Integrated FileIO as part of Common instead of a separate subproject

This commit is contained in:
Aruki
2017-05-04 12:18:52 -06:00
parent 336744ed49
commit bdf0d188c3
77 changed files with 650 additions and 697 deletions

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@@ -1,8 +1,8 @@
#ifndef CLIGHT_H
#define CLIGHT_H
#include <FileIO/IInputStream.h>
#include <Common/CColor.h>
#include <Common/FileIO/IInputStream.h>
#include <Math/CVector3f.h>
/* CLight is currently heavily based on the lights system from Metroid Prime,

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@@ -12,7 +12,7 @@
#include <Common/EGame.h>
#include <Common/Flags.h>
#include <Common/types.h>
#include <FileIO/IInputStream.h>
#include <Common/FileIO/IInputStream.h>
class CMaterialSet;

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@@ -3,8 +3,8 @@
#include "CMaterial.h"
#include "CTexture.h"
#include <FileIO/IInputStream.h>
#include <Common/EGame.h>
#include <Common/FileIO/IInputStream.h>
class CMaterialSet
{

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@@ -3,7 +3,7 @@
#include "CResource.h"
#include "ETexelFormat.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <Common/types.h>
#include <Math/CVector2f.h>

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@@ -3,8 +3,8 @@
#include "CSectionMgrOut.h"
#include "Core/Resource/Area/CGameArea.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CAreaCooker
{

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@@ -2,8 +2,8 @@
#define CMODELCOOKER_H
#include "Core/Resource/Model/CModel.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CModelCooker
{

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@@ -2,7 +2,7 @@
#define CPOITOWORLDCOOKER_H
#include "Core/Resource/CPoiToWorld.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CPoiToWorldCooker
{

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@@ -3,8 +3,8 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/Resource/Script/CScriptObject.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CScriptCooker
{

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@@ -2,7 +2,7 @@
#define CBLOCKMGROUT_H
#include <Common/types.h>
#include <FileIO/IOutputStream.h>
#include <Common/FileIO/IOutputStream.h>
#include <vector>
// Small class to manage file sections for CMDL/MREA output

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@@ -6,8 +6,7 @@
#include "Core/Resource/Area/CGameArea.h"
#include "Core/Resource/Script/CLink.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CAreaLoader
{

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@@ -5,7 +5,7 @@
#include "Core/Resource/CMaterialSet.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
#include <assimp/scene.h>
class CMaterialLoader

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@@ -6,9 +6,9 @@
#include "Core/Resource/Model/CBasicModel.h"
#include "Core/Resource/Model/CModel.h"
#include <Common/EGame.h>
#include <Common/FileIO.h>
#include <Common/Flags.h>
#include <FileIO/FileIO.h>
#include <assimp/scene.h>
class CModelLoader

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@@ -1,8 +1,8 @@
#ifndef CSECTIONMGRIN_H
#define CSECTIONMGRIN_H
#include <FileIO/IInputStream.h>
#include <Common/types.h>
#include <Common/FileIO/IInputStream.h>
#include <vector>
// The purpose of this class is to keep track of data block navigation - required to read CMDL and MREA files correctly

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@@ -6,7 +6,7 @@
#include <Common/CColor.h>
#include <Common/types.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CTextureDecoder
{

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@@ -4,8 +4,7 @@
#include "Core/GameProject/CResourceStore.h"
#include "Core/Resource/CWorld.h"
#include <Common/EGame.h>
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CWorldLoader
{