Renaming some DKCR templates
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@ -59,7 +59,7 @@
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<object ID="FOGV" template="Script/FogVolume.xml"/>
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<object ID="FOBS" template="Script/ForestBoss.xml"/>
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<object ID="GMGR" template="Script/GameManager.xml"/>
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<object ID="CSGO" template="Script/CSGO.xml"/>
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<object ID="CSGO" template="Script/GameOver.xml"/>
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<object ID="GOBD" template="Script/GeneratedObjectDeleter.xml"/>
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<object ID="GENR" template="Script/Generator.xml"/>
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<object ID="GCTR" template="Script/GenericCreature.xml"/>
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@ -71,7 +71,7 @@
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<object ID="GSLD" template="Script/GuiSlider.xml"/>
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<object ID="GWIG" template="Script/GuiWidget.xml"/>
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<object ID="HUDD" template="Script/HUD.xml"/>
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<object ID="HUDP" template="Script/HUDP.xml"/>
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<object ID="HUDP" template="Script/HUDProxy.xml"/>
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<object ID="IHUD" template="Script/IslandHUD.xml"/>
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<object ID="ISAR" template="Script/IslandArea.xml"/>
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<object ID="JB01" template="Script/JungleBoss1.xml"/>
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@ -104,14 +104,14 @@
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<object ID="PLAT" template="Script/Platform.xml"/>
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<object ID="HINT" template="Script/PlayerHint.xml"/>
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<object ID="PLAC" template="Script/PlayerActor.xml"/>
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<object ID="PRSP" template="Script/PRSP.xml"/>
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<object ID="PRSP" template="Script/PlayerRespawn.xml"/>
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<object ID="PTOK" template="Script/PlayerToken.xml"/>
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<object ID="POIO" template="Script/PoiObject.xml"/>
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<object ID="SPRL" template="Script/PositionRelay.xml"/>
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<object ID="PRLA" template="Script/PRLA.xml"/>
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<object ID="PRLA" template="Script/PickupRelay.xml"/>
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<object ID="PROJ" template="Script/Projectile.xml"/>
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<object ID="RADD" template="Script/RadialDamage.xml"/>
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<object ID="RMBI" template="Script/RMBI.xml"/>
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<object ID="RMBI" template="Script/Rambi.xml"/>
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<object ID="RACR" template="Script/RambiCrate.xml"/>
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<object ID="REAC" template="Script/ReactiveObject.xml"/>
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<object ID="RSCL" template="Script/RSCL.xml"/>
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@ -130,7 +130,7 @@
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<object ID="SBMI" template="Script/SkyboxModInca.xml"/>
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<object ID="SOND" template="Script/Sound.xml"/>
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<object ID="SNDM" template="Script/SoundModifier.xml"/>
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<object ID="SNMD" template="Script/SNMD.xml"/>
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<object ID="SNMD" template="Script/SoundModifierData.xml"/>
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<object ID="SPWN" template="Script/SpawnPoint.xml"/>
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<object ID="SPFN" template="Script/SpecialFunction.xml"/>
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<object ID="SPIN" template="Script/Spinner.xml"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>CSGO</name>
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<name>GameOver</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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</properties>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>HUDP</name>
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<name>HUDProxy</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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</properties>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>PRLA</name>
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<name>PickupRelay</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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<struct ID="0x18E3B4E9" template="Structs/PRLAStruct.xml"/>
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<struct ID="0x219B19A9" template="Structs/PRLAStruct.xml"/>
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<struct ID="0x121CB465" template="Structs/PRLAStruct.xml"/>
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<struct ID="0xFFB7A5BE" template="Structs/PRLAStruct.xml"/>
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<struct ID="0x18E3B4E9" template="Structs/PickupRelayStruct.xml"/>
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<struct ID="0x219B19A9" template="Structs/PickupRelayStruct.xml"/>
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<struct ID="0x121CB465" template="Structs/PickupRelayStruct.xml"/>
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<struct ID="0xFFB7A5BE" template="Structs/PickupRelayStruct.xml"/>
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</properties>
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<states/>
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<messages/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>PRSP</name>
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<name>PlayerRespawn</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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<property ID="0x650016ED" type="bool">
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>RMBI</name>
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<name>Rambi</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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<struct ID="0xBF81C83E" template="Structs/ShadowData.xml"/>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>SNMD</name>
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<name>SoundModifierData</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
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<property ID="0x44335AFF" type="float">
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<struct name="PRLAStruct" type="multi">
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<struct name="PickupRelayStruct" type="multi">
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<properties>
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<property ID="0xFDE3A4F5" type="float">
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<default>0.0</default>
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