Cleanup & refactoring

This commit is contained in:
Aruki
2018-12-16 14:00:40 -07:00
parent 2287b05bc3
commit c4829f5fda
197 changed files with 2461 additions and 2345 deletions

View File

@@ -10,8 +10,8 @@
#include <QDesktopWidget>
CGizmo::CGizmo()
: mSelectedAxes(eNone)
, mTransformSpace(eWorldTransform)
: mSelectedAxes(EAxis::None)
, mTransformSpace(ETransformSpace::World)
, mGizmoSize(1.f)
, mCameraDist(0.f)
, mIsTransforming(false)
@@ -32,7 +32,7 @@ CGizmo::CGizmo()
, mSetOffset(false)
{
LoadModels();
SetMode(eTranslate);
SetMode(EGizmoMode::Translate);
}
CGizmo::~CGizmo()
@@ -52,12 +52,12 @@ void CGizmo::AddToRenderer(CRenderer *pRenderer, const SViewInfo&)
CModel *pModel = pPart->pModel;
// Determine whether to use the mat set for regular (0) or highlight (1)
FGizmoAxes PartAxes = pPart->ModelAxes;
bool IsHighlighted = (PartAxes != eNone) && ((mSelectedAxes & PartAxes) == pPart->ModelAxes);
FAxes PartAxes = pPart->ModelAxes;
bool IsHighlighted = (PartAxes != EAxis::None) && ((mSelectedAxes & PartAxes) == pPart->ModelAxes);
uint32 SetID = (IsHighlighted ? 1 : 0);
// Add to renderer...
pRenderer->AddMesh(this, iPart, pModel->AABox().Transformed(mTransform), pModel->HasTransparency(SetID), eDrawMesh, eForeground);
pRenderer->AddMesh(this, iPart, pModel->AABox().Transformed(mTransform), pModel->HasTransparency(SetID), ERenderCommand::DrawMesh, EDepthGroup::Foreground);
pPart++;
}
}
@@ -71,7 +71,7 @@ void CGizmo::Draw(FRenderOptions /*Options*/, int ComponentIndex, ERenderCommand
// Set model matrix
if (pPart[ComponentIndex].IsBillboard)
CGraphics::sMVPBlock.ModelMatrix = mBillboardTransform;
else if ((mMode == eScale) && ((mSelectedAxes & pPart[ComponentIndex].ModelAxes) != 0))
else if ((mMode == EGizmoMode::Scale) && ((mSelectedAxes & pPart[ComponentIndex].ModelAxes) != 0))
CGraphics::sMVPBlock.ModelMatrix = mScaledTransform;
else
CGraphics::sMVPBlock.ModelMatrix = mTransform;
@@ -83,8 +83,8 @@ void CGizmo::Draw(FRenderOptions /*Options*/, int ComponentIndex, ERenderCommand
CGraphics::UpdatePixelBlock();
// Choose material set
FGizmoAxes PartAxes = pPart[ComponentIndex].ModelAxes;
bool IsHighlighted = (PartAxes != eNone) && ((mSelectedAxes & PartAxes) == pPart[ComponentIndex].ModelAxes);
FAxes PartAxes = pPart[ComponentIndex].ModelAxes;
bool IsHighlighted = (PartAxes != EAxis::None) && ((mSelectedAxes & PartAxes) == pPart[ComponentIndex].ModelAxes);
uint32 SetID = (IsHighlighted ? 1 : 0);
// Draw model
@@ -117,7 +117,7 @@ void CGizmo::UpdateForCamera(const CCamera& rkCamera)
mFlipScaleY = (mRotation.YAxis().Dot(CameraToGizmo) >= 0.f);
mFlipScaleZ = (mRotation.ZAxis().Dot(CameraToGizmo) >= 0.f);
if ((!mIsTransforming) || (mMode != eTranslate))
if ((!mIsTransforming) || (mMode != EGizmoMode::Translate))
mCameraDist = mPosition.Distance(CamPos);
// todo: make this cleaner...
@@ -192,7 +192,7 @@ bool CGizmo::CheckSelectedAxes(const CRay& rkRay)
// Results list empty = no hits
if (Results.empty())
{
mSelectedAxes = eNone;
mSelectedAxes = EAxis::None;
return false;
}
@@ -206,7 +206,7 @@ bool CGizmo::CheckSelectedAxes(const CRay& rkRay)
mSelectedAxes = Results.front().pPart->ModelAxes;
mHitPoint = mTransform * rPartRay.PointOnRay(Results.front().Dist);
return (mSelectedAxes != eNone);
return (mSelectedAxes != EAxis::None);
}
uint32 CGizmo::NumSelectedAxes()
@@ -214,14 +214,14 @@ uint32 CGizmo::NumSelectedAxes()
uint32 Out = 0;
for (uint32 iAxis = 1; iAxis < 8; iAxis <<= 1)
if (mSelectedAxes & FGizmoAxes(iAxis)) Out++;
if (mSelectedAxes & FAxes(iAxis)) Out++;
return Out;
}
void CGizmo::ResetSelectedAxes()
{
mSelectedAxes = eNone;
mSelectedAxes = EAxis::None;
}
void CGizmo::StartTransform()
@@ -236,11 +236,11 @@ void CGizmo::StartTransform()
mTotalScale = CVector3f::skOne;
// Set rotation direction
if (mMode == eRotate)
if (mMode == EGizmoMode::Rotate)
{
CVector3f Axis;
if (mSelectedAxes & eX) Axis = mRotation.XAxis();
else if (mSelectedAxes & eY) Axis = mRotation.YAxis();
if (mSelectedAxes & EAxis::X) Axis = mRotation.XAxis();
else if (mSelectedAxes & EAxis::Y) Axis = mRotation.YAxis();
else Axis = mRotation.ZAxis();
CVector3f GizmoToHit = (mHitPoint - mPosition).Normalized();
@@ -248,7 +248,7 @@ void CGizmo::StartTransform()
}
// Set scale direction
else if (mMode == eScale)
else if (mMode == EGizmoMode::Scale)
{
// Only need to set scale direction if < 3 axes selected
if (NumSelectedAxes() != 3)
@@ -256,16 +256,16 @@ void CGizmo::StartTransform()
// One axis; direction = selected axis
if (NumSelectedAxes() == 1)
{
if (mSelectedAxes & eX) mMoveDir = mRotation.XAxis();
else if (mSelectedAxes & eY) mMoveDir = mRotation.YAxis();
else mMoveDir = mRotation.ZAxis();
if (mSelectedAxes & EAxis::X) mMoveDir = mRotation.XAxis();
else if (mSelectedAxes & EAxis::Y) mMoveDir = mRotation.YAxis();
else mMoveDir = mRotation.ZAxis();
}
// Two axes; interpolate between the two selected axes
else if (NumSelectedAxes() == 2)
{
CVector3f AxisA = (mSelectedAxes & eX ? mRotation.XAxis() : mRotation.YAxis());
CVector3f AxisB = (mSelectedAxes & eZ ? mRotation.ZAxis() : mRotation.YAxis());
CVector3f AxisA = (mSelectedAxes & EAxis::X ? mRotation.XAxis() : mRotation.YAxis());
CVector3f AxisB = (mSelectedAxes & EAxis::Z ? mRotation.ZAxis() : mRotation.YAxis());
mMoveDir = (AxisA + AxisB) / 2.f;
}
}
@@ -275,7 +275,7 @@ void CGizmo::StartTransform()
bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
{
// Wrap cursor (this has no effect until the next time this function is called)
if (mEnableCursorWrap && (mMode != eTranslate))
if (mEnableCursorWrap && (mMode != EGizmoMode::Translate))
WrapCursor();
// Calculate normalized cursor position
@@ -287,7 +287,7 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
);
// Translate
if (mMode == eTranslate)
if (mMode == EGizmoMode::Translate)
{
// Create translate plane
CVector3f AxisA, AxisB;
@@ -295,8 +295,8 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
if (NumAxes == 1)
{
if (mSelectedAxes & eX) AxisB = mRotation.XAxis();
else if (mSelectedAxes & eY) AxisB = mRotation.YAxis();
if (mSelectedAxes & EAxis::X) AxisB = mRotation.XAxis();
else if (mSelectedAxes & EAxis::Y) AxisB = mRotation.YAxis();
else AxisB = mRotation.ZAxis();
CVector3f GizmoToCamera = (mPosition - rCamera.Position()).Normalized();
@@ -305,8 +305,8 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
else if (NumAxes == 2)
{
AxisA = (mSelectedAxes & eX ? mRotation.XAxis() : mRotation.YAxis());
AxisB = (mSelectedAxes & eZ ? mRotation.ZAxis() : mRotation.YAxis());
AxisA = (mSelectedAxes & EAxis::X ? mRotation.XAxis() : mRotation.YAxis());
AxisB = (mSelectedAxes & EAxis::Z ? mRotation.ZAxis() : mRotation.YAxis());
}
CVector3f PlaneNormal = AxisA.Cross(AxisB);
@@ -322,9 +322,9 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
// Calculate new position
CVector3f NewPos = mPosition;
if (mSelectedAxes & eX) NewPos += mRotation.XAxis() * LocalDelta.X;
if (mSelectedAxes & eY) NewPos += mRotation.YAxis() * LocalDelta.Y;
if (mSelectedAxes & eZ) NewPos += mRotation.ZAxis() * LocalDelta.Z;
if (mSelectedAxes & EAxis::X) NewPos += mRotation.XAxis() * LocalDelta.X;
if (mSelectedAxes & EAxis::Y) NewPos += mRotation.YAxis() * LocalDelta.Y;
if (mSelectedAxes & EAxis::Z) NewPos += mRotation.ZAxis() * LocalDelta.Z;
// Check relativity of new pos to camera to reduce issue where the gizmo might
// go flying off into the distance if newPosToCamera is parallel to the plane
@@ -345,9 +345,9 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
else
{
mDeltaTranslation = mRotation.Inverse() * (NewPos - mPosition + mTranslateOffset);
if (!(mSelectedAxes & eX)) mDeltaTranslation.X = 0.f;
if (!(mSelectedAxes & eY)) mDeltaTranslation.Y = 0.f;
if (!(mSelectedAxes & eZ)) mDeltaTranslation.Z = 0.f;
if (!(mSelectedAxes & EAxis::X)) mDeltaTranslation.X = 0.f;
if (!(mSelectedAxes & EAxis::Y)) mDeltaTranslation.Y = 0.f;
if (!(mSelectedAxes & EAxis::Z)) mDeltaTranslation.Z = 0.f;
mTotalTranslation += mDeltaTranslation;
mPosition += mRotation * mDeltaTranslation;
@@ -367,12 +367,12 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
}
// Rotate
else if (mMode == eRotate)
else if (mMode == EGizmoMode::Rotate)
{
// Choose rotation axis
CVector3f Axis;
if (mSelectedAxes & eX) Axis = CVector3f::skUnitX;
else if (mSelectedAxes & eY) Axis = CVector3f::skUnitY;
if (mSelectedAxes & EAxis::X) Axis = CVector3f::skUnitX;
else if (mSelectedAxes & EAxis::Y) Axis = CVector3f::skUnitY;
else Axis = CVector3f::skUnitZ;
// Convert hit point + move direction into a line in screen space
@@ -397,13 +397,13 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
mCurrentRotation = CQuaternion::FromAxisAngle(Math::DegreesToRadians(RotAmount), Axis);
mDeltaRotation = mCurrentRotation * OldRot.Inverse();
if (mTransformSpace == eLocalTransform)
if (mTransformSpace == ETransformSpace::Local)
mRotation *= mDeltaRotation;
// Add to total
if (mSelectedAxes & eX) mTotalRotation.X = RotAmount;
else if (mSelectedAxes & eY) mTotalRotation.Y = RotAmount;
else mTotalRotation.Z = RotAmount;
if (mSelectedAxes & EAxis::X) mTotalRotation.X = RotAmount;
else if (mSelectedAxes & EAxis::Y) mTotalRotation.Y = RotAmount;
else mTotalRotation.Z = RotAmount;
if (!mHasTransformed && (RotAmount != 0.f))
mHasTransformed = true;
@@ -412,7 +412,7 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
}
// Scale
else if (mMode == eScale)
else if (mMode == EGizmoMode::Scale)
{
// Create a line in screen space. First step: line origin
CMatrix4f VP = rCamera.ViewMatrix().Transpose() * rCamera.ProjectionMatrix().Transpose();
@@ -430,16 +430,16 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
if (NumSelectedAxes() == 1)
{
CVector3f WorldDir;
if (mSelectedAxes & eX) WorldDir = DirX;
else if (mSelectedAxes & eY) WorldDir = DirY;
else WorldDir = DirZ;
if (mSelectedAxes & EAxis::X) WorldDir = DirX;
else if (mSelectedAxes & EAxis::Y) WorldDir = DirY;
else WorldDir = DirZ;
LineDir = (((mPosition + WorldDir) * VP).XY() - LineOrigin).Normalized();
}
// Two axes - take the two selected axes and convert them to world space, then average them for the line direction
else if (NumSelectedAxes() == 2)
{
CVector3f AxisA = (mSelectedAxes & eX ? DirX : DirY);
CVector3f AxisB = (mSelectedAxes & eZ ? DirZ : DirY);
CVector3f AxisA = (mSelectedAxes & EAxis::X ? DirX : DirY);
CVector3f AxisB = (mSelectedAxes & EAxis::Z ? DirZ : DirY);
CVector2f ScreenA = (((mPosition + AxisA) * VP).XY() - LineOrigin).Normalized();
CVector2f ScreenB = (((mPosition + AxisB) * VP).XY() - LineOrigin).Normalized();
LineDir = ((ScreenA + ScreenB) / 2.f).Normalized();
@@ -468,9 +468,9 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
CVector3f OldScale = mTotalScale;
mTotalScale = CVector3f::skOne;
if (mSelectedAxes & eX) mTotalScale.X = ScaleAmount;
if (mSelectedAxes & eY) mTotalScale.Y = ScaleAmount;
if (mSelectedAxes & eZ) mTotalScale.Z = ScaleAmount;
if (mSelectedAxes & EAxis::X) mTotalScale.X = ScaleAmount;
if (mSelectedAxes & EAxis::Y) mTotalScale.Y = ScaleAmount;
if (mSelectedAxes & EAxis::Z) mTotalScale.Z = ScaleAmount;
mDeltaScale = mTotalScale / OldScale;
@@ -495,21 +495,21 @@ void CGizmo::SetMode(EGizmoMode Mode)
switch (Mode)
{
case eTranslate:
case EGizmoMode::Translate:
mpCurrentParts = smTranslateModels;
mNumCurrentParts = CGIZMO_TRANSLATE_NUM;
mDeltaRotation = CQuaternion::skIdentity;
mDeltaScale = CVector3f::skOne;
break;
case eRotate:
case EGizmoMode::Rotate:
mpCurrentParts = smRotateModels;
mNumCurrentParts = CGIZMO_ROTATE_NUM;
mDeltaTranslation = CVector3f::skZero;
mDeltaScale = CVector3f::skOne;
break;
case eScale:
case EGizmoMode::Scale:
mpCurrentParts = smScaleModels;
mNumCurrentParts = CGIZMO_SCALE_NUM;
mDeltaTranslation = CVector3f::skZero;
@@ -522,7 +522,7 @@ void CGizmo::SetTransformSpace(ETransformSpace Space)
{
mTransformSpace = Space;
if (Space == eWorldTransform)
if (Space == ETransformSpace::World)
mRotation = CQuaternion::skIdentity;
else
mRotation = mLocalRotation;
@@ -532,7 +532,7 @@ void CGizmo::SetLocalRotation(const CQuaternion& rkOrientation)
{
mLocalRotation = rkOrientation;
if (mTransformSpace == eLocalTransform)
if (mTransformSpace == ETransformSpace::Local)
mRotation = rkOrientation;
}
@@ -543,32 +543,32 @@ void CGizmo::LoadModels()
{
debugf("Loading transform gizmo models");
smTranslateModels[CGIZMO_TRANSLATE_X] = SModelPart(eX, true, false, gpEditorStore->LoadResource("editor/TranslateX.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_Y] = SModelPart(eY, true, false, gpEditorStore->LoadResource("editor/TranslateY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_Z] = SModelPart(eZ, true, false, gpEditorStore->LoadResource("editor/TranslateZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_XY] = SModelPart(eXY, true, false, gpEditorStore->LoadResource("editor/TranslateLinesXY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_XZ] = SModelPart(eXZ, true, false, gpEditorStore->LoadResource("editor/TranslateLinesXZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_YZ] = SModelPart(eYZ, true, false, gpEditorStore->LoadResource("editor/TranslateLinesYZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_XY] = SModelPart(eXY, false, false, gpEditorStore->LoadResource("editor/TranslatePolyXY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_XZ] = SModelPart(eXZ, false, false, gpEditorStore->LoadResource("editor/TranslatePolyXZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_YZ] = SModelPart(eYZ, false, false, gpEditorStore->LoadResource("editor/TranslatePolyYZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_X] = SModelPart(EAxis::X, true, false, gpEditorStore->LoadResource("editor/TranslateX.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_Y] = SModelPart(EAxis::Y, true, false, gpEditorStore->LoadResource("editor/TranslateY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_Z] = SModelPart(EAxis::Z, true, false, gpEditorStore->LoadResource("editor/TranslateZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_XY] = SModelPart(EAxis::XY, true, false, gpEditorStore->LoadResource("editor/TranslateLinesXY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_XZ] = SModelPart(EAxis::XZ, true, false, gpEditorStore->LoadResource("editor/TranslateLinesXZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_LINES_YZ] = SModelPart(EAxis::YZ, true, false, gpEditorStore->LoadResource("editor/TranslateLinesYZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_XY] = SModelPart(EAxis::XY, false, false, gpEditorStore->LoadResource("editor/TranslatePolyXY.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_XZ] = SModelPart(EAxis::XZ, false, false, gpEditorStore->LoadResource("editor/TranslatePolyXZ.CMDL"));
smTranslateModels[CGIZMO_TRANSLATE_POLY_YZ] = SModelPart(EAxis::YZ, false, false, gpEditorStore->LoadResource("editor/TranslatePolyYZ.CMDL"));
smRotateModels[CGIZMO_ROTATE_OUTLINE] = SModelPart(eNone, true, true, gpEditorStore->LoadResource("editor/RotateClipOutline.CMDL"));
smRotateModels[CGIZMO_ROTATE_X] = SModelPart(eX, true, false, gpEditorStore->LoadResource("editor/RotateX.CMDL"));
smRotateModels[CGIZMO_ROTATE_Y] = SModelPart(eY, true, false, gpEditorStore->LoadResource("editor/RotateY.CMDL"));
smRotateModels[CGIZMO_ROTATE_Z] = SModelPart(eZ, true, false, gpEditorStore->LoadResource("editor/RotateZ.CMDL"));
smRotateModels[CGIZMO_ROTATE_XYZ] = SModelPart(eXYZ, false, false, gpEditorStore->LoadResource("editor/RotateXYZ.CMDL"));
smRotateModels[CGIZMO_ROTATE_OUTLINE] = SModelPart(EAxis::None, true, true, gpEditorStore->LoadResource("editor/RotateClipOutline.CMDL"));
smRotateModels[CGIZMO_ROTATE_X] = SModelPart(EAxis::X, true, false, gpEditorStore->LoadResource("editor/RotateX.CMDL"));
smRotateModels[CGIZMO_ROTATE_Y] = SModelPart(EAxis::Y, true, false, gpEditorStore->LoadResource("editor/RotateY.CMDL"));
smRotateModels[CGIZMO_ROTATE_Z] = SModelPart(EAxis::Z, true, false, gpEditorStore->LoadResource("editor/RotateZ.CMDL"));
smRotateModels[CGIZMO_ROTATE_XYZ] = SModelPart(EAxis::XYZ, false, false, gpEditorStore->LoadResource("editor/RotateXYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_X] = SModelPart(eX, true, false, gpEditorStore->LoadResource("editor/ScaleX.CMDL"));
smScaleModels[CGIZMO_SCALE_Y] = SModelPart(eY, true, false, gpEditorStore->LoadResource("editor/ScaleY.CMDL"));
smScaleModels[CGIZMO_SCALE_Z] = SModelPart(eZ, true, false, gpEditorStore->LoadResource("editor/ScaleZ.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_XY] = SModelPart(eXY, true, false, gpEditorStore->LoadResource("editor/ScaleLinesXY.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_XZ] = SModelPart(eXZ, true, false, gpEditorStore->LoadResource("editor/ScaleLinesXZ.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_YZ] = SModelPart(eYZ, true, false, gpEditorStore->LoadResource("editor/ScaleLinesYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_XY] = SModelPart(eXY, true, false, gpEditorStore->LoadResource("editor/ScalePolyXY.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_XZ] = SModelPart(eXZ, true, false, gpEditorStore->LoadResource("editor/ScalePolyXZ.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_YZ] = SModelPart(eYZ, true, false, gpEditorStore->LoadResource("editor/ScalePolyYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_XYZ] = SModelPart(eXYZ, true, false, gpEditorStore->LoadResource("editor/ScaleXYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_X] = SModelPart(EAxis::X, true, false, gpEditorStore->LoadResource("editor/ScaleX.CMDL"));
smScaleModels[CGIZMO_SCALE_Y] = SModelPart(EAxis::Y, true, false, gpEditorStore->LoadResource("editor/ScaleY.CMDL"));
smScaleModels[CGIZMO_SCALE_Z] = SModelPart(EAxis::Z, true, false, gpEditorStore->LoadResource("editor/ScaleZ.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_XY] = SModelPart(EAxis::XY, true, false, gpEditorStore->LoadResource("editor/ScaleLinesXY.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_XZ] = SModelPart(EAxis::XZ, true, false, gpEditorStore->LoadResource("editor/ScaleLinesXZ.CMDL"));
smScaleModels[CGIZMO_SCALE_LINES_YZ] = SModelPart(EAxis::YZ, true, false, gpEditorStore->LoadResource("editor/ScaleLinesYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_XY] = SModelPart(EAxis::XY, true, false, gpEditorStore->LoadResource("editor/ScalePolyXY.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_XZ] = SModelPart(EAxis::XZ, true, false, gpEditorStore->LoadResource("editor/ScalePolyXZ.CMDL"));
smScaleModels[CGIZMO_SCALE_POLY_YZ] = SModelPart(EAxis::YZ, true, false, gpEditorStore->LoadResource("editor/ScalePolyYZ.CMDL"));
smScaleModels[CGIZMO_SCALE_XYZ] = SModelPart(EAxis::XYZ, true, false, gpEditorStore->LoadResource("editor/ScaleXYZ.CMDL"));
smModelsLoaded = true;
}
@@ -582,7 +582,7 @@ void CGizmo::UpdateTransform()
mScale = mGizmoSize * (mCameraDist / 10.f);
// Scale also factors in axis flip if mode is Scale.
if (mMode == eScale)
if (mMode == EGizmoMode::Scale)
{
if (mFlipScaleX) mScale.X = -mScale.X;
if (mFlipScaleY) mScale.Y = -mScale.Y;
@@ -590,24 +590,24 @@ void CGizmo::UpdateTransform()
}
// Create transform
mTransform = CTransform4f::skIdentity;
mTransform.SetIdentity();
mTransform.Scale(mScale);
mTransform.Rotate(mRotation);
mTransform.Translate(mPosition);
// Create billboard transform for rotation gizmo
if (mMode == eRotate)
if (mMode == EGizmoMode::Rotate)
{
mBillboardTransform = CTransform4f::skIdentity;
mBillboardTransform.SetIdentity();
mBillboardTransform.Scale(mScale);
mBillboardTransform.Rotate(mBillboardRotation);
mBillboardTransform.Translate(mPosition);
}
// Create scaled transform for scale gizmo
else if (mMode == eScale)
else if (mMode == EGizmoMode::Scale)
{
mScaledTransform = CTransform4f::skIdentity;
mScaledTransform.SetIdentity();
mScaledTransform.Scale(mScale * mTotalScale);
mScaledTransform.Rotate(mRotation);
mScaledTransform.Translate(mPosition);