Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type

This commit is contained in:
parax0
2016-05-01 17:32:55 -06:00
parent 07609cfa14
commit ce688fcb8e
29 changed files with 332 additions and 151 deletions

View File

@@ -57,7 +57,7 @@ void CCharacterNode::Draw(FRenderOptions Options, int ComponentIndex, const SVie
// Draw skeleton
if (ComponentIndex == -2)
{
pSkel->Draw(Options, mTransformData);
pSkel->Draw(Options, &mTransformData);
}
// Draw mesh