Integrated FileIO as part of Common instead of a separate subproject

This commit is contained in:
Aruki
2017-05-04 12:18:52 -06:00
parent 336744ed49
commit bdf0d188c3
77 changed files with 650 additions and 697 deletions

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@@ -2,9 +2,9 @@
#define CDEPENDENCYTREE
#include "CResourceEntry.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CAssetID.h>
#include <Common/FileIO.h>
class CScriptLayer;
class CScriptObject;

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@@ -5,9 +5,9 @@
#include "Core/CompressionUtil.h"
#include "Core/Resource/CWorld.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CScopedTimer.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/CXMLWriter.h>
#include <tinyxml2.h>

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@@ -198,7 +198,7 @@ CGameProject* CGameProject::LoadProject(const TWideString& rkProjPath)
}
CTemplateLoader::LoadGameTemplates(pProj->mGame);
pProj->mProjFileLock.Lock(*ProjPath);
pProj->mProjFileLock.Lock(ProjPath);
pProj->mpGameInfo->LoadGameInfo(pProj->mGame);
pProj->mpAudioManager->LoadAssets();
return pProj;

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@@ -6,12 +6,12 @@
#include "CResourceStore.h"
#include "Core/CAudioManager.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <FileIO/CFileLock.h>
#include <Common/CAssetID.h>
#include <Common/EGame.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <Common/FileIO/CFileLock.h>
class CGameProject
{

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@@ -3,8 +3,8 @@
#include "CGameProject.h"
#include "Core/CompressionUtil.h"
#include "Core/Resource/Cooker/CWorldCooker.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/XML.h>

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@@ -4,7 +4,7 @@
#include "Core/Resource/CResource.h"
#include "Core/Resource/Cooker/CResourceCooker.h"
#include "Core/Resource/Factory/CResourceFactory.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/Serialization/CXMLReader.h>