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Cleanup & refactoring
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@@ -173,7 +173,7 @@ void CPoiMapModel::OnMapChange(CWorld*, CGameArea *pArea)
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// Create an ID -> Model Node lookup map
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QMap<uint32,CModelNode*> NodeMap;
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for (CSceneIterator It(mpEditor->Scene(), eModelNode, true); !It.DoneIterating(); ++It)
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for (CSceneIterator It(mpEditor->Scene(), ENodeType::Model, true); !It.DoneIterating(); ++It)
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{
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CModelNode *pNode = static_cast<CModelNode*>(*It);
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NodeMap[pNode->FindMeshID()] = pNode;
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