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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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@@ -57,7 +57,7 @@ void CCharacterNode::Draw(FRenderOptions Options, int ComponentIndex, const SVie
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// Draw skeleton
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if (ComponentIndex == -2)
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{
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pSkel->Draw(Options, mTransformData);
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pSkel->Draw(Options, &mTransformData);
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}
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// Draw mesh
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