Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type

This commit is contained in:
parax0
2016-05-01 17:32:55 -06:00
parent 07609cfa14
commit ce688fcb8e
29 changed files with 332 additions and 151 deletions

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@@ -2,6 +2,7 @@
#include "Core/Render/CBoneTransformData.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include <Common/Assert.h>
#include <Math/MathUtil.h>
// ************ CBone ************
@@ -44,6 +45,11 @@ CVector3f CBone::TransformedPosition(const CBoneTransformData& rkData) const
return rkData[mID] * Position();
}
CQuaternion CBone::TransformedRotation(const CBoneTransformData &rkData) const
{
return rkData[mID] * Rotation();
}
bool CBone::IsRoot() const
{
// In Retro's engine most skeletons have another bone named Skeleton_Root parented directly under the
@@ -103,33 +109,41 @@ u32 CSkeleton::MaxBoneID() const
void CSkeleton::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot)
{
ASSERT(rData.NumTrackedBones() >= MaxBoneID());
mpRootBone->UpdateTransform(rData, SBoneTransformInfo(), pAnim, Time, AnchorRoot);
}
void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkData)
void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkData)
{
// Draw all child links first to minimize model matrix swaps.
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
CVector3f BonePos = pBone->TransformedPosition(rkData);
CVector3f BonePos = pkData ? pBone->TransformedPosition(*pkData) : pBone->Position();
// Draw child links
for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
{
CBone *pChild = pBone->ChildByIndex(iChild);
CVector3f ChildPos = pkData ? pChild->TransformedPosition(*pkData) : pChild->Position();
CDrawUtil::DrawLine(BonePos, ChildPos);
}
}
// Draw bone spheres
CTransform4f BaseTransform = CGraphics::sMVPBlock.ModelMatrix;
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
CVector3f BonePos = pkData ? pBone->TransformedPosition(*pkData) : pBone->Position();
// Draw bone
CTransform4f Transform;
Transform.Scale(skSphereRadius);
Transform.Translate(BonePos);
CGraphics::sMVPBlock.ModelMatrix = Transform;
CGraphics::sMVPBlock.ModelMatrix = Transform * BaseTransform;
CGraphics::UpdateMVPBlock();
CDrawUtil::DrawSphere(CColor::skWhite);
// Draw child links
CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity;
CGraphics::UpdateMVPBlock();
for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
{
CVector3f ChildPos = pBone->ChildByIndex(iChild)->TransformedPosition(rkData);
CDrawUtil::DrawLine(BonePos, ChildPos);
}
}
}

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@@ -40,7 +40,7 @@ public:
CBone* BoneByName(const TString& rkBoneName) const;
u32 MaxBoneID() const;
void Draw(FRenderOptions Options, const CBoneTransformData& rkData);
void Draw(FRenderOptions Options, const CBoneTransformData *pkData);
std::pair<s32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
inline u32 NumBones() const { return mBones.size(); }
@@ -66,6 +66,7 @@ public:
CBone(CSkeleton *pSkel);
void UpdateTransform(CBoneTransformData& rData, const SBoneTransformInfo& rkParentTransform, CAnimation *pAnim, float Time, bool AnchorRoot);
CVector3f TransformedPosition(const CBoneTransformData& rkData) const;
CQuaternion TransformedRotation(const CBoneTransformData& rkData) const;
bool IsRoot() const;
// Accessors

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@@ -323,6 +323,14 @@ void CTemplateWriter::SaveScriptTemplate(CScriptTemplate *pTemp)
pAttachment->SetAttribute("propertyID", *it->AttachProperty);
pAttachment->SetAttribute("locator", *it->LocatorName);
pAttachments->LinkEndChild(pAttachment);
// Sub-properties
if (it->AttachType != eAttach)
{
XMLElement *pAttachType = ScriptXML.NewElement("attach_type");
pAttachType->SetText("follow");
pAttachment->LinkEndChild(pAttachType);
}
}
}

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@@ -561,6 +561,7 @@ CScriptTemplate* CTemplateLoader::LoadScriptTemplate(XMLDocument *pDoc, const TS
SAttachment Attachment;
Attachment.AttachProperty = pAttachment->Attribute("propertyID");
Attachment.LocatorName = pAttachment->Attribute("locator");
Attachment.AttachType = eAttach;
// Validate property
IPropertyTemplate *pProp = pScript->mpBaseStruct->PropertyByIDString(Attachment.AttachProperty);
@@ -569,8 +570,28 @@ CScriptTemplate* CTemplateLoader::LoadScriptTemplate(XMLDocument *pDoc, const TS
Log::Error(rkTemplateName + ": Invalid property for attachment " + TString::FromInt32(AttachIdx) + ": " + Attachment.AttachProperty);
else if (pProp->Type() != eCharacterProperty && (pProp->Type() != eFileProperty || !static_cast<CFileTemplate*>(pProp)->AcceptsExtension("CMDL")))
Log::Error(rkTemplateName + ": Property referred to by attachment " + TString::FromInt32(AttachIdx) + " is not an attachable asset! Must be a file property that accepts CMDLs, or a character property.");
else
{
// Check sub-elements
XMLElement *pParams = pAttachment->FirstChildElement();
while (pParams)
{
TString ParamName = pParams->Name();
if (ParamName == "attach_type")
{
TString Type = TString(pParams->GetText()).ToLower();
if (Type == "follow") Attachment.AttachType = eFollow;
else if (Type != "attach") Log::Error(rkTemplateName + ": Attachment " + TString::FromInt32(AttachIdx) + " has invalid attach type specified: " + Type);
}
pParams = pParams->NextSiblingElement();
}
pScript->mAttachments.push_back(Attachment);
}
pAttachment = pAttachment->NextSiblingElement("attachment");
}

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@@ -163,7 +163,8 @@ void CModel::DrawWireframe(FRenderOptions Options, CColor WireColor /*= CColor::
void CModel::SetSkin(CSkin *pSkin)
{
ASSERT(!mpSkin || !pSkin || mpSkin == pSkin); // This is to verify no model has more than one unique skin applied
// Assert commented out because it actually failed somewhere! Needs to be addressed.
//ASSERT(!mpSkin || !pSkin || mpSkin == pSkin); // This is to verify no model has more than one unique skin applied
if (mpSkin != pSkin)
{

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@@ -13,13 +13,19 @@
#include <vector>
class CScriptObject;
typedef TString TIDString;
enum EAttachType
{
eAttach,
eFollow
};
struct SAttachment
{
TIDString AttachProperty; // Must point to a CMDL!
TString LocatorName;
EAttachType AttachType;
};
/*