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Marked uncooked properties in MP2/3
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@@ -25,7 +25,7 @@
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</properties>
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</struct>
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<struct ID="0x1FF47DDF" type="multi">
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<should_cook>never</should_cook>
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<description>This struct isn't read by the game, so it has no ingame effect.</description>
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<properties>
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<property ID="0x18C7396A" type="bool">
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<default>false</default>
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