Display object type in brackets in the script connection tables

This commit is contained in:
parax0 2015-08-24 21:15:10 -04:00
parent dd84250422
commit ae11e50bcd
1 changed files with 6 additions and 6 deletions

View File

@ -53,14 +53,14 @@ QVariant CLinkModel::data(const QModelIndex &index, int role) const
{
CScriptObject *pTargetObj = mpObject->Area()->GetInstanceByID(link.ObjectID);
if (role == Qt::DisplayRole) {
if (pTargetObj) return QString::fromStdString(pTargetObj->GetInstanceName());
else return QString("0x") + QString::number(link.ObjectID, 16);
if (pTargetObj) {
QString ObjType = QString("[%1] ").arg(QString::fromStdString(pTargetObj->Template()->TemplateName()));
return ObjType + QString::fromStdString(pTargetObj->GetInstanceName());
}
else {
QString ObjType = QString("[%1] ").arg(QString::fromStdString(pTargetObj->Template()->TemplateName()));
if (pTargetObj) return ObjType + QString::fromStdString(pTargetObj->GetInstanceName());
else return ObjType + QString("0x") + QString::number(link.ObjectID, 16);
QString strID = QString::number(link.ObjectID, 16);
while (strID.length() < 8) strID = "0" + strID;
return QString("External: 0x") + strID;
}
}