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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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@@ -20,7 +20,7 @@ protected:
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public:
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explicit CScriptExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0)
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: CSceneNode(pScene, pParent),
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: CSceneNode(pScene, -1, pParent),
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mpInstance(pInstance),
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mGame(pInstance->Template()->Game())
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{
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