Cleanup & refactoring

This commit is contained in:
Aruki
2018-12-16 14:00:40 -07:00
parent 2287b05bc3
commit c4829f5fda
197 changed files with 2461 additions and 2345 deletions

View File

@@ -173,7 +173,7 @@ void CPoiMapModel::OnMapChange(CWorld*, CGameArea *pArea)
// Create an ID -> Model Node lookup map
QMap<uint32,CModelNode*> NodeMap;
for (CSceneIterator It(mpEditor->Scene(), eModelNode, true); !It.DoneIterating(); ++It)
for (CSceneIterator It(mpEditor->Scene(), ENodeType::Model, true); !It.DoneIterating(); ++It)
{
CModelNode *pNode = static_cast<CModelNode*>(*It);
NodeMap[pNode->FindMeshID()] = pNode;