Integrated FileIO as part of Common instead of a separate subproject

This commit is contained in:
Aruki
2017-05-04 12:18:52 -06:00
parent 336744ed49
commit bdf0d188c3
77 changed files with 650 additions and 697 deletions

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@@ -3,8 +3,8 @@
#include "CSectionMgrOut.h"
#include "Core/Resource/Area/CGameArea.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CAreaCooker
{

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@@ -2,8 +2,8 @@
#define CMODELCOOKER_H
#include "Core/Resource/Model/CModel.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CModelCooker
{

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@@ -2,7 +2,7 @@
#define CPOITOWORLDCOOKER_H
#include "Core/Resource/CPoiToWorld.h"
#include <FileIO/FileIO.h>
#include <Common/FileIO.h>
class CPoiToWorldCooker
{

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@@ -3,8 +3,8 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/Resource/Script/CScriptObject.h"
#include <FileIO/FileIO.h>
#include <Common/EGame.h>
#include <Common/FileIO.h>
class CScriptCooker
{

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@@ -2,7 +2,7 @@
#define CBLOCKMGROUT_H
#include <Common/types.h>
#include <FileIO/IOutputStream.h>
#include <Common/FileIO/IOutputStream.h>
#include <vector>
// Small class to manage file sections for CMDL/MREA output