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Added a couple more collision view features; set up a proper UI for changing collision render settings
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@@ -1,6 +1,7 @@
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#ifndef SVIEWINFO
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#define SVIEWINFO
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#include "Core/Resource/CCollisionMaterial.h"
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#include "Core/Scene/FShowFlags.h"
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#include <Math/CFrustumPlanes.h>
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#include <Math/CMatrix4f.h>
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@@ -10,6 +11,8 @@ struct SCollisionRenderSettings
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{
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u64 HighlightMask;
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u64 HideMask;
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CCollisionMaterial HideMaterial;
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bool DrawWireframe;
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bool DrawBackfaces;
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bool DrawAreaCollisionBounds;
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@@ -23,7 +26,7 @@ struct SCollisionRenderSettings
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, DrawBackfaces(false)
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, DrawAreaCollisionBounds(true)
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, TintWithSurfaceColor(true)
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, TintUnwalkableTris(false) {}
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, TintUnwalkableTris(true) {}
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};
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struct SViewInfo
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