Initial round of CMake refactoring

This commit is contained in:
Jack Andersen 2019-05-23 13:04:29 -10:00
parent b1fdc7e025
commit b6191dc330
35 changed files with 76656 additions and 821 deletions

6
.gitignore vendored
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@ -1,5 +1,4 @@
# C++ objects and libs
*.slo
*.lo
*.o
@ -13,7 +12,6 @@
*.ilk
# Qt-es
/.qmake.cache
/.qmake.stash
*.pro.user
@ -28,13 +26,15 @@ Makefile*
*-build-*
# QtCreator
*.autosave
#QtCtreator Qml
*.qmlproject.user
*.qmlproject.user.*
#Dew
.dew/*
# PrimeWorldEditor files
bin/*.log
bin/dump/*

24
.gitmodules vendored
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@ -1,24 +0,0 @@
[submodule "externals/tinyxml2"]
path = externals/tinyxml2
url = https://github.com/leethomason/tinyxml2
[submodule "externals/zlib"]
path = externals/zlib
url = https://github.com/madler/zlib
[submodule "externals/assimp"]
path = externals/assimp
url = https://github.com/assimp/assimp
[submodule "externals/nod"]
path = externals/nod
url=https://gitlab.axiodl.com/AxioDL/nod
[submodule "externals/CodeGen"]
path = externals/CodeGen
url = https://github.com/arukibree/CodeGen
[submodule "externals/LibCommon"]
path = externals/LibCommon
url = https://github.com/arukibree/LibCommon
[submodule "externals/lzo"]
path = externals/lzo
url = https://github.com/nemequ/lzo
[submodule "externals/lzokay"]
path = externals/lzokay
url = https://github.com/jackoalan/lzokay

22
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.12)
project(PrimeWorldEditor CXX)
include(./dew.cmake)
integrate_dew()
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
# as defined above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
if (WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()
add_subdirectory(src/Core)
add_subdirectory(src/Editor)

75
dew.cmake Normal file
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@ -0,0 +1,75 @@
#
# Dew Cmake Bootstrap + functionality module
# https://github.com/sfuller/dew
#
# It is not recommended to modify this file, as it may need to be updated to ensure future dew version compatibility.
#
# It is encouraged to check this file into your project's VCS. Doing so will allow your cmake project to easily
# integrate with Dew.
#
cmake_minimum_required(VERSION 3.2)
function(integrate_dew)
#
# Skip everything if we are building from dew
#
if ($ENV{INVOKED_BY_DEW})
return()
endif()
if (${CMAKE_BUILD_TYPE} STREQUAL Debug)
set(dew_cmake_prefix_suffix debug)
else()
set(dew_cmake_prefix_suffix release)
endif()
set(dew_output_path "${CMAKE_CURRENT_SOURCE_DIR}/.dew")
set(dew_cmake_prefix_path "${dew_output_path}/prefix-${dew_cmake_prefix_suffix}")
set(dew_cmake_module_path "${dew_cmake_prefix_path}/share/cmake/Modules")
#
# Create a warning and return early if dew directory does not exist.
#
if (NOT EXISTS "${dew_output_path}")
message(WARNING "Could not find .dew directory. Please follow the project's instructions for installing and running dew.")
return()
endif()
#
# Check if we have already added the dew directory to CMAKE_PREFIX_PATH
#
set(needs_new_prefix TRUE)
foreach (path ${CMAKE_PREFIX_PATH})
if (path STREQUAL "${dew_cmake_prefix_path}")
set(needs_new_prefix FALSE)
break()
endif()
endforeach()
#
# Check if we have already added the dew cmake module directory to CMAKE_MODULE_PATH
#
set(needs_new_module_path TRUE)
foreach (path ${CMAKE_MODULE_PATH})
if (path STREQUAL "${dew_cmake_module_path}")
set(needs_new_module_path FALSE)
break()
endif()
endforeach()
#
# Add dew directory to CMAKE_PREFIX_PATH if necesary
#
if ("${needs_new_prefix}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${dew_cmake_prefix_path}" CACHE PATH "" FORCE)
endif()
#
# Add dew cmake module directory to CMAKE_MODULE_PATH if necesary
#
if ("${needs_new_module_path}")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${dew_cmake_module_path}" CACHE PATH "" FORCE)
endif()
set(DEW_CMAKE_PREFIX_PATH ${dew_cmake_prefix_path} PARENT_SCOPE)
endfunction()

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dewfile.json Normal file
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{
"dependencies": [
{
"name": "zlib",
"url": "https://github.com/madler/zlib",
"type": "git",
"head": "master",
"ref": "cacf7f1d4e3d44d871b605da3b647f07d718623f"
},
{
"name": "assimp",
"url": "https://github.com/jackoalan/assimp",
"type": "git",
"head": "static-lib-export",
"ref": "2c16b2f6c517006367a558c06075584bbd230367",
"dependson": [
"zlib"
],
"cmake_defines": {
"ASSIMP_BUILD_ZLIB": "OFF",
"ASSIMP_BUILD_ASSIMP_TOOLS": "OFF"
}
},
{
"name": "nod",
"url": "https://github.com/AxioDL/nod",
"type": "git",
"head": "master",
"ref": "01237372e17e4470e002efbe100c81ed804eeea3"
},
{
"name": "CodeGen",
"url": "https://github.com/jackoalan/CodeGen",
"type": "git",
"head": "cmake",
"ref": "94dc9ac32986f14a734c3523dd85d50ae50f7128"
},
{
"name": "LibCommon",
"url": "https://github.com/jackoalan/LibCommon",
"type": "git",
"head": "dew",
"ref": "4c780619259a31168e6a8ce6e7018b2ea640b3af"
},
{
"name": "lzo",
"url": "https://github.com/nemequ/lzo",
"type": "git",
"head": "master",
"ref": "0083878c235a89ef96a009d1ff0b500f3a364e4b"
},
{
"name": "lzokay",
"url": "https://github.com/sfuller/lzokay",
"type": "git",
"head": "cmake",
"ref": "87467048df10e72540a5abcac9dd5c0c4df3a712"
},
{
"name": "tinyxml2",
"url": "https://github.com/leethomason/tinyxml2",
"type": "git",
"head": "master",
"ref": "c483646db00a6a9ac3a8e93f7c490aecb589979d"
}
]
}

1
externals/CodeGen vendored

@ -1 +0,0 @@
Subproject commit 8847ab12160ef22174e79b64f1620c7a1abdb2a6

1
externals/LibCommon vendored

@ -1 +0,0 @@
Subproject commit b16f7e26a1120bffb8e474625cceefc3c48cef99

1
externals/assimp vendored

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Subproject commit bca41ceba5a76936807ea4d23d14a98444ed89b0

1
externals/lzo vendored

@ -1 +0,0 @@
Subproject commit 0083878c235a89ef96a009d1ff0b500f3a364e4b

1
externals/lzokay vendored

@ -1 +0,0 @@
Subproject commit f7da328248f3fea1a5e05d3f39598850383b1867

1
externals/nod vendored

@ -1 +0,0 @@
Subproject commit be8409681fd5e921be72a04f460e87f2de5f6280

1
externals/tinyxml2 vendored

@ -1 +0,0 @@
Subproject commit c483646db00a6a9ac3a8e93f7c490aecb589979d

1
externals/zlib vendored

@ -1 +0,0 @@
Subproject commit cacf7f1d4e3d44d871b605da3b647f07d718623f

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# CONFIG += PUBLIC_RELEASE
DEFINES += USE_LZOKAY
win32: {
QMAKE_CXXFLAGS += /WX \ # Treat warnings as errors
/wd4267 \ # Disable C4267: conversion from 'size_t' to 'type', possible loss of data
/wd4100 \ # Disable C4100: unreferenced formal parameter
/wd4101 \ # Disable C4101: unreferenced local variable
/wd4189 # Disable C4189: local variable is initialized but not referenced
QMAKE_CXXFLAGS_WARN_ON -= -w34100 -w34189 # Override C4100 and C4189 being set to w3 in Qt's default .qmake.conf file
}
BUILD_DIR = $$PWD/../build
EXTERNALS_DIR = $$PWD/../externals
PWE_MAIN_INCLUDE = $$PWD
DEFINES += 'APP_NAME=\"\\\"Prime World Editor\\\"\"' \
'APP_VERSION=\"\\\"1.2.3\\\"\"'
PUBLIC_RELEASE {
DEFINES += 'PUBLIC_RELEASE=1' \
'APP_FULL_NAME=\"APP_NAME \\\" v\\\" APP_VERSION\"'
}
else {
DEFINES += 'PUBLIC_RELEASE=0' \
'APP_FULL_NAME=\"APP_NAME \\\" v\\\" APP_VERSION \\\" (DEV)\\\"\"'
}

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src/Core/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.12)
project(pwe_core CXX C)
find_package(libcommon CONFIG REQUIRED)
find_package(codegen CONFIG REQUIRED)
find_package(tinyxml2 CONFIG REQUIRED)
find_package(nod CONFIG REQUIRED)
find_package(logvisor CONFIG REQUIRED)
find_package(lzokay CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(assimp CONFIG REQUIRED)
find_package(zlib REQUIRED)
include(codegen)
file(GLOB_RECURSE source_files
"*.c"
"*.cpp"
"*.h"
"*.hpp"
)
add_library(pwe_core ${source_files})
target_compile_features(pwe_core PRIVATE cxx_std_17)
target_include_directories(pwe_core
PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/..>
${CMAKE_CURRENT_SOURCE_DIR}
OpenGL
)
target_link_directories(
pwe_core
PRIVATE
${ASSIMP_LIBRARY_DIRS}
)
target_link_libraries(
pwe_core
libcommon::libcommon
nod::nod
logvisor::logvisor
lzokay::lzokay
OpenGL::GL
codegen::codegen
"${ZLIB_LIBRARY}"
${ASSIMP_LIBRARIES}
)
target_compile_definitions(
pwe_core
PRIVATE
USE_LZOKAY
PUBLIC
UNICODE
GLEW_STATIC
)
get_target_property(pwecore_include_directories pwe_core INCLUDE_DIRECTORIES)
add_codegen_targets(
"${source_files}"
codegen_generated_files
"${PROJECT_SOURCE_DIR}"
"${PROJECT_BINARY_DIR}"
"${pwecore_include_directories}"
)
add_custom_target(pwe_core_codegen DEPENDS ${codegen_generated_files} SOURCES ${source_files})
# Add the generated sources to the library target
target_sources(pwe_core PRIVATE ${codegen_generated_files})

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@ -1,402 +0,0 @@
#-------------------------------------------------
#
# Project created by QtCreator 2015-12-13T15:31:43
#
#-------------------------------------------------
QT -= core gui
DEFINES += PWE_CORE
CONFIG += staticlib
TEMPLATE = lib
DESTDIR = $$BUILD_DIR/Core
DEFINES += GLEW_STATIC
win32 {
QMAKE_CXXFLAGS += -std:c++17
}
unix {
target.path = /usr/lib
QMAKE_CXXFLAGS += /WX
INSTALLS += target
}
CONFIG (debug, debug|release) {
# Debug Config
OBJECTS_DIR = $$BUILD_DIR/Core/debug
TARGET = Cored
# Debug Libs
LIBS += -L$$EXTERNALS_DIR/assimp/lib/Debug -lassimp-vc140-mt \
-L$$EXTERNALS_DIR/LibCommon/Build -lLibCommond \
-L$$EXTERNALS_DIR/nod/lib/Debug -lnod \
-L$$EXTERNALS_DIR/nod/logvisor/Debug -llogvisor \
-L$$EXTERNALS_DIR/zlib/lib/ -lzlibd
# Debug Target Dependencies
win32 {
PRE_TARGETDEPS += $$EXTERNALS_DIR/LibCommon/Build/LibCommond.lib
}
}
CONFIG (release, debug|release) {
# Release Config
OBJECTS_DIR = $$BUILD_DIR/Core/release
TARGET = Core
# Release Libs
LIBS += -L$$EXTERNALS_DIR/assimp/lib/Release -lassimp-vc140-mt \
-L$$EXTERNALS_DIR/LibCommon/Build -lLibCommon \
-L$$EXTERNALS_DIR/nod/lib/Release -lnod \
-L$$EXTERNALS_DIR/nod/logvisor/Release -llogvisor \
-L$$EXTERNALS_DIR/zlib/lib/ -lzlib
# Release Target Dependencies
win32 {
PRE_TARGETDEPS += $$EXTERNALS_DIR/LibCommon/Build/LibCommon.lib
}
}
# Debug/Release Libs
LIBS += -L$$EXTERNALS_DIR/glew-2.1.0/lib/Release/x64 -lglew32s \
-lopengl32
# Include Paths
INCLUDEPATH += $$PWE_MAIN_INCLUDE \
$$EXTERNALS_DIR/assimp/include \
$$EXTERNALS_DIR/CodeGen/include \
$$EXTERNALS_DIR/glew-2.1.0/include \
$$EXTERNALS_DIR/LibCommon/Source \
$$EXTERNALS_DIR/nod/include \
$$EXTERNALS_DIR/nod/logvisor/include \
$$EXTERNALS_DIR/tinyxml2 \
$$EXTERNALS_DIR/zlib
# Header Files
HEADERS += \
Render/CCamera.h \
Render/CDrawUtil.h \
Render/CGraphics.h \
Render/CRenderBucket.h \
Render/CRenderer.h \
Render/ERenderCommand.h \
Render/IRenderable.h \
Render/SRenderablePtr.h \
Render/SViewInfo.h \
Resource/Area/CGameArea.h \
Resource/Cooker/CMaterialCooker.h \
Resource/Cooker/CModelCooker.h \
Resource/Cooker/CSectionMgrOut.h \
Resource/Cooker/CTextureEncoder.h \
Resource/Cooker/CWorldCooker.h \
Resource/Factory/CAnimSetLoader.h \
Resource/Factory/CAreaLoader.h \
Resource/Factory/CCollisionLoader.h \
Resource/Factory/CFontLoader.h \
Resource/Factory/CMaterialLoader.h \
Resource/Factory/CModelLoader.h \
Resource/Factory/CScanLoader.h \
Resource/Factory/CScriptLoader.h \
Resource/Factory/CStringLoader.h \
Resource/Factory/CTextureDecoder.h \
Resource/Factory/CWorldLoader.h \
Resource/Model/CBasicModel.h \
Resource/Model/CModel.h \
Resource/Model/CStaticModel.h \
Resource/Model/CVertex.h \
Resource/Model/SSurface.h \
Resource/Script/CScriptLayer.h \
Resource/Script/CScriptObject.h \
Resource/Script/CScriptTemplate.h \
Resource/Script/EVolumeShape.h \
Resource/StringTable/CStringTable.h \
Resource/Collision/CCollisionMesh.h \
Resource/Collision/CCollisionMeshGroup.h \
Resource/CFont.h \
Resource/CLight.h \
Resource/CMaterial.h \
Resource/CMaterialPass.h \
Resource/CMaterialSet.h \
Resource/CResource.h \
Resource/CTexture.h \
Resource/CWorld.h \
Resource/EResType.h \
Resource/ETevEnums.h \
Resource/ETexelFormat.h \
Resource/TResPtr.h \
Scene/CCollisionNode.h \
Scene/CLightNode.h \
Scene/CModelNode.h \
Scene/CRootNode.h \
Scene/CSceneNode.h \
Scene/CScriptNode.h \
Scene/CStaticNode.h \
Scene/ENodeType.h \
ScriptExtra/CDamageableTriggerExtra.h \
ScriptExtra/CDoorExtra.h \
ScriptExtra/CPointOfInterestExtra.h \
ScriptExtra/CScriptExtra.h \
ScriptExtra/CSpacePirateExtra.h \
ScriptExtra/CWaypointExtra.h \
CAreaAttributes.h \
CLightParameters.h \
CRayCollisionTester.h \
SRayIntersection.h \
OpenGL/CDynamicVertexBuffer.h \
OpenGL/CFramebuffer.h \
OpenGL/CIndexBuffer.h \
OpenGL/CRenderbuffer.h \
OpenGL/CShader.h \
OpenGL/CShaderGenerator.h \
OpenGL/CUniformBuffer.h \
OpenGL/CVertexArrayManager.h \
OpenGL/CVertexBuffer.h \
OpenGL/GLCommon.h \
ScriptExtra/CRadiusSphereExtra.h \
Resource/Cooker/CAreaCooker.h \
Resource/Model/EVertexAttribute.h \
Render/FRenderOptions.h \
Scene/FShowFlags.h \
Scene/CScene.h \
Scene/CSceneIterator.h \
Resource/CPoiToWorld.h \
Resource/Factory/CPoiToWorldLoader.h \
Resource/Cooker/CPoiToWorldCooker.h \
Resource/Factory/CSectionMgrIn.h \
Resource/Cooker/CScriptCooker.h \
ScriptExtra/CSplinePathExtra.h \
Resource/Script/CLink.h \
Resource/Factory/CSkeletonLoader.h \
Scene/CCharacterNode.h \
Resource/Factory/CAnimationLoader.h \
Render/CBoneTransformData.h \
Resource/Factory/CSkinLoader.h \
Render/EDepthGroup.h \
Scene/CScriptAttachNode.h \
ScriptExtra/CSandwormExtra.h \
Resource/Collision/CCollisionMaterial.h \
GameProject/CGameProject.h \
GameProject/CPackage.h \
GameProject/CGameExporter.h \
GameProject/CResourceStore.h \
GameProject/CVirtualDirectory.h \
GameProject/CResourceEntry.h \
GameProject/CResourceIterator.h \
Resource/CDependencyGroup.h \
Resource/Factory/CDependencyGroupLoader.h \
GameProject/CDependencyTree.h \
Resource/Factory/CUnsupportedFormatLoader.h \
Resource/Factory/CUnsupportedParticleLoader.h \
Resource/Resources.h \
Resource/Factory/CResourceFactory.h \
GameProject/DependencyListBuilders.h \
Resource/CAudioGroup.h \
Resource/Factory/CAudioGroupLoader.h \
Resource/CAudioLookupTable.h \
Resource/CStringList.h \
CAudioManager.h \
Resource/Factory/CAnimEventLoader.h \
Resource/AnimationClasses.h \
Resource/Animation/CAnimation.h \
Resource/Animation/CAnimationParameters.h \
Resource/Animation/CAnimEventData.h \
Resource/Animation/CAnimSet.h \
Resource/Animation/CSkeleton.h \
Resource/Animation/CSkin.h \
Resource/Animation/IMetaTransition.h \
Resource/Animation/IMetaAnimation.h \
GameProject/CAssetNameMap.h \
GameProject/AssetNameGeneration.h \
GameProject/CGameInfo.h \
Resource/CResTypeInfo.h \
Resource/Cooker/CResourceCooker.h \
Resource/CAudioMacro.h \
CompressionUtil.h \
Resource/Animation/CSourceAnimData.h \
Resource/CMapArea.h \
Resource/CSavedStateID.h \
IProgressNotifier.h \
IUIRelay.h \
Resource/CResTypeFilter.h \
GameProject/COpeningBanner.h \
Resource/Script/Property/CPropertyNameGenerator.h \
Resource/Script/Property/IProperty.h \
Resource/Script/Property/CEnumProperty.h \
Resource/Script/Property/CFlagsProperty.h \
Resource/Script/Property/CAssetProperty.h \
Resource/Script/Property/CPointerProperty.h \
Resource/Script/Property/CArrayProperty.h \
Resource/Script/Property/Properties.h \
Resource/Script/Property/TPropertyRef.h \
Resource/Script/Property/CBoolProperty.h \
Resource/Script/Property/CByteProperty.h \
Resource/Script/Property/CShortProperty.h \
Resource/Script/Property/CIntProperty.h \
Resource/Script/Property/CFloatProperty.h \
Resource/Script/Property/CStringProperty.h \
Resource/Script/Property/CSoundProperty.h \
Resource/Script/Property/CAnimationProperty.h \
Resource/Script/Property/CSequenceProperty.h \
Resource/Script/Property/CSplineProperty.h \
Resource/Script/Property/CAnimationSetProperty.h \
Resource/Script/Property/CVectorProperty.h \
Resource/Script/Property/CColorProperty.h \
Resource/Script/Property/CStructProperty.h \
Resource/Script/Property/CGuidProperty.h \
Resource/Script/CGameTemplate.h \
Resource/Script/NPropertyMap.h \
Resource/Script/NGameList.h \
Resource/StringTable/ELanguage.h \
Tweaks/CTweakManager.h \
Tweaks/CTweakData.h \
Tweaks/CTweakLoader.h \
Tweaks/CTweakCooker.h \
Resource/Cooker/CStringCooker.h \
Resource/Scan/CScan.h \
Resource/Scan/SScanParametersMP1.h \
Resource/Scan/ELogbookCategory.h \
Resource/Cooker/CScanCooker.h \
NCoreTests.h \
Resource/Collision/SCollisionIndexData.h \
Resource/Collision/CCollisionRenderData.h \
Resource/Collision/SOBBTreeNode.h \
Resource/Collision/CCollidableOBBTree.h
# Source Files
SOURCES += \
Render/CCamera.cpp \
Render/CDrawUtil.cpp \
Render/CGraphics.cpp \
Render/CRenderer.cpp \
Render/CRenderBucket.cpp \
Resource/Area/CGameArea.cpp \
Resource/Cooker/CMaterialCooker.cpp \
Resource/Cooker/CModelCooker.cpp \
Resource/Cooker/CTextureEncoder.cpp \
Resource/Cooker/CWorldCooker.cpp \
Resource/Factory/CAnimSetLoader.cpp \
Resource/Factory/CAreaLoader.cpp \
Resource/Factory/CCollisionLoader.cpp \
Resource/Factory/CFontLoader.cpp \
Resource/Factory/CMaterialLoader.cpp \
Resource/Factory/CModelLoader.cpp \
Resource/Factory/CScanLoader.cpp \
Resource/Factory/CScriptLoader.cpp \
Resource/Factory/CStringLoader.cpp \
Resource/Factory/CTextureDecoder.cpp \
Resource/Factory/CWorldLoader.cpp \
Resource/Model/CBasicModel.cpp \
Resource/Model/CModel.cpp \
Resource/Model/CStaticModel.cpp \
Resource/Model/SSurface.cpp \
Resource/Script/CScriptObject.cpp \
Resource/Script/CScriptTemplate.cpp \
Resource/Collision/CCollisionMesh.cpp \
Resource/CFont.cpp \
Resource/CLight.cpp \
Resource/CMaterial.cpp \
Resource/CMaterialPass.cpp \
Resource/CTexture.cpp \
Resource/CWorld.cpp \
Scene/CCollisionNode.cpp \
Scene/CLightNode.cpp \
Scene/CModelNode.cpp \
Scene/CSceneNode.cpp \
Scene/CScriptNode.cpp \
Scene/CStaticNode.cpp \
ScriptExtra/CDamageableTriggerExtra.cpp \
ScriptExtra/CDoorExtra.cpp \
ScriptExtra/CPointOfInterestExtra.cpp \
ScriptExtra/CScriptExtra.cpp \
ScriptExtra/CSpacePirateExtra.cpp \
ScriptExtra/CWaypointExtra.cpp \
CAreaAttributes.cpp \
CRayCollisionTester.cpp \
OpenGL/CDynamicVertexBuffer.cpp \
OpenGL/CFramebuffer.cpp \
OpenGL/CIndexBuffer.cpp \
OpenGL/CShader.cpp \
OpenGL/CShaderGenerator.cpp \
OpenGL/CVertexArrayManager.cpp \
OpenGL/CVertexBuffer.cpp \
OpenGL/GLCommon.cpp \
ScriptExtra/CRadiusSphereExtra.cpp \
Resource/Cooker/CAreaCooker.cpp \
Scene/FShowFlags.cpp \
Scene/CScene.cpp \
Scene/CSceneIterator.cpp \
Resource/CPoiToWorld.cpp \
Resource/Factory/CPoiToWorldLoader.cpp \
Resource/Cooker/CPoiToWorldCooker.cpp \
Resource/Cooker/CScriptCooker.cpp \
ScriptExtra/CSplinePathExtra.cpp \
Resource/Factory/CSkeletonLoader.cpp \
Scene/CCharacterNode.cpp \
Resource/Factory/CAnimationLoader.cpp \
Resource/Factory/CSkinLoader.cpp \
Resource/Model/EVertexAttribute.cpp \
Scene/CScriptAttachNode.cpp \
ScriptExtra/CSandwormExtra.cpp \
Resource/Collision/CCollisionMaterial.cpp \
GameProject/CGameProject.cpp \
GameProject/CGameExporter.cpp \
GameProject/CResourceStore.cpp \
GameProject/CVirtualDirectory.cpp \
GameProject/CResourceEntry.cpp \
GameProject/CPackage.cpp \
Resource/Factory/CDependencyGroupLoader.cpp \
GameProject/CDependencyTree.cpp \
Resource/Factory/CUnsupportedFormatLoader.cpp \
Resource/Factory/CUnsupportedParticleLoader.cpp \
GameProject/DependencyListBuilders.cpp \
Resource/Factory/CAudioGroupLoader.cpp \
CAudioManager.cpp \
Resource/Factory/CAnimEventLoader.cpp \
Resource/Animation/CAnimation.cpp \
Resource/Animation/CAnimationParameters.cpp \
Resource/Animation/CSkeleton.cpp \
Resource/Animation/IMetaAnimation.cpp \
Resource/Animation/IMetaTransition.cpp \
GameProject/AssetNameGeneration.cpp \
GameProject/CAssetNameMap.cpp \
GameProject/CGameInfo.cpp \
Resource/CResTypeInfo.cpp \
CompressionUtil.cpp \
IUIRelay.cpp \
GameProject\COpeningBanner.cpp \
IProgressNotifier.cpp \
Resource/Script/Property/CPropertyNameGenerator.cpp \
Resource/Script/Property/IProperty.cpp \
Resource/Script/Property/CStructProperty.cpp \
Resource/Script/Property/CFlagsProperty.cpp \
Resource/Script/CGameTemplate.cpp \
Resource/Script/NPropertyMap.cpp \
Resource/Script/NGameList.cpp \
Resource/StringTable/CStringTable.cpp \
Tweaks/CTweakManager.cpp \
Tweaks/CTweakLoader.cpp \
Tweaks/CTweakCooker.cpp \
Resource/Cooker/CStringCooker.cpp \
Resource/Scan/CScan.cpp \
Resource/Cooker/CScanCooker.cpp \
NCoreTests.cpp \
Resource/Collision/CCollisionRenderData.cpp \
Resource/Collision/CCollidableOBBTree.cpp
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Core/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)
# LZO
contains(DEFINES, USE_LZOKAY) {
INCLUDEPATH += $$EXTERNALS_DIR/lzokay
SOURCES += $$EXTERNALS_DIR/lzokay/lzokay.cpp
} else {
INCLUDEPATH += $$EXTERNALS_DIR/lzo/include
SOURCES += $$EXTERNALS_DIR/lzo/src/lzo_init.c \
$$EXTERNALS_DIR/lzo/src/lzo1x_9x.c \
$$EXTERNALS_DIR/lzo/src/lzo1x_d1.c
}

View File

@ -23,6 +23,7 @@ CResourceStore::CResourceStore(const TString& rkDatabasePath)
{
mpDatabaseRoot = new CVirtualDirectory(this);
mDatabasePath = FileUtil::MakeAbsolute(rkDatabasePath.GetFileDirectory());
if ((mDatabasePathExists = FileUtil::IsDirectory(mDatabasePath)))
LoadDatabaseCache();
}

View File

@ -36,6 +36,7 @@ class CResourceStore
// Directory paths
TString mDatabasePath;
bool mDatabasePathExists;
public:
CResourceStore(const TString& rkDatabasePath);
@ -80,6 +81,7 @@ public:
inline CGameProject* Project() const { return mpProj; }
inline EGame Game() const { return mGame; }
inline TString DatabaseRootPath() const { return mDatabasePath; }
inline bool DatabasePathExists() const { return mDatabasePathExists; }
inline TString ResourcesDir() const { return IsEditorStore() ? DatabaseRootPath() : DatabaseRootPath() + "Resources/"; }
inline TString DatabasePath() const { return DatabaseRootPath() + "ResourceDatabaseCache.bin"; }
inline CVirtualDirectory* RootDirectory() const { return mpDatabaseRoot; }

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@ -9,7 +9,6 @@
#include <Common/Math/CMatrix4f.h>
#include <Common/Math/CVector3f.h>
#include <Common/Math/CVector4f.h>
#include <GL/glew.h>
/**
* todo: this entire thing needs to be further abstracted, other classes shouldn't

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@ -19,8 +19,6 @@
#include <Common/Math/CAABox.h>
#include <Common/Math/CMatrix4f.h>
#include <GL/glew.h>
enum class EBloomMode
{
NoBloom,

View File

@ -5,8 +5,6 @@
#include <QCursor>
#include <GL/glew.h>
CBasicViewport::CBasicViewport(QWidget *pParent)
: QOpenGLWidget(pParent)
, mLastDrawTime(CTimer::GlobalTime())

View File

@ -13,8 +13,6 @@
#include <QPoint>
#include <QTimer>
#include <GL/glew.h>
class CBasicViewport : public QOpenGLWidget
{
Q_OBJECT

116
src/Editor/CMakeLists.txt Normal file
View File

@ -0,0 +1,116 @@
cmake_minimum_required(VERSION 3.12)
# obtain revision info from git
find_package(Git)
if(GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
OUTPUT_VARIABLE pwe_git_head_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${pwe_git_head_filename}")
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
OUTPUT_VARIABLE pwe_git_head_symbolic
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${pwe_git_head_symbolic}
OUTPUT_VARIABLE pwe_git_head_symbolic_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${pwe_git_head_symbolic_filename}")
# defines PWE_WC_REVISION
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE PWE_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines PWE_WC_DESCRIBE
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
OUTPUT_VARIABLE PWE_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove hash (and trailing "-0" if needed) from description
string(REGEX REPLACE "(-0)?-[^-]+((-dirty)?)$" "\\2" PWE_WC_DESCRIBE "${PWE_WC_DESCRIBE}")
# defines PWE_WC_BRANCH
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE PWE_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if (PWE_WC_DESCRIBE)
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+)\-([0-9]+).*" "\\1.\\2.\\3.\\4" PWE_VERSION_STRING "${PWE_WC_DESCRIBE}")
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+).*" "\\1.\\2.\\3" PWE_VERSION_STRING "${PWE_VERSION_STRING}")
else()
set(PWE_WC_DESCRIBE "UNKNOWN-VERSION")
set(PWE_VERSION_STRING "0.0.0")
endif()
project(pwe_editor LANGUAGES CXX VERSION ${PWE_VERSION_STRING})
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
if (WIN32)
set(QT_PLATFORM_COMPONENTS WinExtras)
set(QT_PLATFORM_COMPONENTS_LIBS Qt5::WinExtras)
endif()
find_package(Qt5 COMPONENTS Core Widgets ${QT_PLATFORM_COMPONENTS} REQUIRED)
find_package(assimp CONFIG REQUIRED)
# AssImp's cmake config is pretty awful. It doesn't include necesary libraries. Hopefully this can be fixed later.
find_library(IIRXML_LIBRARY IrrXMLd IrrXML)
file(GLOB_RECURSE source_files
"*.cpp"
"*.h"
"*.hpp"
)
add_executable(pwe_editor ${source_files})
target_compile_features(pwe_editor PRIVATE cxx_std_17)
target_link_directories(
pwe_editor
PRIVATE
${ASSIMP_LIBRARY_DIRS}
)
target_link_libraries(
pwe_editor
pwe_core
Qt5::Widgets
${QT_PLATFORM_COMPONENTS_LIBS}
${ASSIMP_LIBRARIES}
"${IIRXML_LIBRARY}"
)
# TODO: These should be drive by CI if CI ever becomes a thing for PWE.
set(PWE_APP_NAME "Prime World Editor")
target_compile_definitions(
pwe_editor
PRIVATE
"APP_NAME=\"${PWE_APP_NAME}\""
"APP_VERSION=\"${PROJECT_VERSION}\""
"PUBLIC_RELEASE=1"
"APP_FULL_NAME=\"${PWE_APP_NAME} ${PWE_WC_DESCRIBE}\""
UNICODE
)
if (WIN32)
find_program(WINDEPLOYQT_PROGRAM windeployqt PATHS $ENV{QTDIR}/bin/)
if(WINDEPLOYQT_PROGRAM)
message(STATUS "Found ${WINDEPLOYQT_PROGRAM}")
else()
message(FATAL_ERROR "Unable to find windeployqt")
endif()
# run windeployqt to gather necessary .dlls
add_custom_command(TARGET pwe_editor POST_BUILD COMMAND ${WINDEPLOYQT_PROGRAM} ARGS $<TARGET_FILE:pwe_editor>)
# copy bin directory of dew prefix
add_custom_command(TARGET pwe_editor POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_directory
"${DEW_CMAKE_PREFIX_PATH}/bin" $<TARGET_FILE_DIR:pwe_editor>)
endif()

View File

@ -1,334 +0,0 @@
#-------------------------------------------------
#
# Project created by QtCreator 2015-12-13T15:34:33
#
#-------------------------------------------------
QT += core gui opengl widgets
DEFINES += PWE_EDITOR
RESOURCES += Icons.qrc
win32: {
QMAKE_CXXFLAGS += /WX \
-std:c++17
RC_ICONS += icons/AppIcon.ico
QT += winextras
}
TEMPLATE = app
DESTDIR = $$PWD/../../bin
UI_DIR = $$BUILD_DIR/Editor
DEFINES += GLEW_STATIC
!PUBLIC_RELEASE {
CONFIG += console
}
CONFIG(debug, debug|release) {
# Debug Config
OBJECTS_DIR = $$BUILD_DIR/Editor/debug
MOC_DIR = $$BUILD_DIR/Editor/debug
RCC_DIR = $$BUILD_DIR/Editor/debug
TARGET = PrimeWorldEditor-debug
# Debug Libs
LIBS += -L$$BUILD_DIR/Core/ -lCored \
-L$$EXTERNALS_DIR/assimp/lib/Debug -lassimp-vc140-mt \
-L$$EXTERNALS_DIR/LibCommon/Build -lLibCommond \
-L$$EXTERNALS_DIR/nod/lib/Debug -lnod \
-L$$EXTERNALS_DIR/nod/logvisor/Debug -llogvisor \
-L$$EXTERNALS_DIR/zlib/lib/ -lzlibd
# Debug Target Dependencies
win32 {
PRE_TARGETDEPS += $$EXTERNALS_DIR/LibCommon/Build/LibCommond.lib \
$$BUILD_DIR/Core/Cored.lib
}
}
CONFIG(release, debug|release) {
# Release Config
OBJECTS_DIR = $$BUILD_DIR/Editor/release
MOC_DIR = $$BUILD_DIR/Editor/release
RCC_DIR = $$BUILD_DIR/Editor/release
TARGET = PrimeWorldEditor
# Release Libs
LIBS += -L$$BUILD_DIR/Core/ -lCore \
-L$$EXTERNALS_DIR/assimp/lib/Release -lassimp-vc140-mt \
-L$$EXTERNALS_DIR/LibCommon/Build -lLibCommon \
-L$$EXTERNALS_DIR/nod/lib/Release -lnod \
-L$$EXTERNALS_DIR/nod/logvisor/Release -llogvisor \
-L$$EXTERNALS_DIR/zlib/lib/ -lzlib
# Release Target Dependencies
win32 {
PRE_TARGETDEPS += $$EXTERNALS_DIR/LibCommon/Build/LibCommon.lib \
$$BUILD_DIR/Core/Core.lib
}
}
# Debug/Release Libs
LIBS += -L$$EXTERNALS_DIR/glew-2.1.0/lib/Release/x64 -lglew32s \
-lopengl32
# Include Paths
INCLUDEPATH += $$PWE_MAIN_INCLUDE \
$$EXTERNALS_DIR/assimp/include \
$$EXTERNALS_DIR/CodeGen/include \
$$EXTERNALS_DIR/glew-2.1.0/include \
$$EXTERNALS_DIR/LibCommon/Source \
$$EXTERNALS_DIR/nod/include \
$$EXTERNALS_DIR/nod/logvisor/include \
$$EXTERNALS_DIR/tinyxml2 \
$$EXTERNALS_DIR/zlib
# Header Files
HEADERS += \
ModelEditor/CModelEditorViewport.h \
ModelEditor/CModelEditorWindow.h \
Undo/CClearSelectionCommand.h \
Undo/CDeselectNodeCommand.h \
Undo/CRotateNodeCommand.h \
Undo/CScaleNodeCommand.h \
Undo/CSelectNodeCommand.h \
Undo/CTranslateNodeCommand.h \
Undo/EUndoCommand.h \
Undo/UndoCommands.h \
Widgets/WColorPicker.h \
Widgets/WDraggableSpinBox.h \
Widgets/WIntegralSpinBox.h \
Widgets/WVectorEditor.h \
WorldEditor/CLayerEditor.h \
WorldEditor/CLayerModel.h \
WorldEditor/CLinkModel.h \
WorldEditor/CWorldEditor.h \
WorldEditor/WCreateTab.h \
WorldEditor/WInstancesTab.h \
WorldEditor/WModifyTab.h \
CBasicViewport.h \
CGizmo.h \
CNodeSelection.h \
CSceneViewport.h \
INodeEditor.h \
TestDialog.h \
UICommon.h \
CErrorLogDialog.h \
Undo/CSelectAllCommand.h \
Undo/CInvertSelectionCommand.h \
WorldEditor/CPoiMapModel.h \
WorldEditor/CPoiListDialog.h \
PropertyEdit/CPropertyModel.h \
PropertyEdit/CPropertyDelegate.h \
PropertyEdit/CPropertyView.h \
PropertyEdit/CPropertyRelay.h \
WorldEditor/CInstancesProxyModel.h \
WorldEditor/CInstancesModel.h \
Undo/CEditScriptPropertyCommand.h \
Undo/CResizeScriptArrayCommand.h \
Undo/IUndoCommand.h \
WorldEditor/WEditorProperties.h \
Undo/CChangeLayerCommand.h \
WorldEditor/CTemplateEditDialog.h \
WorldEditor/CLinkDialog.h \
WorldEditor/CStateMessageModel.h \
WorldEditor/CSelectInstanceDialog.h \
Undo/CAddLinkCommand.h \
Undo/CDeleteLinksCommand.h \
Undo/CEditLinkCommand.h \
WorldEditor/CConfirmUnlinkDialog.h \
Undo/CDeleteSelectionCommand.h \
Undo/CCreateInstanceCommand.h \
WorldEditor/CTemplateMimeData.h \
WorldEditor/CTemplateListView.h \
CSelectionIterator.h \
Undo/ObjReferences.h \
Undo/CCloneSelectionCommand.h \
CNodeCopyMimeData.h \
Undo/CPasteNodesCommand.h \
CAboutDialog.h \
CharacterEditor/CCharacterEditor.h \
CharacterEditor/CCharacterEditorViewport.h \
CGridRenderable.h \
CharacterEditor/CSkeletonHierarchyModel.h \
CLineRenderable.h \
WorldEditor/CCollisionRenderSettingsDialog.h \
ResourceBrowser/CResourceBrowser.h \
ResourceBrowser/CResourceTableModel.h \
ResourceBrowser/CResourceProxyModel.h \
ResourceBrowser/CVirtualDirectoryModel.h \
CEditorApplication.h \
IEditor.h \
Widgets/CResourceSelector.h \
CExportGameDialog.h \
WorldEditor/CScriptEditSidebar.h \
WorldEditor/CWorldInfoSidebar.h \
WorldEditor/CWorldTreeModel.h \
Widgets/CTimedLineEdit.h \
CProjectSettingsDialog.h \
WorldEditor/CPoiMapSidebar.h \
WorldEditor/CWorldEditorSidebar.h \
CProgressDialog.h \
IProgressNotifierUI.h \
CUIRelay.h \
Widgets/CSelectResourcePanel.h \
Widgets/CFilteredResourceModel.h \
ResourceBrowser/CResourceDelegate.h \
ResourceBrowser/CResourceTableContextMenu.h \
ResourceBrowser/CResourceMimeData.h \
ResourceBrowser/CResourceTableView.h \
Undo/CMoveResourceCommand.h \
Undo/CMoveDirectoryCommand.h \
Undo/CRenameResourceCommand.h \
Undo/CRenameDirectoryCommand.h \
CFileNameValidator.h \
Undo/ICreateDeleteDirectoryCommand.h \
ResourceBrowser/CVirtualDirectoryTreeView.h \
CPropertyNameValidator.h \
Widgets/CSoftValidatorLineEdit.h \
Widgets/CValidityLabel.h \
CGeneratePropertyNamesDialog.h \
CProgressBarNotifier.h \
Widgets/CCheckableTreeWidgetItem.h \
Widgets/CCheckableTreeWidget.h \
Undo/IEditPropertyCommand.h \
Widgets/TEnumComboBox.h \
StringEditor/CStringEditor.h \
StringEditor/CStringListModel.h \
StringEditor/CStringDelegate.h \
CCustomDelegate.h \
CTweakEditor.h \
Undo/CEditIntrinsicPropertyCommand.h \
Undo/TSerializeUndoCommand.h \
StringEditor/CStringMimeData.h \
ScanEditor/CScanEditor.h \
Undo/ICreateDeleteResourceCommand.h \
Undo/CSaveStoreCommand.h \
CollisionEditor/CCollisionEditor.h \
CollisionEditor/CCollisionEditorViewport.h \
NDolphinIntegration.h \
CQuickplayPropertyEditor.h
# Source Files
SOURCES += \
ModelEditor/CModelEditorViewport.cpp \
ModelEditor/CModelEditorWindow.cpp \
Undo/CRotateNodeCommand.cpp \
Undo/CScaleNodeCommand.cpp \
Undo/CTranslateNodeCommand.cpp \
Widgets/WColorPicker.cpp \
Widgets/WDraggableSpinBox.cpp \
Widgets/WIntegralSpinBox.cpp \
Widgets/WVectorEditor.cpp \
WorldEditor/CLayerEditor.cpp \
WorldEditor/CLayerModel.cpp \
WorldEditor/CLinkModel.cpp \
WorldEditor/CWorldEditor.cpp \
WorldEditor/WCreateTab.cpp \
WorldEditor/WInstancesTab.cpp \
WorldEditor/WModifyTab.cpp \
CBasicViewport.cpp \
CGizmo.cpp \
CSceneViewport.cpp \
INodeEditor.cpp \
main.cpp \
TestDialog.cpp \
UICommon.cpp \
CErrorLogDialog.cpp \
WorldEditor/CPoiMapModel.cpp \
PropertyEdit/CPropertyModel.cpp \
PropertyEdit/CPropertyDelegate.cpp \
PropertyEdit/CPropertyView.cpp \
WorldEditor/CInstancesModel.cpp \
WorldEditor/WEditorProperties.cpp \
Undo/CChangeLayerCommand.cpp \
WorldEditor/CTemplateEditDialog.cpp \
WorldEditor/CLinkDialog.cpp \
WorldEditor/CSelectInstanceDialog.cpp \
Undo/CAddLinkCommand.cpp \
Undo/CDeleteLinksCommand.cpp \
Undo/CEditLinkCommand.cpp \
Undo/CDeleteSelectionCommand.cpp \
Undo/CCreateInstanceCommand.cpp \
Undo/CCloneSelectionCommand.cpp \
Undo/CPasteNodesCommand.cpp \
CAboutDialog.cpp \
CharacterEditor/CCharacterEditor.cpp \
CharacterEditor/CCharacterEditorViewport.cpp \
CharacterEditor/CSkeletonHierarchyModel.cpp \
WorldEditor/CCollisionRenderSettingsDialog.cpp \
ResourceBrowser/CResourceBrowser.cpp \
CEditorApplication.cpp \
Widgets/CResourceSelector.cpp \
CExportGameDialog.cpp \
WorldEditor/CScriptEditSidebar.cpp \
WorldEditor/CWorldInfoSidebar.cpp \
WorldEditor/CWorldTreeModel.cpp \
CProjectSettingsDialog.cpp \
WorldEditor/CPoiMapSidebar.cpp \
WorldEditor/CWorldEditorSidebar.cpp \
CProgressDialog.cpp \
Widgets/CSelectResourcePanel.cpp \
ResourceBrowser/CResourceDelegate.cpp \
ResourceBrowser/CResourceTableContextMenu.cpp \
ResourceBrowser/CResourceTableModel.cpp \
ResourceBrowser/CResourceTableView.cpp \
ResourceBrowser/CVirtualDirectoryModel.cpp \
ResourceBrowser/CVirtualDirectoryTreeView.cpp \
CPropertyNameValidator.cpp \
CGeneratePropertyNamesDialog.cpp \
Undo/IEditPropertyCommand.cpp \
StringEditor/CStringEditor.cpp \
StringEditor/CStringListModel.cpp \
IEditor.cpp \
StringEditor/CStringDelegate.cpp \
CTweakEditor.cpp \
ScanEditor/CScanEditor.cpp \
CollisionEditor/CCollisionEditor.cpp \
CollisionEditor/CCollisionEditorViewport.cpp \
NDolphinIntegration.cpp \
CQuickplayPropertyEditor.cpp
# UI Files
FORMS += \
TestDialog.ui \
ModelEditor/CModelEditorWindow.ui \
WorldEditor/CLayerEditor.ui \
WorldEditor/CWorldEditor.ui \
WorldEditor/WCreateTab.ui \
WorldEditor/WInstancesTab.ui \
WorldEditor/WModifyTab.ui \
CErrorLogDialog.ui \
WorldEditor/CTemplateEditDialog.ui \
WorldEditor/CLinkDialog.ui \
WorldEditor/CSelectInstanceDialog.ui \
CAboutDialog.ui \
CharacterEditor/CCharacterEditor.ui \
WorldEditor/CCollisionRenderSettingsDialog.ui \
ResourceBrowser/CResourceBrowser.ui \
CExportGameDialog.ui \
WorldEditor/CWorldInfoSidebar.ui \
CProjectSettingsDialog.ui \
WorldEditor/CPoiMapSidebar.ui \
CProgressDialog.ui \
Widgets/CSelectResourcePanel.ui \
CGeneratePropertyNamesDialog.ui \
StringEditor/CStringEditor.ui \
CTweakEditor.ui \
ScanEditor/CScanEditor.ui \
CollisionEditor/CCollisionEditor.ui \
CQuickplayPropertyEditor.ui
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Editor/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)
# LZO
contains(DEFINES, USE_LZOKAY) {
INCLUDEPATH += $$EXTERNALS_DIR/lzokay
} else {
INCLUDEPATH += $$EXTERNALS_DIR/lzo/include
}

View File

@ -19,6 +19,7 @@
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QButtonGroup>
#include <QtConcurrent/QtConcurrentRun>
CResourceBrowser::CResourceBrowser(QWidget *pParent)

View File

@ -33,6 +33,7 @@
#include <QMessageBox>
#include <QSettings>
#include <QToolButton>
#include <QButtonGroup>
CWorldEditor::CWorldEditor(QWidget *parent)
: INodeEditor(parent)

View File

@ -54,6 +54,14 @@ public:
// Create editor resource store
gpEditorStore = new CResourceStore("../resources/");
if (!gpEditorStore->DatabasePathExists())
{
QMessageBox::critical(0, "Error", "Unable to locate PWE resources directory; "
"PWE's executable must remain as deployed.",
QMessageBox::Close);
return 1;
}
if (!gpEditorStore->AreAllEntriesValid())
{
debugf("Editor store has invalid entries. Rebuilding database...");

View File

@ -1,14 +0,0 @@
#-------------------------------------------------
#
# Project created by QtCreator 2014-08-09T16:15:10
#
#-------------------------------------------------
TEMPLATE = subdirs
CONFIG += ordered
# Add library subdirs
SUBDIRS += ..\externals\LibCommon\Source\LibCommon.pro
# Add PWE subdirs
SUBDIRS += Core Editor