Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
This commit is contained in:
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@ -321,6 +321,14 @@ TWideString SanitizeName(TWideString Name, bool Directory, bool RootDir /*= fals
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if (ChopNum > 0) Name = Name.ChopBack(ChopNum);
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}
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// Remove spaces from beginning of path
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u32 NumLeadingSpaces = 0;
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while (NumLeadingSpaces < Name.Size() && Name[NumLeadingSpaces] == L' ')
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NumLeadingSpaces++;
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if (NumLeadingSpaces > 0)
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Name = Name.ChopFront(NumLeadingSpaces);
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return Name;
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}
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@ -140,6 +140,12 @@ public:
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return IndexOf(pkCharacters, 0);
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}
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inline u32 LastIndexOf(CharType Character) const
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{
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size_t Pos = mInternalString.find_last_of(Character);
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return (Pos == _TStdString::npos ? -1 : (u32) Pos);
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}
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inline u32 LastIndexOf(const CharType* pkCharacters) const
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{
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size_t Pos = mInternalString.find_last_of(pkCharacters);
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@ -1,6 +1,7 @@
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#include "AssetNameGeneration.h"
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#include "CGameProject.h"
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#include "CResourceIterator.h"
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#include "Core/Resource/CAudioMacro.h"
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#include "Core/Resource/CFont.h"
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#include "Core/Resource/CScan.h"
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#include "Core/Resource/CWorld.h"
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@ -12,6 +13,7 @@
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#define PROCESS_AREAS 1
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#define PROCESS_MODELS 1
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#define PROCESS_AUDIO_GROUPS 1
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#define PROCESS_AUDIO_MACROS 1
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#define PROCESS_ANIM_CHAR_SETS 1
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#define PROCESS_STRINGS 1
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#define PROCESS_SCANS 1
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@ -19,10 +21,16 @@
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void ApplyGeneratedName(CResourceEntry *pEntry, const TWideString& rkDir, const TWideString& rkName)
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{
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ASSERT(pEntry != nullptr);
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TWideString SanitizedName = FileUtil::SanitizeName(rkName, false);
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TWideString SanitizedDir = FileUtil::SanitizePath(rkDir, true);
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if (SanitizedName.IsEmpty()) return;
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// trying to keep these as consistent with Retro's naming scheme as possible, and
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// for some reason in MP3 they started using all lowercase folder names...
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if (pEntry->Game() >= eCorruptionProto)
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SanitizedDir = SanitizedDir.ToLower();
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CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, false, true);
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if (pEntry->Directory() == pNewDir && pEntry->Name() == SanitizedName) return;
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@ -39,89 +47,8 @@ void ApplyGeneratedName(CResourceEntry *pEntry, const TWideString& rkDir, const
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ASSERT(Success);
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}
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TWideString MakeWorldName(EGame Game, TWideString RawName)
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{
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// The raw world names are basically formatted differently in every single game...
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// MP1 demo - Remove ! from the beginning
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if (Game == ePrimeDemo)
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{
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if (RawName.StartsWith(L'!'))
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RawName = RawName.ChopFront(1);
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}
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// MP1 - Remove prefix characters and ending date
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else if (Game == ePrime)
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{
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RawName = RawName.ChopFront(2);
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bool StartedDate = false;
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while (!RawName.IsEmpty())
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{
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wchar_t Chr = RawName.Back();
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if (!StartedDate && Chr >= L'0' && Chr <= L'9')
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StartedDate = true;
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else if (StartedDate && Chr != L'_' && (Chr < L'0' || Chr > L'9'))
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break;
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RawName = RawName.ChopBack(1);
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}
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}
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// MP2 demo - Use text between the first and second underscores
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else if (Game == eEchoesDemo)
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{
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u32 UnderscoreA = RawName.IndexOf(L'_');
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u32 UnderscoreB = RawName.IndexOf(L'_', UnderscoreA + 1);
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RawName = RawName.SubString(UnderscoreA + 1, UnderscoreB - UnderscoreA - 1);
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}
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// MP2 - Remove text before first underscore and after last underscore, strip remaining underscores (except multiplayer maps, which have one underscore)
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else if (Game == eEchoes)
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{
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u32 FirstUnderscore = RawName.IndexOf(L'_');
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u32 LastUnderscore = RawName.LastIndexOf(L"_");
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if (FirstUnderscore != LastUnderscore)
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{
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RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
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RawName = RawName.ChopFront(FirstUnderscore + 1);
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RawName.Remove(L'_');
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}
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}
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// MP3 proto - Remove ! from the beginning and all text after last underscore
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else if (Game == eCorruptionProto)
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{
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if (RawName.StartsWith(L'!'))
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RawName = RawName.ChopFront(1);
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u32 LastUnderscore = RawName.LastIndexOf(L"_");
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RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
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}
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// MP3 - Remove text after last underscore
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else if (Game == eCorruption)
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{
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u32 LastUnderscore = RawName.LastIndexOf(L"_");
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RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
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}
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// DKCR - Remove text after second-to-last underscore
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else if (Game == eReturns)
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{
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u32 Underscore = RawName.LastIndexOf(L"_");
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RawName = RawName.ChopBack(RawName.Size() - Underscore);
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Underscore = RawName.LastIndexOf(L"_");
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RawName = RawName.ChopBack(RawName.Size() - Underscore);
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}
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return RawName;
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}
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void GenerateAssetNames(CGameProject *pProj)
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{
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// todo: CAUD/CSMP
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CResourceStore *pStore = pProj->ResourceStore();
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#if PROCESS_PACKAGES
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@ -135,8 +62,11 @@ void GenerateAssetNames(CGameProject *pProj)
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const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
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if (rkRes.Name.EndsWith("NODEPEND")) continue;
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// Some of Retro's paks reference assets that don't exist, so we need this check here.
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CResourceEntry *pRes = pStore->FindEntry(rkRes.ID);
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ApplyGeneratedName(pRes, pPkg->Name().ToUTF16(), rkRes.Name.ToUTF16());
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if (pRes)
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ApplyGeneratedName(pRes, pPkg->Name().ToUTF16(), rkRes.Name.ToUTF16());
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}
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}
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#endif
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@ -147,8 +77,9 @@ void GenerateAssetNames(CGameProject *pProj)
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for (TResourceIterator<eWorld> It(pStore); It; ++It)
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{
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// Generate world name
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TWideString WorldName = MakeWorldName(pProj->Game(), It->Name());
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// Set world name
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CWorld *pWorld = (CWorld*) It->Load();
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TWideString WorldName = L'!' + pWorld->Name().ToUTF16() + L"_Master";
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TWideString WorldDir = kWorldsRoot + WorldName + L'\\';
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TWideString WorldMasterName = L"!" + WorldName + L"_Master";
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@ -159,10 +90,9 @@ void GenerateAssetNames(CGameProject *pProj)
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const TWideString WorldNamesDir = L"Strings\\Worlds\\General\\";
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const TWideString AreaNamesDir = TWideString::Format(L"Strings\\Worlds\\%s\\", *WorldName);
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CWorld *pWorld = (CWorld*) It->Load();
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CModel *pSkyModel = pWorld->DefaultSkybox();
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CStringTable *pWorldNameTable = pWorld->WorldName();
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CStringTable *pDarkWorldNameTable = pWorld->DarkWorldName();
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CStringTable *pWorldNameTable = pWorld->NameString();
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CStringTable *pDarkWorldNameTable = pWorld->DarkNameString();
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CResource *pSaveWorld = pWorld->SaveWorld();
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CResource *pMapWorld = pWorld->MapWorld();
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@ -418,11 +348,34 @@ void GenerateAssetNames(CGameProject *pProj)
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#if PROCESS_AUDIO_GROUPS
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// Generate Audio Group names
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const TWideString kAudioGrpDir = L"Audio\\";
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for (TResourceIterator<eAudioGroup> It(pStore); It; ++It)
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{
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CAudioGroup *pGroup = (CAudioGroup*) It->Load();
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TWideString GroupName = pGroup->GroupName().ToUTF16();
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ApplyGeneratedName(*It, L"Audio\\", GroupName);
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ApplyGeneratedName(*It, kAudioGrpDir, GroupName);
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}
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#endif
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#if PROCESS_AUDIO_MACROS
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// Process audio macro/sample names
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const TWideString kSfxDir = L"Audio\\Uncategorized\\";
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for (TResourceIterator<eAudioMacro> It(pStore); It; ++It)
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{
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CAudioMacro *pMacro = (CAudioMacro*) It->Load();
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TWideString MacroName = pMacro->MacroName().ToUTF16();
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ApplyGeneratedName(*It, kSfxDir, MacroName);
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for (u32 iSamp = 0; iSamp < pMacro->NumSamples(); iSamp++)
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{
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CAssetID SampleID = pMacro->SampleByIndex(iSamp);
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CResourceEntry *pSample = pStore->FindEntry(SampleID);
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if (pSample && !pSample->IsNamed())
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ApplyGeneratedName(pSample, kSfxDir, TWideString::Format(L"%s_sample%d", *MacroName, iSamp));
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}
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}
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#endif
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@ -487,6 +440,8 @@ void GenerateAssetNames(CGameProject *pProj)
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#if PROCESS_STRINGS
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// Generate string names
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const TWideString kStringsDir = L"Strings\\Uncategorized\\";
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for (TResourceIterator<eStringTable> It(pStore); It; ++It)
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{
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if (It->IsNamed()) continue;
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while (Name.EndsWith(L".") || TWideString::IsWhitespace(Name.Back()))
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Name = Name.ChopBack(1);
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ApplyGeneratedName(pString->Entry(), pString->Entry()->DirectoryPath(), Name);
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ApplyGeneratedName(pString->Entry(), kStringsDir, Name);
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}
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}
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#endif
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@ -32,8 +32,7 @@ EDependencyNodeType CDependencyTree::Type() const
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void CDependencyTree::Serialize(IArchive& rArc)
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{
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rArc << SERIAL("RootID", mRootID)
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<< SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
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rArc << SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
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}
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void CDependencyTree::AddChild(IDependencyNode *pNode)
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// Basic dependency tree; this class is sufficient for most resource types.
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class CDependencyTree : public IDependencyNode
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{
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protected:
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CAssetID mRootID;
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public:
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CDependencyTree() {}
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CDependencyTree(const CAssetID& rkID) : mRootID(rkID) {}
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virtual EDependencyNodeType Type() const;
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virtual void Serialize(IArchive& rArc);
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void AddDependency(const CAssetID& rkID, bool AvoidDuplicates = true);
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void AddDependency(CResource *pRes, bool AvoidDuplicates = true);
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void AddCharacterDependency(const CAnimationParameters& rkAnimParams);
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// Accessors
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inline void SetID(const CAssetID& rkID) { mRootID = rkID; }
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inline CAssetID ID() const { return mRootID; }
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};
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// Node representing a single resource dependency.
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@ -217,7 +209,6 @@ protected:
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public:
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CAreaDependencyTree() : CDependencyTree() {}
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CAreaDependencyTree(const CAssetID& rkID) : CDependencyTree(rkID) {}
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virtual EDependencyNodeType Type() const;
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virtual void Serialize(IArchive& rArc);
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@ -482,11 +482,13 @@ void CGameExporter::ExportResourceEditorData()
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{
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if (!It->IsTransient())
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{
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// Worlds need to know which areas can have duplicates. We only have this info at export time.
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// Worlds need some info we can only get from the pak at export time; namely, which areas can
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// have duplicates, as well as the world's internal name.
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if (It->ResourceType() == eWorld)
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{
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CWorld *pWorld = (CWorld*) It->Load();
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// Set area duplicate flags
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for (u32 iArea = 0; iArea < pWorld->NumAreas(); iArea++)
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{
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CAssetID AreaID = pWorld->AreaResourceID(iArea);
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@ -495,6 +497,10 @@ void CGameExporter::ExportResourceEditorData()
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if (Find != mAreaDuplicateMap.end())
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pWorld->SetAreaAllowsPakDuplicates(iArea, Find->second);
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}
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// Set world name
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TString WorldName = MakeWorldName(pWorld->ID());
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pWorld->SetName(WorldName);
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}
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// Save raw resource + generate dependencies
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@ -546,3 +552,115 @@ void CGameExporter::ExportResource(SResourceInstance& rRes)
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rRes.Exported = true;
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}
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}
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TString CGameExporter::MakeWorldName(CAssetID WorldID)
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{
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CResourceEntry *pWorldEntry = mpStore->FindEntry(WorldID);
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ASSERT(pWorldEntry && pWorldEntry->ResourceType() == eWorld);
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// Find the original world name in the package resource names
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TString WorldName;
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for (u32 iPkg = 0; iPkg < mpProject->NumPackages(); iPkg++)
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{
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CPackage *pPkg = mpProject->PackageByIndex(iPkg);
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for (u32 iRes = 0; iRes < pPkg->NumNamedResources(); iRes++)
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{
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const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
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if (rkRes.ID == WorldID && !rkRes.Name.EndsWith("_NODEPEND"))
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{
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WorldName = rkRes.Name;
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break;
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}
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}
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if (!WorldName.IsEmpty()) break;
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}
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// Fix up the name; remove date/time, leading exclamation points, etc
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if (!WorldName.IsEmpty())
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{
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// World names are basically formatted differently in every game...
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// MP1 demo - Remove ! from the beginning
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if (mGame == ePrimeDemo)
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{
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if (WorldName.StartsWith('!'))
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WorldName = WorldName.ChopFront(1);
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}
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// MP1 - Remove prefix characters and ending date
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else if (mGame == ePrime)
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{
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WorldName = WorldName.ChopFront(2);
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bool StartedDate = false;
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while (!WorldName.IsEmpty())
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{
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char Chr = WorldName.Back();
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if (!StartedDate && Chr >= '0' && Chr <= '9')
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StartedDate = true;
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else if (StartedDate && Chr != '_' && (Chr < '0' || Chr > '9'))
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break;
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WorldName = WorldName.ChopBack(1);
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}
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}
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// MP2 demo - Use text between the first and second underscores
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else if (mGame == eEchoesDemo)
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{
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u32 UnderscoreA = WorldName.IndexOf('_');
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u32 UnderscoreB = WorldName.IndexOf('_', UnderscoreA + 1);
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if (UnderscoreA != UnderscoreB && UnderscoreA != -1 && UnderscoreB != -1)
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WorldName = WorldName.SubString(UnderscoreA + 1, UnderscoreB - UnderscoreA - 1);
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}
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// MP2 - Remove text before first underscore and after last underscore, strip remaining underscores (except multiplayer maps, which have one underscore)
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else if (mGame == eEchoes)
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{
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u32 FirstUnderscore = WorldName.IndexOf('_');
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u32 LastUnderscore = WorldName.LastIndexOf('_');
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if (FirstUnderscore != LastUnderscore && FirstUnderscore != -1 && LastUnderscore != -1)
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{
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WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
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WorldName = WorldName.ChopFront(FirstUnderscore + 1);
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WorldName.Remove('_');
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}
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}
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// MP3 proto - Remove ! from the beginning and all text after last underscore
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else if (mGame == eCorruptionProto)
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{
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if (WorldName.StartsWith('!'))
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WorldName = WorldName.ChopFront(1);
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u32 LastUnderscore = WorldName.LastIndexOf('_');
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WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
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}
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// MP3 - Remove text after last underscore
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else if (mGame == eCorruption)
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{
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u32 LastUnderscore = WorldName.LastIndexOf('_');
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if (LastUnderscore != -1)
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WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
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}
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// DKCR - Remove text after second-to-last underscore
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else if (mGame == eReturns)
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{
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u32 Underscore = WorldName.LastIndexOf('_');
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WorldName = WorldName.ChopBack(WorldName.Size() - Underscore);
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Underscore = WorldName.LastIndexOf('_');
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WorldName = WorldName.ChopBack(WorldName.Size() - Underscore);
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}
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}
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return WorldName;
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}
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@ -72,6 +72,7 @@ protected:
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void ExportCookedResources();
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void ExportResourceEditorData();
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void ExportResource(SResourceInstance& rRes);
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TString MakeWorldName(CAssetID WorldID);
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// Convenience Functions
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inline SResourceInstance* FindResourceInstance(const CAssetID& rkID)
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@ -61,7 +61,7 @@ void CResourceEntry::UpdateDependencies()
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if (!mpTypeInfo->CanHaveDependencies())
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{
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mpDependencies = new CDependencyTree(ID());
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mpDependencies = new CDependencyTree();
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return;
|
||||
}
|
||||
|
||||
|
@ -73,7 +73,7 @@ void CResourceEntry::UpdateDependencies()
|
|||
if (!mpResource)
|
||||
{
|
||||
Log::Error("Unable to update cached dependencies; failed to load resource");
|
||||
mpDependencies = new CDependencyTree(ID());
|
||||
mpDependencies = new CDependencyTree();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
|
||||
CDependencyTree* BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
AddDependenciesToTree(pTree);
|
||||
return pTree;
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ public:
|
|||
|
||||
CDependencyTree* BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
|
||||
// Character dependencies
|
||||
for (u32 iChar = 0; iChar < mCharacters.size(); iChar++)
|
||||
|
|
|
@ -18,7 +18,7 @@ CAnimation::CAnimation(CResourceEntry *pEntry /*= 0*/)
|
|||
|
||||
CDependencyTree* CAnimation::BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
pTree->AddDependency(mpEventData);
|
||||
return pTree;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ CGameArea::~CGameArea()
|
|||
CDependencyTree* CGameArea::BuildDependencyTree() const
|
||||
{
|
||||
// Base dependencies
|
||||
CAreaDependencyTree *pTree = new CAreaDependencyTree(ID());
|
||||
CAreaDependencyTree *pTree = new CAreaDependencyTree();
|
||||
|
||||
std::set<CAssetID> MatTextures;
|
||||
mpMaterialSet->GetUsedTextureIDs(MatTextures);
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef CAUDIOMACRO_H
|
||||
#define CAUDIOMACRO_H
|
||||
|
||||
#include "CResource.h"
|
||||
|
||||
class CAudioMacro : public CResource
|
||||
{
|
||||
DECLARE_RESOURCE_TYPE(eAudioMacro)
|
||||
friend class CUnsupportedFormatLoader;
|
||||
|
||||
TString mMacroName;
|
||||
std::vector<CAssetID> mSamples;
|
||||
|
||||
public:
|
||||
CAudioMacro(CResourceEntry *pEntry = 0)
|
||||
: CResource(pEntry)
|
||||
{}
|
||||
|
||||
virtual CDependencyTree* BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
|
||||
for (u32 iSamp = 0; iSamp < mSamples.size(); iSamp++)
|
||||
pTree->AddDependency(mSamples[iSamp]);
|
||||
|
||||
return pTree;
|
||||
}
|
||||
|
||||
// Accessors
|
||||
inline TString MacroName() const { return mMacroName; }
|
||||
inline u32 NumSamples() const { return mSamples.size(); }
|
||||
inline CAssetID SampleByIndex(u32 Index) const { return mSamples[Index]; }
|
||||
};
|
||||
|
||||
#endif // CAUDIOMACRO_H
|
|
@ -52,7 +52,7 @@ public:
|
|||
|
||||
CDependencyTree* BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
|
||||
for (auto DepIt = mDependencies.begin(); DepIt != mDependencies.end(); DepIt++)
|
||||
pTree->AddDependency(*DepIt);
|
||||
|
|
|
@ -24,7 +24,7 @@ inline float PtsToFloat(s32 Pt)
|
|||
|
||||
CDependencyTree* CFont::BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pOut = new CDependencyTree(ID());
|
||||
CDependencyTree *pOut = new CDependencyTree();
|
||||
pOut->AddDependency(mpFontTexture);
|
||||
return pOut;
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
}
|
||||
|
||||
virtual ~CResource() {}
|
||||
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); }
|
||||
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(); }
|
||||
virtual void Serialize(IArchive& /*rArc*/) {}
|
||||
|
||||
inline CResourceEntry* Entry() const { return mpEntry; }
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
if (Game() >= eCorruptionProto)
|
||||
Log::Warning("CScan::BuildDependencyTree not handling Corruption dependencies");
|
||||
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
|
||||
if (Game() <= ePrime)
|
||||
pTree->AddDependency(mFrameID);
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
CDependencyTree* BuildDependencyTree() const
|
||||
{
|
||||
// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
EIDLength IDLength = (Game() <= eEchoes ? e32Bit : e64Bit);
|
||||
|
||||
for (u32 iLang = 0; iLang < mLangTables.size(); iLang++)
|
||||
|
|
|
@ -19,7 +19,7 @@ CWorld::~CWorld()
|
|||
|
||||
CDependencyTree* CWorld::BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
|
||||
for (u32 iArea = 0; iArea < mAreas.size(); iArea++)
|
||||
{
|
||||
|
@ -81,10 +81,11 @@ TString CWorld::AreaInGameName(u32 AreaIndex) const
|
|||
// ************ SERIALIZATION ************
|
||||
void CWorld::Serialize(IArchive& rArc)
|
||||
{
|
||||
rArc << SERIAL("WorldNameString", mpWorldName);
|
||||
rArc << SERIAL("Name", mName)
|
||||
<< SERIAL("NameString", mpWorldName);
|
||||
|
||||
if (rArc.Game() == eEchoesDemo || rArc.Game() == eEchoes)
|
||||
rArc << SERIAL("DarkWorldNameString", mpDarkWorldName);
|
||||
rArc << SERIAL("DarkNameString", mpDarkWorldName);
|
||||
|
||||
rArc << SERIAL("WorldSaveInfo", mpSaveWorld)
|
||||
<< SERIAL("WorldMap", mpMapWorld)
|
||||
|
|
|
@ -14,6 +14,7 @@ class CWorld : public CResource
|
|||
friend class CWorldCooker;
|
||||
|
||||
// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
|
||||
TString mName;
|
||||
TResPtr<CStringTable> mpWorldName;
|
||||
TResPtr<CStringTable> mpDarkWorldName;
|
||||
TResPtr<CResource> mpSaveWorld;
|
||||
|
@ -93,8 +94,9 @@ public:
|
|||
friend void Serialize(IArchive& rArc, SAudioGrp& rAudioGrp);
|
||||
|
||||
// Accessors
|
||||
inline CStringTable* WorldName() const { return mpWorldName; }
|
||||
inline CStringTable* DarkWorldName() const { return mpDarkWorldName; }
|
||||
inline TString Name() const { return mName; }
|
||||
inline CStringTable* NameString() const { return mpWorldName; }
|
||||
inline CStringTable* DarkNameString() const { return mpDarkWorldName; }
|
||||
inline CResource* SaveWorld() const { return mpSaveWorld; }
|
||||
inline CModel* DefaultSkybox() const { return mpDefaultSkybox; }
|
||||
inline CResource* MapWorld() const { return mpMapWorld; }
|
||||
|
@ -107,6 +109,7 @@ public:
|
|||
inline CStringTable* AreaName(u32 AreaIndex) const { return mAreas[AreaIndex].pAreaName; }
|
||||
inline bool DoesAreaAllowPakDuplicates(u32 AreaIndex) const { return mAreas[AreaIndex].AllowPakDuplicates; }
|
||||
|
||||
inline void SetName(const TString& rkName) { mName = rkName; }
|
||||
inline void SetAreaAllowsPakDuplicates(u32 AreaIndex, bool Allow) { mAreas[AreaIndex].AllowPakDuplicates = Allow; }
|
||||
};
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
case eAnimEventData: return new CAnimEventData(pEntry);
|
||||
case eAnimSet: return new CAnimSet(pEntry);
|
||||
case eArea: return new CGameArea(pEntry);
|
||||
case eAudioMacro: return new CAudioMacro(pEntry);
|
||||
case eAudioGroup: return new CAudioGroup(pEntry);
|
||||
case eAudioLookupTable: return new CAudioLookupTable(pEntry);
|
||||
case eCharacter: return new CAnimSet(pEntry);
|
||||
|
@ -69,6 +70,7 @@ public:
|
|||
case eAnimEventData: pRes = CAnimEventLoader::LoadEVNT(rInput, pEntry); break;
|
||||
case eAnimSet: pRes = CAnimSetLoader::LoadANCS(rInput, pEntry); break;
|
||||
case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break;
|
||||
case eAudioMacro: pRes = CUnsupportedFormatLoader::LoadCAUD(rInput, pEntry); break;
|
||||
case eAudioGroup: pRes = CAudioGroupLoader::LoadAGSC(rInput, pEntry); break;
|
||||
case eAudioLookupTable: pRes = CAudioGroupLoader::LoadATBL(rInput, pEntry); break;
|
||||
case eBinaryData: pRes = CUnsupportedFormatLoader::LoadDUMB(rInput, pEntry); break;
|
||||
|
|
|
@ -1,6 +1,53 @@
|
|||
#include "CUnsupportedFormatLoader.h"
|
||||
#include "Core/GameProject/CGameProject.h"
|
||||
|
||||
CAudioMacro* CUnsupportedFormatLoader::LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry)
|
||||
{
|
||||
u32 Magic = rCAUD.ReadLong();
|
||||
ASSERT(Magic == FOURCC('CAUD'));
|
||||
|
||||
u32 Version = rCAUD.ReadLong();
|
||||
EGame Game = (Version == 0x2 ? eCorruptionProto :
|
||||
Version == 0x9 ? eCorruption :
|
||||
Version == 0xE ? eReturns :
|
||||
eUnknownGame);
|
||||
ASSERT(Game != eUnknownGame && Game == pEntry->Game());
|
||||
|
||||
CAudioMacro *pMacro = new CAudioMacro(pEntry);
|
||||
pMacro->mMacroName = rCAUD.ReadString();
|
||||
|
||||
// DKCR needs some reverse engineering work still in order to parse the file correctly, unfortunately
|
||||
if (Game == eReturns)
|
||||
{
|
||||
Log::Warning("DKCR CAUD dependencies not being handled!");
|
||||
return pMacro;
|
||||
}
|
||||
|
||||
// Skip past the rest of the header
|
||||
u32 NumVolGroups = rCAUD.ReadLong();
|
||||
|
||||
for (u32 iVol = 0; iVol < NumVolGroups; iVol++)
|
||||
rCAUD.ReadString();
|
||||
|
||||
u32 SkipAmt = (Game == eCorruptionProto ? 0x10 : 0x14);
|
||||
rCAUD.Seek(SkipAmt, SEEK_CUR);
|
||||
u32 NumSamples = rCAUD.ReadLong();
|
||||
|
||||
for (u32 iSamp = 0; iSamp < NumSamples; iSamp++)
|
||||
{
|
||||
u32 SampleDataSize = rCAUD.ReadLong();
|
||||
u32 SampleDataEnd = rCAUD.Tell() + SampleDataSize;
|
||||
|
||||
CAssetID SampleID(rCAUD, Game);
|
||||
ASSERT(gpResourceStore->IsResourceRegistered(SampleID) == true);
|
||||
pMacro->mSamples.push_back(SampleID);
|
||||
|
||||
rCAUD.Seek(SampleDataEnd, SEEK_SET);
|
||||
}
|
||||
|
||||
return pMacro;
|
||||
}
|
||||
|
||||
CDependencyGroup* CUnsupportedFormatLoader::LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry)
|
||||
{
|
||||
u32 Magic = rCSNG.ReadLong();
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef CUNSUPPORTEDFORMATLOADER_H
|
||||
#define CUNSUPPORTEDFORMATLOADER_H
|
||||
|
||||
#include "Core/Resource/CAudioMacro.h"
|
||||
#include "Core/Resource/CDependencyGroup.h"
|
||||
|
||||
// This class is responsible for loading formats that aren't yet fully supported.
|
||||
|
@ -11,6 +12,7 @@ class CUnsupportedFormatLoader
|
|||
CUnsupportedFormatLoader() {}
|
||||
|
||||
public:
|
||||
static CAudioMacro* LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry);
|
||||
static CDependencyGroup* LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry);
|
||||
static CDependencyGroup* LoadDUMB(IInputStream& rDUMB, CResourceEntry *pEntry);
|
||||
static CDependencyGroup* LoadFRME(IInputStream& rFRME, CResourceEntry *pEntry);
|
||||
|
|
|
@ -32,7 +32,7 @@ CModel::~CModel()
|
|||
|
||||
CDependencyTree* CModel::BuildDependencyTree() const
|
||||
{
|
||||
CDependencyTree *pTree = new CDependencyTree(ID());
|
||||
CDependencyTree *pTree = new CDependencyTree();
|
||||
std::set<CAssetID> TextureIDs;
|
||||
|
||||
for (u32 iSet = 0; iSet < mMaterialSets.size(); iSet++)
|
||||
|
|
|
@ -1,233 +0,0 @@
|
|||
#include "CStartWindow.h"
|
||||
#include "ui_CStartWindow.h"
|
||||
#include "CAboutDialog.h"
|
||||
#include "CErrorLogDialog.h"
|
||||
#include "CPakToolDialog.h"
|
||||
#include "UICommon.h"
|
||||
|
||||
#include "Editor/ModelEditor/CModelEditorWindow.h"
|
||||
#include "Editor/WorldEditor/CWorldEditor.h"
|
||||
#include <Core/GameProject/CResourceStore.h>
|
||||
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include <QProcess>
|
||||
|
||||
CStartWindow::CStartWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::CStartWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
REPLACE_WINDOWTITLE_APPVARS;
|
||||
|
||||
mpWorld = nullptr;
|
||||
mpWorldEditor = new CWorldEditor(0);
|
||||
|
||||
connect(ui->ActionAbout, SIGNAL(triggered()), this, SLOT(About()));
|
||||
connect(ui->ActionCharacterEditor, SIGNAL(triggered()), this, SLOT(LaunchCharacterEditor()));
|
||||
}
|
||||
|
||||
CStartWindow::~CStartWindow()
|
||||
{
|
||||
delete ui;
|
||||
delete mpWorldEditor;
|
||||
delete mpModelEditor;
|
||||
delete mpCharEditor;
|
||||
}
|
||||
|
||||
void CStartWindow::closeEvent(QCloseEvent *pEvent)
|
||||
{
|
||||
if (mpWorldEditor->close())
|
||||
qApp->quit();
|
||||
else
|
||||
pEvent->ignore();
|
||||
}
|
||||
|
||||
void CStartWindow::on_actionOpen_MLVL_triggered()
|
||||
{
|
||||
QString WorldFile = QFileDialog::getOpenFileName(this, "Open MLVL", "", "Metroid Prime World (*.MLVL)");
|
||||
if (WorldFile.isEmpty()) return;
|
||||
|
||||
if (mpWorldEditor->close())
|
||||
{
|
||||
TString Dir = TO_TSTRING(WorldFile).GetFileDirectory();
|
||||
gpResourceStore->SetTransientLoadDir(Dir);
|
||||
mpWorld = gpResourceStore->LoadResource(WorldFile.toStdString());
|
||||
|
||||
QString QStrDir = TO_QSTRING(Dir);
|
||||
mpWorldEditor->SetWorldDir(QStrDir);
|
||||
mpWorldEditor->SetPakFileList(CPakToolDialog::TargetListForFolder(QStrDir));
|
||||
mpWorldEditor->SetPakTarget(CPakToolDialog::TargetPakForFolder(QStrDir));
|
||||
|
||||
FillWorldUI();
|
||||
}
|
||||
}
|
||||
|
||||
void CStartWindow::FillWorldUI()
|
||||
{
|
||||
CStringTable *pWorldName = mpWorld->WorldName();
|
||||
if (pWorldName)
|
||||
{
|
||||
TWideString WorldName = pWorldName->String("ENGL", 0);
|
||||
ui->WorldNameLabel->setText( QString("<font size=5><b>") + TO_QSTRING(WorldName) + QString("</b></font>") );
|
||||
ui->WorldNameSTRGLineEdit->setText(TO_QSTRING(pWorldName->Source()));
|
||||
|
||||
// hack to get around lack of UTF16 -> UTF8 support
|
||||
TString WorldNameTStr = TO_TSTRING(QString::fromStdWString(WorldName.ToStdString()));
|
||||
Log::Write("Loaded " + mpWorld->Source() + " (" + WorldNameTStr + ")");
|
||||
}
|
||||
else
|
||||
{
|
||||
ui->WorldNameLabel->clear();
|
||||
ui->WorldNameSTRGLineEdit->clear();
|
||||
Log::Write("Loaded " + mpWorld->Source() + " (unnamed world)");
|
||||
}
|
||||
|
||||
CStringTable *pDarkWorldName = mpWorld->DarkWorldName();
|
||||
if (pDarkWorldName)
|
||||
ui->DarkWorldNameSTRGLineEdit->setText(TO_QSTRING(pDarkWorldName->Source()));
|
||||
else
|
||||
ui->DarkWorldNameSTRGLineEdit->clear();
|
||||
|
||||
CModel *pDefaultSkybox = mpWorld->DefaultSkybox();
|
||||
if (pDefaultSkybox)
|
||||
ui->DefaultSkyboxCMDLLineEdit->setText(TO_QSTRING(pDefaultSkybox->Source()));
|
||||
else
|
||||
ui->DefaultSkyboxCMDLLineEdit->clear();
|
||||
|
||||
CResource *pSaveWorld = mpWorld->SaveWorld();
|
||||
if (pSaveWorld)
|
||||
ui->WorldSAVWLineEdit->setText(TO_QSTRING(pSaveWorld->Source()));
|
||||
else
|
||||
ui->WorldSAVWLineEdit->clear();
|
||||
|
||||
CResource *pMapWorld = mpWorld->MapWorld();
|
||||
if (pMapWorld)
|
||||
ui->WorldMAPWLineEdit->setText(TO_QSTRING(pMapWorld->Source()));
|
||||
else
|
||||
ui->WorldMAPWLineEdit->clear();
|
||||
|
||||
u32 NumAreas = mpWorld->NumAreas();
|
||||
ui->AreaSelectComboBox->blockSignals(true);
|
||||
ui->AreaSelectComboBox->clear();
|
||||
ui->AreaSelectComboBox->blockSignals(false);
|
||||
ui->AreaSelectComboBox->setDisabled(false);
|
||||
|
||||
for (u32 iArea = 0; iArea < NumAreas; iArea++)
|
||||
{
|
||||
CStringTable *pAreaName = mpWorld->AreaName(iArea);
|
||||
QString AreaName = (pAreaName != nullptr) ? TO_QSTRING(pAreaName->String("ENGL", 0)) : QString("!!") + TO_QSTRING(mpWorld->AreaInternalName(iArea));
|
||||
ui->AreaSelectComboBox->addItem(AreaName);
|
||||
}
|
||||
}
|
||||
|
||||
void CStartWindow::FillAreaUI()
|
||||
{
|
||||
ui->AreaNameLineEdit->setDisabled(false);
|
||||
ui->AreaNameSTRGLineEdit->setDisabled(false);
|
||||
ui->AreaMREALineEdit->setDisabled(false);
|
||||
ui->AttachedAreasList->setDisabled(false);
|
||||
|
||||
ui->AreaSelectComboBox->blockSignals(true);
|
||||
ui->AreaSelectComboBox->setCurrentIndex(mSelectedAreaIndex);
|
||||
ui->AreaSelectComboBox->blockSignals(false);
|
||||
|
||||
ui->AreaNameLineEdit->setText(TO_QSTRING(mpWorld->AreaInternalName(mSelectedAreaIndex)));
|
||||
|
||||
CStringTable *pAreaName = mpWorld->AreaName(mSelectedAreaIndex);
|
||||
if (pAreaName)
|
||||
ui->AreaNameSTRGLineEdit->setText(TO_QSTRING(pAreaName->Source()));
|
||||
else
|
||||
ui->AreaNameSTRGLineEdit->clear();
|
||||
|
||||
CAssetID MREA = mpWorld->AreaResourceID(mSelectedAreaIndex);
|
||||
ui->AreaMREALineEdit->setText(TO_QSTRING(MREA.ToString()) + QString(".MREA"));
|
||||
|
||||
u32 NumAttachedAreas = mpWorld->AreaAttachedCount(mSelectedAreaIndex);
|
||||
ui->AttachedAreasList->clear();
|
||||
|
||||
for (u32 iArea = 0; iArea < NumAttachedAreas; iArea++)
|
||||
{
|
||||
u32 AttachedAreaIndex = mpWorld->AreaAttachedID(mSelectedAreaIndex, iArea);
|
||||
|
||||
CStringTable *AttachedAreaSTRG = mpWorld->AreaName(AttachedAreaIndex);
|
||||
QString AttachedStr;
|
||||
|
||||
if (AttachedAreaSTRG)
|
||||
AttachedStr = TO_QSTRING(AttachedAreaSTRG->String("ENGL", 0));
|
||||
else
|
||||
AttachedStr = QString("!") + TO_QSTRING(mpWorld->AreaInternalName(AttachedAreaIndex));
|
||||
|
||||
ui->AttachedAreasList->addItem(AttachedStr);
|
||||
}
|
||||
|
||||
ui->LaunchWorldEditorButton->setDisabled(false);
|
||||
}
|
||||
|
||||
void CStartWindow::on_AreaSelectComboBox_currentIndexChanged(int Index)
|
||||
{
|
||||
mSelectedAreaIndex = Index;
|
||||
FillAreaUI();
|
||||
}
|
||||
|
||||
void CStartWindow::on_AttachedAreasList_doubleClicked(const QModelIndex& rkIndex)
|
||||
{
|
||||
mSelectedAreaIndex = mpWorld->AreaAttachedID(mSelectedAreaIndex, rkIndex.row());
|
||||
FillAreaUI();
|
||||
}
|
||||
|
||||
void CStartWindow::on_LaunchWorldEditorButton_clicked()
|
||||
{
|
||||
if (mpWorldEditor->CheckUnsavedChanges())
|
||||
{
|
||||
Log::ClearErrorLog();
|
||||
|
||||
mpWorldEditor->SetArea(mpWorld, mSelectedAreaIndex);
|
||||
gpResourceStore->DestroyUnreferencedResources();
|
||||
|
||||
mpWorldEditor->setWindowModality(Qt::WindowModal);
|
||||
mpWorldEditor->showMaximized();
|
||||
|
||||
// Display errors
|
||||
CErrorLogDialog ErrorDialog(mpWorldEditor);
|
||||
bool HasErrors = ErrorDialog.GatherErrors();
|
||||
|
||||
if (HasErrors)
|
||||
ErrorDialog.exec();
|
||||
}
|
||||
}
|
||||
|
||||
void CStartWindow::on_actionLaunch_model_viewer_triggered()
|
||||
{
|
||||
mpModelEditor->setWindowModality(Qt::ApplicationModal);
|
||||
mpModelEditor->show();
|
||||
}
|
||||
|
||||
void CStartWindow::on_actionExtract_PAK_triggered()
|
||||
{
|
||||
QString Pak = QFileDialog::getOpenFileName(this, "Select pak", "", "Package (*.pak)");
|
||||
|
||||
if (!Pak.isEmpty())
|
||||
{
|
||||
CPakToolDialog::EResult Result = CPakToolDialog::Extract(Pak, 0, this);
|
||||
|
||||
if (Result == CPakToolDialog::eSuccess)
|
||||
Result = CPakToolDialog::DumpList(Pak, 0, this);
|
||||
|
||||
if (Result == CPakToolDialog::eSuccess)
|
||||
QMessageBox::information(this, "Success", "Extracted pak successfully!");
|
||||
else if (Result == CPakToolDialog::eError)
|
||||
QMessageBox::warning(this, "Error", "Unable to extract pak.");
|
||||
}
|
||||
}
|
||||
|
||||
void CStartWindow::LaunchCharacterEditor()
|
||||
{
|
||||
mpCharEditor->show();
|
||||
}
|
||||
|
||||
void CStartWindow::About()
|
||||
{
|
||||
CAboutDialog Dialog(this);
|
||||
Dialog.exec();
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
#ifndef PWESTARTWINDOW_H
|
||||
#define PWESTARTWINDOW_H
|
||||
|
||||
#include "WorldEditor/CWorldEditor.h"
|
||||
#include "ModelEditor/CModelEditorWindow.h"
|
||||
#include "CharacterEditor/CCharacterEditor.h"
|
||||
#include <Core/GameProject/CResourceStore.h>
|
||||
#include <Core/Resource/CWorld.h>
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
namespace Ui {
|
||||
class CStartWindow;
|
||||
}
|
||||
|
||||
class CStartWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
Ui::CStartWindow *ui;
|
||||
|
||||
TResPtr<CWorld> mpWorld;
|
||||
u32 mSelectedAreaIndex;
|
||||
|
||||
CWorldEditor *mpWorldEditor;
|
||||
CModelEditorWindow *mpModelEditor;
|
||||
CCharacterEditor *mpCharEditor;
|
||||
|
||||
public:
|
||||
explicit CStartWindow(QWidget *pParent = 0);
|
||||
~CStartWindow();
|
||||
void closeEvent(QCloseEvent *pEvent);
|
||||
|
||||
private slots:
|
||||
void on_actionOpen_MLVL_triggered();
|
||||
void on_AreaSelectComboBox_currentIndexChanged(int Index);
|
||||
void on_AttachedAreasList_doubleClicked(const QModelIndex& rkIndex);
|
||||
void on_LaunchWorldEditorButton_clicked();
|
||||
void on_actionLaunch_model_viewer_triggered();
|
||||
void on_actionExtract_PAK_triggered();
|
||||
|
||||
void LaunchCharacterEditor();
|
||||
void About();
|
||||
|
||||
private:
|
||||
void FillWorldUI();
|
||||
void FillAreaUI();
|
||||
};
|
||||
|
||||
#endif // PWESTARTWINDOW_H
|
|
@ -1,283 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>CStartWindow</class>
|
||||
<widget class="QMainWindow" name="CStartWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>327</width>
|
||||
<height>487</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>%APP_FULL_NAME%</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="WorldNameLabel">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="WorldGroupBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>World</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="WorldNameSTRGLabel">
|
||||
<property name="text">
|
||||
<string>World Name STRG</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="WorldNameSTRGLineEdit"/>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="DarkWorldNameSTRGLabel">
|
||||
<property name="text">
|
||||
<string>Dark World Name STRG</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="DarkWorldNameSTRGLineEdit"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="DefaultSkyboxCMDLLabel">
|
||||
<property name="text">
|
||||
<string>Default Skybox CMDL</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="DefaultSkyboxCMDLLineEdit"/>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="WorldSAVWLabel">
|
||||
<property name="text">
|
||||
<string>World SAVW</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="WorldSAVWLineEdit"/>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="WorldMAPWLabel">
|
||||
<property name="text">
|
||||
<string>World MAPW</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="WorldMAPWLineEdit"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="AreaGroupBox">
|
||||
<property name="title">
|
||||
<string>Area</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QComboBox" name="AreaSelectComboBox">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="AreaNameLabel">
|
||||
<property name="text">
|
||||
<string>Area Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="AreaNameLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="AreaNameSTRGLabel">
|
||||
<property name="text">
|
||||
<string>Area Name STRG</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="AreaNameSTRGLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="AreaMREALabel">
|
||||
<property name="text">
|
||||
<string>Area MREA</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="AreaMREALineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="AttachedAreasLabel">
|
||||
<property name="text">
|
||||
<string>Attached Areas</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="AttachedAreasList">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="LaunchWorldEditorButton">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Launch World Editor</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>327</width>
|
||||
<height>21</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<addaction name="actionOpen_MLVL"/>
|
||||
<addaction name="actionExtract_PAK"/>
|
||||
<addaction name="ActionExportGame"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuTools">
|
||||
<property name="title">
|
||||
<string>Tools</string>
|
||||
</property>
|
||||
<addaction name="actionLaunch_model_viewer"/>
|
||||
<addaction name="ActionCharacterEditor"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHelp">
|
||||
<property name="title">
|
||||
<string>Help</string>
|
||||
</property>
|
||||
<addaction name="ActionAbout"/>
|
||||
</widget>
|
||||
<addaction name="menuFile"/>
|
||||
<addaction name="menuTools"/>
|
||||
<addaction name="menuHelp"/>
|
||||
</widget>
|
||||
<action name="actionOpen_pak">
|
||||
<property name="text">
|
||||
<string>Create new...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionOpen_MLVL">
|
||||
<property name="text">
|
||||
<string>Open</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionExtract_PAK">
|
||||
<property name="text">
|
||||
<string>Extract PAK</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionLaunch_model_viewer">
|
||||
<property name="text">
|
||||
<string>Launch model editor</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="ActionAbout">
|
||||
<property name="text">
|
||||
<string>About</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="ActionCharacterEditor">
|
||||
<property name="text">
|
||||
<string>Launch character editor</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="ActionExportGame">
|
||||
<property name="text">
|
||||
<string>Export Game</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -125,7 +125,6 @@ HEADERS += \
|
|||
CGizmo.h \
|
||||
CNodeSelection.h \
|
||||
CSceneViewport.h \
|
||||
CStartWindow.h \
|
||||
INodeEditor.h \
|
||||
TestDialog.h \
|
||||
UICommon.h \
|
||||
|
@ -212,7 +211,6 @@ SOURCES += \
|
|||
CBasicViewport.cpp \
|
||||
CGizmo.cpp \
|
||||
CSceneViewport.cpp \
|
||||
CStartWindow.cpp \
|
||||
INodeEditor.cpp \
|
||||
main.cpp \
|
||||
TestDialog.cpp \
|
||||
|
@ -255,7 +253,6 @@ SOURCES += \
|
|||
|
||||
# UI Files
|
||||
FORMS += \
|
||||
CStartWindow.ui \
|
||||
TestDialog.ui \
|
||||
ModelEditor/CModelEditorWindow.ui \
|
||||
Widgets/WScanPreviewPanel.ui \
|
||||
|
|
|
@ -80,7 +80,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
|
|||
|
||||
QAction *pGenerateAssetNamesAction = new QAction("Generate Asset Names", this);
|
||||
pImportNamesMenu->addAction(pGenerateAssetNamesAction);
|
||||
#if !PUBLIC_RELEASE
|
||||
#if PUBLIC_RELEASE
|
||||
pGenerateAssetNamesAction->setVisible(false);
|
||||
#endif
|
||||
|
||||
|
@ -315,6 +315,7 @@ void CResourceBrowser::OnImportPakContentsTxt()
|
|||
{
|
||||
QStringList PathList = UICommon::OpenFilesDialog(this, "Open pak contents list", "*.pak.contents.txt");
|
||||
if (PathList.isEmpty()) return;
|
||||
SelectDirectory(nullptr);
|
||||
|
||||
foreach(const QString& rkPath, PathList)
|
||||
mpStore->ImportNamesFromPakContentsTxt(TO_TSTRING(rkPath), false);
|
||||
|
@ -325,6 +326,7 @@ void CResourceBrowser::OnImportPakContentsTxt()
|
|||
|
||||
void CResourceBrowser::OnGenerateAssetNames()
|
||||
{
|
||||
SelectDirectory(nullptr);
|
||||
GenerateAssetNames(mpStore->Project());
|
||||
RefreshResources();
|
||||
RefreshDirectories();
|
||||
|
@ -346,6 +348,8 @@ void CResourceBrowser::OnImportNamesFromAssetNameMap()
|
|||
return;
|
||||
}
|
||||
|
||||
SelectDirectory(nullptr);
|
||||
|
||||
for (CResourceIterator It(mpStore); It; ++It)
|
||||
{
|
||||
TString Dir, Name;
|
||||
|
|
|
@ -87,6 +87,9 @@ public:
|
|||
|
||||
QModelIndex GetIndexForDirectory(CVirtualDirectory *pDir)
|
||||
{
|
||||
if (!pDir)
|
||||
return QModelIndex();
|
||||
|
||||
QVector<int> Indices;
|
||||
CVirtualDirectory *pOriginal = pDir;
|
||||
CVirtualDirectory *pParent = pDir->Parent();
|
||||
|
|
|
@ -26,10 +26,10 @@
|
|||
#define TYPES_NODE_TYPE_SHIFT 1
|
||||
#define TYPES_ITEM_TYPE_SHIFT 0
|
||||
|
||||
CInstancesModel::CInstancesModel(QObject *pParent)
|
||||
CInstancesModel::CInstancesModel(CWorldEditor *pEditor, QObject *pParent)
|
||||
: QAbstractItemModel(pParent)
|
||||
, mpEditor(nullptr)
|
||||
, mpScene(nullptr)
|
||||
, mpEditor(pEditor)
|
||||
, mpScene(pEditor->Scene())
|
||||
, mpArea(nullptr)
|
||||
, mpCurrentMaster(nullptr)
|
||||
, mModelType(eLayers)
|
||||
|
@ -37,6 +37,16 @@ CInstancesModel::CInstancesModel(QObject *pParent)
|
|||
, mChangingLayout(false)
|
||||
{
|
||||
mBaseItems << "Script";
|
||||
|
||||
connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(OnActiveProjectChanged(CGameProject*)));
|
||||
connect(mpEditor, SIGNAL(MapChanged(CWorld*,CGameArea*)), this, SLOT(OnMapChange()));
|
||||
connect(mpEditor, SIGNAL(NodeAboutToBeSpawned()), this, SLOT(NodeAboutToBeCreated()));
|
||||
connect(mpEditor, SIGNAL(NodeSpawned(CSceneNode*)), this, SLOT(NodeCreated(CSceneNode*)));
|
||||
connect(mpEditor, SIGNAL(NodeAboutToBeDeleted(CSceneNode*)), this, SLOT(NodeAboutToBeDeleted(CSceneNode*)));
|
||||
connect(mpEditor, SIGNAL(NodeDeleted()), this, SLOT(NodeDeleted()));
|
||||
connect(mpEditor, SIGNAL(PropertyModified(CScriptObject*,IProperty*)), this, SLOT(PropertyModified(CScriptObject*,IProperty*)));
|
||||
connect(mpEditor, SIGNAL(InstancesLayerAboutToChange()), this, SLOT(InstancesLayerPreChange()));
|
||||
connect(mpEditor, SIGNAL(InstancesLayerChanged(QList<CScriptNode*>)), this, SLOT(InstancesLayerPostChange(QList<CScriptNode*>)));
|
||||
}
|
||||
|
||||
CInstancesModel::~CInstancesModel()
|
||||
|
@ -311,35 +321,6 @@ QVariant CInstancesModel::data(const QModelIndex& rkIndex, int Role) const
|
|||
return QVariant::Invalid;
|
||||
}
|
||||
|
||||
void CInstancesModel::SetEditor(CWorldEditor *pEditor)
|
||||
{
|
||||
if (mpEditor)
|
||||
disconnect(mpEditor, 0, this, 0);
|
||||
|
||||
mpEditor = pEditor;
|
||||
mpScene = (pEditor ? pEditor->Scene() : nullptr);
|
||||
connect(mpEditor, SIGNAL(NodeAboutToBeSpawned()), this, SLOT(NodeAboutToBeCreated()));
|
||||
connect(mpEditor, SIGNAL(NodeSpawned(CSceneNode*)), this, SLOT(NodeCreated(CSceneNode*)));
|
||||
connect(mpEditor, SIGNAL(NodeAboutToBeDeleted(CSceneNode*)), this, SLOT(NodeAboutToBeDeleted(CSceneNode*)));
|
||||
connect(mpEditor, SIGNAL(NodeDeleted()), this, SLOT(NodeDeleted()));
|
||||
connect(mpEditor, SIGNAL(PropertyModified(CScriptObject*,IProperty*)), this, SLOT(PropertyModified(CScriptObject*,IProperty*)));
|
||||
connect(mpEditor, SIGNAL(InstancesLayerAboutToChange()), this, SLOT(InstancesLayerPreChange()));
|
||||
connect(mpEditor, SIGNAL(InstancesLayerChanged(QList<CScriptNode*>)), this, SLOT(InstancesLayerPostChange(QList<CScriptNode*>)));
|
||||
}
|
||||
|
||||
void CInstancesModel::SetMaster(CMasterTemplate *pMaster)
|
||||
{
|
||||
mpCurrentMaster = pMaster;
|
||||
GenerateList();
|
||||
}
|
||||
|
||||
void CInstancesModel::SetArea(CGameArea *pArea)
|
||||
{
|
||||
beginResetModel();
|
||||
mpArea = pArea;
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
void CInstancesModel::SetModelType(EInstanceModelType Type)
|
||||
{
|
||||
mModelType = Type;
|
||||
|
@ -378,6 +359,35 @@ CScriptObject* CInstancesModel::IndexObject(const QModelIndex& rkIndex) const
|
|||
}
|
||||
|
||||
// ************ PUBLIC SLOTS ************
|
||||
void CInstancesModel::OnActiveProjectChanged(CGameProject *pProj)
|
||||
{
|
||||
if (mModelType == eTypes)
|
||||
{
|
||||
if (pProj)
|
||||
{
|
||||
EGame ProjGame = pProj->Game();
|
||||
mpCurrentMaster = CMasterTemplate::MasterForGame(ProjGame);
|
||||
}
|
||||
else
|
||||
mpCurrentMaster = nullptr;
|
||||
|
||||
GenerateList();
|
||||
}
|
||||
}
|
||||
|
||||
void CInstancesModel::OnMapChange()
|
||||
{
|
||||
if (mModelType == eTypes)
|
||||
GenerateList();
|
||||
|
||||
else
|
||||
{
|
||||
beginResetModel();
|
||||
mpArea = mpEditor->ActiveArea();
|
||||
endResetModel();
|
||||
}
|
||||
}
|
||||
|
||||
void CInstancesModel::NodeAboutToBeCreated()
|
||||
{
|
||||
if (!mChangingLayout)
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
private:
|
||||
CWorldEditor *mpEditor;
|
||||
CScene *mpScene;
|
||||
TResPtr<CGameArea> mpArea;
|
||||
CGameArea *mpArea;
|
||||
CMasterTemplate *mpCurrentMaster;
|
||||
EInstanceModelType mModelType;
|
||||
QList<CScriptTemplate*> mTemplateList;
|
||||
|
@ -43,7 +43,7 @@ private:
|
|||
bool mChangingLayout;
|
||||
|
||||
public:
|
||||
explicit CInstancesModel(QObject *pParent = 0);
|
||||
explicit CInstancesModel(CWorldEditor *pEditor, QObject *pParent = 0);
|
||||
~CInstancesModel();
|
||||
QVariant headerData(int Section, Qt::Orientation Orientation, int Role) const;
|
||||
QModelIndex index(int Row, int Column, const QModelIndex& rkParent = QModelIndex()) const;
|
||||
|
@ -52,9 +52,6 @@ public:
|
|||
int columnCount(const QModelIndex& rkParent) const;
|
||||
QVariant data(const QModelIndex& rkIndex, int Role) const;
|
||||
|
||||
void SetEditor(CWorldEditor *pEditor);
|
||||
void SetMaster(CMasterTemplate *pMaster);
|
||||
void SetArea(CGameArea *pArea);
|
||||
void SetModelType(EInstanceModelType Type);
|
||||
void SetShowColumnEnabled(bool Enabled);
|
||||
CScriptLayer* IndexLayer(const QModelIndex& rkIndex) const;
|
||||
|
@ -62,6 +59,9 @@ public:
|
|||
CScriptObject* IndexObject(const QModelIndex& rkIndex) const;
|
||||
|
||||
public slots:
|
||||
void OnActiveProjectChanged(CGameProject *pProj);
|
||||
void OnMapChange();
|
||||
|
||||
void NodeAboutToBeCreated();
|
||||
void NodeCreated(CSceneNode *pNode);
|
||||
void NodeAboutToBeDeleted(CSceneNode *pNode);
|
||||
|
|
|
@ -5,6 +5,8 @@ CSelectInstanceDialog::CSelectInstanceDialog(CWorldEditor *pEditor, QWidget *pPa
|
|||
: QDialog(pParent)
|
||||
, ui(new Ui::CSelectInstanceDialog)
|
||||
, mpEditor(pEditor)
|
||||
, mLayersModel(pEditor, this)
|
||||
, mTypesModel(pEditor, this)
|
||||
, mValidSelection(false)
|
||||
, mpLayersInst(nullptr)
|
||||
, mpTypesInst(nullptr)
|
||||
|
@ -12,14 +14,9 @@ CSelectInstanceDialog::CSelectInstanceDialog(CWorldEditor *pEditor, QWidget *pPa
|
|||
ui->setupUi(this);
|
||||
|
||||
mLayersModel.SetModelType(CInstancesModel::eLayers);
|
||||
mLayersModel.SetEditor(pEditor);
|
||||
mLayersModel.SetArea(pEditor->ActiveArea());
|
||||
mLayersModel.SetShowColumnEnabled(false);
|
||||
|
||||
mTypesModel.SetModelType(CInstancesModel::eTypes);
|
||||
mTypesModel.SetEditor(pEditor);
|
||||
mTypesModel.SetArea(pEditor->ActiveArea());
|
||||
mTypesModel.SetMaster(CMasterTemplate::MasterForGame(pEditor->CurrentGame()));
|
||||
mTypesModel.SetShowColumnEnabled(false);
|
||||
|
||||
int Col0Width = ui->LayersTreeView->width() * 0.9;
|
||||
|
|
|
@ -254,6 +254,7 @@ bool CWorldEditor::CloseWorld()
|
|||
|
||||
mpArea = nullptr;
|
||||
mpWorld = nullptr;
|
||||
gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
|
||||
|
||||
emit MapChanged(mpWorld, mpArea);
|
||||
return true;
|
||||
|
@ -338,9 +339,6 @@ bool CWorldEditor::SetArea(CWorld *pWorld, int AreaIndex)
|
|||
emit MapChanged(mpWorld, mpArea);
|
||||
emit LayersModified();
|
||||
|
||||
// Make sure old area is destroyed
|
||||
gpResourceStore->DestroyUnreferencedResources();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -94,8 +94,8 @@ void CWorldInfoSidebar::OnWorldTreeClicked(QModelIndex Index)
|
|||
CWorld *pWorld = mModel.WorldForIndex(RealIndex);
|
||||
mpUI->WorldNameLabel->setText( TO_QSTRING(pWorld->InGameName()) );
|
||||
mpUI->WorldSelector->SetResource(pWorld);
|
||||
mpUI->WorldNameSelector->SetResource(pWorld->WorldName());
|
||||
mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkWorldName());
|
||||
mpUI->WorldNameSelector->SetResource(pWorld->NameString());
|
||||
mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkNameString());
|
||||
mpUI->SkySelector->SetResource(pWorld->DefaultSkybox());
|
||||
|
||||
// Fill in area info
|
||||
|
|
|
@ -54,18 +54,23 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
|
|||
// World
|
||||
if (IndexIsWorld(rkIndex))
|
||||
{
|
||||
QString WorldAssetName = TO_QSTRING( pWorld->Entry()->Name() );
|
||||
CStringTable *pWorldNameString = pWorld->WorldName();
|
||||
QString WorldName = TO_QSTRING( pWorld->Name() );
|
||||
CStringTable *pWorldNameString = pWorld->NameString();
|
||||
|
||||
if (rkIndex.column() == 1)
|
||||
return WorldAssetName;
|
||||
// For Corruption worlds, we swap the columns around. This is because Corruption's in-game world names
|
||||
// are often missing, confusing, or just straight-up inaccurate, which makes the internal name a better
|
||||
// means of telling worlds apart.
|
||||
u32 InternalNameCol = (pWorld->Game() == eCorruption ? 0 : 1);
|
||||
|
||||
if (rkIndex.column() == InternalNameCol)
|
||||
return WorldName;
|
||||
|
||||
else
|
||||
{
|
||||
if (pWorldNameString)
|
||||
return TO_QSTRING( pWorldNameString->String("ENGL", 0) );
|
||||
else
|
||||
return WorldAssetName;
|
||||
return WorldName;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,6 +223,14 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort in alphabetical order for MP3
|
||||
if (pProj->Game() == eCorruption)
|
||||
{
|
||||
qSort(mWorldList.begin(), mWorldList.end(), [](const SWorldInfo& rkLeft, const SWorldInfo& rkRight) -> bool {
|
||||
return (rkLeft.pWorld->Name().ToUpper() < rkRight.pWorld->Name().ToUpper());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
endResetModel();
|
||||
|
|
|
@ -14,17 +14,17 @@ WInstancesTab::WInstancesTab(CWorldEditor *pEditor, QWidget *parent) :
|
|||
|
||||
mpEditor = pEditor;
|
||||
mpScene = mpEditor->Scene();
|
||||
connect(mpEditor, SIGNAL(MapChanged(CWorld*,CGameArea*)), this, SLOT(OnMapChange(CWorld*,CGameArea*)));
|
||||
|
||||
mpLayersModel = new CInstancesModel(this);
|
||||
mpLayersModel = new CInstancesModel(pEditor, this);
|
||||
mpLayersModel->SetModelType(CInstancesModel::eLayers);
|
||||
mpLayersModel->SetEditor(mpEditor);
|
||||
mpTypesModel = new CInstancesModel(this);
|
||||
mpTypesModel = new CInstancesModel(pEditor, this);
|
||||
mpTypesModel->SetModelType(CInstancesModel::eTypes);
|
||||
mpTypesModel->SetEditor(mpEditor);
|
||||
mLayersProxyModel.setSourceModel(mpLayersModel);
|
||||
mTypesProxyModel.setSourceModel(mpTypesModel);
|
||||
|
||||
connect(mpLayersModel, SIGNAL(modelReset()), this, SLOT(ExpandTopLevelItems()));
|
||||
connect(mpTypesModel, SIGNAL(modelReset()), this, SLOT(ExpandTopLevelItems()));
|
||||
|
||||
int ColWidth = ui->LayersTreeView->width() * 0.29;
|
||||
|
||||
ui->LayersTreeView->setModel(&mLayersProxyModel);
|
||||
|
@ -79,15 +79,6 @@ WInstancesTab::~WInstancesTab()
|
|||
}
|
||||
|
||||
// ************ PRIVATE SLOTS ************
|
||||
void WInstancesTab::OnMapChange(CWorld*, CGameArea *pNewArea)
|
||||
{
|
||||
EGame Game = mpEditor->CurrentGame();
|
||||
CMasterTemplate *pMaster = CMasterTemplate::MasterForGame(Game);
|
||||
mpTypesModel->SetMaster(pMaster);
|
||||
mpLayersModel->SetArea(pNewArea);
|
||||
ExpandTopLevelItems();
|
||||
}
|
||||
|
||||
void WInstancesTab::OnTreeClick(QModelIndex Index)
|
||||
{
|
||||
// Single click is used to process show/hide events
|
||||
|
|
|
@ -47,7 +47,6 @@ public:
|
|||
~WInstancesTab();
|
||||
|
||||
private slots:
|
||||
void OnMapChange(CWorld*, CGameArea *pNewArea);
|
||||
void OnTreeClick(QModelIndex Index);
|
||||
void OnTreeDoubleClick(QModelIndex Index);
|
||||
|
||||
|
|
|
@ -5453,7 +5453,7 @@
|
|||
<property ID="0x7A6412F6" name="Unknown"/>
|
||||
<property ID="0x7A64E529" name="Unknown"/>
|
||||
<property ID="0x7A6E0DE9" name="Unknown"/>
|
||||
<property ID="0x7A6E3DDB" name="WeaponVulnerability"/>
|
||||
<property ID="0x7A6E3DDB" name="Phazon (Charged)"/>
|
||||
<property ID="0x7A74AA86" name="Unknown"/>
|
||||
<property ID="0x7A797E4F" name="Unknown"/>
|
||||
<property ID="0x7A7B330E" name="Unknown"/>
|
||||
|
|
Loading…
Reference in New Issue