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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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@@ -172,10 +172,10 @@ void CRenderer::RenderBuckets(const SViewInfo& ViewInfo)
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glDepthRange(0.f, 1.f);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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mOpaqueBucket.Draw(mOptions);
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mOpaqueBucket.Draw(ViewInfo);
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mOpaqueBucket.Clear();
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mTransparentBucket.Sort(ViewInfo.pCamera);
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mTransparentBucket.Draw(mOptions);
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mTransparentBucket.Draw(ViewInfo);
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mTransparentBucket.Clear();
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}
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