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Added experimental code for re-splitting world meshes in MP2/3/DKCR
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@@ -12,6 +12,7 @@
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#include <Math/CVector3f.h>
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#include <vector>
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// Should prolly be a class
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struct SSurface
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{
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u32 VertexCount;
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@@ -20,6 +21,7 @@ struct SSurface
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CVector3f CenterPoint;
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u32 MaterialID;
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CVector3f ReflectionDirection;
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u16 MeshID;
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struct SPrimitive
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{
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