Integrated FileIO as part of Common instead of a separate subproject

This commit is contained in:
Aruki
2017-05-04 12:18:52 -06:00
parent 336744ed49
commit bdf0d188c3
77 changed files with 650 additions and 697 deletions

View File

@@ -1,7 +1,7 @@
#ifndef COMPRESSIONUTIL_H
#define COMPRESSIONUTIL_H
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <Common/TString.h>
#include <Common/types.h>

View File

@@ -24,8 +24,7 @@ CONFIG (debug, debug|release) {
TARGET = Cored
# Debug Libs
LIBS += -L$$BUILD_DIR/FileIO/ -lFileIOd \
-L$$BUILD_DIR/Common/ -lCommond \
LIBS += -L$$BUILD_DIR/Common/ -lCommond \
-L$$BUILD_DIR/Math/ -lMathd \
-L$$EXTERNALS_DIR/assimp/lib/ -lassimp-vc140-mtd \
-L$$EXTERNALS_DIR/lzo-2.09/lib/ -llzo2d \
@@ -36,8 +35,7 @@ CONFIG (debug, debug|release) {
# Debug Target Dependencies
win32 {
PRE_TARGETDEPS += $$BUILD_DIR/FileIO/FileIOd.lib \
$$BUILD_DIR/Common/Commond.lib \
PRE_TARGETDEPS += $$BUILD_DIR/Common/Commond.lib \
$$BUILD_DIR/Math/Mathd.lib
}
}
@@ -48,8 +46,7 @@ CONFIG (release, debug|release) {
TARGET = Core
# Release Libs
LIBS += -L$$BUILD_DIR/FileIO/ -lFileIO \
-L$$BUILD_DIR/Common/ -lCommon \
LIBS += -L$$BUILD_DIR/Common/ -lCommon \
-L$$BUILD_DIR/Math/ -lMath \
-L$$EXTERNALS_DIR/assimp/lib/ -lassimp-vc140-mt \
-L$$EXTERNALS_DIR/lzo-2.09/lib/ -llzo2 \
@@ -60,8 +57,7 @@ CONFIG (release, debug|release) {
# Release Target Dependencies
win32 {
PRE_TARGETDEPS += $$BUILD_DIR/FileIO/FileIO.lib \
$$BUILD_DIR/Common/Common.lib \
PRE_TARGETDEPS += $$BUILD_DIR/Common/Common.lib \
$$BUILD_DIR/Math/Math.lib
}
}

View File

@@ -2,9 +2,9 @@
#define CDEPENDENCYTREE
#include "CResourceEntry.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CAssetID.h>
#include <Common/FileIO.h>
class CScriptLayer;
class CScriptObject;

View File

@@ -5,9 +5,9 @@
#include "Core/CompressionUtil.h"
#include "Core/Resource/CWorld.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CScopedTimer.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/CXMLWriter.h>
#include <tinyxml2.h>

View File

@@ -198,7 +198,7 @@ CGameProject* CGameProject::LoadProject(const TWideString& rkProjPath)
}
CTemplateLoader::LoadGameTemplates(pProj->mGame);
pProj->mProjFileLock.Lock(*ProjPath);
pProj->mProjFileLock.Lock(ProjPath);
pProj->mpGameInfo->LoadGameInfo(pProj->mGame);
pProj->mpAudioManager->LoadAssets();
return pProj;

View File

@@ -6,12 +6,12 @@
#include "CResourceStore.h"
#include "Core/CAudioManager.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <FileIO/CFileLock.h>
#include <Common/CAssetID.h>
#include <Common/EGame.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <Common/FileIO/CFileLock.h>
class CGameProject
{

View File

@@ -3,8 +3,8 @@
#include "CGameProject.h"
#include "Core/CompressionUtil.h"
#include "Core/Resource/Cooker/CWorldCooker.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/XML.h>

View File

@@ -4,7 +4,7 @@
#include "Core/Resource/CResource.h"
#include "Core/Resource/Cooker/CResourceCooker.h"
#include "Core/Resource/Factory/CResourceFactory.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/Serialization/CXMLReader.h>

View File

@@ -3,7 +3,7 @@
#include <Common/Log.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <FileIO/CTextInStream.h>
#include <Common/FileIO/CTextInStream.h>
#include <fstream>
#include <sstream>

View File

@@ -1,8 +1,8 @@
#ifndef CLIGHT_H
#define CLIGHT_H
#include <FileIO/IInputStream.h>
#include <Common/CColor.h>
#include <Common/FileIO/IInputStream.h>
#include <Math/CVector3f.h>
/* CLight is currently heavily based on the lights system from Metroid Prime,

View File

@@ -12,7 +12,7 @@
#include <Common/EGame.h>
#include <Common/Flags.h>
#include <Common/types.h>
#include <FileIO/IInputStream.h>
#include <Common/FileIO/IInputStream.h>
class CMaterialSet;

View File

@@ -3,8 +3,8 @@
#include "CMaterial.h"
#include "CTexture.h"
#include <FileIO/IInputStream.h>
#include <Common/EGame.h>
#include <Common/FileIO/IInputStream.h>
class CMaterialSet
{

View File

@@ -3,7 +3,7 @@
#include "CResource.h"
#include "ETexelFormat.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <Common/types.h>
#include <Math/CVector2f.h>

View File

@@ -3,8 +3,8 @@
#include "CSectionMgrOut.h"
#include "Core/Resource/Area/CGameArea.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CAreaCooker
{

View File

@@ -2,8 +2,8 @@
#define CMODELCOOKER_H
#include "Core/Resource/Model/CModel.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CModelCooker
{

View File

@@ -2,7 +2,7 @@
#define CPOITOWORLDCOOKER_H
#include "Core/Resource/CPoiToWorld.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CPoiToWorldCooker
{

View File

@@ -3,8 +3,8 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/Resource/Script/CScriptObject.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CScriptCooker
{

View File

@@ -2,7 +2,7 @@
#define CBLOCKMGROUT_H
#include <Common/types.h>
#include <FileIO/IOutputStream.h>
#include <Common/FileIO/IOutputStream.h>
#include <vector>
// Small class to manage file sections for CMDL/MREA output

View File

@@ -6,8 +6,7 @@
#include "Core/Resource/Area/CGameArea.h"
#include "Core/Resource/Script/CLink.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CAreaLoader
{

View File

@@ -5,7 +5,7 @@
#include "Core/Resource/CMaterialSet.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <assimp/scene.h>
class CMaterialLoader

View File

@@ -6,9 +6,9 @@
#include "Core/Resource/Model/CBasicModel.h"
#include "Core/Resource/Model/CModel.h"
#include <Common/EGame.h>
#include <Common/FileIO.h>
#include <Common/Flags.h>
#include <FileIO/FileIO.h>
#include <assimp/scene.h>
class CModelLoader

View File

@@ -1,8 +1,8 @@
#ifndef CSECTIONMGRIN_H
#define CSECTIONMGRIN_H
#include <FileIO/IInputStream.h>
#include <Common/types.h>
#include <Common/FileIO/IInputStream.h>
#include <vector>
// The purpose of this class is to keep track of data block navigation - required to read CMDL and MREA files correctly

View File

@@ -6,7 +6,7 @@
#include <Common/CColor.h>
#include <Common/types.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CTextureDecoder
{

View File

@@ -4,8 +4,7 @@
#include "Core/GameProject/CResourceStore.h"
#include "Core/Resource/CWorld.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CWorldLoader
{

View File

@@ -5,7 +5,7 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/CRayCollisionTester.h"
#include <FileIO/CFileInStream.h>
#include <Common/FileIO/CFileInStream.h>
#include <Common/TString.h>
#include <Math/CRay.h>