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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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@@ -58,7 +58,8 @@ bool CAssetNameMap::GetNameInfo(CAssetID ID, TString& rOutDirectory, TString& rO
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else
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{
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rOutDirectory = "Uncategorized/";
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EGame Game = (ID.Length() == e32Bit ? ePrime : eCorruption);
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rOutDirectory = CResourceStore::StaticDefaultResourceDirPath(Game);
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rOutName = ID.ToString();
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rOutAutoGenDir = true;
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rOutAutoGenName = true;
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