mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-16 00:17:14 +00:00
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
This commit is contained in:
@@ -13,13 +13,19 @@
|
||||
#include <vector>
|
||||
|
||||
class CScriptObject;
|
||||
|
||||
typedef TString TIDString;
|
||||
|
||||
enum EAttachType
|
||||
{
|
||||
eAttach,
|
||||
eFollow
|
||||
};
|
||||
|
||||
struct SAttachment
|
||||
{
|
||||
TIDString AttachProperty; // Must point to a CMDL!
|
||||
TString LocatorName;
|
||||
EAttachType AttachType;
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user