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Update the rest of the UI on property changes and update properties on node transform
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@@ -8,8 +8,6 @@
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#include <Math/CTransform4f.h>
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#include <algorithm>
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#include <gtc/quaternion.hpp>
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#include <gtx/transform.hpp>
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u32 CSceneNode::smNumNodes = 0;
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CColor CSceneNode::skSelectionTint = CColor::Integral(39, 154, 167);
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