Display object type in brackets in the script connection tables
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@ -53,14 +53,14 @@ QVariant CLinkModel::data(const QModelIndex &index, int role) const
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{
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CScriptObject *pTargetObj = mpObject->Area()->GetInstanceByID(link.ObjectID);
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if (role == Qt::DisplayRole) {
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if (pTargetObj) return QString::fromStdString(pTargetObj->GetInstanceName());
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else return QString("0x") + QString::number(link.ObjectID, 16);
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if (pTargetObj) {
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QString ObjType = QString("[%1] ").arg(QString::fromStdString(pTargetObj->Template()->TemplateName()));
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return ObjType + QString::fromStdString(pTargetObj->GetInstanceName());
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}
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else {
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QString ObjType = QString("[%1] ").arg(QString::fromStdString(pTargetObj->Template()->TemplateName()));
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if (pTargetObj) return ObjType + QString::fromStdString(pTargetObj->GetInstanceName());
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else return ObjType + QString("0x") + QString::number(link.ObjectID, 16);
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QString strID = QString::number(link.ObjectID, 16);
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while (strID.length() < 8) strID = "0" + strID;
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return QString("External: 0x") + strID;
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}
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}
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