();
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mEntryIndexMap.clear();
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mHasParent = false;
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mIsAssetListMode = AssetListMode;
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if (pDir)
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{
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// In filesystem mode, show only subdirectories and assets in the current directory.
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if (!AssetListMode)
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if (!mIsAssetListMode)
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{
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if (!pDir->IsRoot())
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{
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mDirectories << pDir->Parent();
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mHasParent = true;
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}
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for (u32 iDir = 0; iDir < pDir->NumSubdirectories(); iDir++)
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mDirectories << pDir->SubdirectoryByIndex(iDir);
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@ -194,8 +209,8 @@ void CResourceTableModel::FillEntryList(CVirtualDirectory *pDir, bool AssetListM
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if (pEntry->TypeInfo()->IsVisibleInBrowser() && !pEntry->IsHidden())
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{
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mEntryIndexMap[pEntry] = mEntries.size();
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mEntries << pEntry;
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int Index = EntryListIndex(pEntry);
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mEntries.insert(Index, pEntry);
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}
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}
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}
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@ -216,8 +231,8 @@ void CResourceTableModel::RecursiveAddDirectoryContents(CVirtualDirectory *pDir)
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if (pEntry->TypeInfo()->IsVisibleInBrowser() && !pEntry->IsHidden())
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{
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mEntryIndexMap[pEntry] = mEntries.size();
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mEntries << pEntry;
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int Index = EntryListIndex(pEntry);
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mEntries.insert(Index, pEntry);
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}
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}
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@ -225,29 +240,84 @@ void CResourceTableModel::RecursiveAddDirectoryContents(CVirtualDirectory *pDir)
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RecursiveAddDirectoryContents(pDir->SubdirectoryByIndex(iDir));
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}
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void CResourceTableModel::OnResourceRenamed(CResourceEntry *pEntry)
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int CResourceTableModel::EntryListIndex(CResourceEntry *pEntry)
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{
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if (mEntryIndexMap.contains(pEntry))
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{
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int Index = mEntries.indexOf(pEntry);
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int Row = Index + mDirectories.size();
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beginRemoveRows(QModelIndex(), Row, Row);
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mEntries.removeAt(Index);
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mEntryIndexMap.remove(pEntry);
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endRemoveRows();
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}
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return qLowerBound(mEntries, pEntry) - mEntries.constBegin();
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}
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void CResourceTableModel::OnDirectoryRenamed(CVirtualDirectory *pDir)
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void CResourceTableModel::OnResourceMoved(CResourceEntry *pEntry, CVirtualDirectory *pOldDir, TString OldName)
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{
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for (int DirIdx = 0; DirIdx < mDirectories.size(); DirIdx++)
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CVirtualDirectory *pNewDir = pEntry->Directory();
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bool WasInModel = (pOldDir == mpCurrentDir || (mIsAssetListMode && pOldDir->IsDescendantOf(mpCurrentDir)));
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bool IsInModel = (pNewDir == mpCurrentDir || (mIsAssetListMode && pNewDir->IsDescendantOf(mpCurrentDir)));
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// Handle rename
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if (WasInModel && IsInModel && pEntry->Name() != OldName)
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{
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if (mDirectories[DirIdx] == pDir)
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int ResIdx = EntryListIndex(pEntry);
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int Row = ResIdx + mDirectories.size();
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QModelIndex Index = index(Row, 0, QModelIndex());
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emit dataChanged(Index, Index);
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}
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else if (pNewDir != pOldDir)
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{
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// Remove
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if (WasInModel && !IsInModel)
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{
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beginRemoveRows(QModelIndex(), DirIdx, DirIdx);
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mDirectories.removeAt(DirIdx);
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int Pos = EntryListIndex(pEntry);
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int Row = mDirectories.size() + Pos;
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beginRemoveRows(QModelIndex(), Row, Row);
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mEntries.removeAt(Pos);
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endRemoveRows();
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}
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// Add
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else if (!WasInModel && IsInModel)
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{
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int Index = EntryListIndex(pEntry);
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int Row = mDirectories.size() + Index;
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beginInsertRows(QModelIndex(), Row, Row);
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mEntries.insert(Index, pEntry);
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endInsertRows();
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}
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}
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}
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void CResourceTableModel::OnDirectoryMoved(CVirtualDirectory *pDir, CVirtualDirectory *pOldDir, TString OldName)
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{
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CVirtualDirectory *pNewDir = pDir->Parent();
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bool WasInModel = !mIsAssetListMode && pOldDir == mpCurrentDir;
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bool IsInModel = !mIsAssetListMode && pNewDir == mpCurrentDir;
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// Handle rename
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if (WasInModel && IsInModel && pDir->Name() != OldName)
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{
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QModelIndex Index = GetIndexForDirectory(pDir);
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emit dataChanged(Index, Index);
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}
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else if (pNewDir != pOldDir)
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{
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// Remove
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if (WasInModel && !IsInModel)
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{
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QModelIndex Index = GetIndexForDirectory(pDir);
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beginRemoveRows(QModelIndex(), Index.row(), Index.row());
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mDirectories.removeOne(pDir);
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endRemoveRows();
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}
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// Add
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else if (!WasInModel && !IsInModel)
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{
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// Just append to the end, let the proxy handle sorting
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beginInsertRows(QModelIndex(), mDirectories.size(), mDirectories.size());
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mDirectories << pDir;
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endInsertRows();
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}
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}
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}
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@ -16,11 +16,10 @@ class CResourceTableModel : public QAbstractTableModel
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CVirtualDirectory *mpCurrentDir;
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QList<CVirtualDirectory*> mDirectories;
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QList<CResourceEntry*> mEntries;
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QMap<CResourceEntry*, int> mEntryIndexMap;
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bool mHasParent;
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bool mIsAssetListMode;
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public:
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CResourceTableModel(QObject *pParent = 0);
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CResourceTableModel(CResourceBrowser *pBrowser, QObject *pParent = 0);
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// Interface
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int rowCount(const QModelIndex& /*rkParent*/) const;
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@ -43,6 +42,7 @@ public:
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void FillEntryList(CVirtualDirectory *pDir, bool AssetListMode);
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protected:
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void RecursiveAddDirectoryContents(CVirtualDirectory *pDir);
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int EntryListIndex(CResourceEntry *pEntry);
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public:
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// Accessors
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@ -50,8 +50,8 @@ public:
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inline u32 NumResources() const { return mEntries.size(); }
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public slots:
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void OnResourceRenamed(CResourceEntry *pEntry);
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void OnDirectoryRenamed(CVirtualDirectory *pDir);
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void OnResourceMoved(CResourceEntry *pEntry, CVirtualDirectory *pOldDir, TString OldName);
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void OnDirectoryMoved(CVirtualDirectory *pDir, CVirtualDirectory *pOldDir, TString OldName);
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};
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#endif // CRESOURCELISTMODEL
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@ -3,6 +3,7 @@
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#include "IUndoCommand.h"
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#include "Editor/CEditorApplication.h"
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#include "Editor/ResourceBrowser/CResourceBrowser.h"
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#include <Core/GameProject/CResourceStore.h>
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#include <Core/GameProject/CVirtualDirectory.h>
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@ -22,31 +23,24 @@ public:
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, mNewParent(pNewParent->FullPath())
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{}
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void undo()
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{
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CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(mTargetDir, false);
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CVirtualDirectory *pParent = mpStore->GetVirtualDirectory(mOldParent, false);
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ASSERT(pDir && pParent);
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pDir->SetParent(pParent);
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mTargetDir = pDir->FullPath();
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gpEdApp->DirectoryRenamed(pDir);
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}
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void redo()
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{
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CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(mTargetDir, false);
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CVirtualDirectory *pParent = mpStore->GetVirtualDirectory(mNewParent, false);
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ASSERT(pDir && pParent);
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pDir->SetParent(pParent);
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mTargetDir = pDir->FullPath();
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gpEdApp->DirectoryRenamed(pDir);
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}
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void undo() { DoMove(mOldParent); }
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void redo() { DoMove(mNewParent); }
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bool AffectsCleanState() const { return false; }
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protected:
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void DoMove(const TString& rkPath)
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{
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CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(mTargetDir, false);
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CVirtualDirectory *pParent = mpStore->GetVirtualDirectory(rkPath, false);
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ASSERT(pDir && pParent);
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TString OldName = pDir->Name();
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CVirtualDirectory *pOldParent = pDir->Parent();
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pDir->SetParent(pParent);
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mTargetDir = pDir->FullPath();
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gpEdApp->ResourceBrowser()->DirectoryMoved(pDir, pOldParent, OldName);
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}
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};
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#endif // CMOVEDIRECTORYCOMMAND_H
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@ -3,6 +3,7 @@
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#include "IUndoCommand.h"
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#include "Editor/CEditorApplication.h"
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#include "Editor/ResourceBrowser/CResourceBrowser.h"
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#include <Core/GameProject/CResourceEntry.h>
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class CMoveResourceCommand : public IUndoCommand
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, mOldDirAutoGenerated(pEntry->HasFlag(eREF_AutoResDir))
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{}
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void undo()
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{
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bool Success = mpEntry->Move(mOldDirPath, mOldDirAutoGenerated);
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ASSERT(Success); // todo better error handling
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gpEdApp->ResourceRenamed(mpEntry);
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}
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void redo()
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{
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// note: it doesn't matter if the new directory was auto-generated, since the
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// purpose of tracking that flag is to detect which resources have been auto-categorized.
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// if this is being called, even if the new directory is auto-generated, it means the
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// user is intentionally placing it here, so it should be treated as a custom directory
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bool Success = mpEntry->Move(mNewDirPath);
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ASSERT(Success); // todo better error handling
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gpEdApp->ResourceRenamed(mpEntry);
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}
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// note: for redo, it doesn't matter if the new directory was auto-generated, since the
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// purpose of tracking that flag is to detect which resources have been auto-categorized.
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// if this is being called, even if the new directory is auto-generated, it means the
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// user is intentionally placing it here, so it should be treated as a custom directory
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void undo() { DoMove(mOldDirPath, mOldDirAutoGenerated); }
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void redo() { DoMove(mNewDirPath, false); }
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bool AffectsCleanState() const { return false; }
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protected:
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void DoMove(const TString& rkPath, bool IsAutoDir)
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{
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CVirtualDirectory *pOldDir = mpEntry->Directory();
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TString OldName = mpEntry->Name();
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bool Success = mpEntry->Move(rkPath, IsAutoDir);
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ASSERT(Success); // todo better error handling
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gpEdApp->ResourceBrowser()->ResourceMoved(mpEntry, pOldDir, OldName);
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}
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};
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#endif // CMOVERESOURCECOMMAND_H
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