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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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@@ -15,7 +15,7 @@ class CModelNode : public CSceneNode
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CColor mScanOverlayColor;
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public:
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explicit CModelNode(CScene *pScene, CSceneNode *pParent = 0, CModel *pModel = 0);
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explicit CModelNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0, CModel *pModel = 0);
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virtual ENodeType NodeType();
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virtual void PostLoad();
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