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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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@@ -8,7 +8,8 @@
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class CRootNode : public CSceneNode
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{
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public:
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explicit CRootNode(CScene *pScene, CSceneNode *pParent = 0) : CSceneNode(pScene, pParent) {}
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explicit CRootNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0)
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: CSceneNode(pScene, NodeID, pParent) {}
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~CRootNode() {}
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ENodeType NodeType() {
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