Fix 3D rendering on macOS
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@ -81,6 +81,12 @@ public:
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/** Main function */
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int Main(int argc, char *argv[])
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{
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// Default OpenGL format
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QSurfaceFormat glFormat;
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glFormat.setVersion(3, 3);
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glFormat.setProfile(QSurfaceFormat::CoreProfile);
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QSurfaceFormat::setDefaultFormat(glFormat);
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// Create application
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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@ -107,12 +113,6 @@ public:
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qApp->installNativeEventFilter(gpMouseDragCocoaEventFilter);
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#endif
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// Default OpenGL format
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QSurfaceFormat glFormat;
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glFormat.setVersion(3, 3);
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glFormat.setProfile(QSurfaceFormat::CoreProfile);
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QSurfaceFormat::setDefaultFormat(glFormat);
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// Init log
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bool Initialized = NLog::InitLog(LocateLogPath());
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if (!Initialized) UICommon::ErrorMsg(0, "Couldn't open log file. Logging will not work for this session.");
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