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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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@@ -163,7 +163,8 @@ void CModel::DrawWireframe(FRenderOptions Options, CColor WireColor /*= CColor::
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void CModel::SetSkin(CSkin *pSkin)
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{
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ASSERT(!mpSkin || !pSkin || mpSkin == pSkin); // This is to verify no model has more than one unique skin applied
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// Assert commented out because it actually failed somewhere! Needs to be addressed.
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//ASSERT(!mpSkin || !pSkin || mpSkin == pSkin); // This is to verify no model has more than one unique skin applied
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if (mpSkin != pSkin)
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{
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