mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 02:39:17 +00:00
Integrated FileIO as part of Common instead of a separate subproject
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@@ -1,8 +1,8 @@
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#ifndef CLIGHT_H
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#define CLIGHT_H
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#include <FileIO/IInputStream.h>
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#include <Common/CColor.h>
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#include <Common/FileIO/IInputStream.h>
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#include <Math/CVector3f.h>
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/* CLight is currently heavily based on the lights system from Metroid Prime,
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@@ -12,7 +12,7 @@
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#include <Common/EGame.h>
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#include <Common/Flags.h>
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#include <Common/types.h>
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#include <FileIO/IInputStream.h>
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#include <Common/FileIO/IInputStream.h>
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class CMaterialSet;
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@@ -3,8 +3,8 @@
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#include "CMaterial.h"
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#include "CTexture.h"
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#include <FileIO/IInputStream.h>
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#include <Common/EGame.h>
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#include <Common/FileIO/IInputStream.h>
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class CMaterialSet
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{
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@@ -3,7 +3,7 @@
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#include "CResource.h"
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#include "ETexelFormat.h"
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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#include <Common/types.h>
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#include <Math/CVector2f.h>
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@@ -3,8 +3,8 @@
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#include "CSectionMgrOut.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include <FileIO/FileIO.h>
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#include <Common/EGame.h>
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#include <Common/FileIO.h>
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class CAreaCooker
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{
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@@ -2,8 +2,8 @@
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#define CMODELCOOKER_H
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#include "Core/Resource/Model/CModel.h"
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#include <FileIO/FileIO.h>
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#include <Common/EGame.h>
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#include <Common/FileIO.h>
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class CModelCooker
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{
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@@ -2,7 +2,7 @@
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#define CPOITOWORLDCOOKER_H
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#include "Core/Resource/CPoiToWorld.h"
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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class CPoiToWorldCooker
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{
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@@ -3,8 +3,8 @@
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/Resource/Script/CScriptObject.h"
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#include <FileIO/FileIO.h>
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#include <Common/EGame.h>
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#include <Common/FileIO.h>
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class CScriptCooker
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{
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@@ -2,7 +2,7 @@
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#define CBLOCKMGROUT_H
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#include <Common/types.h>
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#include <FileIO/IOutputStream.h>
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#include <Common/FileIO/IOutputStream.h>
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#include <vector>
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// Small class to manage file sections for CMDL/MREA output
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@@ -6,8 +6,7 @@
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#include "Core/Resource/Area/CGameArea.h"
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#include "Core/Resource/Script/CLink.h"
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#include <Common/EGame.h>
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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class CAreaLoader
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{
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@@ -5,7 +5,7 @@
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#include "Core/Resource/CMaterialSet.h"
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#include <Common/EGame.h>
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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#include <assimp/scene.h>
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class CMaterialLoader
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@@ -6,9 +6,9 @@
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#include "Core/Resource/Model/CBasicModel.h"
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#include "Core/Resource/Model/CModel.h"
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#include <Common/EGame.h>
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#include <Common/FileIO.h>
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#include <Common/Flags.h>
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#include <FileIO/FileIO.h>
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#include <assimp/scene.h>
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class CModelLoader
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@@ -1,8 +1,8 @@
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#ifndef CSECTIONMGRIN_H
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#define CSECTIONMGRIN_H
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#include <FileIO/IInputStream.h>
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#include <Common/types.h>
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#include <Common/FileIO/IInputStream.h>
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#include <vector>
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// The purpose of this class is to keep track of data block navigation - required to read CMDL and MREA files correctly
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@@ -6,7 +6,7 @@
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#include <Common/CColor.h>
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#include <Common/types.h>
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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class CTextureDecoder
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{
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@@ -4,8 +4,7 @@
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#include "Core/GameProject/CResourceStore.h"
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#include "Core/Resource/CWorld.h"
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#include <Common/EGame.h>
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#include <FileIO/FileIO.h>
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#include <Common/FileIO.h>
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class CWorldLoader
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{
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