Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes

This commit is contained in:
Aruki 2017-02-20 03:42:04 -07:00
parent 5485d42b56
commit a88afe31e3
40 changed files with 370 additions and 755 deletions

Binary file not shown.

View File

@ -321,6 +321,14 @@ TWideString SanitizeName(TWideString Name, bool Directory, bool RootDir /*= fals
if (ChopNum > 0) Name = Name.ChopBack(ChopNum); if (ChopNum > 0) Name = Name.ChopBack(ChopNum);
} }
// Remove spaces from beginning of path
u32 NumLeadingSpaces = 0;
while (NumLeadingSpaces < Name.Size() && Name[NumLeadingSpaces] == L' ')
NumLeadingSpaces++;
if (NumLeadingSpaces > 0)
Name = Name.ChopFront(NumLeadingSpaces);
return Name; return Name;
} }

View File

@ -140,6 +140,12 @@ public:
return IndexOf(pkCharacters, 0); return IndexOf(pkCharacters, 0);
} }
inline u32 LastIndexOf(CharType Character) const
{
size_t Pos = mInternalString.find_last_of(Character);
return (Pos == _TStdString::npos ? -1 : (u32) Pos);
}
inline u32 LastIndexOf(const CharType* pkCharacters) const inline u32 LastIndexOf(const CharType* pkCharacters) const
{ {
size_t Pos = mInternalString.find_last_of(pkCharacters); size_t Pos = mInternalString.find_last_of(pkCharacters);

View File

@ -1,6 +1,7 @@
#include "AssetNameGeneration.h" #include "AssetNameGeneration.h"
#include "CGameProject.h" #include "CGameProject.h"
#include "CResourceIterator.h" #include "CResourceIterator.h"
#include "Core/Resource/CAudioMacro.h"
#include "Core/Resource/CFont.h" #include "Core/Resource/CFont.h"
#include "Core/Resource/CScan.h" #include "Core/Resource/CScan.h"
#include "Core/Resource/CWorld.h" #include "Core/Resource/CWorld.h"
@ -12,6 +13,7 @@
#define PROCESS_AREAS 1 #define PROCESS_AREAS 1
#define PROCESS_MODELS 1 #define PROCESS_MODELS 1
#define PROCESS_AUDIO_GROUPS 1 #define PROCESS_AUDIO_GROUPS 1
#define PROCESS_AUDIO_MACROS 1
#define PROCESS_ANIM_CHAR_SETS 1 #define PROCESS_ANIM_CHAR_SETS 1
#define PROCESS_STRINGS 1 #define PROCESS_STRINGS 1
#define PROCESS_SCANS 1 #define PROCESS_SCANS 1
@ -19,10 +21,16 @@
void ApplyGeneratedName(CResourceEntry *pEntry, const TWideString& rkDir, const TWideString& rkName) void ApplyGeneratedName(CResourceEntry *pEntry, const TWideString& rkDir, const TWideString& rkName)
{ {
ASSERT(pEntry != nullptr);
TWideString SanitizedName = FileUtil::SanitizeName(rkName, false); TWideString SanitizedName = FileUtil::SanitizeName(rkName, false);
TWideString SanitizedDir = FileUtil::SanitizePath(rkDir, true); TWideString SanitizedDir = FileUtil::SanitizePath(rkDir, true);
if (SanitizedName.IsEmpty()) return; if (SanitizedName.IsEmpty()) return;
// trying to keep these as consistent with Retro's naming scheme as possible, and
// for some reason in MP3 they started using all lowercase folder names...
if (pEntry->Game() >= eCorruptionProto)
SanitizedDir = SanitizedDir.ToLower();
CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, false, true); CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, false, true);
if (pEntry->Directory() == pNewDir && pEntry->Name() == SanitizedName) return; if (pEntry->Directory() == pNewDir && pEntry->Name() == SanitizedName) return;
@ -39,89 +47,8 @@ void ApplyGeneratedName(CResourceEntry *pEntry, const TWideString& rkDir, const
ASSERT(Success); ASSERT(Success);
} }
TWideString MakeWorldName(EGame Game, TWideString RawName)
{
// The raw world names are basically formatted differently in every single game...
// MP1 demo - Remove ! from the beginning
if (Game == ePrimeDemo)
{
if (RawName.StartsWith(L'!'))
RawName = RawName.ChopFront(1);
}
// MP1 - Remove prefix characters and ending date
else if (Game == ePrime)
{
RawName = RawName.ChopFront(2);
bool StartedDate = false;
while (!RawName.IsEmpty())
{
wchar_t Chr = RawName.Back();
if (!StartedDate && Chr >= L'0' && Chr <= L'9')
StartedDate = true;
else if (StartedDate && Chr != L'_' && (Chr < L'0' || Chr > L'9'))
break;
RawName = RawName.ChopBack(1);
}
}
// MP2 demo - Use text between the first and second underscores
else if (Game == eEchoesDemo)
{
u32 UnderscoreA = RawName.IndexOf(L'_');
u32 UnderscoreB = RawName.IndexOf(L'_', UnderscoreA + 1);
RawName = RawName.SubString(UnderscoreA + 1, UnderscoreB - UnderscoreA - 1);
}
// MP2 - Remove text before first underscore and after last underscore, strip remaining underscores (except multiplayer maps, which have one underscore)
else if (Game == eEchoes)
{
u32 FirstUnderscore = RawName.IndexOf(L'_');
u32 LastUnderscore = RawName.LastIndexOf(L"_");
if (FirstUnderscore != LastUnderscore)
{
RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
RawName = RawName.ChopFront(FirstUnderscore + 1);
RawName.Remove(L'_');
}
}
// MP3 proto - Remove ! from the beginning and all text after last underscore
else if (Game == eCorruptionProto)
{
if (RawName.StartsWith(L'!'))
RawName = RawName.ChopFront(1);
u32 LastUnderscore = RawName.LastIndexOf(L"_");
RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
}
// MP3 - Remove text after last underscore
else if (Game == eCorruption)
{
u32 LastUnderscore = RawName.LastIndexOf(L"_");
RawName = RawName.ChopBack(RawName.Size() - LastUnderscore);
}
// DKCR - Remove text after second-to-last underscore
else if (Game == eReturns)
{
u32 Underscore = RawName.LastIndexOf(L"_");
RawName = RawName.ChopBack(RawName.Size() - Underscore);
Underscore = RawName.LastIndexOf(L"_");
RawName = RawName.ChopBack(RawName.Size() - Underscore);
}
return RawName;
}
void GenerateAssetNames(CGameProject *pProj) void GenerateAssetNames(CGameProject *pProj)
{ {
// todo: CAUD/CSMP
CResourceStore *pStore = pProj->ResourceStore(); CResourceStore *pStore = pProj->ResourceStore();
#if PROCESS_PACKAGES #if PROCESS_PACKAGES
@ -135,7 +62,10 @@ void GenerateAssetNames(CGameProject *pProj)
const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes); const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
if (rkRes.Name.EndsWith("NODEPEND")) continue; if (rkRes.Name.EndsWith("NODEPEND")) continue;
// Some of Retro's paks reference assets that don't exist, so we need this check here.
CResourceEntry *pRes = pStore->FindEntry(rkRes.ID); CResourceEntry *pRes = pStore->FindEntry(rkRes.ID);
if (pRes)
ApplyGeneratedName(pRes, pPkg->Name().ToUTF16(), rkRes.Name.ToUTF16()); ApplyGeneratedName(pRes, pPkg->Name().ToUTF16(), rkRes.Name.ToUTF16());
} }
} }
@ -147,8 +77,9 @@ void GenerateAssetNames(CGameProject *pProj)
for (TResourceIterator<eWorld> It(pStore); It; ++It) for (TResourceIterator<eWorld> It(pStore); It; ++It)
{ {
// Generate world name // Set world name
TWideString WorldName = MakeWorldName(pProj->Game(), It->Name()); CWorld *pWorld = (CWorld*) It->Load();
TWideString WorldName = L'!' + pWorld->Name().ToUTF16() + L"_Master";
TWideString WorldDir = kWorldsRoot + WorldName + L'\\'; TWideString WorldDir = kWorldsRoot + WorldName + L'\\';
TWideString WorldMasterName = L"!" + WorldName + L"_Master"; TWideString WorldMasterName = L"!" + WorldName + L"_Master";
@ -159,10 +90,9 @@ void GenerateAssetNames(CGameProject *pProj)
const TWideString WorldNamesDir = L"Strings\\Worlds\\General\\"; const TWideString WorldNamesDir = L"Strings\\Worlds\\General\\";
const TWideString AreaNamesDir = TWideString::Format(L"Strings\\Worlds\\%s\\", *WorldName); const TWideString AreaNamesDir = TWideString::Format(L"Strings\\Worlds\\%s\\", *WorldName);
CWorld *pWorld = (CWorld*) It->Load();
CModel *pSkyModel = pWorld->DefaultSkybox(); CModel *pSkyModel = pWorld->DefaultSkybox();
CStringTable *pWorldNameTable = pWorld->WorldName(); CStringTable *pWorldNameTable = pWorld->NameString();
CStringTable *pDarkWorldNameTable = pWorld->DarkWorldName(); CStringTable *pDarkWorldNameTable = pWorld->DarkNameString();
CResource *pSaveWorld = pWorld->SaveWorld(); CResource *pSaveWorld = pWorld->SaveWorld();
CResource *pMapWorld = pWorld->MapWorld(); CResource *pMapWorld = pWorld->MapWorld();
@ -418,11 +348,34 @@ void GenerateAssetNames(CGameProject *pProj)
#if PROCESS_AUDIO_GROUPS #if PROCESS_AUDIO_GROUPS
// Generate Audio Group names // Generate Audio Group names
const TWideString kAudioGrpDir = L"Audio\\";
for (TResourceIterator<eAudioGroup> It(pStore); It; ++It) for (TResourceIterator<eAudioGroup> It(pStore); It; ++It)
{ {
CAudioGroup *pGroup = (CAudioGroup*) It->Load(); CAudioGroup *pGroup = (CAudioGroup*) It->Load();
TWideString GroupName = pGroup->GroupName().ToUTF16(); TWideString GroupName = pGroup->GroupName().ToUTF16();
ApplyGeneratedName(*It, L"Audio\\", GroupName); ApplyGeneratedName(*It, kAudioGrpDir, GroupName);
}
#endif
#if PROCESS_AUDIO_MACROS
// Process audio macro/sample names
const TWideString kSfxDir = L"Audio\\Uncategorized\\";
for (TResourceIterator<eAudioMacro> It(pStore); It; ++It)
{
CAudioMacro *pMacro = (CAudioMacro*) It->Load();
TWideString MacroName = pMacro->MacroName().ToUTF16();
ApplyGeneratedName(*It, kSfxDir, MacroName);
for (u32 iSamp = 0; iSamp < pMacro->NumSamples(); iSamp++)
{
CAssetID SampleID = pMacro->SampleByIndex(iSamp);
CResourceEntry *pSample = pStore->FindEntry(SampleID);
if (pSample && !pSample->IsNamed())
ApplyGeneratedName(pSample, kSfxDir, TWideString::Format(L"%s_sample%d", *MacroName, iSamp));
}
} }
#endif #endif
@ -487,6 +440,8 @@ void GenerateAssetNames(CGameProject *pProj)
#if PROCESS_STRINGS #if PROCESS_STRINGS
// Generate string names // Generate string names
const TWideString kStringsDir = L"Strings\\Uncategorized\\";
for (TResourceIterator<eStringTable> It(pStore); It; ++It) for (TResourceIterator<eStringTable> It(pStore); It; ++It)
{ {
if (It->IsNamed()) continue; if (It->IsNamed()) continue;
@ -504,7 +459,7 @@ void GenerateAssetNames(CGameProject *pProj)
while (Name.EndsWith(L".") || TWideString::IsWhitespace(Name.Back())) while (Name.EndsWith(L".") || TWideString::IsWhitespace(Name.Back()))
Name = Name.ChopBack(1); Name = Name.ChopBack(1);
ApplyGeneratedName(pString->Entry(), pString->Entry()->DirectoryPath(), Name); ApplyGeneratedName(pString->Entry(), kStringsDir, Name);
} }
} }
#endif #endif

View File

@ -32,8 +32,7 @@ EDependencyNodeType CDependencyTree::Type() const
void CDependencyTree::Serialize(IArchive& rArc) void CDependencyTree::Serialize(IArchive& rArc)
{ {
rArc << SERIAL("RootID", mRootID) rArc << SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
<< SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
} }
void CDependencyTree::AddChild(IDependencyNode *pNode) void CDependencyTree::AddChild(IDependencyNode *pNode)

View File

@ -47,12 +47,8 @@ public:
// Basic dependency tree; this class is sufficient for most resource types. // Basic dependency tree; this class is sufficient for most resource types.
class CDependencyTree : public IDependencyNode class CDependencyTree : public IDependencyNode
{ {
protected:
CAssetID mRootID;
public: public:
CDependencyTree() {} CDependencyTree() {}
CDependencyTree(const CAssetID& rkID) : mRootID(rkID) {}
virtual EDependencyNodeType Type() const; virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc); virtual void Serialize(IArchive& rArc);
@ -61,10 +57,6 @@ public:
void AddDependency(const CAssetID& rkID, bool AvoidDuplicates = true); void AddDependency(const CAssetID& rkID, bool AvoidDuplicates = true);
void AddDependency(CResource *pRes, bool AvoidDuplicates = true); void AddDependency(CResource *pRes, bool AvoidDuplicates = true);
void AddCharacterDependency(const CAnimationParameters& rkAnimParams); void AddCharacterDependency(const CAnimationParameters& rkAnimParams);
// Accessors
inline void SetID(const CAssetID& rkID) { mRootID = rkID; }
inline CAssetID ID() const { return mRootID; }
}; };
// Node representing a single resource dependency. // Node representing a single resource dependency.
@ -217,7 +209,6 @@ protected:
public: public:
CAreaDependencyTree() : CDependencyTree() {} CAreaDependencyTree() : CDependencyTree() {}
CAreaDependencyTree(const CAssetID& rkID) : CDependencyTree(rkID) {}
virtual EDependencyNodeType Type() const; virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc); virtual void Serialize(IArchive& rArc);

View File

@ -482,11 +482,13 @@ void CGameExporter::ExportResourceEditorData()
{ {
if (!It->IsTransient()) if (!It->IsTransient())
{ {
// Worlds need to know which areas can have duplicates. We only have this info at export time. // Worlds need some info we can only get from the pak at export time; namely, which areas can
// have duplicates, as well as the world's internal name.
if (It->ResourceType() == eWorld) if (It->ResourceType() == eWorld)
{ {
CWorld *pWorld = (CWorld*) It->Load(); CWorld *pWorld = (CWorld*) It->Load();
// Set area duplicate flags
for (u32 iArea = 0; iArea < pWorld->NumAreas(); iArea++) for (u32 iArea = 0; iArea < pWorld->NumAreas(); iArea++)
{ {
CAssetID AreaID = pWorld->AreaResourceID(iArea); CAssetID AreaID = pWorld->AreaResourceID(iArea);
@ -495,6 +497,10 @@ void CGameExporter::ExportResourceEditorData()
if (Find != mAreaDuplicateMap.end()) if (Find != mAreaDuplicateMap.end())
pWorld->SetAreaAllowsPakDuplicates(iArea, Find->second); pWorld->SetAreaAllowsPakDuplicates(iArea, Find->second);
} }
// Set world name
TString WorldName = MakeWorldName(pWorld->ID());
pWorld->SetName(WorldName);
} }
// Save raw resource + generate dependencies // Save raw resource + generate dependencies
@ -546,3 +552,115 @@ void CGameExporter::ExportResource(SResourceInstance& rRes)
rRes.Exported = true; rRes.Exported = true;
} }
} }
TString CGameExporter::MakeWorldName(CAssetID WorldID)
{
CResourceEntry *pWorldEntry = mpStore->FindEntry(WorldID);
ASSERT(pWorldEntry && pWorldEntry->ResourceType() == eWorld);
// Find the original world name in the package resource names
TString WorldName;
for (u32 iPkg = 0; iPkg < mpProject->NumPackages(); iPkg++)
{
CPackage *pPkg = mpProject->PackageByIndex(iPkg);
for (u32 iRes = 0; iRes < pPkg->NumNamedResources(); iRes++)
{
const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
if (rkRes.ID == WorldID && !rkRes.Name.EndsWith("_NODEPEND"))
{
WorldName = rkRes.Name;
break;
}
}
if (!WorldName.IsEmpty()) break;
}
// Fix up the name; remove date/time, leading exclamation points, etc
if (!WorldName.IsEmpty())
{
// World names are basically formatted differently in every game...
// MP1 demo - Remove ! from the beginning
if (mGame == ePrimeDemo)
{
if (WorldName.StartsWith('!'))
WorldName = WorldName.ChopFront(1);
}
// MP1 - Remove prefix characters and ending date
else if (mGame == ePrime)
{
WorldName = WorldName.ChopFront(2);
bool StartedDate = false;
while (!WorldName.IsEmpty())
{
char Chr = WorldName.Back();
if (!StartedDate && Chr >= '0' && Chr <= '9')
StartedDate = true;
else if (StartedDate && Chr != '_' && (Chr < '0' || Chr > '9'))
break;
WorldName = WorldName.ChopBack(1);
}
}
// MP2 demo - Use text between the first and second underscores
else if (mGame == eEchoesDemo)
{
u32 UnderscoreA = WorldName.IndexOf('_');
u32 UnderscoreB = WorldName.IndexOf('_', UnderscoreA + 1);
if (UnderscoreA != UnderscoreB && UnderscoreA != -1 && UnderscoreB != -1)
WorldName = WorldName.SubString(UnderscoreA + 1, UnderscoreB - UnderscoreA - 1);
}
// MP2 - Remove text before first underscore and after last underscore, strip remaining underscores (except multiplayer maps, which have one underscore)
else if (mGame == eEchoes)
{
u32 FirstUnderscore = WorldName.IndexOf('_');
u32 LastUnderscore = WorldName.LastIndexOf('_');
if (FirstUnderscore != LastUnderscore && FirstUnderscore != -1 && LastUnderscore != -1)
{
WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
WorldName = WorldName.ChopFront(FirstUnderscore + 1);
WorldName.Remove('_');
}
}
// MP3 proto - Remove ! from the beginning and all text after last underscore
else if (mGame == eCorruptionProto)
{
if (WorldName.StartsWith('!'))
WorldName = WorldName.ChopFront(1);
u32 LastUnderscore = WorldName.LastIndexOf('_');
WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
}
// MP3 - Remove text after last underscore
else if (mGame == eCorruption)
{
u32 LastUnderscore = WorldName.LastIndexOf('_');
if (LastUnderscore != -1)
WorldName = WorldName.ChopBack(WorldName.Size() - LastUnderscore);
}
// DKCR - Remove text after second-to-last underscore
else if (mGame == eReturns)
{
u32 Underscore = WorldName.LastIndexOf('_');
WorldName = WorldName.ChopBack(WorldName.Size() - Underscore);
Underscore = WorldName.LastIndexOf('_');
WorldName = WorldName.ChopBack(WorldName.Size() - Underscore);
}
}
return WorldName;
}

View File

@ -72,6 +72,7 @@ protected:
void ExportCookedResources(); void ExportCookedResources();
void ExportResourceEditorData(); void ExportResourceEditorData();
void ExportResource(SResourceInstance& rRes); void ExportResource(SResourceInstance& rRes);
TString MakeWorldName(CAssetID WorldID);
// Convenience Functions // Convenience Functions
inline SResourceInstance* FindResourceInstance(const CAssetID& rkID) inline SResourceInstance* FindResourceInstance(const CAssetID& rkID)

View File

@ -61,7 +61,7 @@ void CResourceEntry::UpdateDependencies()
if (!mpTypeInfo->CanHaveDependencies()) if (!mpTypeInfo->CanHaveDependencies())
{ {
mpDependencies = new CDependencyTree(ID()); mpDependencies = new CDependencyTree();
return; return;
} }
@ -73,7 +73,7 @@ void CResourceEntry::UpdateDependencies()
if (!mpResource) if (!mpResource)
{ {
Log::Error("Unable to update cached dependencies; failed to load resource"); Log::Error("Unable to update cached dependencies; failed to load resource");
mpDependencies = new CDependencyTree(ID()); mpDependencies = new CDependencyTree();
return; return;
} }

View File

@ -21,7 +21,7 @@ public:
CDependencyTree* BuildDependencyTree() const CDependencyTree* BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
AddDependenciesToTree(pTree); AddDependenciesToTree(pTree);
return pTree; return pTree;
} }

View File

@ -109,7 +109,7 @@ public:
CDependencyTree* BuildDependencyTree() const CDependencyTree* BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
// Character dependencies // Character dependencies
for (u32 iChar = 0; iChar < mCharacters.size(); iChar++) for (u32 iChar = 0; iChar < mCharacters.size(); iChar++)

View File

@ -18,7 +18,7 @@ CAnimation::CAnimation(CResourceEntry *pEntry /*= 0*/)
CDependencyTree* CAnimation::BuildDependencyTree() const CDependencyTree* CAnimation::BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
pTree->AddDependency(mpEventData); pTree->AddDependency(mpEventData);
return pTree; return pTree;
} }

View File

@ -32,7 +32,7 @@ CGameArea::~CGameArea()
CDependencyTree* CGameArea::BuildDependencyTree() const CDependencyTree* CGameArea::BuildDependencyTree() const
{ {
// Base dependencies // Base dependencies
CAreaDependencyTree *pTree = new CAreaDependencyTree(ID()); CAreaDependencyTree *pTree = new CAreaDependencyTree();
std::set<CAssetID> MatTextures; std::set<CAssetID> MatTextures;
mpMaterialSet->GetUsedTextureIDs(MatTextures); mpMaterialSet->GetUsedTextureIDs(MatTextures);

View File

@ -0,0 +1,35 @@
#ifndef CAUDIOMACRO_H
#define CAUDIOMACRO_H
#include "CResource.h"
class CAudioMacro : public CResource
{
DECLARE_RESOURCE_TYPE(eAudioMacro)
friend class CUnsupportedFormatLoader;
TString mMacroName;
std::vector<CAssetID> mSamples;
public:
CAudioMacro(CResourceEntry *pEntry = 0)
: CResource(pEntry)
{}
virtual CDependencyTree* BuildDependencyTree() const
{
CDependencyTree *pTree = new CDependencyTree();
for (u32 iSamp = 0; iSamp < mSamples.size(); iSamp++)
pTree->AddDependency(mSamples[iSamp]);
return pTree;
}
// Accessors
inline TString MacroName() const { return mMacroName; }
inline u32 NumSamples() const { return mSamples.size(); }
inline CAssetID SampleByIndex(u32 Index) const { return mSamples[Index]; }
};
#endif // CAUDIOMACRO_H

View File

@ -52,7 +52,7 @@ public:
CDependencyTree* BuildDependencyTree() const CDependencyTree* BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
for (auto DepIt = mDependencies.begin(); DepIt != mDependencies.end(); DepIt++) for (auto DepIt = mDependencies.begin(); DepIt != mDependencies.end(); DepIt++)
pTree->AddDependency(*DepIt); pTree->AddDependency(*DepIt);

View File

@ -24,7 +24,7 @@ inline float PtsToFloat(s32 Pt)
CDependencyTree* CFont::BuildDependencyTree() const CDependencyTree* CFont::BuildDependencyTree() const
{ {
CDependencyTree *pOut = new CDependencyTree(ID()); CDependencyTree *pOut = new CDependencyTree();
pOut->AddDependency(mpFontTexture); pOut->AddDependency(mpFontTexture);
return pOut; return pOut;
} }

View File

@ -42,7 +42,7 @@ public:
} }
virtual ~CResource() {} virtual ~CResource() {}
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); } virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(); }
virtual void Serialize(IArchive& /*rArc*/) {} virtual void Serialize(IArchive& /*rArc*/) {}
inline CResourceEntry* Entry() const { return mpEntry; } inline CResourceEntry* Entry() const { return mpEntry; }

View File

@ -67,7 +67,7 @@ public:
if (Game() >= eCorruptionProto) if (Game() >= eCorruptionProto)
Log::Warning("CScan::BuildDependencyTree not handling Corruption dependencies"); Log::Warning("CScan::BuildDependencyTree not handling Corruption dependencies");
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
if (Game() <= ePrime) if (Game() <= ePrime)
pTree->AddDependency(mFrameID); pTree->AddDependency(mFrameID);

View File

@ -45,7 +45,7 @@ public:
CDependencyTree* BuildDependencyTree() const CDependencyTree* BuildDependencyTree() const
{ {
// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag // STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
EIDLength IDLength = (Game() <= eEchoes ? e32Bit : e64Bit); EIDLength IDLength = (Game() <= eEchoes ? e32Bit : e64Bit);
for (u32 iLang = 0; iLang < mLangTables.size(); iLang++) for (u32 iLang = 0; iLang < mLangTables.size(); iLang++)

View File

@ -19,7 +19,7 @@ CWorld::~CWorld()
CDependencyTree* CWorld::BuildDependencyTree() const CDependencyTree* CWorld::BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
for (u32 iArea = 0; iArea < mAreas.size(); iArea++) for (u32 iArea = 0; iArea < mAreas.size(); iArea++)
{ {
@ -81,10 +81,11 @@ TString CWorld::AreaInGameName(u32 AreaIndex) const
// ************ SERIALIZATION ************ // ************ SERIALIZATION ************
void CWorld::Serialize(IArchive& rArc) void CWorld::Serialize(IArchive& rArc)
{ {
rArc << SERIAL("WorldNameString", mpWorldName); rArc << SERIAL("Name", mName)
<< SERIAL("NameString", mpWorldName);
if (rArc.Game() == eEchoesDemo || rArc.Game() == eEchoes) if (rArc.Game() == eEchoesDemo || rArc.Game() == eEchoes)
rArc << SERIAL("DarkWorldNameString", mpDarkWorldName); rArc << SERIAL("DarkNameString", mpDarkWorldName);
rArc << SERIAL("WorldSaveInfo", mpSaveWorld) rArc << SERIAL("WorldSaveInfo", mpSaveWorld)
<< SERIAL("WorldMap", mpMapWorld) << SERIAL("WorldMap", mpMapWorld)

View File

@ -14,6 +14,7 @@ class CWorld : public CResource
friend class CWorldCooker; friend class CWorldCooker;
// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld) // Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
TString mName;
TResPtr<CStringTable> mpWorldName; TResPtr<CStringTable> mpWorldName;
TResPtr<CStringTable> mpDarkWorldName; TResPtr<CStringTable> mpDarkWorldName;
TResPtr<CResource> mpSaveWorld; TResPtr<CResource> mpSaveWorld;
@ -93,8 +94,9 @@ public:
friend void Serialize(IArchive& rArc, SAudioGrp& rAudioGrp); friend void Serialize(IArchive& rArc, SAudioGrp& rAudioGrp);
// Accessors // Accessors
inline CStringTable* WorldName() const { return mpWorldName; } inline TString Name() const { return mName; }
inline CStringTable* DarkWorldName() const { return mpDarkWorldName; } inline CStringTable* NameString() const { return mpWorldName; }
inline CStringTable* DarkNameString() const { return mpDarkWorldName; }
inline CResource* SaveWorld() const { return mpSaveWorld; } inline CResource* SaveWorld() const { return mpSaveWorld; }
inline CModel* DefaultSkybox() const { return mpDefaultSkybox; } inline CModel* DefaultSkybox() const { return mpDefaultSkybox; }
inline CResource* MapWorld() const { return mpMapWorld; } inline CResource* MapWorld() const { return mpMapWorld; }
@ -107,6 +109,7 @@ public:
inline CStringTable* AreaName(u32 AreaIndex) const { return mAreas[AreaIndex].pAreaName; } inline CStringTable* AreaName(u32 AreaIndex) const { return mAreas[AreaIndex].pAreaName; }
inline bool DoesAreaAllowPakDuplicates(u32 AreaIndex) const { return mAreas[AreaIndex].AllowPakDuplicates; } inline bool DoesAreaAllowPakDuplicates(u32 AreaIndex) const { return mAreas[AreaIndex].AllowPakDuplicates; }
inline void SetName(const TString& rkName) { mName = rkName; }
inline void SetAreaAllowsPakDuplicates(u32 AreaIndex, bool Allow) { mAreas[AreaIndex].AllowPakDuplicates = Allow; } inline void SetAreaAllowsPakDuplicates(u32 AreaIndex, bool Allow) { mAreas[AreaIndex].AllowPakDuplicates = Allow; }
}; };

View File

@ -38,6 +38,7 @@ public:
case eAnimEventData: return new CAnimEventData(pEntry); case eAnimEventData: return new CAnimEventData(pEntry);
case eAnimSet: return new CAnimSet(pEntry); case eAnimSet: return new CAnimSet(pEntry);
case eArea: return new CGameArea(pEntry); case eArea: return new CGameArea(pEntry);
case eAudioMacro: return new CAudioMacro(pEntry);
case eAudioGroup: return new CAudioGroup(pEntry); case eAudioGroup: return new CAudioGroup(pEntry);
case eAudioLookupTable: return new CAudioLookupTable(pEntry); case eAudioLookupTable: return new CAudioLookupTable(pEntry);
case eCharacter: return new CAnimSet(pEntry); case eCharacter: return new CAnimSet(pEntry);
@ -69,6 +70,7 @@ public:
case eAnimEventData: pRes = CAnimEventLoader::LoadEVNT(rInput, pEntry); break; case eAnimEventData: pRes = CAnimEventLoader::LoadEVNT(rInput, pEntry); break;
case eAnimSet: pRes = CAnimSetLoader::LoadANCS(rInput, pEntry); break; case eAnimSet: pRes = CAnimSetLoader::LoadANCS(rInput, pEntry); break;
case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break; case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break;
case eAudioMacro: pRes = CUnsupportedFormatLoader::LoadCAUD(rInput, pEntry); break;
case eAudioGroup: pRes = CAudioGroupLoader::LoadAGSC(rInput, pEntry); break; case eAudioGroup: pRes = CAudioGroupLoader::LoadAGSC(rInput, pEntry); break;
case eAudioLookupTable: pRes = CAudioGroupLoader::LoadATBL(rInput, pEntry); break; case eAudioLookupTable: pRes = CAudioGroupLoader::LoadATBL(rInput, pEntry); break;
case eBinaryData: pRes = CUnsupportedFormatLoader::LoadDUMB(rInput, pEntry); break; case eBinaryData: pRes = CUnsupportedFormatLoader::LoadDUMB(rInput, pEntry); break;

View File

@ -1,6 +1,53 @@
#include "CUnsupportedFormatLoader.h" #include "CUnsupportedFormatLoader.h"
#include "Core/GameProject/CGameProject.h" #include "Core/GameProject/CGameProject.h"
CAudioMacro* CUnsupportedFormatLoader::LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry)
{
u32 Magic = rCAUD.ReadLong();
ASSERT(Magic == FOURCC('CAUD'));
u32 Version = rCAUD.ReadLong();
EGame Game = (Version == 0x2 ? eCorruptionProto :
Version == 0x9 ? eCorruption :
Version == 0xE ? eReturns :
eUnknownGame);
ASSERT(Game != eUnknownGame && Game == pEntry->Game());
CAudioMacro *pMacro = new CAudioMacro(pEntry);
pMacro->mMacroName = rCAUD.ReadString();
// DKCR needs some reverse engineering work still in order to parse the file correctly, unfortunately
if (Game == eReturns)
{
Log::Warning("DKCR CAUD dependencies not being handled!");
return pMacro;
}
// Skip past the rest of the header
u32 NumVolGroups = rCAUD.ReadLong();
for (u32 iVol = 0; iVol < NumVolGroups; iVol++)
rCAUD.ReadString();
u32 SkipAmt = (Game == eCorruptionProto ? 0x10 : 0x14);
rCAUD.Seek(SkipAmt, SEEK_CUR);
u32 NumSamples = rCAUD.ReadLong();
for (u32 iSamp = 0; iSamp < NumSamples; iSamp++)
{
u32 SampleDataSize = rCAUD.ReadLong();
u32 SampleDataEnd = rCAUD.Tell() + SampleDataSize;
CAssetID SampleID(rCAUD, Game);
ASSERT(gpResourceStore->IsResourceRegistered(SampleID) == true);
pMacro->mSamples.push_back(SampleID);
rCAUD.Seek(SampleDataEnd, SEEK_SET);
}
return pMacro;
}
CDependencyGroup* CUnsupportedFormatLoader::LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry) CDependencyGroup* CUnsupportedFormatLoader::LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry)
{ {
u32 Magic = rCSNG.ReadLong(); u32 Magic = rCSNG.ReadLong();

View File

@ -1,6 +1,7 @@
#ifndef CUNSUPPORTEDFORMATLOADER_H #ifndef CUNSUPPORTEDFORMATLOADER_H
#define CUNSUPPORTEDFORMATLOADER_H #define CUNSUPPORTEDFORMATLOADER_H
#include "Core/Resource/CAudioMacro.h"
#include "Core/Resource/CDependencyGroup.h" #include "Core/Resource/CDependencyGroup.h"
// This class is responsible for loading formats that aren't yet fully supported. // This class is responsible for loading formats that aren't yet fully supported.
@ -11,6 +12,7 @@ class CUnsupportedFormatLoader
CUnsupportedFormatLoader() {} CUnsupportedFormatLoader() {}
public: public:
static CAudioMacro* LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry);
static CDependencyGroup* LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry); static CDependencyGroup* LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry);
static CDependencyGroup* LoadDUMB(IInputStream& rDUMB, CResourceEntry *pEntry); static CDependencyGroup* LoadDUMB(IInputStream& rDUMB, CResourceEntry *pEntry);
static CDependencyGroup* LoadFRME(IInputStream& rFRME, CResourceEntry *pEntry); static CDependencyGroup* LoadFRME(IInputStream& rFRME, CResourceEntry *pEntry);

View File

@ -32,7 +32,7 @@ CModel::~CModel()
CDependencyTree* CModel::BuildDependencyTree() const CDependencyTree* CModel::BuildDependencyTree() const
{ {
CDependencyTree *pTree = new CDependencyTree(ID()); CDependencyTree *pTree = new CDependencyTree();
std::set<CAssetID> TextureIDs; std::set<CAssetID> TextureIDs;
for (u32 iSet = 0; iSet < mMaterialSets.size(); iSet++) for (u32 iSet = 0; iSet < mMaterialSets.size(); iSet++)

View File

@ -1,233 +0,0 @@
#include "CStartWindow.h"
#include "ui_CStartWindow.h"
#include "CAboutDialog.h"
#include "CErrorLogDialog.h"
#include "CPakToolDialog.h"
#include "UICommon.h"
#include "Editor/ModelEditor/CModelEditorWindow.h"
#include "Editor/WorldEditor/CWorldEditor.h"
#include <Core/GameProject/CResourceStore.h>
#include <QFileDialog>
#include <QMessageBox>
#include <QProcess>
CStartWindow::CStartWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::CStartWindow)
{
ui->setupUi(this);
REPLACE_WINDOWTITLE_APPVARS;
mpWorld = nullptr;
mpWorldEditor = new CWorldEditor(0);
connect(ui->ActionAbout, SIGNAL(triggered()), this, SLOT(About()));
connect(ui->ActionCharacterEditor, SIGNAL(triggered()), this, SLOT(LaunchCharacterEditor()));
}
CStartWindow::~CStartWindow()
{
delete ui;
delete mpWorldEditor;
delete mpModelEditor;
delete mpCharEditor;
}
void CStartWindow::closeEvent(QCloseEvent *pEvent)
{
if (mpWorldEditor->close())
qApp->quit();
else
pEvent->ignore();
}
void CStartWindow::on_actionOpen_MLVL_triggered()
{
QString WorldFile = QFileDialog::getOpenFileName(this, "Open MLVL", "", "Metroid Prime World (*.MLVL)");
if (WorldFile.isEmpty()) return;
if (mpWorldEditor->close())
{
TString Dir = TO_TSTRING(WorldFile).GetFileDirectory();
gpResourceStore->SetTransientLoadDir(Dir);
mpWorld = gpResourceStore->LoadResource(WorldFile.toStdString());
QString QStrDir = TO_QSTRING(Dir);
mpWorldEditor->SetWorldDir(QStrDir);
mpWorldEditor->SetPakFileList(CPakToolDialog::TargetListForFolder(QStrDir));
mpWorldEditor->SetPakTarget(CPakToolDialog::TargetPakForFolder(QStrDir));
FillWorldUI();
}
}
void CStartWindow::FillWorldUI()
{
CStringTable *pWorldName = mpWorld->WorldName();
if (pWorldName)
{
TWideString WorldName = pWorldName->String("ENGL", 0);
ui->WorldNameLabel->setText( QString("<font size=5><b>") + TO_QSTRING(WorldName) + QString("</b></font>") );
ui->WorldNameSTRGLineEdit->setText(TO_QSTRING(pWorldName->Source()));
// hack to get around lack of UTF16 -> UTF8 support
TString WorldNameTStr = TO_TSTRING(QString::fromStdWString(WorldName.ToStdString()));
Log::Write("Loaded " + mpWorld->Source() + " (" + WorldNameTStr + ")");
}
else
{
ui->WorldNameLabel->clear();
ui->WorldNameSTRGLineEdit->clear();
Log::Write("Loaded " + mpWorld->Source() + " (unnamed world)");
}
CStringTable *pDarkWorldName = mpWorld->DarkWorldName();
if (pDarkWorldName)
ui->DarkWorldNameSTRGLineEdit->setText(TO_QSTRING(pDarkWorldName->Source()));
else
ui->DarkWorldNameSTRGLineEdit->clear();
CModel *pDefaultSkybox = mpWorld->DefaultSkybox();
if (pDefaultSkybox)
ui->DefaultSkyboxCMDLLineEdit->setText(TO_QSTRING(pDefaultSkybox->Source()));
else
ui->DefaultSkyboxCMDLLineEdit->clear();
CResource *pSaveWorld = mpWorld->SaveWorld();
if (pSaveWorld)
ui->WorldSAVWLineEdit->setText(TO_QSTRING(pSaveWorld->Source()));
else
ui->WorldSAVWLineEdit->clear();
CResource *pMapWorld = mpWorld->MapWorld();
if (pMapWorld)
ui->WorldMAPWLineEdit->setText(TO_QSTRING(pMapWorld->Source()));
else
ui->WorldMAPWLineEdit->clear();
u32 NumAreas = mpWorld->NumAreas();
ui->AreaSelectComboBox->blockSignals(true);
ui->AreaSelectComboBox->clear();
ui->AreaSelectComboBox->blockSignals(false);
ui->AreaSelectComboBox->setDisabled(false);
for (u32 iArea = 0; iArea < NumAreas; iArea++)
{
CStringTable *pAreaName = mpWorld->AreaName(iArea);
QString AreaName = (pAreaName != nullptr) ? TO_QSTRING(pAreaName->String("ENGL", 0)) : QString("!!") + TO_QSTRING(mpWorld->AreaInternalName(iArea));
ui->AreaSelectComboBox->addItem(AreaName);
}
}
void CStartWindow::FillAreaUI()
{
ui->AreaNameLineEdit->setDisabled(false);
ui->AreaNameSTRGLineEdit->setDisabled(false);
ui->AreaMREALineEdit->setDisabled(false);
ui->AttachedAreasList->setDisabled(false);
ui->AreaSelectComboBox->blockSignals(true);
ui->AreaSelectComboBox->setCurrentIndex(mSelectedAreaIndex);
ui->AreaSelectComboBox->blockSignals(false);
ui->AreaNameLineEdit->setText(TO_QSTRING(mpWorld->AreaInternalName(mSelectedAreaIndex)));
CStringTable *pAreaName = mpWorld->AreaName(mSelectedAreaIndex);
if (pAreaName)
ui->AreaNameSTRGLineEdit->setText(TO_QSTRING(pAreaName->Source()));
else
ui->AreaNameSTRGLineEdit->clear();
CAssetID MREA = mpWorld->AreaResourceID(mSelectedAreaIndex);
ui->AreaMREALineEdit->setText(TO_QSTRING(MREA.ToString()) + QString(".MREA"));
u32 NumAttachedAreas = mpWorld->AreaAttachedCount(mSelectedAreaIndex);
ui->AttachedAreasList->clear();
for (u32 iArea = 0; iArea < NumAttachedAreas; iArea++)
{
u32 AttachedAreaIndex = mpWorld->AreaAttachedID(mSelectedAreaIndex, iArea);
CStringTable *AttachedAreaSTRG = mpWorld->AreaName(AttachedAreaIndex);
QString AttachedStr;
if (AttachedAreaSTRG)
AttachedStr = TO_QSTRING(AttachedAreaSTRG->String("ENGL", 0));
else
AttachedStr = QString("!") + TO_QSTRING(mpWorld->AreaInternalName(AttachedAreaIndex));
ui->AttachedAreasList->addItem(AttachedStr);
}
ui->LaunchWorldEditorButton->setDisabled(false);
}
void CStartWindow::on_AreaSelectComboBox_currentIndexChanged(int Index)
{
mSelectedAreaIndex = Index;
FillAreaUI();
}
void CStartWindow::on_AttachedAreasList_doubleClicked(const QModelIndex& rkIndex)
{
mSelectedAreaIndex = mpWorld->AreaAttachedID(mSelectedAreaIndex, rkIndex.row());
FillAreaUI();
}
void CStartWindow::on_LaunchWorldEditorButton_clicked()
{
if (mpWorldEditor->CheckUnsavedChanges())
{
Log::ClearErrorLog();
mpWorldEditor->SetArea(mpWorld, mSelectedAreaIndex);
gpResourceStore->DestroyUnreferencedResources();
mpWorldEditor->setWindowModality(Qt::WindowModal);
mpWorldEditor->showMaximized();
// Display errors
CErrorLogDialog ErrorDialog(mpWorldEditor);
bool HasErrors = ErrorDialog.GatherErrors();
if (HasErrors)
ErrorDialog.exec();
}
}
void CStartWindow::on_actionLaunch_model_viewer_triggered()
{
mpModelEditor->setWindowModality(Qt::ApplicationModal);
mpModelEditor->show();
}
void CStartWindow::on_actionExtract_PAK_triggered()
{
QString Pak = QFileDialog::getOpenFileName(this, "Select pak", "", "Package (*.pak)");
if (!Pak.isEmpty())
{
CPakToolDialog::EResult Result = CPakToolDialog::Extract(Pak, 0, this);
if (Result == CPakToolDialog::eSuccess)
Result = CPakToolDialog::DumpList(Pak, 0, this);
if (Result == CPakToolDialog::eSuccess)
QMessageBox::information(this, "Success", "Extracted pak successfully!");
else if (Result == CPakToolDialog::eError)
QMessageBox::warning(this, "Error", "Unable to extract pak.");
}
}
void CStartWindow::LaunchCharacterEditor()
{
mpCharEditor->show();
}
void CStartWindow::About()
{
CAboutDialog Dialog(this);
Dialog.exec();
}

View File

@ -1,49 +0,0 @@
#ifndef PWESTARTWINDOW_H
#define PWESTARTWINDOW_H
#include "WorldEditor/CWorldEditor.h"
#include "ModelEditor/CModelEditorWindow.h"
#include "CharacterEditor/CCharacterEditor.h"
#include <Core/GameProject/CResourceStore.h>
#include <Core/Resource/CWorld.h>
#include <QMainWindow>
namespace Ui {
class CStartWindow;
}
class CStartWindow : public QMainWindow
{
Q_OBJECT
Ui::CStartWindow *ui;
TResPtr<CWorld> mpWorld;
u32 mSelectedAreaIndex;
CWorldEditor *mpWorldEditor;
CModelEditorWindow *mpModelEditor;
CCharacterEditor *mpCharEditor;
public:
explicit CStartWindow(QWidget *pParent = 0);
~CStartWindow();
void closeEvent(QCloseEvent *pEvent);
private slots:
void on_actionOpen_MLVL_triggered();
void on_AreaSelectComboBox_currentIndexChanged(int Index);
void on_AttachedAreasList_doubleClicked(const QModelIndex& rkIndex);
void on_LaunchWorldEditorButton_clicked();
void on_actionLaunch_model_viewer_triggered();
void on_actionExtract_PAK_triggered();
void LaunchCharacterEditor();
void About();
private:
void FillWorldUI();
void FillAreaUI();
};
#endif // PWESTARTWINDOW_H

View File

@ -1,283 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>CStartWindow</class>
<widget class="QMainWindow" name="CStartWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>327</width>
<height>487</height>
</rect>
</property>
<property name="windowTitle">
<string>%APP_FULL_NAME%</string>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="WorldNameLabel">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="WorldGroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>World</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0">
<widget class="QLabel" name="WorldNameSTRGLabel">
<property name="text">
<string>World Name STRG</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="WorldNameSTRGLineEdit"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="DarkWorldNameSTRGLabel">
<property name="text">
<string>Dark World Name STRG</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="DarkWorldNameSTRGLineEdit"/>
</item>
<item row="2" column="0">
<widget class="QLabel" name="DefaultSkyboxCMDLLabel">
<property name="text">
<string>Default Skybox CMDL</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="DefaultSkyboxCMDLLineEdit"/>
</item>
<item row="3" column="0">
<widget class="QLabel" name="WorldSAVWLabel">
<property name="text">
<string>World SAVW</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="WorldSAVWLineEdit"/>
</item>
<item row="4" column="0">
<widget class="QLabel" name="WorldMAPWLabel">
<property name="text">
<string>World MAPW</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="WorldMAPWLineEdit"/>
</item>
</layout>
</item>
<item>
<widget class="QGroupBox" name="AreaGroupBox">
<property name="title">
<string>Area</string>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QComboBox" name="AreaSelectComboBox">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
<item>
<layout class="QFormLayout" name="formLayout_2">
<item row="0" column="0">
<widget class="QLabel" name="AreaNameLabel">
<property name="text">
<string>Area Name</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="AreaNameLineEdit">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="AreaNameSTRGLabel">
<property name="text">
<string>Area Name STRG</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="AreaNameSTRGLineEdit">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="AreaMREALabel">
<property name="text">
<string>Area MREA</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="AreaMREALineEdit">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="AttachedAreasLabel">
<property name="text">
<string>Attached Areas</string>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="AttachedAreasList">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="LaunchWorldEditorButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Launch World Editor</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>327</width>
<height>21</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">
<property name="title">
<string>File</string>
</property>
<addaction name="actionOpen_MLVL"/>
<addaction name="actionExtract_PAK"/>
<addaction name="ActionExportGame"/>
</widget>
<widget class="QMenu" name="menuTools">
<property name="title">
<string>Tools</string>
</property>
<addaction name="actionLaunch_model_viewer"/>
<addaction name="ActionCharacterEditor"/>
</widget>
<widget class="QMenu" name="menuHelp">
<property name="title">
<string>Help</string>
</property>
<addaction name="ActionAbout"/>
</widget>
<addaction name="menuFile"/>
<addaction name="menuTools"/>
<addaction name="menuHelp"/>
</widget>
<action name="actionOpen_pak">
<property name="text">
<string>Create new...</string>
</property>
</action>
<action name="actionOpen_MLVL">
<property name="text">
<string>Open</string>
</property>
</action>
<action name="actionExtract_PAK">
<property name="text">
<string>Extract PAK</string>
</property>
</action>
<action name="actionLaunch_model_viewer">
<property name="text">
<string>Launch model editor</string>
</property>
</action>
<action name="ActionAbout">
<property name="text">
<string>About</string>
</property>
</action>
<action name="ActionCharacterEditor">
<property name="text">
<string>Launch character editor</string>
</property>
</action>
<action name="ActionExportGame">
<property name="text">
<string>Export Game</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -125,7 +125,6 @@ HEADERS += \
CGizmo.h \ CGizmo.h \
CNodeSelection.h \ CNodeSelection.h \
CSceneViewport.h \ CSceneViewport.h \
CStartWindow.h \
INodeEditor.h \ INodeEditor.h \
TestDialog.h \ TestDialog.h \
UICommon.h \ UICommon.h \
@ -212,7 +211,6 @@ SOURCES += \
CBasicViewport.cpp \ CBasicViewport.cpp \
CGizmo.cpp \ CGizmo.cpp \
CSceneViewport.cpp \ CSceneViewport.cpp \
CStartWindow.cpp \
INodeEditor.cpp \ INodeEditor.cpp \
main.cpp \ main.cpp \
TestDialog.cpp \ TestDialog.cpp \
@ -255,7 +253,6 @@ SOURCES += \
# UI Files # UI Files
FORMS += \ FORMS += \
CStartWindow.ui \
TestDialog.ui \ TestDialog.ui \
ModelEditor/CModelEditorWindow.ui \ ModelEditor/CModelEditorWindow.ui \
Widgets/WScanPreviewPanel.ui \ Widgets/WScanPreviewPanel.ui \

View File

@ -80,7 +80,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
QAction *pGenerateAssetNamesAction = new QAction("Generate Asset Names", this); QAction *pGenerateAssetNamesAction = new QAction("Generate Asset Names", this);
pImportNamesMenu->addAction(pGenerateAssetNamesAction); pImportNamesMenu->addAction(pGenerateAssetNamesAction);
#if !PUBLIC_RELEASE #if PUBLIC_RELEASE
pGenerateAssetNamesAction->setVisible(false); pGenerateAssetNamesAction->setVisible(false);
#endif #endif
@ -315,6 +315,7 @@ void CResourceBrowser::OnImportPakContentsTxt()
{ {
QStringList PathList = UICommon::OpenFilesDialog(this, "Open pak contents list", "*.pak.contents.txt"); QStringList PathList = UICommon::OpenFilesDialog(this, "Open pak contents list", "*.pak.contents.txt");
if (PathList.isEmpty()) return; if (PathList.isEmpty()) return;
SelectDirectory(nullptr);
foreach(const QString& rkPath, PathList) foreach(const QString& rkPath, PathList)
mpStore->ImportNamesFromPakContentsTxt(TO_TSTRING(rkPath), false); mpStore->ImportNamesFromPakContentsTxt(TO_TSTRING(rkPath), false);
@ -325,6 +326,7 @@ void CResourceBrowser::OnImportPakContentsTxt()
void CResourceBrowser::OnGenerateAssetNames() void CResourceBrowser::OnGenerateAssetNames()
{ {
SelectDirectory(nullptr);
GenerateAssetNames(mpStore->Project()); GenerateAssetNames(mpStore->Project());
RefreshResources(); RefreshResources();
RefreshDirectories(); RefreshDirectories();
@ -346,6 +348,8 @@ void CResourceBrowser::OnImportNamesFromAssetNameMap()
return; return;
} }
SelectDirectory(nullptr);
for (CResourceIterator It(mpStore); It; ++It) for (CResourceIterator It(mpStore); It; ++It)
{ {
TString Dir, Name; TString Dir, Name;

View File

@ -87,6 +87,9 @@ public:
QModelIndex GetIndexForDirectory(CVirtualDirectory *pDir) QModelIndex GetIndexForDirectory(CVirtualDirectory *pDir)
{ {
if (!pDir)
return QModelIndex();
QVector<int> Indices; QVector<int> Indices;
CVirtualDirectory *pOriginal = pDir; CVirtualDirectory *pOriginal = pDir;
CVirtualDirectory *pParent = pDir->Parent(); CVirtualDirectory *pParent = pDir->Parent();

View File

@ -26,10 +26,10 @@
#define TYPES_NODE_TYPE_SHIFT 1 #define TYPES_NODE_TYPE_SHIFT 1
#define TYPES_ITEM_TYPE_SHIFT 0 #define TYPES_ITEM_TYPE_SHIFT 0
CInstancesModel::CInstancesModel(QObject *pParent) CInstancesModel::CInstancesModel(CWorldEditor *pEditor, QObject *pParent)
: QAbstractItemModel(pParent) : QAbstractItemModel(pParent)
, mpEditor(nullptr) , mpEditor(pEditor)
, mpScene(nullptr) , mpScene(pEditor->Scene())
, mpArea(nullptr) , mpArea(nullptr)
, mpCurrentMaster(nullptr) , mpCurrentMaster(nullptr)
, mModelType(eLayers) , mModelType(eLayers)
@ -37,6 +37,16 @@ CInstancesModel::CInstancesModel(QObject *pParent)
, mChangingLayout(false) , mChangingLayout(false)
{ {
mBaseItems << "Script"; mBaseItems << "Script";
connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(OnActiveProjectChanged(CGameProject*)));
connect(mpEditor, SIGNAL(MapChanged(CWorld*,CGameArea*)), this, SLOT(OnMapChange()));
connect(mpEditor, SIGNAL(NodeAboutToBeSpawned()), this, SLOT(NodeAboutToBeCreated()));
connect(mpEditor, SIGNAL(NodeSpawned(CSceneNode*)), this, SLOT(NodeCreated(CSceneNode*)));
connect(mpEditor, SIGNAL(NodeAboutToBeDeleted(CSceneNode*)), this, SLOT(NodeAboutToBeDeleted(CSceneNode*)));
connect(mpEditor, SIGNAL(NodeDeleted()), this, SLOT(NodeDeleted()));
connect(mpEditor, SIGNAL(PropertyModified(CScriptObject*,IProperty*)), this, SLOT(PropertyModified(CScriptObject*,IProperty*)));
connect(mpEditor, SIGNAL(InstancesLayerAboutToChange()), this, SLOT(InstancesLayerPreChange()));
connect(mpEditor, SIGNAL(InstancesLayerChanged(QList<CScriptNode*>)), this, SLOT(InstancesLayerPostChange(QList<CScriptNode*>)));
} }
CInstancesModel::~CInstancesModel() CInstancesModel::~CInstancesModel()
@ -311,35 +321,6 @@ QVariant CInstancesModel::data(const QModelIndex& rkIndex, int Role) const
return QVariant::Invalid; return QVariant::Invalid;
} }
void CInstancesModel::SetEditor(CWorldEditor *pEditor)
{
if (mpEditor)
disconnect(mpEditor, 0, this, 0);
mpEditor = pEditor;
mpScene = (pEditor ? pEditor->Scene() : nullptr);
connect(mpEditor, SIGNAL(NodeAboutToBeSpawned()), this, SLOT(NodeAboutToBeCreated()));
connect(mpEditor, SIGNAL(NodeSpawned(CSceneNode*)), this, SLOT(NodeCreated(CSceneNode*)));
connect(mpEditor, SIGNAL(NodeAboutToBeDeleted(CSceneNode*)), this, SLOT(NodeAboutToBeDeleted(CSceneNode*)));
connect(mpEditor, SIGNAL(NodeDeleted()), this, SLOT(NodeDeleted()));
connect(mpEditor, SIGNAL(PropertyModified(CScriptObject*,IProperty*)), this, SLOT(PropertyModified(CScriptObject*,IProperty*)));
connect(mpEditor, SIGNAL(InstancesLayerAboutToChange()), this, SLOT(InstancesLayerPreChange()));
connect(mpEditor, SIGNAL(InstancesLayerChanged(QList<CScriptNode*>)), this, SLOT(InstancesLayerPostChange(QList<CScriptNode*>)));
}
void CInstancesModel::SetMaster(CMasterTemplate *pMaster)
{
mpCurrentMaster = pMaster;
GenerateList();
}
void CInstancesModel::SetArea(CGameArea *pArea)
{
beginResetModel();
mpArea = pArea;
endResetModel();
}
void CInstancesModel::SetModelType(EInstanceModelType Type) void CInstancesModel::SetModelType(EInstanceModelType Type)
{ {
mModelType = Type; mModelType = Type;
@ -378,6 +359,35 @@ CScriptObject* CInstancesModel::IndexObject(const QModelIndex& rkIndex) const
} }
// ************ PUBLIC SLOTS ************ // ************ PUBLIC SLOTS ************
void CInstancesModel::OnActiveProjectChanged(CGameProject *pProj)
{
if (mModelType == eTypes)
{
if (pProj)
{
EGame ProjGame = pProj->Game();
mpCurrentMaster = CMasterTemplate::MasterForGame(ProjGame);
}
else
mpCurrentMaster = nullptr;
GenerateList();
}
}
void CInstancesModel::OnMapChange()
{
if (mModelType == eTypes)
GenerateList();
else
{
beginResetModel();
mpArea = mpEditor->ActiveArea();
endResetModel();
}
}
void CInstancesModel::NodeAboutToBeCreated() void CInstancesModel::NodeAboutToBeCreated()
{ {
if (!mChangingLayout) if (!mChangingLayout)

View File

@ -34,7 +34,7 @@ public:
private: private:
CWorldEditor *mpEditor; CWorldEditor *mpEditor;
CScene *mpScene; CScene *mpScene;
TResPtr<CGameArea> mpArea; CGameArea *mpArea;
CMasterTemplate *mpCurrentMaster; CMasterTemplate *mpCurrentMaster;
EInstanceModelType mModelType; EInstanceModelType mModelType;
QList<CScriptTemplate*> mTemplateList; QList<CScriptTemplate*> mTemplateList;
@ -43,7 +43,7 @@ private:
bool mChangingLayout; bool mChangingLayout;
public: public:
explicit CInstancesModel(QObject *pParent = 0); explicit CInstancesModel(CWorldEditor *pEditor, QObject *pParent = 0);
~CInstancesModel(); ~CInstancesModel();
QVariant headerData(int Section, Qt::Orientation Orientation, int Role) const; QVariant headerData(int Section, Qt::Orientation Orientation, int Role) const;
QModelIndex index(int Row, int Column, const QModelIndex& rkParent = QModelIndex()) const; QModelIndex index(int Row, int Column, const QModelIndex& rkParent = QModelIndex()) const;
@ -52,9 +52,6 @@ public:
int columnCount(const QModelIndex& rkParent) const; int columnCount(const QModelIndex& rkParent) const;
QVariant data(const QModelIndex& rkIndex, int Role) const; QVariant data(const QModelIndex& rkIndex, int Role) const;
void SetEditor(CWorldEditor *pEditor);
void SetMaster(CMasterTemplate *pMaster);
void SetArea(CGameArea *pArea);
void SetModelType(EInstanceModelType Type); void SetModelType(EInstanceModelType Type);
void SetShowColumnEnabled(bool Enabled); void SetShowColumnEnabled(bool Enabled);
CScriptLayer* IndexLayer(const QModelIndex& rkIndex) const; CScriptLayer* IndexLayer(const QModelIndex& rkIndex) const;
@ -62,6 +59,9 @@ public:
CScriptObject* IndexObject(const QModelIndex& rkIndex) const; CScriptObject* IndexObject(const QModelIndex& rkIndex) const;
public slots: public slots:
void OnActiveProjectChanged(CGameProject *pProj);
void OnMapChange();
void NodeAboutToBeCreated(); void NodeAboutToBeCreated();
void NodeCreated(CSceneNode *pNode); void NodeCreated(CSceneNode *pNode);
void NodeAboutToBeDeleted(CSceneNode *pNode); void NodeAboutToBeDeleted(CSceneNode *pNode);

View File

@ -5,6 +5,8 @@ CSelectInstanceDialog::CSelectInstanceDialog(CWorldEditor *pEditor, QWidget *pPa
: QDialog(pParent) : QDialog(pParent)
, ui(new Ui::CSelectInstanceDialog) , ui(new Ui::CSelectInstanceDialog)
, mpEditor(pEditor) , mpEditor(pEditor)
, mLayersModel(pEditor, this)
, mTypesModel(pEditor, this)
, mValidSelection(false) , mValidSelection(false)
, mpLayersInst(nullptr) , mpLayersInst(nullptr)
, mpTypesInst(nullptr) , mpTypesInst(nullptr)
@ -12,14 +14,9 @@ CSelectInstanceDialog::CSelectInstanceDialog(CWorldEditor *pEditor, QWidget *pPa
ui->setupUi(this); ui->setupUi(this);
mLayersModel.SetModelType(CInstancesModel::eLayers); mLayersModel.SetModelType(CInstancesModel::eLayers);
mLayersModel.SetEditor(pEditor);
mLayersModel.SetArea(pEditor->ActiveArea());
mLayersModel.SetShowColumnEnabled(false); mLayersModel.SetShowColumnEnabled(false);
mTypesModel.SetModelType(CInstancesModel::eTypes); mTypesModel.SetModelType(CInstancesModel::eTypes);
mTypesModel.SetEditor(pEditor);
mTypesModel.SetArea(pEditor->ActiveArea());
mTypesModel.SetMaster(CMasterTemplate::MasterForGame(pEditor->CurrentGame()));
mTypesModel.SetShowColumnEnabled(false); mTypesModel.SetShowColumnEnabled(false);
int Col0Width = ui->LayersTreeView->width() * 0.9; int Col0Width = ui->LayersTreeView->width() * 0.9;

View File

@ -254,6 +254,7 @@ bool CWorldEditor::CloseWorld()
mpArea = nullptr; mpArea = nullptr;
mpWorld = nullptr; mpWorld = nullptr;
gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
emit MapChanged(mpWorld, mpArea); emit MapChanged(mpWorld, mpArea);
return true; return true;
@ -338,9 +339,6 @@ bool CWorldEditor::SetArea(CWorld *pWorld, int AreaIndex)
emit MapChanged(mpWorld, mpArea); emit MapChanged(mpWorld, mpArea);
emit LayersModified(); emit LayersModified();
// Make sure old area is destroyed
gpResourceStore->DestroyUnreferencedResources();
return true; return true;
} }

View File

@ -94,8 +94,8 @@ void CWorldInfoSidebar::OnWorldTreeClicked(QModelIndex Index)
CWorld *pWorld = mModel.WorldForIndex(RealIndex); CWorld *pWorld = mModel.WorldForIndex(RealIndex);
mpUI->WorldNameLabel->setText( TO_QSTRING(pWorld->InGameName()) ); mpUI->WorldNameLabel->setText( TO_QSTRING(pWorld->InGameName()) );
mpUI->WorldSelector->SetResource(pWorld); mpUI->WorldSelector->SetResource(pWorld);
mpUI->WorldNameSelector->SetResource(pWorld->WorldName()); mpUI->WorldNameSelector->SetResource(pWorld->NameString());
mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkWorldName()); mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkNameString());
mpUI->SkySelector->SetResource(pWorld->DefaultSkybox()); mpUI->SkySelector->SetResource(pWorld->DefaultSkybox());
// Fill in area info // Fill in area info

View File

@ -54,18 +54,23 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
// World // World
if (IndexIsWorld(rkIndex)) if (IndexIsWorld(rkIndex))
{ {
QString WorldAssetName = TO_QSTRING( pWorld->Entry()->Name() ); QString WorldName = TO_QSTRING( pWorld->Name() );
CStringTable *pWorldNameString = pWorld->WorldName(); CStringTable *pWorldNameString = pWorld->NameString();
if (rkIndex.column() == 1) // For Corruption worlds, we swap the columns around. This is because Corruption's in-game world names
return WorldAssetName; // are often missing, confusing, or just straight-up inaccurate, which makes the internal name a better
// means of telling worlds apart.
u32 InternalNameCol = (pWorld->Game() == eCorruption ? 0 : 1);
if (rkIndex.column() == InternalNameCol)
return WorldName;
else else
{ {
if (pWorldNameString) if (pWorldNameString)
return TO_QSTRING( pWorldNameString->String("ENGL", 0) ); return TO_QSTRING( pWorldNameString->String("ENGL", 0) );
else else
return WorldAssetName; return WorldName;
} }
} }
@ -218,6 +223,14 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
} }
} }
} }
// Sort in alphabetical order for MP3
if (pProj->Game() == eCorruption)
{
qSort(mWorldList.begin(), mWorldList.end(), [](const SWorldInfo& rkLeft, const SWorldInfo& rkRight) -> bool {
return (rkLeft.pWorld->Name().ToUpper() < rkRight.pWorld->Name().ToUpper());
});
}
} }
endResetModel(); endResetModel();

View File

@ -14,17 +14,17 @@ WInstancesTab::WInstancesTab(CWorldEditor *pEditor, QWidget *parent) :
mpEditor = pEditor; mpEditor = pEditor;
mpScene = mpEditor->Scene(); mpScene = mpEditor->Scene();
connect(mpEditor, SIGNAL(MapChanged(CWorld*,CGameArea*)), this, SLOT(OnMapChange(CWorld*,CGameArea*)));
mpLayersModel = new CInstancesModel(this); mpLayersModel = new CInstancesModel(pEditor, this);
mpLayersModel->SetModelType(CInstancesModel::eLayers); mpLayersModel->SetModelType(CInstancesModel::eLayers);
mpLayersModel->SetEditor(mpEditor); mpTypesModel = new CInstancesModel(pEditor, this);
mpTypesModel = new CInstancesModel(this);
mpTypesModel->SetModelType(CInstancesModel::eTypes); mpTypesModel->SetModelType(CInstancesModel::eTypes);
mpTypesModel->SetEditor(mpEditor);
mLayersProxyModel.setSourceModel(mpLayersModel); mLayersProxyModel.setSourceModel(mpLayersModel);
mTypesProxyModel.setSourceModel(mpTypesModel); mTypesProxyModel.setSourceModel(mpTypesModel);
connect(mpLayersModel, SIGNAL(modelReset()), this, SLOT(ExpandTopLevelItems()));
connect(mpTypesModel, SIGNAL(modelReset()), this, SLOT(ExpandTopLevelItems()));
int ColWidth = ui->LayersTreeView->width() * 0.29; int ColWidth = ui->LayersTreeView->width() * 0.29;
ui->LayersTreeView->setModel(&mLayersProxyModel); ui->LayersTreeView->setModel(&mLayersProxyModel);
@ -79,15 +79,6 @@ WInstancesTab::~WInstancesTab()
} }
// ************ PRIVATE SLOTS ************ // ************ PRIVATE SLOTS ************
void WInstancesTab::OnMapChange(CWorld*, CGameArea *pNewArea)
{
EGame Game = mpEditor->CurrentGame();
CMasterTemplate *pMaster = CMasterTemplate::MasterForGame(Game);
mpTypesModel->SetMaster(pMaster);
mpLayersModel->SetArea(pNewArea);
ExpandTopLevelItems();
}
void WInstancesTab::OnTreeClick(QModelIndex Index) void WInstancesTab::OnTreeClick(QModelIndex Index)
{ {
// Single click is used to process show/hide events // Single click is used to process show/hide events

View File

@ -47,7 +47,6 @@ public:
~WInstancesTab(); ~WInstancesTab();
private slots: private slots:
void OnMapChange(CWorld*, CGameArea *pNewArea);
void OnTreeClick(QModelIndex Index); void OnTreeClick(QModelIndex Index);
void OnTreeDoubleClick(QModelIndex Index); void OnTreeDoubleClick(QModelIndex Index);

View File

@ -5453,7 +5453,7 @@
<property ID="0x7A6412F6" name="Unknown"/> <property ID="0x7A6412F6" name="Unknown"/>
<property ID="0x7A64E529" name="Unknown"/> <property ID="0x7A64E529" name="Unknown"/>
<property ID="0x7A6E0DE9" name="Unknown"/> <property ID="0x7A6E0DE9" name="Unknown"/>
<property ID="0x7A6E3DDB" name="WeaponVulnerability"/> <property ID="0x7A6E3DDB" name="Phazon (Charged)"/>
<property ID="0x7A74AA86" name="Unknown"/> <property ID="0x7A74AA86" name="Unknown"/>
<property ID="0x7A797E4F" name="Unknown"/> <property ID="0x7A797E4F" name="Unknown"/>
<property ID="0x7A7B330E" name="Unknown"/> <property ID="0x7A7B330E" name="Unknown"/>