mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-10 14:07:56 +00:00
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
This commit is contained in:
@@ -423,7 +423,7 @@ bool CShaderGenerator::CreatePixelShader(const CMaterial& Mat)
|
||||
}
|
||||
}
|
||||
|
||||
ShaderCode << " PixelColor = Prev.rgba;\n"
|
||||
ShaderCode << " PixelColor = Prev.rgba * TintColor;\n"
|
||||
<< "}\n\n";
|
||||
|
||||
// Done!
|
||||
|
||||
Reference in New Issue
Block a user