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https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-16 00:17:14 +00:00
Improved DKCR game mode + a few other assorted fixes
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@@ -80,6 +80,54 @@ void CScriptObject::SetLayer(CScriptLayer *pLayer)
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}
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}
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bool CScriptObject::HasNearVisibleActivation() const
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{
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/* This function is used to check whether an inactive DKCR object should render in game mode. DKCR deactivates a lot of
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* decorative actors when the player isn't close to them as an optimization. This means a lot of them are inactive by
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* default but should render in game mode anyway. To get around this, we'll check the links to find out whether this
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* instance has a "Near Visible" activation, which is typically done via a trigger that activates the object on
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* InternalState04 (usually through a relay). */
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std::list<CScriptObject*> Relays;
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for (u32 iLink = 0; iLink < mInConnections.size(); iLink++)
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{
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const SLink& rkLink = mInConnections[iLink];
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// Check for trigger activation
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if (rkLink.State == 0x49533034) // "IS04"
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{
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if ( (rkLink.Message == 0x41435456) || // "ACTV"
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(ObjectTypeID() == 0x53524C59 && rkLink.Message == 0x4143544E) ) // If type is "SRLY" and message is "ACTN"
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{
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CScriptObject *pObj = mpArea->GetInstanceByID(rkLink.ObjectID);
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if (pObj->ObjectTypeID() == 0x54524752) // "TRGR"
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return true;
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}
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}
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// Check for relay activation
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else if (rkLink.State == 0x524C4159) // "RLAY"
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{
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if ( (rkLink.Message == 0x41435456) || // "ACTV"
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(ObjectTypeID() == 0x53524C59 && rkLink.Message == 0x4143544E) ) // If type is "SRLY" and message is "ACTN"
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{
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CScriptObject *pObj = mpArea->GetInstanceByID(rkLink.ObjectID);
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if (pObj->ObjectTypeID() == 0x53524C59) // "SRLY"
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Relays.push_back(pObj);
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}
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}
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}
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// Check whether any of the relays have a near visible activation
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for (auto it = Relays.begin(); it != Relays.end(); it++)
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if ((*it)->HasNearVisibleActivation())
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return true;
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return false;
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}
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// ************ GETTERS ************
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IProperty* CScriptObject::PropertyByIndex(u32 index) const
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{
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@@ -51,6 +51,7 @@ public:
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void EvaluateVolume();
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bool IsEditorProperty(IProperty *pProp);
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void SetLayer(CScriptLayer *pLayer);
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bool HasNearVisibleActivation() const;
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CScriptTemplate* Template() const;
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CMasterTemplate* MasterTemplate() const;
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